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Madden NFL 13 News Post


It looks like Madden NFL 13 title update #3, which was scheduled to arrive tomorrow, is 1 day early and available now for 360 users, weighing in at 19MB.

*UPDATE: PS3 title update is available now, weighing in at 52MB.

For those that missed out on what the title update contains, check it out below or read more about it here.

Feature Additions:

Custom Rosters Offline: Added the ability to start an offline career with a custom roster.

Connected Careers Edit Player: Added the ability to edit gear and information for players in a league.

Coach Mode in Connected Careers: Added the ability to use coach mode in Connected Careers.

Changing Schemes in Connected Careers: Added the ability to change offensive and defensive schemes as a coach.

Offline Play Along in Connected Careers: Added the ability for multiple people to join a CCM game. This applies to coaches only.

Draft Clock: Added a draft clock during the draft that is displayed on screen if you leave the draft interface to view rosters, depth charts, etc.

Draft Filter: Added a filter to the draft screen to display players that have been drafted.

Connected Careers Practice XP: Added the ability for user controlled players to earn extra XP in practice mode through the stats they accumulate.
Gameplay Tuning:
  • Fixed an issue where WRs were dropping too many passes when playing on All Madden difficulty setting.
  • Fixed an issue where it was too easy to time the kick meter on FGs and PATs in user vs. user games.
  • Fixed an issue where punt returners were moving away from the landing spot if you called a fair catch while letting the CPU control the player.
  • Fixed an issue where someone who attempted to bull rush with the R stick once the ball was snapped activated run commit.
Commentary:
  • Added over a dozen logic fixes to make our commentary more intelligent.
Presentation:
  • Fixed an issue where specific offensive player celebrations were not triggering.
  • Fixed an issue where the referee was backwards when calling a penalty.
  • Fixed an issue with the Giants away uniforms (missing a sleeve stripe).
Connected Careers:
  • Fixed an issue where Offline Gameplay AI/Logic did not match the logic in Play Now.
  • Fixed an issue where playing the game on All-Madden is too easy.
  • Fixed an issue where changing the camera setting in CCM game works for single player.
  • Fixed an issue where League Sliders had limited impact on difficulty.
  • Fixed an issue where the Accelerated Clock did not function in an online CCM game when the option was set to On.
  • Fixed an issue where you could not turn on/off GameFlow in CCM.
  • Fixed an issue where you were unable to sign Free Agents during the season.
  • Fixed an issue where 'Starting a League' would reset Player Schemes.
  • Fixed an issue where after declining a trade offer, you are no longer able to accept or decline another offer.
  • Fixed an issue where you could exploit supersim to run the game clock indefinitely.
  • Fixed some spelling and polish issues in the News and Twitter.
  • Fixed an issue where a coach could make a contract offer to a user controlled player.
  • Fixed an issue where you are forced to select a throwing style for a created player that is not a QB.
  • Fixed an issue where turning Auto-Start to off does not save week to week.
  • Fixed an issue where you can see rookie overall ratings by accessing the player card of the prospect through Team Needs.
  • Fixed an issue where changing Auto-Sub Frequency does not change the correct data.
  • Fixed an issue where the profanity filter was preventing offline players from typing in their names.
  • Fixed an issue where you can draft a player and then trade down while the draft is paused. The issue resulted in the user keeping both the traded picks and drafted player.
Stability:
  • Fixed numerous crashes.
  • Fixed an issue with the in-game pause menu disappearing.
Madden Ultimate Team:
  • Changed the Packs button to Store Button.
  • Condensed Leaderboards and Help menus.
  • Implemented the ability to view videos from the hub.
  • Implemented Store Panel Changes.
  • Moved Auctions/Trades to a separate menu option.
  • Fixed several Solo Challenge exploits
Playbooks:
  • Fixed an issue where theHail Mary formation in a custom playbook had a blank play that resulted in a broken formation and invisible players if selected.

Game: Madden NFL 13Reader Score: 6/10 - Vote Now
Platform: PS3 / Wii U / Xbox 360Votes for game: 77 - View All
Madden NFL 13 Videos
Member Comments
# 201 bsa7707 @ 10/15/12 04:04 PM
Can anyone tell me if the patch fixed the issue with the man press on the PS3? You can't press the WRs on the left side of the field. This issue was only on PS3.
 
