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MLB 13 The Show News Post


Sony Computer Entertainment just sent us the MLB 13 The Show fact sheet. Check it out below.

The highest-rated sports videogame over the past 4 years (according to average ratings on MetaCritic.com and GameRankings.com), MLB® 13 The Show™ is once again ready to provide fans with over 50 enhancements, and new features that will make every baseball fan think they are really living the Major League Baseball® (MLB®) experience. Available exclusively for the PlayStation®3 (PS3™) and PlayStation®Vita (PS Vita) systems, The Show continues to deliver the most realistic baseball experience with its enhanced, true-to-life gameplay, authentic franchise and season modes and incredible detail not found in any other sports game.

MLB 13 The Show improves upon what has been delivered in previous franchise releases, and also adds many new features that continue to push the envelope in the sports video game genre including an All-New Playoff Mode, a new beginner mode for an accessible pick-up-and-play baseball experience, and an improved Play Now mode for faster and simpler games. With cross platform play in Home Run Derby mode and save functionality between the PS3 and PS Vita versions, The Show allows players to continue their season anywhere.

Due to hit stores on March 5, 2013, just in time for Spring Training™, MLB 13 The Show is prepared to deliver a one-of-a-kind experience for all fans, no matter the age or skill level, and prove once again to be the industry’s premier licensed MLB game.

NEW FEATURES IN MLB 13 THE SHOW:
  • The “Post Season” Mode (PS3 & PS Vita) – MLB 13 The Show will introduce users to Post Season Mode this year as it offers quick entrance directly into the Post Season, fast-tracking your run to the World Series. The mode offers you the choice of selecting to play with one team, or all 10. All of the game control options you've come to know are available in this mode, including: single player, head-to-head play, co-op play, and PlayStation®Move support.

  • Cross Platform Online Home Run Derby (PS3 & PS Vita) – MLB 12 The Show introduced Online Home Run Derby™ to PS3. MLB 13 The Show brings this experience to PS Vita with the inclusion of cross platform play. Regardless of whether users are logged into a PS3 or PS Vita, selecting an Online Home Run Derby match will gather users into one game experience.

  • Beginner Mode (PS3 & PS Vita) – In an effort to make The Show more accessible and to help users learn the fundamentals of the game, Beginner Mode has been added. Beginner mode uses an advanced, adaptive AI system that dynamically updates your skill level on the fly

  • New Push/Pull Hitting Trajectories Engine (PS3 & Vita) – New to MLB 13 The Show is our Push/Pull hitting trajectory tendencies engine. When you hit select during the pitcher-batter matchup, the in-game screen will show you if the current hitter is Extreme Pull, Pull Hitter, Balanced, Opposite field Hitter, or an Extreme Opposite field hitter.

  • Franchise and Season Mode Evolution (PS3 & PS Vita) – MLB 13 The Show is set on improving the user's experience in Franchise mode by focusing on player development, while creating a more realistic and dynamic league as time progresses. Additions include a newly implemented team budget that focuses on a reward-penalty system which is solely based on a team's performance on the field. This new budget system results in a more dynamic league, in which a low-budget team can become a big spender after a period of sustained excellence, mirroring real teams in the big leagues.

  • Road to The Show Evolution (PS3 & PS Vita) – One of the most popular aspects of MLB 13 The Show, Road To The Show, has been reworked this year in an effort to provide players with the most immersive and realistic on-field experience ever in a sports video game. More focus has been made to bring simpler control over a users’ player on the field in order to bring an unparalleled experience to the game.

  • The Show Live (PS3 & PS Vita) - The Show Live provides an exhibition-based mode using data from MLB.com to populate daily match-ups, line-ups and starting pitchers, giving users the opportunity to play in an environment that matches the “real-world.” The Show Live presents games in the same way as season-based modes, with up-to-date player and team statistics. Hear commentators reference the previous or next day’s events, based on real-world situations and information. Users have the choice to play a game from today, or turn the calendar back and play any game from earlier in the season.

