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Madden NFL 13 News Post


It looks like Madden NFL 13 title update #3, which was scheduled to arrive tomorrow, is 1 day early and available now for 360 users, weighing in at 19MB.

*UPDATE: PS3 title update is available now, weighing in at 52MB.

For those that missed out on what the title update contains, check it out below or read more about it here.

Feature Additions:

Custom Rosters Offline: Added the ability to start an offline career with a custom roster.

Connected Careers Edit Player: Added the ability to edit gear and information for players in a league.

Coach Mode in Connected Careers: Added the ability to use coach mode in Connected Careers.

Changing Schemes in Connected Careers: Added the ability to change offensive and defensive schemes as a coach.

Offline Play Along in Connected Careers: Added the ability for multiple people to join a CCM game. This applies to coaches only.

Draft Clock: Added a draft clock during the draft that is displayed on screen if you leave the draft interface to view rosters, depth charts, etc.

Draft Filter: Added a filter to the draft screen to display players that have been drafted.

Connected Careers Practice XP: Added the ability for user controlled players to earn extra XP in practice mode through the stats they accumulate.
Gameplay Tuning:
  • Fixed an issue where WRs were dropping too many passes when playing on All Madden difficulty setting.
  • Fixed an issue where it was too easy to time the kick meter on FGs and PATs in user vs. user games.
  • Fixed an issue where punt returners were moving away from the landing spot if you called a fair catch while letting the CPU control the player.
  • Fixed an issue where someone who attempted to bull rush with the R stick once the ball was snapped activated run commit.
Commentary:
  • Added over a dozen logic fixes to make our commentary more intelligent.
Presentation:
  • Fixed an issue where specific offensive player celebrations were not triggering.
  • Fixed an issue where the referee was backwards when calling a penalty.
  • Fixed an issue with the Giants away uniforms (missing a sleeve stripe).
Connected Careers:
  • Fixed an issue where Offline Gameplay AI/Logic did not match the logic in Play Now.
  • Fixed an issue where playing the game on All-Madden is too easy.
  • Fixed an issue where changing the camera setting in CCM game works for single player.
  • Fixed an issue where League Sliders had limited impact on difficulty.
  • Fixed an issue where the Accelerated Clock did not function in an online CCM game when the option was set to On.
  • Fixed an issue where you could not turn on/off GameFlow in CCM.
  • Fixed an issue where you were unable to sign Free Agents during the season.
  • Fixed an issue where 'Starting a League' would reset Player Schemes.
  • Fixed an issue where after declining a trade offer, you are no longer able to accept or decline another offer.
  • Fixed an issue where you could exploit supersim to run the game clock indefinitely.
  • Fixed some spelling and polish issues in the News and Twitter.
  • Fixed an issue where a coach could make a contract offer to a user controlled player.
  • Fixed an issue where you are forced to select a throwing style for a created player that is not a QB.
  • Fixed an issue where turning Auto-Start to off does not save week to week.
  • Fixed an issue where you can see rookie overall ratings by accessing the player card of the prospect through Team Needs.
  • Fixed an issue where changing Auto-Sub Frequency does not change the correct data.
  • Fixed an issue where the profanity filter was preventing offline players from typing in their names.
  • Fixed an issue where you can draft a player and then trade down while the draft is paused. The issue resulted in the user keeping both the traded picks and drafted player.
Stability:
  • Fixed numerous crashes.
  • Fixed an issue with the in-game pause menu disappearing.
Madden Ultimate Team:
  • Changed the Packs button to Store Button.
  • Condensed Leaderboards and Help menus.
  • Implemented the ability to view videos from the hub.
  • Implemented Store Panel Changes.
  • Moved Auctions/Trades to a separate menu option.
  • Fixed several Solo Challenge exploits
Playbooks:
  • Fixed an issue where theHail Mary formation in a custom playbook had a blank play that resulted in a broken formation and invisible players if selected.

Game: Madden NFL 13Reader Score: 6/10 - Vote Now
Platform: PS3 / Wii U / Xbox 360Votes for game: 77 - View All
Madden NFL 13 Videos
Member Comments
# 261 jhawk886 @ 10/15/12 05:28 PM
Quote:
Originally Posted by madnaiss
we have a previously started ccm and scheme edit and extra xp from practices are not yet in for ours, anyoen else have it in theirs ?
Unfortunately, it looks as if changing schemes will not be available for already started Connected Careers. I just received a reply back from my tweet...

Christopher Weiner ‏@Ctweiner
@EAMaddenNFL How do you change the offensive and defensive schemes of a coach in an already started online Connected Career?

11:52 AM - 15 Oct 12 · Details
38m EA SPORTS Madden NFL ‏@EAMaddenNFL
@ctweiner You will have the begin your connected careers fresh!
 
