Home
MLB 13 The Show News Post


Sony Computer Entertainment just sent us the MLB 13 The Show fact sheet. Check it out below.

The highest-rated sports videogame over the past 4 years (according to average ratings on MetaCritic.com and GameRankings.com), MLB® 13 The Show™ is once again ready to provide fans with over 50 enhancements, and new features that will make every baseball fan think they are really living the Major League Baseball® (MLB®) experience. Available exclusively for the PlayStation®3 (PS3™) and PlayStation®Vita (PS Vita) systems, The Show continues to deliver the most realistic baseball experience with its enhanced, true-to-life gameplay, authentic franchise and season modes and incredible detail not found in any other sports game.

MLB 13 The Show improves upon what has been delivered in previous franchise releases, and also adds many new features that continue to push the envelope in the sports video game genre including an All-New Playoff Mode, a new beginner mode for an accessible pick-up-and-play baseball experience, and an improved Play Now mode for faster and simpler games. With cross platform play in Home Run Derby mode and save functionality between the PS3 and PS Vita versions, The Show allows players to continue their season anywhere.

Due to hit stores on March 5, 2013, just in time for Spring Training™, MLB 13 The Show is prepared to deliver a one-of-a-kind experience for all fans, no matter the age or skill level, and prove once again to be the industry’s premier licensed MLB game.

NEW FEATURES IN MLB 13 THE SHOW:
  • The “Post Season” Mode (PS3 & PS Vita) – MLB 13 The Show will introduce users to Post Season Mode this year as it offers quick entrance directly into the Post Season, fast-tracking your run to the World Series. The mode offers you the choice of selecting to play with one team, or all 10. All of the game control options you've come to know are available in this mode, including: single player, head-to-head play, co-op play, and PlayStation®Move support.

  • Cross Platform Online Home Run Derby (PS3 & PS Vita) – MLB 12 The Show introduced Online Home Run Derby™ to PS3. MLB 13 The Show brings this experience to PS Vita with the inclusion of cross platform play. Regardless of whether users are logged into a PS3 or PS Vita, selecting an Online Home Run Derby match will gather users into one game experience.

  • Beginner Mode (PS3 & PS Vita) – In an effort to make The Show more accessible and to help users learn the fundamentals of the game, Beginner Mode has been added. Beginner mode uses an advanced, adaptive AI system that dynamically updates your skill level on the fly

  • New Push/Pull Hitting Trajectories Engine (PS3 & Vita) – New to MLB 13 The Show is our Push/Pull hitting trajectory tendencies engine. When you hit select during the pitcher-batter matchup, the in-game screen will show you if the current hitter is Extreme Pull, Pull Hitter, Balanced, Opposite field Hitter, or an Extreme Opposite field hitter.

  • Franchise and Season Mode Evolution (PS3 & PS Vita) – MLB 13 The Show is set on improving the user's experience in Franchise mode by focusing on player development, while creating a more realistic and dynamic league as time progresses. Additions include a newly implemented team budget that focuses on a reward-penalty system which is solely based on a team's performance on the field. This new budget system results in a more dynamic league, in which a low-budget team can become a big spender after a period of sustained excellence, mirroring real teams in the big leagues.

  • Road to The Show Evolution (PS3 & PS Vita) – One of the most popular aspects of MLB 13 The Show, Road To The Show, has been reworked this year in an effort to provide players with the most immersive and realistic on-field experience ever in a sports video game. More focus has been made to bring simpler control over a users’ player on the field in order to bring an unparalleled experience to the game.

  • The Show Live (PS3 & PS Vita) - The Show Live provides an exhibition-based mode using data from MLB.com to populate daily match-ups, line-ups and starting pitchers, giving users the opportunity to play in an environment that matches the “real-world.” The Show Live presents games in the same way as season-based modes, with up-to-date player and team statistics. Hear commentators reference the previous or next day’s events, based on real-world situations and information. Users have the choice to play a game from today, or turn the calendar back and play any game from earlier in the season.