  • Diamond Dynasty 2.0 (PS3) – Diamond Dynasty juggles aspects of team management, player progression, and online competition, with more creative freedom than any sports game to date. In order to improve Diamond Dynasty, feedback from The Show Nation was used to expand and fine tune the systems that make up the mode. DD will now be simpler to understand for new users, while also being easier to navigate and manage for previous users. In addition to being more intuitive, visual tutorials walk users through the more complex screens or systems within DD.

    • Diamond Dynasty introduces the Designated Hitter in MLB ’13. Users can choose whether they want to play by American or National League rules at their home park.
    • The Marketplace gets a haul over as well as users can post and cancel orders with ease. The Marketplace has gotten smarter, minimizing the amount of potential exploits.
    • The Dynasty card type has also evolved. Dynasty Cards now display more information about the player's abilities. Each Dynasty Player has maximum thresholds he can reach in each attribute, so picking which cards to activate to a team has become much more important.

  • TruBroadcast Presentations 2.0 (PS3) – Adding new scenes, new cameras, new OSDs, new music and new audio, True Broadcast Presentations 2.0 continues to blur the line between reality and The Show. This year focuses on further refinement of game continuity through the restructuring of thousands of presentations but also a heavy emphasis on taking stadium ambiance and big game atmosphere to a new level.

  • New Scouting and Training System in Franchise Mode (PS3 & PS Vita) – A "human element" was incorporated into MLB The Show’s Scouting system, which affects the user's decision making process when dealing with scouting directives, position changes and, ultimately, drafting a player. .

  • Road To The Show Commentary and Presentation Evolution (PS3) – The Road To The Show mode received a major commentary and presentation overhaul in an effort to bring the focus back to the player in the mode. Hundreds of new presentation scenes have been created and thousands of new commentary lines have been recorded to give the RTTS player the attention he deserves and to highlight notable single-game, single-season, and career achievements like milestones and records.

  • Online Road To The Show Leaderboard (PS3 & PS Vita) - Users can track their Offline Road to the Show careers and compare their player against all players from the community using RttS Leaderboards. Users can compare stats to see who is considered the best at their position, at similar levels. Users and their stats will be grouped by organization level: Double-A, Triple-A, MLB, as well as by position. All this will be tracked, displayed and sortable as long as you are connected online and PlayStation®Network signed in.

  • Universal Profile (PS3 & PS Vita) - Universal Profile provides a central hub for any statistics a user records while playing The Show, Regardless of the modes or platform played, stats will be tracked and viewable in a user’s profile. In addition, profiles will have levels associated with them. As a user plays, they accumulate experience (xp) towards their profile’s level.

  • Button Accuracy Meter (PS3 & PS Vita) – Users will now have more control over the fielding aspects of the game than ever before. For users who choose the new button accuracy meter they will now have complete control over the fielders arm accuracy and arm strength. No longer will an errant throw be the result of a random dice roll.

  • Steve Lyons Joins The Booth (PS3 & PS Vita) - Joining the The Show’s Broadcast team for MLB 13 is MLB veteran Steve Lyons. Steve started his Broadcasting Career with Fox in 1996, and has called several Division & League Championship series with the network. Steve currently does Color Commentary for the LA Dodgers.

    Steve brings new energy and insight into the game, refreshing the commentary for MLB 13 The Show.

  • MLB 13 Online Leagues Overhaul (PS3) - This year with MLB 13 The Show Online Leagues has been given a complete and total overhaul. New features include being able to play the real MLB schedule with all 30 teams, coupled with upgrades and refinements – like being able to manually control the pace of the league. Ultimately, the commissioner of a league will have the tools to be able to create and customize it in order to play with anyone anywhere to have a complete MLB experience in an online environment.

The Best Gets Better! MLB 13 The Show includes over 50 more enhancements, new features, and improvements!

