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Madden NFL 13 News Post


It looks like Madden NFL 13 title update #3, which was scheduled to arrive tomorrow, is 1 day early and available now for 360 users, weighing in at 19MB.

*UPDATE: PS3 title update is available now, weighing in at 52MB.

For those that missed out on what the title update contains, check it out below or read more about it here.

Feature Additions:

Custom Rosters Offline: Added the ability to start an offline career with a custom roster.

Connected Careers Edit Player: Added the ability to edit gear and information for players in a league.

Coach Mode in Connected Careers: Added the ability to use coach mode in Connected Careers.

Changing Schemes in Connected Careers: Added the ability to change offensive and defensive schemes as a coach.

Offline Play Along in Connected Careers: Added the ability for multiple people to join a CCM game. This applies to coaches only.

Draft Clock: Added a draft clock during the draft that is displayed on screen if you leave the draft interface to view rosters, depth charts, etc.

Draft Filter: Added a filter to the draft screen to display players that have been drafted.

Connected Careers Practice XP: Added the ability for user controlled players to earn extra XP in practice mode through the stats they accumulate.
Gameplay Tuning:
  • Fixed an issue where WRs were dropping too many passes when playing on All Madden difficulty setting.
  • Fixed an issue where it was too easy to time the kick meter on FGs and PATs in user vs. user games.
  • Fixed an issue where punt returners were moving away from the landing spot if you called a fair catch while letting the CPU control the player.
  • Fixed an issue where someone who attempted to bull rush with the R stick once the ball was snapped activated run commit.
Commentary:
  • Added over a dozen logic fixes to make our commentary more intelligent.
Presentation:
  • Fixed an issue where specific offensive player celebrations were not triggering.
  • Fixed an issue where the referee was backwards when calling a penalty.
  • Fixed an issue with the Giants away uniforms (missing a sleeve stripe).
Connected Careers:
  • Fixed an issue where Offline Gameplay AI/Logic did not match the logic in Play Now.
  • Fixed an issue where playing the game on All-Madden is too easy.
  • Fixed an issue where changing the camera setting in CCM game works for single player.
  • Fixed an issue where League Sliders had limited impact on difficulty.
  • Fixed an issue where the Accelerated Clock did not function in an online CCM game when the option was set to On.
  • Fixed an issue where you could not turn on/off GameFlow in CCM.
  • Fixed an issue where you were unable to sign Free Agents during the season.
  • Fixed an issue where 'Starting a League' would reset Player Schemes.
  • Fixed an issue where after declining a trade offer, you are no longer able to accept or decline another offer.
  • Fixed an issue where you could exploit supersim to run the game clock indefinitely.
  • Fixed some spelling and polish issues in the News and Twitter.
  • Fixed an issue where a coach could make a contract offer to a user controlled player.
  • Fixed an issue where you are forced to select a throwing style for a created player that is not a QB.
  • Fixed an issue where turning Auto-Start to off does not save week to week.
  • Fixed an issue where you can see rookie overall ratings by accessing the player card of the prospect through Team Needs.
  • Fixed an issue where changing Auto-Sub Frequency does not change the correct data.
  • Fixed an issue where the profanity filter was preventing offline players from typing in their names.
  • Fixed an issue where you can draft a player and then trade down while the draft is paused. The issue resulted in the user keeping both the traded picks and drafted player.
Stability:
  • Fixed numerous crashes.
  • Fixed an issue with the in-game pause menu disappearing.
Madden Ultimate Team:
  • Changed the Packs button to Store Button.
  • Condensed Leaderboards and Help menus.
  • Implemented the ability to view videos from the hub.
  • Implemented Store Panel Changes.
  • Moved Auctions/Trades to a separate menu option.
  • Fixed several Solo Challenge exploits
Playbooks:
  • Fixed an issue where theHail Mary formation in a custom playbook had a blank play that resulted in a broken formation and invisible players if selected.

