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Madden NFL 13 News Post


It looks like Madden NFL 13 title update #3, which was scheduled to arrive tomorrow, is 1 day early and available now for 360 users, weighing in at 19MB.

*UPDATE: PS3 title update is available now, weighing in at 52MB.

For those that missed out on what the title update contains, check it out below or read more about it here.

Feature Additions:

Custom Rosters Offline: Added the ability to start an offline career with a custom roster.

Connected Careers Edit Player: Added the ability to edit gear and information for players in a league.

Coach Mode in Connected Careers: Added the ability to use coach mode in Connected Careers.

Changing Schemes in Connected Careers: Added the ability to change offensive and defensive schemes as a coach.

Offline Play Along in Connected Careers: Added the ability for multiple people to join a CCM game. This applies to coaches only.

Draft Clock: Added a draft clock during the draft that is displayed on screen if you leave the draft interface to view rosters, depth charts, etc.

Draft Filter: Added a filter to the draft screen to display players that have been drafted.

Connected Careers Practice XP: Added the ability for user controlled players to earn extra XP in practice mode through the stats they accumulate.
Gameplay Tuning:
  • Fixed an issue where WRs were dropping too many passes when playing on All Madden difficulty setting.
  • Fixed an issue where it was too easy to time the kick meter on FGs and PATs in user vs. user games.
  • Fixed an issue where punt returners were moving away from the landing spot if you called a fair catch while letting the CPU control the player.
  • Fixed an issue where someone who attempted to bull rush with the R stick once the ball was snapped activated run commit.
Commentary:
  • Added over a dozen logic fixes to make our commentary more intelligent.
Presentation:
  • Fixed an issue where specific offensive player celebrations were not triggering.
  • Fixed an issue where the referee was backwards when calling a penalty.
  • Fixed an issue with the Giants away uniforms (missing a sleeve stripe).
Connected Careers:
  • Fixed an issue where Offline Gameplay AI/Logic did not match the logic in Play Now.
  • Fixed an issue where playing the game on All-Madden is too easy.
  • Fixed an issue where changing the camera setting in CCM game works for single player.
  • Fixed an issue where League Sliders had limited impact on difficulty.
  • Fixed an issue where the Accelerated Clock did not function in an online CCM game when the option was set to On.
  • Fixed an issue where you could not turn on/off GameFlow in CCM.
  • Fixed an issue where you were unable to sign Free Agents during the season.
  • Fixed an issue where 'Starting a League' would reset Player Schemes.
  • Fixed an issue where after declining a trade offer, you are no longer able to accept or decline another offer.
  • Fixed an issue where you could exploit supersim to run the game clock indefinitely.
  • Fixed some spelling and polish issues in the News and Twitter.
  • Fixed an issue where a coach could make a contract offer to a user controlled player.
  • Fixed an issue where you are forced to select a throwing style for a created player that is not a QB.
  • Fixed an issue where turning Auto-Start to off does not save week to week.
  • Fixed an issue where you can see rookie overall ratings by accessing the player card of the prospect through Team Needs.
  • Fixed an issue where changing Auto-Sub Frequency does not change the correct data.
  • Fixed an issue where the profanity filter was preventing offline players from typing in their names.
  • Fixed an issue where you can draft a player and then trade down while the draft is paused. The issue resulted in the user keeping both the traded picks and drafted player.
Stability:
  • Fixed numerous crashes.
  • Fixed an issue with the in-game pause menu disappearing.
Madden Ultimate Team:
  • Changed the Packs button to Store Button.
  • Condensed Leaderboards and Help menus.
  • Implemented the ability to view videos from the hub.
  • Implemented Store Panel Changes.
  • Moved Auctions/Trades to a separate menu option.
  • Fixed several Solo Challenge exploits
Playbooks:
  • Fixed an issue where theHail Mary formation in a custom playbook had a blank play that resulted in a broken formation and invisible players if selected.

Game: Madden NFL 13Reader Score: 6/10 - Vote Now
Platform: PS3 / Wii U / Xbox 360Votes for game: 77 - View All
Madden NFL 13 Videos
Member Comments
# 241 SloeyEZ @ 10/15/12 05:07 PM
Quote:
Originally Posted by moose1619
after update i cant connect to server, anyone else have this problem?
so far, from 12:30ish Pacific til now 13:06 Pacific, still can not connect.
 
# 242 booker21 @ 10/15/12 05:07 PM
Quote:
Originally Posted by Cory Levy
As I've looked more at it, I've found out that the tiny linemen glitch is most definitely caused by editing the O-Linemen.

I just went into the edit menu of Tyron Smith, didn't edit anything, exited and sure enough get to the game and he's just like my two drafted guards. So it's not a draft issue or player issue, it's an edit issue.