# 202 DeuceDouglas @ 10/15/12 04:06 PM
I'm glad to see people having positive results with the patch. I downloaded the patch this morning and started a new CCM with sliders I had been using in Play Now and was up 24-0 in the first quarter which had me a little worried. Gonna give it another go later today.
 
# 203 franchise1234 @ 10/15/12 04:07 PM
Quote:
Originally Posted by Cory Levy
Just to have some pictorial evidence, here are some photos of the dis-proportioned linemen I'm seeing. Maybe they're not exactly stick arms and legs anymore, but they're still much thinner than should be. Sorry about the quality, I don't have anything to capture the game with other than a crappy camera, but you get the gist of it.

The first three are pictures from inside the game and then the last is what the players should look like and does in the edit menu.









I also noticed that the FB I drafted had slim legs as well but I edited him up and he did keep the changes, so it's just the two guards that are acting wonky.
how are you saving your player changes i have a ps3 and after i edit the players and save it for some reason the changes dont take effect
 
# 204 hioh631 @ 10/15/12 04:08 PM
They fixed the collection screen resetting, every time you back out of a collection. It stays on the last collection you were in.

Sent from my HTC One X using Tapatalk 2
 
# 205 BenGerman @ 10/15/12 04:08 PM
I'm still not seeing an option to turn conventional playcalling on. Am I missing something?
 
# 206 Cory Levy @ 10/15/12 04:09 PM
Quote:
Originally Posted by franchise1234
how are you saving your player changes i have a ps3 and after i edit the players and save it for some reason the changes dont take effect
Just making the changes and clicking the Accept & Save or whatever button that's at the very top of the editing menu.
 
# 207 rspencer86 @ 10/15/12 04:12 PM
Can someone please sim a week or three in CCM and report if simulated stats have been improved? Main issue was there were far too many plays being run, sometimes a team would have close to 100 offensive plays.
 
# 208 SloeyEZ @ 10/15/12 04:21 PM
On PS3:

Resumed my previous offline CCM, and started a new offline CCM, tried to start an online CCM but EA servers are down and I have not been able to log into them for last 15 since dl patch.

1) Coach mode (see what i did there with the itallys) is just what it was in Play now before, not controlling QB rather than being a mode.

2) Changing scheme/side of field positions/player characteristics were all present and accounted for.

I did watch my qb throw a pass into the back of my receiver going out to the flat but then Simms said passing is all about timing and the QB and receiver need to be on the same page....i chuckled a lil and it made it better.

But again, there is not a coach mode it is simply not having to pass, and you do still have to do your own kicks also.

I just wish there was a Head Coach that looked a lil more like the Madden of today.

color me blue

you know, oh sorry, back, the one thing i don't get is you can choose your playbooks before every game so why can't a custom playbook show up for selection? Doesn't seem like it should be that hard :\
 
# 209 kzdwfy @ 10/15/12 04:22 PM
Saints (CPU) vs. Bills

- Saints had 13 rushes vs. 9 passes in the first half....Not happy about this. Looks like the playcall logic is not adjusted but as long as I can add a custom playbook to the CPU team during CCM offline Ill be alright.

After all of these issues, I'm not too excited about next year's offering of Madden....
 
# 210 chilidogbeefcake @ 10/15/12 04:22 PM
Why aren't people freaking out about the arm glitch??

I can't play with the game like that??

Whole new can of worms..
 
# 211 Lasson @ 10/15/12 04:22 PM
I don't know if I'm the only this happens to...

In Offline CCM it completely changes my depth chart after each and every practice...
 
# 212 Dazraz @ 10/15/12 04:27 PM
The Punt Glitch is still present on the PS3.
 
# 213 BobbyColtrane @ 10/15/12 04:28 PM
Quote:
Originally Posted by Cory Levy
Just to have some pictorial evidence, here are some photos of the dis-proportioned linemen I'm seeing. Maybe they're not exactly stick arms and legs anymore, but they're still much thinner than should be. Sorry about the quality, I don't have anything to capture the game with other than a crappy camera, but you get the gist of it.

The first three are pictures from inside the game and then the last is what the players should look like and does in the edit menu.