1. Hitting engine improvements deliver more hit variety than ever before
2. Wider timing window across all difficulty levels
3. Improved ball physics (less ground rule doubles etc.)
4. Over 250 new fielding and running animations
5. Over 90 new batting stances
6. Over 130 batting stance re-captures for players who changed their stances
7. Over 50 new pitching motions
8. Over 60 new HR swings
9. New Defensive Positioning screen, view the whole field and watch your players shift on the fly
10. Franchise Mode: Team specific player valuations, which affect drafting, trades, free agency, etc.
11. Franchise Mode: Projected team budgets and free agents for the upcoming season
12. Franchise Mode: Previous award winners and each team's Hall of Fame members will now be tracked and displayed
13. Franchise Mode: Ticker in Franchise that displays scores, milestones, trades, etc.
14. Franchise Mode: Top 50 Prospect icon, used to indicate the best up-and-coming minor leaguers
15. Franchise Mode: Organizational Depth Chart which displays your starters at each level (AA, AAA and MLB)
16. New CBA "Qualifying Offer" system included
17. 7 New Minor League and Spring Training stadiums
18. On screen Tutorials to help you navigate some of the more complicated screens
19. New silhouette bat when bunting
20. Back picks while a catcher in RttS
21. Ability to assign swing animations when creating or editing a player... follow through, step in, etc...
22. Big glove for catcher when a knuckle ball pitcher is on the mound
23. Over 500 new presentations
24. Pitcher Energy/Rotations for Online Play Now
25. Mercy Rule for online games
26. Twitter in The Show
27. Ping indicators in online game rooms
28. New online ranked game Play Now flow with game worth
29. New post-game summary screen for all online ranked games
30. Player photos up****** with Roster updates
31. In-game simulator when FF to the end of game
32. PCI Appearance - There are 4 alternate PCI appearances
33. Pitcher Batter Analysis will now display 40 instead of 25 pitches
34. New Throwback uniforms
35. More catcher animations on plays at the plate providing more exciting outcomes
36. Enhanced CPU base running. Less predictable and more human like behavior
37. New base running animations "around the bases". Allows for more control of your base runner
38. New Pulse pitching, Meter pitching, and strike zone art
39. New player accessories
40. New online ticker design, more stats and information
41. RTTS infielder’s pickoff request
42. New more interactive user steal system
43. Improved CPU pitcher substitution logic
44. New player card
45. Guess pitch evolution
46. RTTS Removal of the “green-light” system
47. Over 1,000 new RTTS-specific presentations
48. New RTTS user catch option
49. New RTTS On/Off options for ball halo and ball trail
50. Over 15 new batting camera’s and 5 new pitching camera views

Publisher: Sony Computer Entertainment America LLC
Developer: Sony Computer Entertainment America, San Diego Studio
Platform: PlayStation®3 (PS3™) and PlayStation®Vita (PS Vita)
Genre: Sports
Release Date: March 5, 2013
Cover Athlete: Andrew McCutchen, outfielder, Pittsburgh Pirates
Players: 1-4 Players online via PlayStation®Network and/or offline
Rating: “E” for Everyone
Community: http://www.theshownation.com/
Facebook: http://www.facebook.com/mlbtheshow

Game: MLB 13 The ShowReader Score: 9/10 - Vote Now
Platform: PS Vita / PS3Votes for game: 36 - View All
MLB 13 The Show Videos
Member Comments
# 261 seanjeezy @ 01/15/13 03:18 PM
Quote:
Originally Posted by CGHitman14
...
I was referring more to the fact that you said franchise would be more or less the same, the post right above mine sums it up pretty well:

Quote:
Originally Posted by sink4ever
Seriously? New scouting, new training, dynamic budgets, teams value players differently . . . what's the same?
Add in the realignment, new CBA, etc. etc. and Franchise will be leaps and bounds improved over last year...

Admittedly I don't really invest much time into RTTS so I don't really care what goes on in there, but to say franchise will be the same is flat out wrong.
 
