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Madden NFL 13 News Post


It looks like Madden NFL 13 title update #3, which was scheduled to arrive tomorrow, is 1 day early and available now for 360 users, weighing in at 19MB.

*UPDATE: PS3 title update is available now, weighing in at 52MB.

For those that missed out on what the title update contains, check it out below or read more about it here.

Feature Additions:

Custom Rosters Offline: Added the ability to start an offline career with a custom roster.

Connected Careers Edit Player: Added the ability to edit gear and information for players in a league.

Coach Mode in Connected Careers: Added the ability to use coach mode in Connected Careers.

Changing Schemes in Connected Careers: Added the ability to change offensive and defensive schemes as a coach.

Offline Play Along in Connected Careers: Added the ability for multiple people to join a CCM game. This applies to coaches only.

Draft Clock: Added a draft clock during the draft that is displayed on screen if you leave the draft interface to view rosters, depth charts, etc.

Draft Filter: Added a filter to the draft screen to display players that have been drafted.

Connected Careers Practice XP: Added the ability for user controlled players to earn extra XP in practice mode through the stats they accumulate.
Gameplay Tuning:
  • Fixed an issue where WRs were dropping too many passes when playing on All Madden difficulty setting.
  • Fixed an issue where it was too easy to time the kick meter on FGs and PATs in user vs. user games.
  • Fixed an issue where punt returners were moving away from the landing spot if you called a fair catch while letting the CPU control the player.
  • Fixed an issue where someone who attempted to bull rush with the R stick once the ball was snapped activated run commit.
Commentary:
  • Added over a dozen logic fixes to make our commentary more intelligent.
Presentation:
  • Fixed an issue where specific offensive player celebrations were not triggering.
  • Fixed an issue where the referee was backwards when calling a penalty.
  • Fixed an issue with the Giants away uniforms (missing a sleeve stripe).
Connected Careers:
  • Fixed an issue where Offline Gameplay AI/Logic did not match the logic in Play Now.
  • Fixed an issue where playing the game on All-Madden is too easy.
  • Fixed an issue where changing the camera setting in CCM game works for single player.
  • Fixed an issue where League Sliders had limited impact on difficulty.
  • Fixed an issue where the Accelerated Clock did not function in an online CCM game when the option was set to On.
  • Fixed an issue where you could not turn on/off GameFlow in CCM.
  • Fixed an issue where you were unable to sign Free Agents during the season.
  • Fixed an issue where 'Starting a League' would reset Player Schemes.
  • Fixed an issue where after declining a trade offer, you are no longer able to accept or decline another offer.
  • Fixed an issue where you could exploit supersim to run the game clock indefinitely.
  • Fixed some spelling and polish issues in the News and Twitter.
  • Fixed an issue where a coach could make a contract offer to a user controlled player.
  • Fixed an issue where you are forced to select a throwing style for a created player that is not a QB.
  • Fixed an issue where turning Auto-Start to off does not save week to week.
  • Fixed an issue where you can see rookie overall ratings by accessing the player card of the prospect through Team Needs.
  • Fixed an issue where changing Auto-Sub Frequency does not change the correct data.
  • Fixed an issue where the profanity filter was preventing offline players from typing in their names.
  • Fixed an issue where you can draft a player and then trade down while the draft is paused. The issue resulted in the user keeping both the traded picks and drafted player.
Stability:
  • Fixed numerous crashes.
  • Fixed an issue with the in-game pause menu disappearing.
Madden Ultimate Team:
  • Changed the Packs button to Store Button.
  • Condensed Leaderboards and Help menus.
  • Implemented the ability to view videos from the hub.
  • Implemented Store Panel Changes.
  • Moved Auctions/Trades to a separate menu option.
  • Fixed several Solo Challenge exploits
Playbooks:
  • Fixed an issue where theHail Mary formation in a custom playbook had a blank play that resulted in a broken formation and invisible players if selected.

Game: Madden NFL 13Reader Score: 6/10 - Vote Now
Platform: PS3 / Wii U / Xbox 360Votes for game: 77 - View All
Madden NFL 13 Videos
Member Comments
# 341 garbear95 @ 10/15/12 07:22 PM
How do you change a players position in CCM
 
# 342 rspencer86 @ 10/15/12 07:24 PM
For those interested in sim stats, here you go:

AFC Standings


NFC Standings


Least Points Against


Most Points Against


Least Points For


Most Points For


Passing Yards Individual Leaders


Most Passing TDs Individual Leaders


Most Passing Attempts Individual Leaders


Most Rushing Attempts Individual Leaders


Most Rushing Yards Individual Leaders


Most Receptions Individual Leaders


Most Receiving Yards Individual Leaders


Most Receiving Touchdowns Individual Leaders


Tackles Individual Leaders


Sacks Individual Leaders


Interceptions Individual Leaders


OK, need some help with analysis. Is this better, worse or the same?
 
