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MLB 13 The Show News Post


Sony Computer Entertainment just sent us the MLB 13 The Show fact sheet. Check it out below.

The highest-rated sports videogame over the past 4 years (according to average ratings on MetaCritic.com and GameRankings.com), MLB® 13 The Show™ is once again ready to provide fans with over 50 enhancements, and new features that will make every baseball fan think they are really living the Major League Baseball® (MLB®) experience. Available exclusively for the PlayStation®3 (PS3™) and PlayStation®Vita (PS Vita) systems, The Show continues to deliver the most realistic baseball experience with its enhanced, true-to-life gameplay, authentic franchise and season modes and incredible detail not found in any other sports game.

MLB 13 The Show improves upon what has been delivered in previous franchise releases, and also adds many new features that continue to push the envelope in the sports video game genre including an All-New Playoff Mode, a new beginner mode for an accessible pick-up-and-play baseball experience, and an improved Play Now mode for faster and simpler games. With cross platform play in Home Run Derby mode and save functionality between the PS3 and PS Vita versions, The Show allows players to continue their season anywhere.

Due to hit stores on March 5, 2013, just in time for Spring Training™, MLB 13 The Show is prepared to deliver a one-of-a-kind experience for all fans, no matter the age or skill level, and prove once again to be the industry’s premier licensed MLB game.

NEW FEATURES IN MLB 13 THE SHOW:
  • The “Post Season” Mode (PS3 & PS Vita) – MLB 13 The Show will introduce users to Post Season Mode this year as it offers quick entrance directly into the Post Season, fast-tracking your run to the World Series. The mode offers you the choice of selecting to play with one team, or all 10. All of the game control options you've come to know are available in this mode, including: single player, head-to-head play, co-op play, and PlayStation®Move support.

  • Cross Platform Online Home Run Derby (PS3 & PS Vita) – MLB 12 The Show introduced Online Home Run Derby™ to PS3. MLB 13 The Show brings this experience to PS Vita with the inclusion of cross platform play. Regardless of whether users are logged into a PS3 or PS Vita, selecting an Online Home Run Derby match will gather users into one game experience.

  • Beginner Mode (PS3 & PS Vita) – In an effort to make The Show more accessible and to help users learn the fundamentals of the game, Beginner Mode has been added. Beginner mode uses an advanced, adaptive AI system that dynamically updates your skill level on the fly

  • New Push/Pull Hitting Trajectories Engine (PS3 & Vita) – New to MLB 13 The Show is our Push/Pull hitting trajectory tendencies engine. When you hit select during the pitcher-batter matchup, the in-game screen will show you if the current hitter is Extreme Pull, Pull Hitter, Balanced, Opposite field Hitter, or an Extreme Opposite field hitter.

  • Franchise and Season Mode Evolution (PS3 & PS Vita) – MLB 13 The Show is set on improving the user's experience in Franchise mode by focusing on player development, while creating a more realistic and dynamic league as time progresses. Additions include a newly implemented team budget that focuses on a reward-penalty system which is solely based on a team's performance on the field. This new budget system results in a more dynamic league, in which a low-budget team can become a big spender after a period of sustained excellence, mirroring real teams in the big leagues.

  • Road to The Show Evolution (PS3 & PS Vita) – One of the most popular aspects of MLB 13 The Show, Road To The Show, has been reworked this year in an effort to provide players with the most immersive and realistic on-field experience ever in a sports video game. More focus has been made to bring simpler control over a users’ player on the field in order to bring an unparalleled experience to the game.

  • The Show Live (PS3 & PS Vita) - The Show Live provides an exhibition-based mode using data from MLB.com to populate daily match-ups, line-ups and starting pitchers, giving users the opportunity to play in an environment that matches the “real-world.” The Show Live presents games in the same way as season-based modes, with up-to-date player and team statistics. Hear commentators reference the previous or next day’s events, based on real-world situations and information. Users have the choice to play a game from today, or turn the calendar back and play any game from earlier in the season.