# 262 sink4ever @ 01/15/13 03:22 PM
Quote:
Originally Posted by CGHitman14
Read and re read. I see a lot of fluff in an effort to seem like much has been done. It reminds me of my college essays where there is about 30% content and the rest is BS to hit the word count limit.

Takes a BS'er to know a BS'er.

I don't care that being a catcher is cooler now. I don't care that there is less commentary to give RTTS a different feel.

"One of the most popular aspects of MLB 13 The Show, Road To The Show, has been reworked this year in an effort to provide players with the most immersive and realistic on-field experience ever in a sports video game. More focus has been made to bring simpler control over a users’ player on the field in order to bring an unparalleled experience to the game. Environmental improvements, such as a revamped on-field sound system, enhances hundreds of new sound FX, player yells, and crowd sounds so they are heard prominently and realistically from the player's perspective on the field. Other notable improvements include a new user-controlled catch system, a revamped catcher mode, an improved Performance Evaluator to include baserunning and fielding, new custom batting animation sets, pitch type tip-offs when on defense, position-specific tasks such as calling for a pick-off as a middle infielder, and much more."


You have this entire paragraph of fluff.

Everything that's bolded says this:
- "On field acoustics have been revamped so directional sound is more realistic"

The rest appears to be a few tweaks to catching, baserunning, and fielding.

What about RTTS at it's core, a more realistic process of being promoted and demoted and team rosters being handled more accurately to portray what would happen in real life under similar circumstances? More realistic use as a utility player, less unrealistic flip flopping between being a RP to SP to RP to SP as a progressing between each level, and more.

That's what I want. Not to be able to hear the dude in front of me whistle because the big screen behind me is playing music to a cute girl in the stands....

For me to be a fan, SCEA needs to cut the BS, give the devs more money to spend on R&D, and cut some funds to their silly marketing. Will this happen? Probably not. It's a business. The money goes where it's projected to create the greatest ROI.

Sad, but true.
Quite possibly the most ridiculous thing I've read on OS, and that's saying a lot.
 
# 263 agentlaw13 @ 01/15/13 03:29 PM
Quote:
Originally Posted by Timmer015
When you choose to make a bold choice like reducing the amount of commentary from one of your modes, you should absolutely have hard data to suggest that your consumer is using every aspect of your game on more than just a ****** basis.

It should come as no surprise that there are some people like myself that have no interest in Franchise mode, and don't want to have LESS commentary in RTTS just to help differentiate between the two modes.

Maybe I'm in the minority, maybe most people play both modes equally, but I have a feeling that that's not the case.
You ever thought that you just might like this years reworked RTTS with less commentary better than last year? Sounds like to me it will be more immersing in making you feel like you are actually on the field while hearing new commentary that relates to your player. That definitely sounds more appealing to me than how it has been in the past. You just need to give it a chance, man.
 
# 264 myghty @ 01/15/13 03:31 PM
Quote:
Originally Posted by sink4ever
Quite possibly the most ridiculous thing I've read on OS, and that's saying a lot.
And you know the best part of it is? That he'll still go out & buy the game.
 
# 265 Timmer015 @ 01/15/13 03:33 PM
Quote:
Originally Posted by agentlaw13
You ever thought that you just might like this years reworked RTTS with less commentary better than last year? Sounds like to me it will be more immersing in making you feel like you are actually on the field while hearing new commentary that relates to your player. That definitely sounds more appealing to me than how it has been in the past. You just need to give it a chance, man.
I might, I'm still going to get the game... Just wish other things were focused on prior to taking commentary out of the mode. I don't think commentary is what's holding the mode back.
 
# 266 CubFan23 @ 01/15/13 03:46 PM
Quote:
Originally Posted by CGHitman14
Read and re read. I see a lot of fluff in an effort to seem like much has been done. It reminds me of my college essays where there is about 30% content and the rest is BS to hit the word count limit.

Takes a BS'er to know a BS'er.

I don't care that being a catcher is cooler now. I don't care that there is less commentary to give RTTS a different feel.