  • Diamond Dynasty 2.0 (PS3) – Diamond Dynasty juggles aspects of team management, player progression, and online competition, with more creative freedom than any sports game to date. In order to improve Diamond Dynasty, feedback from The Show Nation was used to expand and fine tune the systems that make up the mode. DD will now be simpler to understand for new users, while also being easier to navigate and manage for previous users. In addition to being more intuitive, visual tutorials walk users through the more complex screens or systems within DD.

    • Diamond Dynasty introduces the Designated Hitter in MLB ’13. Users can choose whether they want to play by American or National League rules at their home park.
    • The Marketplace gets a haul over as well as users can post and cancel orders with ease. The Marketplace has gotten smarter, minimizing the amount of potential exploits.
    • The Dynasty card type has also evolved. Dynasty Cards now display more information about the player's abilities. Each Dynasty Player has maximum thresholds he can reach in each attribute, so picking which cards to activate to a team has become much more important.

  • TruBroadcast Presentations 2.0 (PS3) – Adding new scenes, new cameras, new OSDs, new music and new audio, True Broadcast Presentations 2.0 continues to blur the line between reality and The Show. This year focuses on further refinement of game continuity through the restructuring of thousands of presentations but also a heavy emphasis on taking stadium ambiance and big game atmosphere to a new level.

  • New Scouting and Training System in Franchise Mode (PS3 & PS Vita) – A "human element" was incorporated into MLB The Show’s Scouting system, which affects the user's decision making process when dealing with scouting directives, position changes and, ultimately, drafting a player. .

  • Road To The Show Commentary and Presentation Evolution (PS3) – The Road To The Show mode received a major commentary and presentation overhaul in an effort to bring the focus back to the player in the mode. Hundreds of new presentation scenes have been created and thousands of new commentary lines have been recorded to give the RTTS player the attention he deserves and to highlight notable single-game, single-season, and career achievements like milestones and records.

  • Online Road To The Show Leaderboard (PS3 & PS Vita) - Users can track their Offline Road to the Show careers and compare their player against all players from the community using RttS Leaderboards. Users can compare stats to see who is considered the best at their position, at similar levels. Users and their stats will be grouped by organization level: Double-A, Triple-A, MLB, as well as by position. All this will be tracked, displayed and sortable as long as you are connected online and PlayStation®Network signed in.

  • Universal Profile (PS3 & PS Vita) - Universal Profile provides a central hub for any statistics a user records while playing The Show, Regardless of the modes or platform played, stats will be tracked and viewable in a user’s profile. In addition, profiles will have levels associated with them. As a user plays, they accumulate experience (xp) towards their profile’s level.

  • Button Accuracy Meter (PS3 & PS Vita) – Users will now have more control over the fielding aspects of the game than ever before. For users who choose the new button accuracy meter they will now have complete control over the fielders arm accuracy and arm strength. No longer will an errant throw be the result of a random dice roll.

  • Steve Lyons Joins The Booth (PS3 & PS Vita) - Joining the The Show’s Broadcast team for MLB 13 is MLB veteran Steve Lyons. Steve started his Broadcasting Career with Fox in 1996, and has called several Division & League Championship series with the network. Steve currently does Color Commentary for the LA Dodgers.

    Steve brings new energy and insight into the game, refreshing the commentary for MLB 13 The Show.

  • MLB 13 Online Leagues Overhaul (PS3) - This year with MLB 13 The Show Online Leagues has been given a complete and total overhaul. New features include being able to play the real MLB schedule with all 30 teams, coupled with upgrades and refinements – like being able to manually control the pace of the league. Ultimately, the commissioner of a league will have the tools to be able to create and customize it in order to play with anyone anywhere to have a complete MLB experience in an online environment.

The Best Gets Better! MLB 13 The Show includes over 50 more enhancements, new features, and improvements!