I would think it'd be best to put a warning out there to not attempt to edit any offensive linemen for fear of the glitch showing up. Once you enter the edit menu for offensive linemen, it somehow automatically resets their appearance traits to 0 and you can't change them back.

It has happened to me in both online and offline CCMs. So beware, I suppose.
Well I dont´want to be an ***. But this is what happen when you add things in Patch this big. Specially with EA. They usually mess something else.
 
# 243 tdogg097 @ 10/15/12 05:08 PM
I'm kind of liking this patch. Had a great game against the dolphins even though the score got out of hand. Tannehill was ridiculous with 5 td's and they did get a pick 6 with 30 seconds to go.

Default All-madden offline CCM

Oakland Raiders at Miami Dolphins
Jan 1, 1ST2ND3RD4THSCORE
Oakland Raiders (USER)7613733
Miami Dolphins ()01472243
Team Stats Comparison

OAKMIA
Total Offense72-47059-462
Rushing Yards31-171-229-113-0
Passing Yards24-41-299-1-222-30-333-5-0
First Downs2214
Punt Return Yards834
Kick Return Yards1540
Total Yards707466
Turnovers30
3rd Down Converstion3-107-14
4th Down Conversion0-10-0
2-Point Conversion0-10-0
Red Zone Touchdowns/Field Goals4-3-13-3-0
Penalties1-151-10
Posession Time34:1825:42
Oakland Raiders
Miami Dolphins
 
# 244 SloeyEZ @ 10/15/12 05:13 PM
So, am I understanding this correctly? Because, if you edit an OL appearance, he then has a skinny arm graphic that the whole patch is a waste?

I just want to know if I'm understanding your complaints correctly. To me, since everyone seems to like to use food analogies, if you order a steak plate with a pretty piece of orange peel garnish and you get the steak and it tastes like crap, send it back, receive a really nice tasting, much better cooked steak, but the waitress didn't put the orange garnish back on the plate...is the steak ruined now? Or am I just reading too much into some of these stick arm complaints? (yes, yes, i KNOW, EA should do everything right, the first time, and or second time.)
 
# 245 SloeyEZ @ 10/15/12 05:15 PM
Quote:
Originally Posted by kalahui21
Since OS is ******** and I cant ask a question about formation subs on the main posts..
Can someone confirm whether or not EA fixed the formation subs so that I dont have to redo them EVERY SINGLE GAME?
Years before, it would just stick after you made formation subs in one game, until the next season, where it reset.. its bothersome having to do this over and over and over and over
The method I've always preferred (and in HC) was that formation subs changed in game do NOT carry over. Each game is unique. Now if we could create formations in a depth chart/roster outside of game, then I would say you had an issue with formation subs not carrying over.

Sorry, just realized I so did not answer your question :\ sorry again.
 
# 246 Cory Levy @ 10/15/12 05:16 PM
Quote:
Originally Posted by SloeyEZ
So, am I understanding this correctly? Because, if you edit an OL appearance, he then has a skinny arm graphic that the whole patch is a waste?

I just want to know if I'm understanding your complaints correctly. To me, since everyone seems to like to use food analogies, if you order a steak plate with a pretty piece of orange peel garnish and you get the steak and it tastes like crap, send it back, receive a really nice tasting, much better cooked steak, but the waitress didn't put the orange garnish back on the plate...is the steak ruined now? Or am I just reading too much into some of these stick arm complaints? (yes, yes, i KNOW, EA should do everything right, the first time, and or second time.)
It doesn't ruin the patch at all to me nor have I said that at all. It just sucks because it'd make it a lot easier to be able to switch Tacles and Guards around.

Oh well, I'm half way through simming my first season again and I know I'll be enjoying CCM in a short while.
 
# 247 booker21 @ 10/15/12 05:16 PM
Quote:
Originally Posted by californ14
I believe EA/Tiburon need to go get a copy of Front Page Sports: Football Pro '98 and examine how they did CPU play calling....Not only did they allow editing of the game plans and game profiles, but they had available not only down and distance to edit play calling by, but also time remaining in each half and the difference in score....

So, you could set you game plan to, if you were down by "x" amount of points in the last few minutes at any point in the game, you could set your game plan, pre-game, to totally abandon the run or greatly favor the pass if you so choosed....And of course if you were up by "x" amount within any time you choosed you could goto more running play calling.....

This was transfered to the default game plans and allowed the company Sierra/Dynamix to create realistic play styles for each team....

So what? ~14 years later and EA/Tiburon cannot replicate this into their game? That is very telling of this software company....