  • Diamond Dynasty 2.0 (PS3) – Diamond Dynasty juggles aspects of team management, player progression, and online competition, with more creative freedom than any sports game to date. In order to improve Diamond Dynasty, feedback from The Show Nation was used to expand and fine tune the systems that make up the mode. DD will now be simpler to understand for new users, while also being easier to navigate and manage for previous users. In addition to being more intuitive, visual tutorials walk users through the more complex screens or systems within DD.

    • Diamond Dynasty introduces the Designated Hitter in MLB ’13. Users can choose whether they want to play by American or National League rules at their home park.
    • The Marketplace gets a haul over as well as users can post and cancel orders with ease. The Marketplace has gotten smarter, minimizing the amount of potential exploits.
    • The Dynasty card type has also evolved. Dynasty Cards now display more information about the player's abilities. Each Dynasty Player has maximum thresholds he can reach in each attribute, so picking which cards to activate to a team has become much more important.

  • TruBroadcast Presentations 2.0 (PS3) – Adding new scenes, new cameras, new OSDs, new music and new audio, True Broadcast Presentations 2.0 continues to blur the line between reality and The Show. This year focuses on further refinement of game continuity through the restructuring of thousands of presentations but also a heavy emphasis on taking stadium ambiance and big game atmosphere to a new level.

  • New Scouting and Training System in Franchise Mode (PS3 & PS Vita) – A "human element" was incorporated into MLB The Show’s Scouting system, which affects the user's decision making process when dealing with scouting directives, position changes and, ultimately, drafting a player. .

  • Road To The Show Commentary and Presentation Evolution (PS3) – The Road To The Show mode received a major commentary and presentation overhaul in an effort to bring the focus back to the player in the mode. Hundreds of new presentation scenes have been created and thousands of new commentary lines have been recorded to give the RTTS player the attention he deserves and to highlight notable single-game, single-season, and career achievements like milestones and records.

  • Online Road To The Show Leaderboard (PS3 & PS Vita) - Users can track their Offline Road to the Show careers and compare their player against all players from the community using RttS Leaderboards. Users can compare stats to see who is considered the best at their position, at similar levels. Users and their stats will be grouped by organization level: Double-A, Triple-A, MLB, as well as by position. All this will be tracked, displayed and sortable as long as you are connected online and PlayStation®Network signed in.

  • Universal Profile (PS3 & PS Vita) - Universal Profile provides a central hub for any statistics a user records while playing The Show, Regardless of the modes or platform played, stats will be tracked and viewable in a user’s profile. In addition, profiles will have levels associated with them. As a user plays, they accumulate experience (xp) towards their profile’s level.

  • Button Accuracy Meter (PS3 & PS Vita) – Users will now have more control over the fielding aspects of the game than ever before. For users who choose the new button accuracy meter they will now have complete control over the fielders arm accuracy and arm strength. No longer will an errant throw be the result of a random dice roll.

  • Steve Lyons Joins The Booth (PS3 & PS Vita) - Joining the The Show’s Broadcast team for MLB 13 is MLB veteran Steve Lyons. Steve started his Broadcasting Career with Fox in 1996, and has called several Division & League Championship series with the network. Steve currently does Color Commentary for the LA Dodgers.

    Steve brings new energy and insight into the game, refreshing the commentary for MLB 13 The Show.

  • MLB 13 Online Leagues Overhaul (PS3) - This year with MLB 13 The Show Online Leagues has been given a complete and total overhaul. New features include being able to play the real MLB schedule with all 30 teams, coupled with upgrades and refinements – like being able to manually control the pace of the league. Ultimately, the commissioner of a league will have the tools to be able to create and customize it in order to play with anyone anywhere to have a complete MLB experience in an online environment.

The Best Gets Better! MLB 13 The Show includes over 50 more enhancements, new features, and improvements!