Game: Madden NFL 13Reader Score: 6/10 - Vote Now
Platform: PS3 / Wii U / Xbox 360Votes for game: 77 - View All
Madden NFL 13 Videos
Member Comments
# 381 J-Unit40 @ 10/15/12 10:18 PM
I can attest to EA not really touching the CPU playcalling. I am just not seeing it. I wish I was wrong and maybe with another game or two (already played a few 14-15 min games). Checking out the individual team playbooks and how they rated (with plays and their priority given down an distance) will tell me if they did anything at all.

FYI - this is in Play Now.

Pretty disappointing in my opinion. This is the best Madden to date, but this lack of attention to detail in this area wipes away some of the immersion.
 
# 382 hyacinth1 @ 10/15/12 10:19 PM
Did they fix rotating schedules after year 1 of CCM or is that still broken?
 
# 383 BobbyColtrane @ 10/15/12 10:23 PM
Quote:
Originally Posted by rudyjuly2
The first full Madden 13 patch is a big disappointment for me. While everyone was praising EA for what they did fix, they seemed to forget all the things that were absent.

For me the broken team tendencies was priority #1 and it wasn’t touched. Most teams in the game still choose to run roughly 80% of the time on first and second down. I played 1.5 games against the Patriots and Eagles and it was still the same as it was before the patch. If this didn’t bother you then you are lucky. It bothers me that all the teams have the same feel and it also makes the cpu too easy to stop. It robs the game of personality. Team songs still don’t play. I scored a TD at home with Miami and their team song is still absent for some reason.

Late game AI is still terrible. How can EA defend this? How can it be this bad after producing video game football for over 20 years? The cpu (Tom Brady) was losing by 6 with 18 seconds left and no time outs and they choose to run the ball from my 40. They actually got 20 yards and spiked the ball with 2 seconds left. So what do they do from just inside my 20 with only two seconds left? Bring out a 3 TE, 1 WR formation to run the ball of course. It’s beyond absurd.

While they may have patched the game so that the difficulty and sliders within CCM is the same as Play Now it still wasn’t good enough. The pass reaction slider still appears to do nothing. NCAA Football has a pass coverage slider that actually affects coverage. EA’s Madden team has not provided a tool to make the coverage easier or harder. Fail. FG kicking accuracy sliders are still only global which means the human player will continue to hit 100% of their FGs since the r-stick for accuracy means almost nothing and is way too easy. This wasn’t patched either.

I still saw the glitch where the game drops out of HD and looks fuzzy. It doesn’t happen often but no fix here either.

About the only positives I saw from playing 1.5 games were that the physics seems better. The players seemed to move smoother as well. I haven’t played Madden much lately since I’m so annoyed with the broken team tendencies. At this point I’d like to get through at least one off-season within franchise but I may just trade this game in and be done with it. If this was the best they could do with some obvious things like late game AI so bad, then I have lost a ton of faith in the Madden dev team. Frustrated right now.
Quote:
Originally Posted by DJ
Spot on, Rudy. I saw the same things today, both in and out of CCM, as it relates to AI playcalling. That's awfully tough to look past.

I'll play a few more games within CCM and see if I can at least get some good games out of the CPU (default All-Madden), but more than likely, this thing is getting traded in for WWE 13 at the end of the month.
2 opinions from gamers that I totally respect- I don't need to hear anything else.
 
# 384 Lil Worm @ 10/15/12 10:25 PM
Im playing my old offline ccm and can change my scheme all day long, but as soon as I leave the scheme screen it goes right back to the old scheme. Am I missing something?
 
# 385 The_Wise_One @ 10/15/12 10:37 PM
When will EA give the defensive ends some love
 
# 386 88shane @ 10/15/12 10:39 PM
Will these changes and mainly difficulty levels and slider corrections be applied to my old CC or do I need to start a new CC to get the benefits of the third patch?
 
# 387 BTownSlinger @ 10/15/12 10:40 PM
Quote:
Originally Posted by The_Wise_One
When will EA give the defensive ends some love
My RE has broken the sack record in both new franchises of mine. A few times I get like 6 a game. And they is letting the CPU control him, no ratings touched or anything funky. No cheesing.
 
# 388 Jarodd21 @ 10/15/12 10:46 PM
Just seen the CPU kneel the ball before halftime with the lead. I've never seen that before in my 22 years of playing Madden..
 