(The Front page Sports series originally came out in 1992, with the above feature, if I remember correctly, under the Sierra/Dynamix company, so that would be ~20 years ago, and EA/Tiburon still haven't caught up....)
This is and will be the best sports game in my Mind. I always said, FPS football wasn´t a game, it was a Simulation!

loved it.
 
# 248 SloeyEZ @ 10/15/12 05:18 PM
Quote:
Originally Posted by booker21
This is and will be the best sports game in my Mind. I always said, FPS football wasn´t a game, it was a Simulation!

loved it.
I'll have to check this out, not the first time I've heard about it. Is it a text based sim? PC I'm assuming?
 
# 249 booker21 @ 10/15/12 05:18 PM
So All madden default is 50 for cpu and all 25 for user except BT and Catching? This apply also for Play now?

I´m wondering how this works with the 275 rule now.
 
# 250 knick9mm @ 10/15/12 05:19 PM
Servers are down right? It's not just me?
 
# 251 moose1619 @ 10/15/12 05:21 PM
Quote:
Originally Posted by knick9mm
Servers are down right? It's not just me?
I cant get on either, for last 2 hours since downloaded patch.
 
# 252 SloeyEZ @ 10/15/12 05:21 PM
Quote:
Originally Posted by knick9mm
Servers are down right? It's not just me?
not just you and thanks for leading me into my question....

is it possible the servers are down so they can incorporate some of the changes people seem to not see online ccm as opposed to offline ccm or are the two totally unrelated?

signed,
noob
 
# 253 booker21 @ 10/15/12 05:22 PM
Quote:
Originally Posted by SloeyEZ
I'll have to check this out, not the first time I've heard about it. Is it a text based sim? PC I'm assuming?
This was the last one good.

http://www.technofile.com/articles/footballpro.html

there was a 99 version but they went true 3d and the gameplay was awful. They actually recalled the game and then they closed.
 
# 254 SloeyEZ @ 10/15/12 05:23 PM
Quote:
Originally Posted by b22gamer
What is the "punt glitch" on PS3?

not a glitch per se, during preseason the cpu automatically subs 2nd string in for 1st string after 1st quarter (to simulate giving backups/position battles reps during preseason games) but unfortunately subs your K for P and P for K so while you can change your Depth Chart in-game when this happens (preseason only) the cpu is left with a punter trying to kick FG and a K woefully shanking 20 yard punts.
 
# 255 Farmer joe @ 10/15/12 05:23 PM
I'm glad I was waiting for this patch to start a new offline ccm, and stop playing my online one. If my ccm was online, I'd be pissed with all these server down times today.
 
# 256 TheCapstone32 @ 10/15/12 05:25 PM
Any idea why I can't upload a new roster? I checked the new update, Matt Ryan comes in at a 92. When I go to start my offline CCM he becomes an 85 and Michael Turner becomes a 96?

It gives me 3 options
1: Use default connected career roster
2: Import My Madden Roster
3: Use downloaded Connected Career roster update

I have tried all three and in #1 and #3 Matt Ryan is an 85, in #2 he is an 86. Am I doing something wrong here?
 
# 257 booker21 @ 10/15/12 05:25 PM
Quote:
Originally Posted by b22gamer
What is the "punt glitch" on PS3?
CPU team or user team will punt 6yds. This happened in pre season and not always.
 
# 258 SloeyEZ @ 10/15/12 05:26 PM
okay, one last desperate attempt to get back into Madden, and because i'm just too lazy and disinterested to try on my own, would someone try "not controlling" Cam in coach mode sorry I giggled to see if he scrambles realistically?

I could get into this game if I knew I could get a mobile QB and know he will scramble ala RG3 and Cam if I don't control him.

Any takers? Thanks in advance.
 
# 259 booker21 @ 10/15/12 05:26 PM
Quote:
Originally Posted by SloeyEZ
not a glitch per se, during preseason the cpu automatically subs 2nd string in for 1st string after 1st quarter (to simulate giving backups/position battles reps during preseason games) but unfortunately subs your K for P and P for K so while you can change your Depth Chart in-game when this happens (preseason only) the cpu is left with a punter trying to kick FG and a K woefully shanking 20 yard punts.
Actually it was a glitch. Because sometimes they will kick ok, and others they will do 6yds punt.

a 75kick punter should kick further than 6yds. And this was not always triggered. In My experience it was him or me. but at least 1 had this issue.

The workaround is to sim punt.
 
# 260 jack58 @ 10/15/12 05:28 PM
Quote:
Originally Posted by DeuceDouglas
I'm glad to see people having positive results with the patch. I downloaded the patch this morning and started a new CCM with sliders I had been using in Play Now and was up 24-0 in the first quarter which had me a little worried. Gonna give it another go later today.
I no longer have a Gold LIVE account ... is it required to download the patch updates? Thanks!
 


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