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Madden NFL 13 News Post


It looks like Madden NFL 13 title update #3, which was scheduled to arrive tomorrow, is 1 day early and available now for 360 users, weighing in at 19MB.

*UPDATE: PS3 title update is available now, weighing in at 52MB.

For those that missed out on what the title update contains, check it out below or read more about it here.

Feature Additions:

Custom Rosters Offline: Added the ability to start an offline career with a custom roster.

Connected Careers Edit Player: Added the ability to edit gear and information for players in a league.

Coach Mode in Connected Careers: Added the ability to use coach mode in Connected Careers.

Changing Schemes in Connected Careers: Added the ability to change offensive and defensive schemes as a coach.

Offline Play Along in Connected Careers: Added the ability for multiple people to join a CCM game. This applies to coaches only.

Draft Clock: Added a draft clock during the draft that is displayed on screen if you leave the draft interface to view rosters, depth charts, etc.

Draft Filter: Added a filter to the draft screen to display players that have been drafted.

Connected Careers Practice XP: Added the ability for user controlled players to earn extra XP in practice mode through the stats they accumulate.
Gameplay Tuning:
  • Fixed an issue where WRs were dropping too many passes when playing on All Madden difficulty setting.
  • Fixed an issue where it was too easy to time the kick meter on FGs and PATs in user vs. user games.
  • Fixed an issue where punt returners were moving away from the landing spot if you called a fair catch while letting the CPU control the player.
  • Fixed an issue where someone who attempted to bull rush with the R stick once the ball was snapped activated run commit.
Commentary:
  • Added over a dozen logic fixes to make our commentary more intelligent.
Presentation:
  • Fixed an issue where specific offensive player celebrations were not triggering.
  • Fixed an issue where the referee was backwards when calling a penalty.
  • Fixed an issue with the Giants away uniforms (missing a sleeve stripe).
Connected Careers:
  • Fixed an issue where Offline Gameplay AI/Logic did not match the logic in Play Now.
  • Fixed an issue where playing the game on All-Madden is too easy.
  • Fixed an issue where changing the camera setting in CCM game works for single player.
  • Fixed an issue where League Sliders had limited impact on difficulty.
  • Fixed an issue where the Accelerated Clock did not function in an online CCM game when the option was set to On.
  • Fixed an issue where you could not turn on/off GameFlow in CCM.
  • Fixed an issue where you were unable to sign Free Agents during the season.
  • Fixed an issue where 'Starting a League' would reset Player Schemes.
  • Fixed an issue where after declining a trade offer, you are no longer able to accept or decline another offer.
  • Fixed an issue where you could exploit supersim to run the game clock indefinitely.
  • Fixed some spelling and polish issues in the News and Twitter.
  • Fixed an issue where a coach could make a contract offer to a user controlled player.
  • Fixed an issue where you are forced to select a throwing style for a created player that is not a QB.
  • Fixed an issue where turning Auto-Start to off does not save week to week.
  • Fixed an issue where you can see rookie overall ratings by accessing the player card of the prospect through Team Needs.
  • Fixed an issue where changing Auto-Sub Frequency does not change the correct data.
  • Fixed an issue where the profanity filter was preventing offline players from typing in their names.
  • Fixed an issue where you can draft a player and then trade down while the draft is paused. The issue resulted in the user keeping both the traded picks and drafted player.
Stability:
  • Fixed numerous crashes.
  • Fixed an issue with the in-game pause menu disappearing.
Madden Ultimate Team:
  • Changed the Packs button to Store Button.
  • Condensed Leaderboards and Help menus.
  • Implemented the ability to view videos from the hub.
  • Implemented Store Panel Changes.
  • Moved Auctions/Trades to a separate menu option.
  • Fixed several Solo Challenge exploits
Playbooks:
  • Fixed an issue where theHail Mary formation in a custom playbook had a blank play that resulted in a broken formation and invisible players if selected.

Game: Madden NFL 13Reader Score: 6/10 - Vote Now
Platform: PS3 / Wii U / Xbox 360Votes for game: 77 - View All
Madden NFL 13 Videos
Member Comments
# 301 KingV2k3 @ 10/15/12 05:54 PM
Quote:
Originally Posted by Mizzou24
Anyone noticing the simulated stats seem very conservative??
What are you seeing exactly?