"One of the most popular aspects of MLB 13 The Show, Road To The Show, has been reworked this year in an effort to provide players with the most immersive and realistic on-field experience ever in a sports video game. More focus has been made to bring simpler control over a users’ player on the field in order to bring an unparalleled experience to the game. Environmental improvements, such as a revamped on-field sound system, enhances hundreds of new sound FX, player yells, and crowd sounds so they are heard prominently and realistically from the player's perspective on the field. Other notable improvements include a new user-controlled catch system, a revamped catcher mode, an improved Performance Evaluator to include baserunning and fielding, new custom batting animation sets, pitch type tip-offs when on defense, position-specific tasks such as calling for a pick-off as a middle infielder, and much more."


You have this entire paragraph of fluff.

Everything that's bolded says this:
- "On field acoustics have been revamped so directional sound is more realistic"

The rest appears to be a few tweaks to catching, baserunning, and fielding.

What about RTTS at it's core, a more realistic process of being promoted and demoted and team rosters being handled more accurately to portray what would happen in real life under similar circumstances? More realistic use as a utility player, less unrealistic flip flopping between being a RP to SP to RP to SP as a progressing between each level, and more.

That's what I want. Not to be able to hear the dude in front of me whistle because the big screen behind me is playing music to a cute girl in the stands....

For me to be a fan, SCEA needs to cut the BS, give the devs more money to spend on R&D, and cut some funds to their silly marketing. Will this happen? Probably not. It's a business. The money goes where it's projected to create the greatest ROI.

Sad, but true.
You might not care but I'm sure there are players who do.

If the game is as bad as you make it out to be then simply don't buy it.
 
# 267 Unit303 @ 01/15/13 03:49 PM
"Is the crowd that wants more and more animations "more important" to SCEA than the crowd that wants statistical realism and the ability to get through games quicker with a simple feature?"

Yes, we are, so go away.

I have never seen somebody act like animations, literally one of the most important things in producing realism in ANY videogame, are some sort of thing that should be put on the backburner, ESPECIALLY when Show has been lacking in this area for many years and is now looking mighty fine with the extra improvements.

But hold on, let's make it easier for you to get through games. **** animated realism we need those ANIMATORS working on something completely oblivious to their field. Nice and you really need to check your priorities. You haven't even touched the game.

Some of the whining in here is now at absurd level. We are comparing text-based games to a PS3 game? Wat.

I think people need to get AHOLD of the fact that this hardware in the PS3 IS ANCIENT FRIGGIN' HISTORY. You can only do so much with hardware going on a decade old.
 
# 268 aukevin @ 01/15/13 04:01 PM
Quote:
Originally Posted by Russell_SCEA
It was not skipped over we added HR trots, HR swings, more variety in player subs scenes, and player of the game osd at the end of game.

The Vita version has the Post Season mode, Cross platform HRD, Beginner mode, the new Push/Pull Hitting engine, Franchise/Season mode Evolution, RTTS Evolution, The Show Live, the new scouting and training system in franchise mode, Online RTTS leader board, Universal profile, button accuracy throwing, and many other features.

The Vita is a wonderful game console however it's memory is finite not infinite we can't add in all the presentation data from the PS3 version. The presentation data alone would completely fill the vita cartridge two times over.
Sounds good.
 
# 269 tabarnes19_SDS @ 01/15/13 04:02 PM
Quote:
Originally Posted by thevaliantx
I read your "fact sheet" and, yes, the new "features" are all over the place. SCEA is trying to appeal to as much of the masses, as possible, and the tiny minority, those who are purists and want want as much realism in the game, are being left out in the cold. Every year Th Show has problems with sliders not working as they should, and that's a problem had by all sports game makers. What, exactly, was fixed in the sliders?

The core of the gameplay was not addressed. Correct injuries and types? Not mentioned. The issue of not being able to pick off the AI runner, not talked about. Addressing the issue of statistics generated by the AI (ie, manage-only mode), such as walks per 9IP, not being realistic, not mentioned.

