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Madden NFL 13 News Post


It looks like Madden NFL 13 title update #3, which was scheduled to arrive tomorrow, is 1 day early and available now for 360 users, weighing in at 19MB.

*UPDATE: PS3 title update is available now, weighing in at 52MB.

For those that missed out on what the title update contains, check it out below or read more about it here.

Feature Additions:

Custom Rosters Offline: Added the ability to start an offline career with a custom roster.

Connected Careers Edit Player: Added the ability to edit gear and information for players in a league.

Coach Mode in Connected Careers: Added the ability to use coach mode in Connected Careers.

Changing Schemes in Connected Careers: Added the ability to change offensive and defensive schemes as a coach.

Offline Play Along in Connected Careers: Added the ability for multiple people to join a CCM game. This applies to coaches only.

Draft Clock: Added a draft clock during the draft that is displayed on screen if you leave the draft interface to view rosters, depth charts, etc.

Draft Filter: Added a filter to the draft screen to display players that have been drafted.

Connected Careers Practice XP: Added the ability for user controlled players to earn extra XP in practice mode through the stats they accumulate.
Gameplay Tuning:
  • Fixed an issue where WRs were dropping too many passes when playing on All Madden difficulty setting.
  • Fixed an issue where it was too easy to time the kick meter on FGs and PATs in user vs. user games.
  • Fixed an issue where punt returners were moving away from the landing spot if you called a fair catch while letting the CPU control the player.
  • Fixed an issue where someone who attempted to bull rush with the R stick once the ball was snapped activated run commit.
Commentary:
  • Added over a dozen logic fixes to make our commentary more intelligent.
Presentation:
  • Fixed an issue where specific offensive player celebrations were not triggering.
  • Fixed an issue where the referee was backwards when calling a penalty.
  • Fixed an issue with the Giants away uniforms (missing a sleeve stripe).
Connected Careers:
  • Fixed an issue where Offline Gameplay AI/Logic did not match the logic in Play Now.
  • Fixed an issue where playing the game on All-Madden is too easy.
  • Fixed an issue where changing the camera setting in CCM game works for single player.
  • Fixed an issue where League Sliders had limited impact on difficulty.
  • Fixed an issue where the Accelerated Clock did not function in an online CCM game when the option was set to On.
  • Fixed an issue where you could not turn on/off GameFlow in CCM.
  • Fixed an issue where you were unable to sign Free Agents during the season.
  • Fixed an issue where 'Starting a League' would reset Player Schemes.
  • Fixed an issue where after declining a trade offer, you are no longer able to accept or decline another offer.
  • Fixed an issue where you could exploit supersim to run the game clock indefinitely.
  • Fixed some spelling and polish issues in the News and Twitter.
  • Fixed an issue where a coach could make a contract offer to a user controlled player.
  • Fixed an issue where you are forced to select a throwing style for a created player that is not a QB.
  • Fixed an issue where turning Auto-Start to off does not save week to week.
  • Fixed an issue where you can see rookie overall ratings by accessing the player card of the prospect through Team Needs.
  • Fixed an issue where changing Auto-Sub Frequency does not change the correct data.
  • Fixed an issue where the profanity filter was preventing offline players from typing in their names.
  • Fixed an issue where you can draft a player and then trade down while the draft is paused. The issue resulted in the user keeping both the traded picks and drafted player.
Stability:
  • Fixed numerous crashes.
  • Fixed an issue with the in-game pause menu disappearing.
Madden Ultimate Team:
  • Changed the Packs button to Store Button.
  • Condensed Leaderboards and Help menus.
  • Implemented the ability to view videos from the hub.
  • Implemented Store Panel Changes.
  • Moved Auctions/Trades to a separate menu option.
  • Fixed several Solo Challenge exploits
Playbooks:
  • Fixed an issue where theHail Mary formation in a custom playbook had a blank play that resulted in a broken formation and invisible players if selected.

Game: Madden NFL 13Reader Score: 6/10 - Vote Now
Platform: PS3 / Wii U / Xbox 360Votes for game: 77 - View All
Madden NFL 13 Videos
Member Comments
# 161 DetroitStyle @ 10/15/12 03:02 PM
@SEC, I was playing in Play Now (should be the same as CCM according the patch notes...right?) with All-Madden and then setting all sliders to 50 (so it's "custom"). Everything is default; injuries, threshold, fatigue, etc. Also 15 minute quarters with clock acc at 15 seconds.

I'm just not seeing anything different than pre-patch. I played a game just now, 15 minute quarters, as the Seahawks against the Patriots. Brady indeed torch me but the line was 30 pass attempts (21/30) and 25 rushing attempts by Ridley. I had four sacks so you can say 34 passes to 30 rushes. The extra 5 attempts were WR rushes or backup running back rushes. Other than that game I just don't see teams passing at all. 30-35 passing attempts was the most I saw pre-patch and is the most I'm seeing now.

Maybe I'll try CCM but until people start posting they're getting the CPU to throw more than 35 passes a game on 15 minute quarters I'm ye of VERY little faith.

Look, the patch is great and I love everything it fixes. It's much needed and much appreciated. But CPU playcalling is still same. Even up to the point of calling timeouts at the 1:01 mark again.
 