# 262 TheCapstone32 @ 10/15/12 05:29 PM
Quote:
Originally Posted by TheCapstone32
Any idea why I can't upload a new roster? I checked the new update, Matt Ryan comes in at a 92. When I go to start my offline CCM he becomes an 85 and Michael Turner becomes a 96?

It gives me 3 options
1: Use default connected career roster
2: Import My Madden Roster
3: Use downloaded Connected Career roster update

I have tried all three and in #1 and #3 Matt Ryan is an 85, in #2 he is an 86. Am I doing something wrong here?
Other issues, Eli Manning a 91, Drew Brees a 90, Aaron Rodgers a 94, Tom Brady 93, but Gronk is a 94. Darren Sproles a 66?
 
# 263 Geronimo22 @ 10/15/12 05:32 PM
Quote:
Originally Posted by Cory Levy
As I've looked more at it, I've found out that the tiny linemen glitch is most definitely caused by editing the O-Linemen.

I just went into the edit menu of Tyron Smith, didn't edit anything, exited and sure enough get to the game and he's just like my two drafted guards. So it's not a draft issue or player issue, it's an edit issue.

I would think it'd be best to put a warning out there to not attempt to edit any offensive linemen for fear of the glitch showing up. Once you enter the edit menu for offensive linemen, it somehow automatically resets their appearance traits to 0 and you can't change them back.

It has happened to me in both online and offline CCMs. So beware, I suppose.
If it's too late and you already entered the editing screen for an OL/DL guy, can you somehow delete the patch and re-download it? I have the downloadable version of the game. I suppose I could delete it and reinstall Madden from scratch? You guys think that would work?
 
# 264 bcruise @ 10/15/12 05:32 PM
Quote:
Originally Posted by booker21
CPU team or user team will punt 6yds. This happened in pre season and not always.
That's a preseason depth chart bug, not a gameplay one. The "punter" in that situation is actually the kicker, and the 6 yard punt is him playing to his (punting) rating.

Calling it a punt glitch can be a little confusing because there's also the one where the returner moves out of the way after calling for fair catch.
 
# 265 SloeyEZ @ 10/15/12 05:33 PM
oh, p.s. Defensive players not showing up in season stats is still there (or not there), can't remember if that was specifically mentioned in patch notes but for those of us that thought it might be in the "other issues" fixed part...nope.

I've only seen one post on wind direction...anyone confirmed whether that was an "other" little fix not specifically noted in the patch?
 
# 266 iamgramps @ 10/15/12 05:35 PM
Quote:
Originally Posted by Steve_OS
Anyone having any luck changing coaching schemes? Am I blind? LOL
Per the EA web sight for Madden 13, the changing of schemes will be available on the 19 for online. Offline is available now.
 
# 267 CheesHd09 @ 10/15/12 05:37 PM
So the patch isnt in affect for online yet? Thats what Im gathering. It would make sense since after downloading the patch, i went into online CCM and clicked "Y" for reset in my sliders and they were reset to 50s across the board for All-Madden.
 
# 268 TheCapstone32 @ 10/15/12 05:39 PM
Why does physical grade and intangibles boost stats so much? Michael Turner has 100 on both of these and it makes him a 96? Aaron Rodgers drops from a 99 overall to a 94 overall?
 
# 269 tha2one @ 10/15/12 05:40 PM
Does anybody actually notice any difference in the commentary while playing your CCM games? Just wondering.
 
# 270 1deadpanda @ 10/15/12 05:42 PM
Quote:
Originally Posted by TheCapstone32
Why does physical grade and intangibles boost stats so much? Michael Turner has 100 on both of these and it makes him a 96? Aaron Rodgers drops from a 99 overall to a 94 overall?
You're seeing the ratings in how they would fit into your scheme, must be a power run scheme since theres such a big disparity between Turner and Sproles.
 
# 271 Danimal @ 10/15/12 05:46 PM
Quote:
Originally Posted by iamgramps
Per the EA web sight for Madden 13, the changing of schemes will be available on the 19 for online. Offline is available now.
Do you have a link to this because I don't see any such announcement.
 
# 272 KBLover @ 10/15/12 05:46 PM
Quote:
Originally Posted by californ14
Now onside kick Packers recover :17 seconds in game....Ravens, have no timeouts....Packers should take a knee, but they run, and a fumble....Ravens have the ball now on their ~48 yard line....about 13 seconds to go....And the Ravens do 2 run plays and lose....13-6.....SMH
Seriously?

Like...really? Packers actually ran a play? Ravens actually ran the ball twice needing a TD with :13 left in the game?

I...don't...what...
 
# 273 TheCapstone32 @ 10/15/12 05:48 PM
Quote:
Originally Posted by 1deadpanda
You're seeing the ratings in how they would fit into your scheme, must be a power run scheme since theres such a big disparity between Turner and Sproles.
Really? I never knew that. That's awesome! So if I go to spread attack then likely Ryan's rating would be higher?
 