I don't need to "play the game" to see where this is headed when you have the "fact sheet" for me to look over to see if things, that are of concern to ME, are addressed. Did SCEA omit some things from the fact sheet?

While we're on the discussion of generated pitch counts, I HIGHLY doubt that the feature was "cut". It's actually a very simple feature to add, and that is why I made mention of OOTP, a SIMULATION game that has had this feature for YEARS. Your The Show customers have been asking for this feature for YEARS. You're telling me it was more important to add "homerun trot aimations" than it was to add a manage-only mode feature that would allow folks to put games under their belts more quickly? Is the crowd that wants more and more animations "more important" to SCEA than the crowd that wants statistical realism and the ability to get through games quicker with a simple feature? Which is it, Russel? Is The Show designed more for the purist or the arcade type? I would really like to know where SCEA intends to go with this, to help me make my purchasing decision.

Ok I will bite because I can't stand to hear this any more. The part bolded is key. This game is developed for the masses, not just the "purist" The game must hit as wide a target audience as possible to sell units....

The developers are like us and want every feature we do. I can not begin to tell you how many things they have added in the last few months, to give more to the "purists", even though they have had a full plate with all the other new features. They go above and beyond to try to make everyone happy.

Your argument that they should focus on one thing is laughable. It would be like telling Burger King to only make hamburgers. Forget everyone else that wants fish, chicken and salad we want you to focus on burgers...
 
# 270 thaSLAB @ 01/15/13 04:03 PM
A real-life walking contradiction.

Anyway, back on topic...

There is one thing that is missing that no one has mentioned since the first info started coming out. And you call yourselves eagle eyes!

To the RTTS guys, I would strongly suggest trying it first (or looking at videos once the game drops, if that's preferred). It may not seem like it at face value, but it is truly a new experience. And presentation is a case of less being more, when it comes to drawing you into the experience... and I'm sure it's even better than when I last saw it. It really is a lot deeper than any feature paragraph can relay. Then again, you can also mark my post as fluff if you want, too.
 
# 271 sink4ever @ 01/15/13 04:03 PM
Quote:
Originally Posted by thevaliantx
We are here to have a discussion about the game, not just to sit here and go "yaaaaayyyyyyy!!!!!!!". Whether others here agree with us or not we should all respect one anothers opinions and be civil and polite about it.
You first.
 
# 272 rovert22044 @ 01/15/13 04:13 PM
If I may get a few questions answered, I would really appreciate it.

1. Are requests like editing player potentials added into the game? Or do we still have to re-create the player and import them over a player with a higher potential?

2. Is there any chance the rating bar is removed and player's overalls are number-based?

3. Though this may be similar to question 1, but is there any chance that everything about a player can be edited? (Face, Age, DOB, Potential, Hair, Facial hair, etc.)

Thank you in advance for the responses. Can't wait to get my hands on MLB 13 The Show!
 
# 273 bobtrain @ 01/15/13 04:13 PM
Quote:
Originally Posted by thevaliantx
Then, go back and re-read what I wrote (the part you were initially replying to). I simply asked which direction The Show is going on. I know that I'm not the only one wondering about this. Every gamer should be concerned about the direction game publishers are moving in.
OK enough of the nonsense. I want to know if the new balk rule is implemented and whether player chatter in RTTS comes in different languages (seeing as now translators are allowed to the pitching mound)?
 
# 274 I3RIS3H @ 01/15/13 04:14 PM
Quote:
Originally Posted by thevaliantx
Then, go back and re-read what I wrote (the part you were initially replying to). I simply asked which direction The Show is going on. I know that I'm not the only one wondering about this. Every gamer should be concerned about the direction game publishers are moving in.
The Show looks like it's moving in a damn good direction to me.
 