# 343 La Verite @ 10/15/12 07:24 PM
Quote:
Originally Posted by ChicagoChris
Agreed. M13 plays the best game of football i have had since 2k5. I was very good before patch and is damn near excellent now.
Double agree. And after readig this board, all I came out with it was coach mode and similar stats? That was the big hoopla about Madden 13? Wow.

Thought by now someone would talk about the presentation difference. Like the new intelligent commentary.

Aka this: Commentary:Added over a dozen logic fixes to make our commentary more intelligent.
 
# 344 La Verite @ 10/15/12 07:25 PM
Really rspencer?
 
# 345 garbear95 @ 10/15/12 07:27 PM
How do you change a players position in CCM?????
 
# 346 Lil Worm @ 10/15/12 07:28 PM
Ok I decided to just run with my old ccm and not worry about the scheme changes. I'm just to deep into it to turn back now lmao. As far as I can tell right now the game seems to play better even though I was enjoying it before. I can say and it may be just a fluke but just had my first DEF. PI called.
 
# 347 riverchemistry @ 10/15/12 07:30 PM
Quote:
Originally Posted by SloeyEZ
Coach mode referred to two things, 1) an actual game mode such as the one in NCAA13 and 2) not having to control any players on the field.

What the patch did was allow the QB to throw the ball automatically in CCM where that only happened in Play Now mode before the patch.

Thank you for making that clear!
 
# 348 coop9889 @ 10/15/12 07:32 PM
Quote:
Originally Posted by garbear95
How do you change a players position in CCM?????
You can't for the most part. It's extremely limited.

You can change a LOLB to a ROLB and stuff like that, you cant change QBs, RBs, WRs, TEs etc...
 
# 349 pimpinpidgeon8 @ 10/15/12 07:34 PM
Yeah I'm having issues with online servers now too. It's not picking up on my online pass. Anyone else with this issue? I deleted everything about this game and re downloaded everything and still the same issue.
 
# 350 garbear95 @ 10/15/12 07:35 PM
Psn down for maintenance
 
# 351 Titus001 @ 10/15/12 07:37 PM
Are created coaches still bugged out? It still lists my defense as spread. This will make it difficult to sigh players in free agent sighing period. Nobody will play for a spread D unless you throw alot of cash. It should say I'm running attacking 4-3.
 
# 352 SloeyEZ @ 10/15/12 07:42 PM
Quote:
Originally Posted by coop9889
You can't for the most part. It's extremely limited.

You can change a LOLB to a ROLB and stuff like that, you cant change QBs, RBs, WRs, TEs etc...
You forgot to answer the question...

to change positions (when available) you go to the Roster screen, select your player and then select the edit player option.

If you are allowed to change the position, then left/right arrows will be there.
 
# 353 Coltsnpacers @ 10/15/12 07:42 PM
It's impossible to run the ball on all-pro. Keep losing 3-4 yards every play.
 
# 354 1deadpanda @ 10/15/12 07:43 PM
Quote:
Originally Posted by Titus001
Are created coaches still bugged out? It still lists my defense as spread. This will make it difficult to sigh players in free agent sighing period. Nobody will play for a spread D unless you throw alot of cash. It should say I'm running attacking 4-3.
Apparently it only works if you start a new coach, though I'm not sure if you can change that coachs scheme later down the line...
 
# 355 Reed1417 @ 10/15/12 07:43 PM
With created coaches in an Online CCM is anyone else not seeing the option to change your scheme from West Coast to whatever? I am not seeing it in the scheme's option.
 
# 356 ethanknoch @ 10/15/12 07:46 PM
There still isn't an option to change offensive and defensive schemes
 
# 357 Deuce128 @ 10/15/12 07:49 PM
Quote:
Originally Posted by ethanknoch
There still isn't an option to change offensive and defensive schemes
That comes on the 19th.
 
# 358 BlastX21 @ 10/15/12 07:50 PM
My first CCM game post-patch was not a pleasant one...I ran 20 times for 50 yards with the Saints against the Raiders, had 5 dropped passes, Carson Palmer completed 85% of his throws and both teams combined for 5 fumbles, all recovered by the offense. Hopefully this is just an aberration.
 
# 359 Flightwhite24 @ 10/15/12 07:51 PM
Haven't seen this asked after all the fuss but has the issue with controlling a D-lineman and pressing down causing the D to run commit been fixed?????
 
# 360 photogenic_arrogance @ 10/15/12 07:53 PM
I don't mean to derail any consistent topic conversations, but does anyone know if offline co-op connected careers is actually in the patch?

I know in the details it says multiple users will be able to join a CCM game, but can multiple users control multiple teams or is it only in individual games?
 


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