1. Hitting engine improvements deliver more hit variety than ever before
2. Wider timing window across all difficulty levels
3. Improved ball physics (less ground rule doubles etc.)
4. Over 250 new fielding and running animations
5. Over 90 new batting stances
6. Over 130 batting stance re-captures for players who changed their stances
7. Over 50 new pitching motions
8. Over 60 new HR swings
9. New Defensive Positioning screen, view the whole field and watch your players shift on the fly
10. Franchise Mode: Team specific player valuations, which affect drafting, trades, free agency, etc.
11. Franchise Mode: Projected team budgets and free agents for the upcoming season
12. Franchise Mode: Previous award winners and each team's Hall of Fame members will now be tracked and displayed
13. Franchise Mode: Ticker in Franchise that displays scores, milestones, trades, etc.
14. Franchise Mode: Top 50 Prospect icon, used to indicate the best up-and-coming minor leaguers
15. Franchise Mode: Organizational Depth Chart which displays your starters at each level (AA, AAA and MLB)
16. New CBA "Qualifying Offer" system included
17. 7 New Minor League and Spring Training stadiums
18. On screen Tutorials to help you navigate some of the more complicated screens
19. New silhouette bat when bunting
20. Back picks while a catcher in RttS
21. Ability to assign swing animations when creating or editing a player... follow through, step in, etc...
22. Big glove for catcher when a knuckle ball pitcher is on the mound
23. Over 500 new presentations
24. Pitcher Energy/Rotations for Online Play Now
25. Mercy Rule for online games
26. Twitter in The Show
27. Ping indicators in online game rooms
28. New online ranked game Play Now flow with game worth
29. New post-game summary screen for all online ranked games
30. Player photos up****** with Roster updates
31. In-game simulator when FF to the end of game
32. PCI Appearance - There are 4 alternate PCI appearances
33. Pitcher Batter Analysis will now display 40 instead of 25 pitches
34. New Throwback uniforms
35. More catcher animations on plays at the plate providing more exciting outcomes
36. Enhanced CPU base running. Less predictable and more human like behavior
37. New base running animations "around the bases". Allows for more control of your base runner
38. New Pulse pitching, Meter pitching, and strike zone art
39. New player accessories
40. New online ticker design, more stats and information
41. RTTS infielder’s pickoff request
42. New more interactive user steal system
43. Improved CPU pitcher substitution logic
44. New player card
45. Guess pitch evolution
46. RTTS Removal of the “green-light” system
47. Over 1,000 new RTTS-specific presentations
48. New RTTS user catch option
49. New RTTS On/Off options for ball halo and ball trail
50. Over 15 new batting camera’s and 5 new pitching camera views

Publisher: Sony Computer Entertainment America LLC
Developer: Sony Computer Entertainment America, San Diego Studio
Platform: PlayStation®3 (PS3™) and PlayStation®Vita (PS Vita)
Genre: Sports
Release Date: March 5, 2013
Cover Athlete: Andrew McCutchen, outfielder, Pittsburgh Pirates
Players: 1-4 Players online via PlayStation®Network and/or offline
Rating: “E” for Everyone
Community: http://www.theshownation.com/
Facebook: http://www.facebook.com/mlbtheshow

Game: MLB 13 The ShowReader Score: 9/10 - Vote Now
Platform: PS Vita / PS3Votes for game: 36 - View All
MLB 13 The Show Videos
Member Comments
# 281 Lovesports @ 01/15/13 05:00 PM
Quote:
Originally Posted by thevaliantx
Your argument seems plausible, for the most part. The part in question is the assertion that we are asking SCEA to "focus" on something that's actually very easy to implement. (I have a programming background, by the way). The feature in question has been asked about for years.
technically everything we ask for is rather easy to implement into the game (i haven't seen too many crazy ideas), so the question is..."Which stuff do you put in?" I think that common sense would suggest putting in items that are requested the most by the public/buyer. I've been reading wish lists all winter long and to be honest, out of those 50 upgrades, most of the stuff has been highly requested by the fans. Its funny how everyone wants to come out now and cry about "their" stuff not being in the game...well, where were you over the last couple of months when it was time to ask for it? Granted, if youre the only one requesting something, its probably not going to get in anyways.
 
# 282 CGHitman14 @ 01/15/13 05:06 PM
Quote:
Originally Posted by CubFan23
You might not care but I'm sure there are players who do.

If the game is as bad as you make it out to be then simply don't buy it.
I'm not saying people don't care. Obviously there are people that probably do or they wouldn't be adding it. I also didn't say the game sucked or has ever sucked. I'm saying that the progression in the sport gaming industry has taken a major hault over the past 5-10 years as it appears more money is being spent on marketing and flashy features then core fundamentals.