1. Hitting engine improvements deliver more hit variety than ever before
2. Wider timing window across all difficulty levels
3. Improved ball physics (less ground rule doubles etc.)
4. Over 250 new fielding and running animations
5. Over 90 new batting stances
6. Over 130 batting stance re-captures for players who changed their stances
7. Over 50 new pitching motions
8. Over 60 new HR swings
9. New Defensive Positioning screen, view the whole field and watch your players shift on the fly
10. Franchise Mode: Team specific player valuations, which affect drafting, trades, free agency, etc.
11. Franchise Mode: Projected team budgets and free agents for the upcoming season
12. Franchise Mode: Previous award winners and each team's Hall of Fame members will now be tracked and displayed
13. Franchise Mode: Ticker in Franchise that displays scores, milestones, trades, etc.
14. Franchise Mode: Top 50 Prospect icon, used to indicate the best up-and-coming minor leaguers
15. Franchise Mode: Organizational Depth Chart which displays your starters at each level (AA, AAA and MLB)
16. New CBA "Qualifying Offer" system included
17. 7 New Minor League and Spring Training stadiums
18. On screen Tutorials to help you navigate some of the more complicated screens
19. New silhouette bat when bunting
20. Back picks while a catcher in RttS
21. Ability to assign swing animations when creating or editing a player... follow through, step in, etc...
22. Big glove for catcher when a knuckle ball pitcher is on the mound
23. Over 500 new presentations
24. Pitcher Energy/Rotations for Online Play Now
25. Mercy Rule for online games
26. Twitter in The Show
27. Ping indicators in online game rooms
28. New online ranked game Play Now flow with game worth
29. New post-game summary screen for all online ranked games
30. Player photos up****** with Roster updates
31. In-game simulator when FF to the end of game
32. PCI Appearance - There are 4 alternate PCI appearances
33. Pitcher Batter Analysis will now display 40 instead of 25 pitches
34. New Throwback uniforms
35. More catcher animations on plays at the plate providing more exciting outcomes
36. Enhanced CPU base running. Less predictable and more human like behavior
37. New base running animations "around the bases". Allows for more control of your base runner
38. New Pulse pitching, Meter pitching, and strike zone art
39. New player accessories
40. New online ticker design, more stats and information
41. RTTS infielder’s pickoff request
42. New more interactive user steal system
43. Improved CPU pitcher substitution logic
44. New player card
45. Guess pitch evolution
46. RTTS Removal of the “green-light” system
47. Over 1,000 new RTTS-specific presentations
48. New RTTS user catch option
49. New RTTS On/Off options for ball halo and ball trail
50. Over 15 new batting camera’s and 5 new pitching camera views

Publisher: Sony Computer Entertainment America LLC
Developer: Sony Computer Entertainment America, San Diego Studio
Platform: PlayStation®3 (PS3™) and PlayStation®Vita (PS Vita)
Genre: Sports
Release Date: March 5, 2013
Cover Athlete: Andrew McCutchen, outfielder, Pittsburgh Pirates
Players: 1-4 Players online via PlayStation®Network and/or offline
Rating: “E” for Everyone
Community: http://www.theshownation.com/
Facebook: http://www.facebook.com/mlbtheshow

Game: MLB 13 The ShowReader Score: 9/10 - Vote Now
Platform: PS Vita / PS3Votes for game: 36 - View All
MLB 13 The Show Videos
Member Comments
# 241 nemesis04 @ 01/15/13 01:48 PM
Quote:
Originally Posted by Knight165
Are we sure that's what "The Show Live" is...?

I don't think it's any kind of highlight show.

m.K.
Knight165
I thought he was referring to the OSD's you see flash up while playing a game in season.
 
# 242 liberaluser @ 01/15/13 01:48 PM
Quote:
Originally Posted by Timmer015
More sound does not equal commentary. The fact sheet says there is LESS commentary in RTTS. I personally think I is a step in the wrong direction and will make the RTTS somewhat stale. We'll have to wait and see I guess.
Less is more when the commentary you do get is in reference to your player and his accomplishments.

Hopefully this is the start of a split in terms of unique commentary between Franchise and RTTS.
 
# 243 tnixen @ 01/15/13 01:50 PM
Quote:
Originally Posted by nemesis04
I thought he was referring to the OSD's you see flash up while playing a game in season.
Yes that is what I was referring to.
 