By "conservative" do you mean toned down?

Because the sim engine was running waaaay too many playes per game that were skewing all the stats?

Has the stat engine been improved?

Thanks!
 
# 302 rdros23 @ 10/15/12 05:56 PM
If I already have an offline CCM going, do I have to restart it for the sliders to take effect?
 
# 303 opd897 @ 10/15/12 05:57 PM
Quote:
Originally Posted by yanksdaniel99
Has anyone gotten custom rosters to work in CCM ? No luck so far ....
No, I've not been able to do this although I thought this was something the patch was to address.

All I want is to have the rookie QBs who are now starting in the NFL to start in my OFFLINE dynasty. I changed my depth charts to reflect these changes, reordered the depth chart and saved prior to starting a dynasty. Started my dynasty and imported my custom roster. Upon checking the depth charts.........nothing is as it should be, Henne, Garrad, Flynn, etc. are all starting QBs and none of my ratings changes are there.

Anyone know what is up with this?
 
# 304 Lil Worm @ 10/15/12 06:00 PM
I apologize if this has been answered on previous page.....I made it through 22 pages before giving up because my phone is dying lol. I can't seem to get my schemes to stay set the way I want them? I am in year 4 of my current ccm and was Hopi.g to keep going in it. Am I going to have to start over to get my coaching schemes to stay put where I want them?
 
# 305 SloeyEZ @ 10/15/12 06:02 PM
Quote:
Originally Posted by bears5122
I don't think they need to copy other games necessarily. Football logic isn't too difficult to figure out. Tricky to implement into a game but it can be done if you put the effort into it. But the logic has never been a priority for EA/Madden and I don't see that ever changing. I don't think they've touched that aspect of the game in over a decade. In fact, it feels worse than versions of the game like Madden 01 and Madden 02.

It does kind of suck since I think upgrades to the coaching AI would be huge toward gameplay. It is odd that the game is named after a former NFL coach when the AI coaching is that of my GF who knows next to nothing about football.
except Head Coach
 
# 306 SloeyEZ @ 10/15/12 06:03 PM
14:58 PDT Still unable to connect to EA servers

sure this has nothing to do with them putting patch features for online ccm? again noob asking...
 
# 307 coop9889 @ 10/15/12 06:04 PM
Quote:
Originally Posted by Lil Worm
I apologize if this has been answered on previous page.....I made it through 22 pages before giving up because my phone is dying lol. I can't seem to get my schemes to stay set the way I want them? I am in year 4 of my current ccm and was Hopi.g to keep going in it. Am I going to have to start over to get my coaching schemes to stay put where I want them?
It doesn't work in online yet, it will on the 19th.

It works for offline now.
 
# 308 CheesHd09 @ 10/15/12 06:05 PM
Quote:
Originally Posted by SloeyEZ
14:58 PDT Still unable to connect to EA servers

sure this has nothing to do with them putting patch features for online ccm? again noob asking...
Wonderin as well
 
# 309 drlw322 @ 10/15/12 06:05 PM
Don't edit lineman, edit lineman will have large arms with skill player bodies

 
# 310 SloeyEZ @ 10/15/12 06:05 PM
Quote:
Originally Posted by KBLover
Pats playcalling seems to be trying to find itself.

Week 1: 48 pass, 16 rush
Week 2: 48 pass, 28 rush
Week 3: 41 pass, 34 rush
Week 4: 36 pass, 40 rush
Week 5: 34 pass, 54 (!) rush
Week 6: 58 (!) pass, 26 rush

So they go pass-heavy, then 3 rush-heavy, then air it out again. Week 5, they played Denver - wonder how much of that was trying to keep Peyton off the field? If it was, does the CPU in M13 consider things like that?

Going back to last year, the Pats had 612 pass, 438 rush - 58%, which is still not pass-heavy. It's about average I believe.

However, the real questions are:

-Does this vary by team? If ALL teams are around 48-52% pass, then that's an issue, imo.

-Does it vary by YOUR personnel? Like the possibility of running more than usual to try to keep your elite offense/QB off the field.