With that said, I'm sure the game will be a fun play. I'm also sure there will be 101 threads about things that are broken and things people will want patched. I'm just expressing my opinion about how I wish things were different with these games.
 
# 283 Curahee @ 01/15/13 05:07 PM
I have a great idea.

If you dont like the game or dont like the direction its heading or think the Devs are asleep at the wheel or are incapable of doing their job properly or are just "mailing it in", then take a stand and dont buy the game.

I didnt buy Madden, MLB2K, Black Ops or GTA, you know why? Because I didnt like the games nor where they were headed.

Plain and simple.

Oh and BTW, I didnt go to their forums with a soap box telling them how to fix what I perceive to be "issues", either!

While we have the "right" (so to speak) to voice our opinions on the game, when we are addressed by a Dev to explain our concerns to us, its usally a good idea to take it at face value and not basically call them liars.

THAT ^ is just MY opinion!
 
# 284 HustlinOwl @ 01/15/13 05:10 PM
Quote:
Originally Posted by Curahee
I have a great idea.

If you dont like the game or dont like the direction its heading or think the Devs are asleep at the wheel or are incapable of doing their job properly or are just "mailing it in", then take a stand and dont buy the game.

I didnt buy Madden, MLB2K, Black Ops or GTA, you know why? Because I didnt like the games nor where they were headed.

Plain and simple.

Oh and BTW, I didnt go to their forums with a soap box telling them how to fix what I perceive to be "issues", either!

While we have the "right" (so to speak) to voice our opinions on the game, when we are addressed by a Dev to explain our concerns to us, its usally a good idea to take it at face value and not basically call them liars.

THAT ^ is just MY opinion!
lol been there done that with EA Sports have not and will not purchase another EA Sports title after the NCAA Basketball debacle
 
# 285 KGIY94 @ 01/15/13 05:17 PM
Oh and ONE more thing I have to mention. I can't blame the devs for it because it's very daunting but here goes:

I hope one day they can revamp pitching attributes. It may be my sabermetric background speaking, but the best pitchers are the ones who strikeout the most batters, walk the least batters, and have the highest groundball percentages. I guess my problem's mainly with the H/9 attribute. I just don't like seeing players who garner more walks than strikeouts but manage to lead the league in ERA or players like Aroldis Chapman having an ERA over 6 every year because of a low H/9 attribute. Sure there are some pitchers in the past like Tom Glavine who didn't have the prettiest SO/BB ratios and succeeded but they're the exception, not the rule. Maybe because H/9 and HR/9 are more dependent on luck they should have less weight? Or maybe they should be abolished altogether and instead be replaced by a linedrive, groundball, and flyball percentages?

In it's current state, what makes a good pitcher in MLB The Show is not what makes a good pitcher in real life.

I don't think it's impossible. The devs are doing the same thing with hitters with the extreme pull tendencies and whatnot. I hope the guys like Jeter and Ichiro who attack all fields equally will have have higher batting averages then dead pull hitters (confounding factors nonwithstanding).
 
# 286 seanjeezy @ 01/15/13 05:27 PM
Quote:
Originally Posted by KGIY94
Oh and ONE more thing I have to mention. I can't blame the devs for it because it's very daunting but here goes:

I hope one day they can revamp pitching attributes. It may be my sabermetric background speaking, but the best pitchers are the ones who strikeout the most batters, walk the least batters, and have the highest groundball percentages. I guess my problem's mainly with the H/9 attribute. I just don't like seeing players who garner more walks than strikeouts but manage to lead the league in ERA or players like Aroldis Chapman having an ERA over 6 every year because of a low H/9 attribute. Sure there are some pitchers in the past like Tom Glavine who didn't have the prettiest SO/BB ratios and succeeded but they're the exception, not the rule. Maybe because H/9 and HR/9 are more dependent on luck they should have less weight? Or maybe they should be abolished altogether and instead be replaced by a linedrive, groundball, and flyball percentages?