# 244 speels @ 01/15/13 01:54 PM
Quote:
Originally Posted by Timmer015
More sound does not equal commentary. The fact sheet says there is LESS commentary in RTTS. I personally think I is a step in the wrong direction and will make the RTTS somewhat stale. We'll have to wait and see I guess.
Here is the thing, do you think the players on the field EVER here the announcers in the booth??? People complained that RTTS isn't "real", so they go ahead and make this mode even more "real" and people think it's a step back??

The only thing that is going to limit this is the amount for fans cheers, player conversations, etc that they can add to their already full game disk.

I personally like this change as there is nothing better than hearing the player chatter and fan chatter when playing baseball!!
 
# 245 Lovesports @ 01/15/13 01:58 PM
I don't think we need rain delays as much as we need other aspects to be in the game first. I do understand when people ask for cosmetic additions to the game but they are not nearly as important as the gameplay itself. bat boys, roofs, rain delays, long hair are all great ideas but realistically their importance level is very minimal IMO.
 
# 246 JLL84 @ 01/15/13 01:58 PM
I have a few questions on the Show Live mode.

I’m not familiar with the 2K series (thankfully), so I know very little of how MLB Today works. I think I understand how the mode will work. If I play a game between The Reds and Cards my roster and stats will be the same as the actual teams, right?

My main question is will we be able to edit the rosters in Show Live, I.E. batting stances, pitching motions, accessories, primary/ secondary positions? Or are we stuck using the roster as is, like during online play?
 
# 247 brett the jet favre @ 01/15/13 02:03 PM
Im just, i uhh, its it March yet?
 
# 248 Timmer015 @ 01/15/13 02:09 PM
Quote:
Originally Posted by speels
Here is the thing, do you think the players on the field EVER here the announcers in the booth??? People complained that RTTS isn't "real", so they go ahead and make this mode even more "real" and people think it's a step back??

The only thing that is going to limit this is the amount for fans cheers, player conversations, etc that they can add to their already full game disk.

I personally like this change as there is nothing better than hearing the player chatter and fan chatter when playing baseball!!
There are more important aspects to RTTS to focus on. Making contracts mean more, no trade clauses, a more immersive off season, agents, press conferences, actual meetings with the manager/gm, meeting with teams interested in signing you. Less commentary seems like a pointless update, and one I wish was an option and not forced upon those of us that primarily play RTTS.
 
# 249 Russell_SCEA @ 01/15/13 02:20 PM
Quote:
Originally Posted by addybojangles
I originally bought a Vita for the chance to play The Show on a handheld. And I'm disappointed for the second year in a row.

A common theme in these forums was the lack of presentation mode for the Vita, and it appears it was skipped over again. This may sound like a trivial omission, but I guarantee you, I'm not the only person upset that it didn't make it into the Vita version.

And no Diamond Dynasty.

Would love to see what specific things they're adding to the Vita version the 2nd time around. Because if it's anything like previous 2nd year releases on Vita, it will largely be the same game.

Dammit, SCEA. Throw Vita owners a bone, please.

It was not skipped over we added HR trots, HR swings, more variety in player subs scenes, and player of the game osd at the end of game.

The Vita version has the Post Season mode, Cross platform HRD, Beginner mode, the new Push/Pull Hitting engine, Franchise/Season mode Evolution, RTTS Evolution, The Show Live, the new scouting and training system in franchise mode, Online RTTS leader board, Universal profile, button accuracy throwing, and many other features.

The Vita is a wonderful game console however it's memory is finite not infinite we can't add in all the presentation data from the PS3 version. The presentation data alone would completely fill the vita cartridge two times over.
 
# 250 Russell_SCEA @ 01/15/13 02:25 PM
Quote:
Originally Posted by liberaluser
Less is more when the commentary you do get is in reference to your player and his accomplishments.

Hopefully this is the start of a split in terms of unique commentary between Franchise and RTTS
.
Somebody gets it :-) the whole point is to give the user a different experience than when they are playing a normal game.
 
# 251 UMhester04 @ 01/15/13 02:32 PM
Quote:
Originally Posted by Russell_SCEA
Somebody gets it :-) the whole point is to give the user a different experience than when they are playing a normal game.