I also noticed that the FB I drafted had slim legs as well but I edited him up and he did keep the changes, so it's just the two guards that are acting wonky.
Was waiting for this patch before deciding to buy the game or not.

(Drumroll please...) nope not going to buy. EA you little devils you almost had me again!
 
# 214 Cory Levy @ 10/15/12 04:29 PM
As I've looked more at it, I've found out that the tiny linemen glitch is most definitely caused by editing the O-Linemen.

I just went into the edit menu of Tyron Smith, didn't edit anything, exited and sure enough get to the game and he's just like my two drafted guards. So it's not a draft issue or player issue, it's an edit issue.

I would think it'd be best to put a warning out there to not attempt to edit any offensive linemen for fear of the glitch showing up. Once you enter the edit menu for offensive linemen, it somehow automatically resets their appearance traits to 0 and you can't change them back.

It has happened to me in both online and offline CCMs. So beware, I suppose.
 
# 215 BrianU @ 10/15/12 04:29 PM
Quote:
Originally Posted by roadman
Actually, I need more than just a few games myself.

Just giving initial impressions.

Played a full game 12 minute quarters Niners vs Packers.

Niners had 15 passes to 29 rushes.

First game in real life, Niners had 32 rushes and 20 passes.

Not too bad.
I don't understand what this proves? The issue is that the run/pass ratio works the same way for all the teams. To see if this issue is fixed play the Packers, Saints or Patriots and see if they run the ball as much as they pass. There is no reason it should be 50-50 or above.

I played the Pats as the Jets just fussing around and they ran the ball far too much post patch just as before the patch.

I understand people wanting to be optimistic. I have a theory that the Run/Pass ratio is indentical for every team, and that the only thing that controls it is the CPU and USER current score of the game. If you are winning the CPU will throw more. If you are winning all four quarters then the CPU will probably have a much better looking run/pass ratio. However if you are tied or are losing to the CPU they do not throw the ball enough. That is my take on it I am hoping to see the Saints Packers and Pats be pass heavy but I am very cautious in my optimism. You really need to play vs one of those teams to test the logic.

The best solution would be to have every team use a different run/pass ratio logic built in based on the 2012 real life run/pass ratio stats. If that isnt possible then the next best thing would be to raise the pass side and make it more 60-40 rather than the current 50-50 and below
 
# 216 madnaiss @ 10/15/12 04:29 PM
we have a previously started ccm and scheme edit and extra xp from practices are not yet in for ours, anyoen else have it in theirs ?
 
# 217 Nickda55 @ 10/15/12 04:31 PM
In CCM when you put your difficulty on all madden do user sliders still stay at 50?
 
# 218 ABR173rd @ 10/15/12 04:31 PM
Quote:
Originally Posted by Lasson
I don't know if I'm the only this happens to...

In Offline CCM it completely changes my depth chart after each and every practice...

Lasson I had this same issued and was still trying to figure out what triggered this. So you have confirmed that every time you play a practice in auto orders your depth chart? Can you confirm if this is happening only in preseason or are you in regular season?
 
# 219 chilidogbeefcake @ 10/15/12 04:33 PM
Well the arm glitch means I'm just gonna play 2k for now..too big off a headache

Because I'm gonna wanna bring a custom roster in..right now players have skinny arms in edit but not on field

But if I change their equip do I need to give them right arm size or what

And I don't wanna play a year and draft a o lineman who will look like a twig on the field

Get it together ea madden has yet to bring me any pleasure
 
# 220 mvb34 @ 10/15/12 04:33 PM
Quote:
Originally Posted by Cory Levy
As I've looked more at it, I've found out that the tiny linemen glitch is most definitely caused by editing the O-Linemen.

I just went into the edit menu of Tyron Smith, didn't edit anything, exited and sure enough get to the game and he's just like my two drafted guards. So it's not a draft issue or player issue, it's an edit issue.

I would think it'd be best to put a warning out there to not attempt to edit any offensive linemen for fear of the glitch showing up. Once you enter the edit menu for offensive linemen, it somehow automatically resets their appearance traits to 0 and you can't change them back.

It has happened to me in both online and offline CCMs. So beware, I suppose.
This probably why EA didn't have editing in the first time around then knew it was flawed..
 


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