-Does it vary when teams get new coaches? Again, if all schemes have similar run/pass ratios for the CPU teams, imo, that's an issue.

have you guys looked at the real Pats playcalling stats the last 3 weeks? from 2 rushers with over 100 yards in one game (and a lot of carries, but I can't be arsed to look it up) to Brady setting his Attempts record yesterday? just sayin' ... these aren't static stats...hee hee static stats
 
# 311 KBLover @ 10/15/12 06:12 PM
Quote:
Originally Posted by payton425
U guys bitch way too much...appreciate what u have!! A lot or debbie downers these days...ungrateful people on this forum. It
So because people are wanting to get at info and wanting to confirm how things look now, folks are ungrateful?
 
# 312 SloeyEZ @ 10/15/12 06:13 PM
Quote:
Originally Posted by Big FN Deal
Ok, I read back through this entire thread before posting, so I need some clarification.

page 11 post #109

page 14 post #132

So is true coach mode in or not because those two post above seem to imply that it's in. Is it just not in for online yet? I am just trying to get clarity.

@SloeyEZ, the posts I quoted much earlier clearly seem to state there was going to be a true coach mode added, I don't see any ambiguity in what was stated by Dewiel and then confirmed by Emmdotfrisk. Feel free to read them again in the OP of this thread here and point out where you feel something could have been lost in translation. The only thing I could see as being misunderstood is that true coach mode would only be available offline.http://www.operationsports.com/forum...l-you-use.html
I know what you are saying, but I had a feeling what you were calling true coach mode only meant not controlling the QB to the folks you were talking to. And yes, they even said all you have to do is call the plays, but again, I just had a feeling they thought pressing the X button to hike and Kickers & Punters were part of the game of coach mode

Nothing has changed, there is no additional Coach Mode option anywhere besides "My Madden" which I had on, and still just says, "When set to On, the Quarterback will automatically throw the ball if you do not take control after the snap" that's what it says right there under the option.

Sorry Big, I know how much you wanted this as did a lot of us, but it isn't any new functionality, just the "Play Now" option of not controlling your QB is now available in CCM.
 
# 313 niles08 @ 10/15/12 06:17 PM
Still no answer on the assisted tackles?
 
# 314 WillisFaithful @ 10/15/12 06:19 PM
Quote:
Originally Posted by SloeyEZ
14:58 PDT Still unable to connect to EA servers

sure this has nothing to do with them putting patch features for online ccm? again noob asking...
Same problem .. just going to redownload the online pass from the PS store once it's back up ..
 
# 315 SloeyEZ @ 10/15/12 06:21 PM
Is this a typical Madden thing where the game seems to change speeds in the middle of the play? (visually) almost like it is normal motion/fast/normal motion...almost herky-jerky but not in a graphic way if that makes sense

I don't know if this is normal for the madden series or not?
 
# 316 J-Unit40 @ 10/15/12 06:22 PM
Quote:
Originally Posted by niles08
Still no answer on the assisted tackles?
You will get between 2-5 in a single game. I have played a decent amount and haven't seen more than 5 in one game (14-15 minute qtrs on accel clock 19 seconds).

Not where we wish it would be, but because of the infinity engine, I don't believe they will be tracked properly until future editions.
 
# 317 MeLoNY07 @ 10/15/12 06:23 PM
Hey guys, I transferred the patch from my friend's hard drive to my USB. I know all about the process of getting the file onto my USB, but do I have to have any of the previous patches for this patch to work? This will be my first patch that I will be using for this game. Or can I just use this as the first patch? Thanks
 
# 318 dmar1126 @ 10/15/12 06:27 PM
for those who cannot connect to the server. Go into Saved Utility PS3..delete the roster file..that will solve the problem
 
# 319 il blood il @ 10/15/12 06:28 PM
Quote:
Originally Posted by J-Unit40
You will get between 2-5 in a single game. I have played a decent amount and haven't seen more than 5 in one game (14-15 minute qtrs on accel clock 19 seconds).

Not where we wish it would be, but because of the infinity engine, I don't believe they will be tracked properly until future editions.
played 3 games since the patch and i havent had not 1 assisted tackle yet..
 
# 320 SloeyEZ @ 10/15/12 06:29 PM
Quote:
Originally Posted by dmar1126
for those who cannot connect to the server. Go into Saved Utility PS3..delete the roster file..that will solve the problem
umm, I know I'm cynical but who said, and why before I go deleting anything.... juss sayin...
 


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