Russell if I were to start a RTTS brainstorming type thread, should I do it in the wish list forum or should I just keep adding onto the RTTS thread that one of the employees started. I only ask because I am not sure if that thread is not going to be read by you guys anymore.
 
# 252 bwiggy33 @ 01/15/13 02:37 PM
Quote:
Originally Posted by Lovesports
I don't think we need rain delays as much as we need other aspects to be in the game first. I do understand when people ask for cosmetic additions to the game but they are not nearly as important as the gameplay itself. bat boys, roofs, rain delays, long hair are all great ideas but realistically their importance level is very minimal IMO.
Ya gameplay is more important but do you realize that there are different departments of The Show Development team? The people who work on the gameplay aspects probably don't work on the art or items you are talking about with bat boys, roofs, hair, etc. Now rain delays would be gameplay development. However, to my point. This company is like any other. They have different departments doing different things. They hire artists and what not to do the cosmetic things and code writers and developers for developing the gameplay.

People are always under the impression that all of these guys do every piece of the game development. They hire people who are extremely skilled at the different areas of the game. Asking for cosmetic and non gameplay items is not stupid in any way because it can be done while keeping the gameplay at highest importance. Hell the first page is evidence of this. It has 8 different areas of the game listed. I'd be willing to bet each person in the company doesn't work in all 8 of those areas. The biggest downfall though is the lack of memory space that the discs have. It probably hampers a lot of what the developers wish they could do.

Russell please correct me if I'm wrong though.
 
# 253 Russell_SCEA @ 01/15/13 02:45 PM
Quote:
Originally Posted by UMhester04
Russell if I were to start a RTTS brainstorming type thread, should I do it in the wish list forum or should I just keep adding onto the RTTS thread that one of the employees started. I only ask because I am not sure if that thread is not going to be read by you guys anymore.

I wouldn't start a new one. It's also way to early for us to begin taking feedback.
 
# 254 Timmer015 @ 01/15/13 02:45 PM
Quote:
Originally Posted by Russell_SCEA
Somebody gets it :-) the whole point is to give the user a different experience than when they are playing a normal game.
Forgive me for my ignorance, but is there any hard data to suggest that people are playing every aspect of your game? I for one never play any mode other than RTTS. It appears that one of the "problems" the show runs into is that it is essentially 2-3 games in one.

The problem here is that when you only play one mode,you are now getting less than someone who plays another.
 
# 255 Factzzz @ 01/15/13 02:49 PM
Colby Rasmus needs long hair (Just for Russell to see, i assume he's reading this). . .
 
# 256 CGHitman14 @ 01/15/13 02:50 PM
Quote:
Originally Posted by seanjeezy
I would suggest reading the fact sheet again
Read and re read. I see a lot of fluff in an effort to seem like much has been done. It reminds me of my college essays where there is about 30% content and the rest is BS to hit the word count limit.

Takes a BS'er to know a BS'er.

I don't care that being a catcher is cooler now. I don't care that there is less commentary to give RTTS a different feel.

"One of the most popular aspects of MLB 13 The Show, Road To The Show, has been reworked this year in an effort to provide players with the most immersive and realistic on-field experience ever in a sports video game. More focus has been made to bring simpler control over a users’ player on the field in order to bring an unparalleled experience to the game. Environmental improvements, such as a revamped on-field sound system, enhances hundreds of new sound FX, player yells, and crowd sounds so they are heard prominently and realistically from the player's perspective on the field. Other notable improvements include a new user-controlled catch system, a revamped catcher mode, an improved Performance Evaluator to include baserunning and fielding, new custom batting animation sets, pitch type tip-offs when on defense, position-specific tasks such as calling for a pick-off as a middle infielder, and much more."


You have this entire paragraph of fluff.

Everything that's bolded says this:
- "On field acoustics have been revamped so directional sound is more realistic"

The rest appears to be a few tweaks to catching, baserunning, and fielding.