In it's current state, what makes a good pitcher in MLB The Show is not what makes a good pitcher in real life.
the H/9 and HR/9 shouldn't be taken literally when playing a game (as opposed to simming)... Think of it more as the pitcher's ability to limit hard contact and flyballs.

Is that Chapman example true? He has a career .148 AVG against and a 0.40 HR/9... Are you playing with SCEA or OSFM stock rosters by chance?
 
# 287 CGHitman14 @ 01/15/13 05:27 PM
Quote:
Originally Posted by thevaliantx
No, I'm not "trolling". I'm voicing my concerns, and addressing those, such as yourself, who are accusing me of trolling. Defending yourself isn't trolling, it's human nature. I'm here to discuss the game, voice my concerns, find out more about the features that << I >> am interested in, so I can make a better purchasing decision. If members at OS are not allowed to voice their concerns and state what they would like to see happen in these games, then it's not really a community. We don't all have to like each other, or agree with one another, but there is no place for name calling or accusing others of trolling here just because someone doesn't agree with us.
Let me preface this by saying I haven't read through all your posts so if you were a troll and I didn't see it, then I guess you deserve all the heckling. But if not, you're likely fighting a losing battle. People won't respect your posts if there are negative things to be said about the game, trust me. You're preaching to a crowd of people who love baseball and are so pumped to play the game that they actually come online to chat about it (yes, us included). The last thing they want to hear is you talk down about something that they're incredibly pumped for. It'd be like you talking about some smoking hot girl that you think you have a shot with hooking up and all of your bros reign on your parade by telling you she's been around and is an ugly ho'!

Understand that the OS community only consists of a very small portion of the people who play the game. This is a business, so the goal is to sell as many copies as possible. If it would sell more copies to add a feature where you could hook up a mic and sing "take me out to the ball game" and get bonus star points to buy flashy playing cards, they'd do that over adding a feature like a weekly wrapup baseball tonight video segment, discussing who's hot, who's on the trade block, who is being promoted, draft watch, minor league watch, etc. That's just how it works.

In an ideal word, the developmental guys like Russell would get all of SCEA resources and would have more staff to be able to incorporate all the things that would make this the sweetest baseball game of all time. However, that's just not the case. The sweetest baseball game of all time doesn't sell. Cool commercials, letting fans pick their favorite cover athletes, and adding features and changes that some people like us consider frivolous sells games.

Again, I'd just like to point out, especially to a guy like Russell_SCEA, I appreciate and respect the work you do. I think it's cool that you're on the forums helping to explain certain things to us antsy fans. My complaints are never geared towards you or the quality of work you put fourth as I'm sure you do as much as possible given the resources you're provided with. My gripe for the final time is with how gaming businesses now a days go about their business, spending more on advertising then producing a better product. This transcends beyond the gaming industry, but that is a discussion for another forum....
 
# 288 seanjeezy @ 01/15/13 05:31 PM
Marketing and game development have separate budgets...
 
# 289 KGIY94 @ 01/15/13 05:33 PM
Quote:
Originally Posted by seanjeezy
the H/9 and HR/9 shouldn't be taken literally when playing a game (as opposed to simming)... Think of it more as the pitcher's ability to limit hard contact and flyballs.

Is that Chapman example true? He has a career .148 AVG against and a 0.40 HR/9... Are you playing with SCEA or OSFM stock rosters by chance?
Chapman I think with Knight's opening day rosters. In game is not a big problem, but the sim stats just bug me.
 
# 290 seanjeezy @ 01/15/13 05:40 PM
Quote:
Originally Posted by KGIY94
Chapman I think with Knight's opening day rosters. In game is not a big problem, but the sim stats just bug me.
OK, that makes sense... There's also a correlation between individual pitch command and high ERA's and HR's/9, I ran a few tests with Felix giving him varying degrees of command and lower command = more dingers.
 
# 291 TheCapstone32 @ 01/15/13 05:43 PM
The only thing that pisses me off about this game is how much more in depth its presentation is than other sports games. If The Show can do these things why can't Madden or NCAA?? NBA 2K is probably the only game that comes close to what The Show can do.
 
# 292 CGHitman14 @ 01/15/13 05:44 PM
Quote:
Originally Posted by seanjeezy
Marketing and game development have separate budgets...
This has been discussed before.