# 274 rickymets1975 @ 10/15/12 05:51 PM
Does anybody know how much the title update is affecting sliders. Is it a little where i will have to make small tweaks or should i wait for someone to post some post-update sliders altogether. I am using TNK's All-Pro sliders with slight tweaking on my part to help CPU with offense. Also using these sliders i have gotten consistent 100 yard games with Reggie Bush, is this normal because im trying to get realistic sim stats and challenging gameplay as much as possible and unless im using Chris Johnson i feel like this is too much. I had 1600 yards with Bush in my season and finished just behind CJ at 1750 but Bush was injured three games so i wouldve been well over 2000. Just trying to figure it all out.

http://www.operationsports.com/forum...w-sliders.html
 
# 275 agidio3 @ 10/15/12 05:54 PM
Quote:
Originally Posted by jhawk886
Unfortunately, it looks as if changing schemes will not be available for already started Connected Careers. I just received a reply back from my tweet...

Christopher Weiner ‏@Ctweiner
@EAMaddenNFL How do you change the offensive and defensive schemes of a coach in an already started online Connected Career?

11:52 AM - 15 Oct 12 · Details
38m EA SPORTS Madden NFL ‏@EAMaddenNFL
@ctweiner You will have the begin your connected careers fresh!
can you change them for all teams? in a ccm
 
# 276 yanksdaniel99 @ 10/15/12 05:54 PM
Has anyone gotten custom rosters to work in CCM ? No luck so far ....
 
# 277 1deadpanda @ 10/15/12 05:56 PM
Quote:
Originally Posted by Cory Levy
As I've looked more at it, I've found out that the tiny linemen glitch is most definitely caused by editing the O-Linemen.

I just went into the edit menu of Tyron Smith, didn't edit anything, exited and sure enough get to the game and he's just like my two drafted guards. So it's not a draft issue or player issue, it's an edit issue.

I would think it'd be best to put a warning out there to not attempt to edit any offensive linemen for fear of the glitch showing up. Once you enter the edit menu for offensive linemen, it somehow automatically resets their appearance traits to 0 and you can't change them back.

It has happened to me in both online and offline CCMs. So beware, I suppose.

Happens with D line also, dunno about other positions, just more noticeable with the "big uglies" I guess.
 
# 278 el_wrey @ 10/15/12 05:58 PM
Does anyone know how to set up a co-op offline CCM? Sorry if this has been answered already.
 
# 279 bears5122 @ 10/15/12 06:00 PM
Quote:
Originally Posted by californ14
I believe EA/Tiburon need to go get a copy of Front Page Sports: Football Pro '98 and examine how they did CPU play calling....Not only did they allow editing of the game plans and game profiles, but they had available not only down and distance to edit play calling by, but also time remaining in each half and the difference in score....
I don't think they need to copy other games necessarily. Football logic isn't too difficult to figure out. Tricky to implement into a game but it can be done if you put the effort into it. But the logic has never been a priority for EA/Madden and I don't see that ever changing. I don't think they've touched that aspect of the game in over a decade. In fact, it feels worse than versions of the game like Madden 01 and Madden 02.

It does kind of suck since I think upgrades to the coaching AI would be huge toward gameplay. It is odd that the game is named after a former NFL coach when the AI coaching is that of my GF who knows next to nothing about football.
 
# 280 KBLover @ 10/15/12 06:02 PM
Quote:
Originally Posted by californ14
I noticed in some previous posts the issue on whether play calling by the CPU has been adjusted....And the play calling of the patriots was brought up and that they are throwing more....Some countered and said there is still not a good representation of team specific tendencies.....

I just wanted to point out that MAYBE some may have a clouded idea of team tendencies? Do the Patriots and Tom Brady pass ALOT more than run?

According to this years stats: http://www.patriots.com/games-and-stats/statistics.html

PASS ATT : 243
Run ATT: 217

I would not call the Patriots a Pass happy team.... Maybe the AI/CPU is not as bad as some may believe, just their impressions of what teams are doing might be a little off? Just offering a possibility....

Pats playcalling seems to be trying to find itself.

Week 1: 48 pass, 16 rush
Week 2: 48 pass, 28 rush
Week 3: 41 pass, 34 rush
Week 4: 36 pass, 40 rush
Week 5: 34 pass, 54 (!) rush
Week 6: 58 (!) pass, 26 rush

So they go pass-heavy, then 3 rush-heavy, then air it out again. Week 5, they played Denver - wonder how much of that was trying to keep Peyton off the field? If it was, does the CPU in M13 consider things like that?

Going back to last year, the Pats had 612 pass, 438 rush - 58%, which is still not pass-heavy. It's about average I believe.

However, the real questions are:

-Does this vary by team? If ALL teams are around 48-52% pass, then that's an issue, imo.

-Does it vary by YOUR personnel? Like the possibility of running more than usual to try to keep your elite offense/QB off the field.

-Does it vary when teams get new coaches? Again, if all schemes have similar run/pass ratios for the CPU teams, imo, that's an issue.
 


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