What about RTTS at it's core, a more realistic process of being promoted and demoted and team rosters being handled more accurately to portray what would happen in real life under similar circumstances? More realistic use as a utility player, less unrealistic flip flopping between being a RP to SP to RP to SP as a progressing between each level, and more.

That's what I want. Not to be able to hear the dude in front of me whistle because the big screen behind me is playing music to a cute girl in the stands....

For me to be a fan, SCEA needs to cut the BS, give the devs more money to spend on R&D, and cut some funds to their silly marketing. Will this happen? Probably not. It's a business. The money goes where it's projected to create the greatest ROI.

Sad, but true.
 
# 257 thaSLAB @ 01/15/13 03:04 PM
Quote:
Originally Posted by thevaliantx
LOL. That's like trying to convince yourself that your poor ol' college basketball team, who is struggling to a .500 record in January, "is still early yet". Too little too late. There were features added to MLB: The Show '13, but they are disjointed features. They're aiming for as large a crowd as possible, and not really addressing issues with the core gameplay.

I would like to hear from Russel_SCEA as to why a generated pitch count feature wasn't added, when OOTP (Out Of The Park) has had this in their game for years and years, a TEXT-based game I might add.

And, to the person who questioned whether a generated pitch count really saves time. Yes, it does, significantly. Rather than question it, try it out by playing a demo of OOTP and you will see. Also, it is TIRING to sit there and watch every pitch, it's not necessary for realism.
Exactly...
 
# 258 Timmer015 @ 01/15/13 03:07 PM
Quote:
Originally Posted by tonadom
LOL, do you really need hard data to know that other people play other modes of the game ?
When you choose to make a bold choice like reducing the amount of commentary from one of your modes, you should absolutely have hard data to suggest that your consumer is using every aspect of your game on more than just a ****** basis.

It should come as no surprise that there are some people like myself that have no interest in Franchise mode, and don't want to have LESS commentary in RTTS just to help differentiate between the two modes.

Maybe I'm in the minority, maybe most people play both modes equally, but I have a feeling that that's not the case.
 
# 259 Russell_SCEA @ 01/15/13 03:13 PM
Quote:
Originally Posted by thevaliantx
LOL. That's like trying to convince yourself that your poor ol' college basketball team, who is struggling to a .500 record in January, "is still early yet". Too little too late. There were features added to MLB: The Show '13, but they are disjointed features. They're aiming for as large a crowd as possible, and not really addressing issues with the core gameplay.

I would like to hear from Russel_SCEA as to why a generated pitch count feature wasn't added, when OOTP (Out Of The Park) has had this in their game for years and years, a TEXT-based game I might add.

And, to the person who questioned whether a generated pitch count really saves time. Yes, it does, significantly. Rather than question it, try it out by playing a demo of OOTP and you will see. Also, it is TIRING to sit there and watch every pitch, it's not necessary for realism.

I'll only respond to the bold portion because I have a hard time trying to figure out how the features in MLB 13 are "disjointed" when you haven't played one game.

We cut the generated pitch counts design because there were more important features that needed to be added. Also the sooner you stop trying to correlate another game having a feature to why this game doesn't the better off you will be. It has nothing to do with this development team and what we choose to work on every year.
 
# 260 addybojangles @ 01/15/13 03:15 PM
Quote:
Originally Posted by Russell_SCEA
It was not skipped over we added HR trots, HR swings, more variety in player subs scenes, and player of the game osd at the end of game.

The Vita version has the Post Season mode, Cross platform HRD, Beginner mode, the new Push/Pull Hitting engine, Franchise/Season mode Evolution, RTTS Evolution, The Show Live, the new scouting and training system in franchise mode, Online RTTS leader board, Universal profile, button accuracy throwing, and many other features.

The Vita is a wonderful game console however it's memory is finite not infinite we can't add in all the presentation data from the PS3 version. The presentation data alone would completely fill the vita cartridge two times over.
The bone has been thrown! Good to hear, thanks for responding, Russell.

I was unaware that presentation elements took so much memory, but will be sure to pass it along if I see other complainers like myself Sounds like the team added as much as they could.

If I need presentation to the max, I'll roll with the console version in addition to Vita.
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.