# 389 Boltman @ 10/15/12 10:47 PM
Who's Pamela Perry more importantly lol.
 
# 390 SloeyEZ @ 10/15/12 10:50 PM
Quote:
Originally Posted by Jarodd21
I don't know the results of this Madden yet but on Past Madden the AIs playcalling was different and worse on lower levels.. They were definitely more agressive with there playcalling on All-Madden but they jury is out on that situation at the moment until I get a handful of games in..
so if i decide to play, (being a sim person) i should definitely be on All - Madden since I don't control my players?
 
# 391 bdeezy89 @ 10/15/12 10:51 PM
Since the patch all my CCM games have been played with the breast cancer pink uniforms, even the playoffs smh. All my players are team captains as well
 
# 392 SloeyEZ @ 10/15/12 10:53 PM
Quote:
Originally Posted by Jarodd21
Just seen the CPU kneel the ball before halftime with the lead. I've never seen that before in my 22 years of playing Madden..
That's a GOOD thing right!?!
 
# 393 88shane @ 10/15/12 10:54 PM
So this patch does apply to our old CCM's then?
 
# 394 Chiefsfan881129 @ 10/15/12 10:58 PM
Can PS3 users please explain what the LCB press coverage glitch is i have a ps3 and have never really noticed it

Sent from my SGH-T989 using Tapatalk 2
 
# 395 SloeyEZ @ 10/15/12 10:58 PM
Quote:
Originally Posted by bdeezy89
Since the patch all my CCM games have been played with the breast cancer pink uniforms, even the playoffs smh. All my players are team captains as well
That's weird, because I've played play now games and the 2nd game of my old ccm and no pink anywhere (offline ccm). Not on field, player towels, shoes, nada, zilch, no pink anywhere....
 
# 396 Jarodd21 @ 10/15/12 10:59 PM
Quote:
Originally Posted by SloeyEZ
so if i decide to play, (being a sim person) i should definitely be on All - Madden since I don't control my players?
In my opinion you should. I just don't feel you are going to get the most accurate results on All-Pro if you are an advanced and experienced gamer.. That's how I've always felt about All-Pro..

Don't play on default All-Madden either. I'm sticking with the belief that if you take any of the USER categories above 75 you are no longer playing on All-Madden.. Default All-Madden in CCM the raised the USER catching to 50 and took the USER passing 25 points over the defualt settings. They also did that with the USER breaktackles and from the results I'm seeing around here most people are punishing the CPU with the new default settings. If they are using the same code as Play now you have to keep each of the categories at 75 or lower to keep the gameplay at All-Madden..

Go to my sliders thread and check out my sliders man.. I have for sets of All-Madden sliders for all gamers.. Here's the link..

http://www.operationsports.com/forum...n-sliders.html
 
# 397 Boltman @ 10/15/12 10:59 PM
All the games are doing the pink thing because it's associated with the clock on your 360.

Change your date on the system if it bugs you.

At least that's what I was lead to believe in another thread.
 
# 398 SloeyEZ @ 10/15/12 11:00 PM
Quote:
Originally Posted by Chiefsfan881129
Can PS3 users please explain

Sent from my SGH-T989 using Tapatalk 2
Explain anything thing we want?
 
# 399 Jarodd21 @ 10/15/12 11:00 PM
Quote:
Originally Posted by SloeyEZ
That's a GOOD thing right!?!
Yes it is.. That was smart..
 
# 400 CT Pitbull @ 10/15/12 11:01 PM
Quote:
Originally Posted by SloeyEZ
That's a GOOD thing right!?!
that was happening frequently for me with the cpu BEFORE this patch...now if they can kneel on it at the end of the game when they are up by 3 and trying to run the clock out, then we are talking. right now the cpu end of game playcalling is absolutely broken to be blunt. they pass the ball when all the need to do is kneel on it and they run when they are facing a 2 minute drill and 80 yards to go to tie the game...this game plays awesome all the way up until crunch time then the cpu looses what little football IQ they had to begin with
 


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