Thanks for the enlightening comment though.

Yes, they have separate budgets. Since you're trying to simplify what I'm saying I'll do the same.

Lets say marketing and R&D were the only two departments. Lets say SCEA has $100 to spend. SCEA has to determine what money to give to what department. As a fan of fundamentals, I'd want most of the money to go to R&D. That's just not how it works.

Oh well.

I will buy the game anyway as it's fun to play
 
# 293 jeremym480 @ 01/15/13 05:45 PM
I would like to see/hear more about this new and improved Franchise mode. It certainly sounds interesting, but I'm going to need to see it in action before making any decisions.
 
# 294 ksig24 @ 01/15/13 05:50 PM
Boom baby boom! As a deep franchise only player, I am stoked. Glad that you boys made some of the small changes that really impact the feel of the game for me.

Now here's to hoping lineup logic is implemented!

TOP 50 PROSPECT ICONS!!!!! Sounds like its time for a KSig Top Prospect chat!
 
# 295 tvman @ 01/15/13 05:52 PM
Just got around to reading the fact sheet (to busy watching tv earlier) looks pretty sweet.

Couple of points in particular caught my attention.

-The Show Live!!!

-Button accuracy throwing meters!!!

Those are very innovative additions.
 
# 296 Woodweaver @ 01/15/13 06:08 PM
Quote:
Originally Posted by tvman
Just got around to reading the fact sheet (to busy watching tv earlier) looks pretty sweet.

Couple of points in particular caught my attention.

-The Show Live!!!

-Button accuracy throwing meters!!!

Those are very innovative additions.

Oh, you're so clever...even when you're too busy watching TV!
 
# 297 ghm125 @ 01/15/13 06:12 PM
----------------------cant wait!
 
# 298 zack4070 @ 01/15/13 06:17 PM
I wonder if the player photos that wil update throughout the year will get put in our franchise without starting a new one. I know on nba2k13 you could start a franchise and when they updated the courts (Lakers, Suns, etc.) they were automatically put in my franchise without starting a new one. That would be cool if this were the case with the player photos?
 
# 299 seanjeezy @ 01/15/13 06:20 PM
Quote:
Originally Posted by CGHitman14
This has been discussed before.

Thanks for the enlightening comment though.

Yes, they have separate budgets. Since you're trying to simplify what I'm saying I'll do the same.

Lets say marketing and R&D were the only two departments. Lets say SCEA has $100 to spend. SCEA has to determine what money to give to what department. As a fan of fundamentals, I'd want most of the money to go to R&D. That's just not how it works.

Oh well.

I will buy the game anyway as it's fun to play anyway
Ah, you're that guy... If they have two separate budgets, why would they both be drawing from a collective fund? The money given for marketing has nothing to do with the amount of money given for R&D, that's why they are separate... Its just like when people were griping about 2K's $1 million dollar thing and how that should be spent on making the game better... Even if 2K axed the contest that money still wouldn't go to game development.

Quote:
Originally Posted by Russell_SCEA
You do realize our marketing team and marketing plan has absolutely zero to do with our developmental focus and what we choose to spend our resources on right?

Franchise and RTTS received a very large portion of the resources this year.
Straight from the horse's mouth
 
# 300 Lovesports @ 01/15/13 06:24 PM
It really cracks me up when people say "I'm not buying the game", or "I'm not ready to make a decision" etc. First, NOBODY cares if you're buying the game or not, it doesn't change my decision or anyone else decision either. Second, chances are that even though you're talking all the smack, you'll end up buying the game anyways just because its a million times better then the other baseball choice on the market. Lastly, $60 for a game was a lot 7 years ago when most of us were in high school and worked part time. If you think about it, $60 for a game is not that much, if you consider how much we spend on phones, movie tickets, and beer. What I'm trying to say is this....Stop acting like you're breaking anyone's heart by not dishing out lousy 60 bucks for a video game that you'll probably get a good 4-6 months out of and you'll resell on ebay and get half your money back. This is one of, if not the best game on the market so please spare my eyes the reading of your nonsense comments. thanks.
 


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