# 275 tabarnes19_SDS @ 01/15/13 04:15 PM
Quote:
Originally Posted by thevaliantx
Your argument seems plausible, for the most part. The part in question is the assertion that we are asking SCEA to "focus" on something that's actually very easy to implement. (I have a programming background, by the way). The feature in question has been asked about for years.
Nothing is quite as easy as you may believe when it comes to game design. Last year I asked about having the team logo attached to the player card with each year. They tried to get it in, but the way that the game is set up and data is handled, that one extra bit of info, would be too much data for the save file. Seems easy...add one more thing....like a database....but not so..

Games are complicated software that has multiple different things that can cause the game not to work correctly...

Just an fyi
 
# 276 LionsFanNJ @ 01/15/13 04:19 PM
Wow. I usually buy every other year with the show but the overhauls to franchise and rtts may make me change my mind and pick up this years down the line. Wow.



... BTW any of you community day guys can say if the CAP has any changes like hair styles and such?

Sent from my Galaxy Nexus using Tapatalk 2
 
# 277 thaSLAB @ 01/15/13 04:21 PM
Spoiler


Here you go rovert:

Quote:
Originally Posted by rovert22044
If I may get a few questions answered, I would really appreciate it.

1. Are requests like editing player potentials added into the game? Or do we still have to re-create the player and import them over a player with a higher potential? No. Yes.

2. Is there any chance the rating bar is removed and player's overalls are number-based? Both bars and numbers. (The latter in which I plan to start a thread and petition against, because I don't like them.) j/k. Of course.

3. Though this may be similar to question 1, but is there any chance that everything about a player can be edited? (Face, Age, DOB, Potential, Hair, Facial hair, etc.) Only on CAPs, and potential can't be edited at all.

Thank you in advance for the responses. Can't wait to get my hands on MLB 13 The Show!
 
# 278 crains13 @ 01/15/13 04:22 PM
Quote:
Originally Posted by bobtrain
OK enough of the nonsense. I want to know if the new balk rule is implemented and whether player chatter in RTTS comes in different languages (seeing as now translators are allowed to the pitching mound)?
I'm not buying the game if this didnt make it in....
 
# 279 seanjeezy @ 01/15/13 04:38 PM
Quote:
Originally Posted by thaSLAB
Spoiler


Here you go rovert:
If you're not gonna start a petition then I will, although angry mob is more my style
 
# 280 KGIY94 @ 01/15/13 04:58 PM
I have to say I'm very happy with the Fact Sheet. I've been pretty hard on Franchise Mode being the worst I've ever played and stuck in 2002 in terms of depth but these problems seem to have been addressed.

For one, progression finally appears to be dynamic. With all due respect to those with the player development threads, progression was simply +5 across the board and was pretty much out of the users hands. Now that we're allowed to train specific attributes of specific players, this is mitigated somewhat. They also hinted with the human element stuff that players with A potential are not predestined to reach an A (at age 32 no less) so hopefully C players can actually be A players as well.

I like what I'm hearing about the draft. Hopefully its not just a few letters and a dearth of talent.

These seem like minor issues, but sustainability of franchise is VERY important to me and has never been done before successfully in a sports game. Will this be the first game to have young players to reach the same caliber as old players? In the past 90% of pitchers were 5'11 soft tossers to the point where the League ERA would be sky high.

Let's hope we get more stat-tracking this year. Also hopefully free agency is more of an auction system then just throwing an offer until you are at the top of the interest bar with the player picking one of the top 3 randomly.

There's only so much you can improve with RTTS. I like the abolishing of the infamous green light system which never allows you to steal a base. If they didn't get rid of advancement goals, let's hope they stop our managers for benching their phenoms for all of September for walking 8 times in two weeks, not 9. I LOVE the emphasis on recognizing milestones and records.

Gameplay wise I hope it's possible to hit a bloop single this year. Hopefully they remade that ugly left-handed swing where the bat just drops vertically. I know, extremely nitpicky.

More stuff to say, but I won't drown you guys. Good work, SCEA.

P.S. fix Josh Johnson in RTTS.
 


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