# 162 niles08 @ 10/15/12 03:07 PM
I'm at work sadly or I would look myself but can somebody please look into seeing if assisted tackles are now being recorded? This is a big deal to me since I try to progress my lb's and without assisted tackles will have a hard time with goals.

Thank you!
 
# 163 Steve_OS @ 10/15/12 03:08 PM
I've looked at a few OL and haven't seen this "little arms" bug? I'm on 360. Every OL has skinny arms? I'm just not seeing it, I guess. CCM or not.
 
# 164 cdh72469 @ 10/15/12 03:10 PM
This looks good for my planned franchi...oops, CCM where I want to take a team and make their roster 100% former SEC players.
 
# 165 Juce734 @ 10/15/12 03:10 PM
Quote:
Originally Posted by UC Bearcat
Lmao @ the player builds being all f'd up. Does Ea ever check their work before releasing..?
The reason the editing wasn't in the original game is because of fluke things like the arm size. It didn't work right. So they put it into the game for people who were complaining constantly.
 
# 166 Sturzinator @ 10/15/12 03:10 PM
Quote:
Originally Posted by Steve_OS
I've looked at a few OL and haven't seen this "little arms" bug? I'm on 360. Every OL has skinny arms? I'm just not seeing it, I guess. CCM or not.
I thought he said it happened after drafting a couple of new Guards.

The existing roster didn't have them, but the "new" draftees did.
 
# 167 KR817 @ 10/15/12 03:11 PM
I edited my roster but didn't touch the Jags roster and that's who I'm playing. Lets see maybe their arms won't be jacked up. Bout to play now in CCM
 
# 168 KR817 @ 10/15/12 03:13 PM
Maybe I was freaking out about nothin. I didn't touch the Jags but I checked them before the game. Under edit player they have tiny arms. In the game they appear normal. Not sure why.
 
# 169 niles08 @ 10/15/12 03:17 PM
Maybe with the little arms, you can catch your opponents off guard and surprise them with your dynamic blocking haha.

Seriously though, I wish I didn't have to work and could just sit at home all day and play come on assisted tackles!
 
# 170 Flightwhite24 @ 10/15/12 03:19 PM
Quote:
I'm at work sadly or I would look myself but can somebody please look into seeing if assisted tackles are now being recorded? This is a big deal to me since I try to progress my lb's and without assisted tackles will have a hard time with goals.

Thank you!
Could someone please check this out?

Sent from my SPH-D710 using Tapatalk 2
 
# 171 NDAlum @ 10/15/12 03:19 PM
The arm size glitch is there in my CCM (player edit screen at least). It sucks but I'm not going to cry about it. It is for both OL & DL
 
# 172 MrDiode @ 10/15/12 03:21 PM
Quote:
Originally Posted by Steve_OS
I've looked at a few OL and haven't seen this "little arms" bug? I'm on 360. Every OL has skinny arms? I'm just not seeing it, I guess. CCM or not.
Steve - any word on Schemes for Online CCM not allowing adjustments?
 
# 173 Niisama38 @ 10/15/12 03:21 PM
① Is the malfunction of the penalty revised?

② Is the malfunction of the direction of the wind revised?

③ Is the run of CPU HB splendid?
 
# 174 KR817 @ 10/15/12 03:22 PM
If someone wants to they can delete all my posts. It looks like its just a glitch. If you go edit your players it shows them (OL) with tiny arms. In the games even if you don't adjust they look fine. Not sure why.
 
# 175 Cory Levy @ 10/15/12 03:22 PM
Quote:
Originally Posted by Steve_OS
I've looked at a few OL and haven't seen this "little arms" bug? I'm on 360. Every OL has skinny arms? I'm just not seeing it, I guess. CCM or not.
For me, it's not the whole O-Line, it's just the two Offensive Guards I drafted in the first draft of CCM. Everyone else is fine, but they're all holdovers from the first season.

I did enter the edit menus to look at the guards after the draft (and I did so for all rookies) but I didn't touch their appearance stuff until after the first game. First game the two guards have stick legs and stick arms.

Like I said I even traded for another rookie guard and the same thing happened to him. If I sub in back up guards that aren't rookies they look normal.

I don't know whether it's just this exact CCM or if it's that particular draft class or if it's a problem with the edit system. The rest of my draftees from the class are fine. Weird.
 
# 176 Sturzinator @ 10/15/12 03:29 PM
Is anyone able to get online with PS3 right now?

I have been getting the "Sony Entertainment is conducting maintenance" for quite some time now and can't get online.
 
# 177 Sturzinator @ 10/15/12 03:30 PM
Quote:
Originally Posted by SECElit3
So I guess no one in all of this controlled chaos thought to check offline CCM with two controllers hooked up. Guess what... I am now able to change the opposing team's uni or even play as them. This was a huge deal to me... Playing against the Pats in their classic unis!

Great find!

What are your initial impressions of your posted slider set in conjunction with patch #3?
 
# 178 DetroitStyle @ 10/15/12 03:30 PM
Quote:
Originally Posted by SECElit3
So I guess no one in all of this controlled chaos thought to check offline CCM with two controllers hooked up. Guess what... I am now able to change the opposing team's uni or even play as them. This was a huge deal to me... Playing against the Pats in their classic unis!
Good find!
 
# 179 roadman @ 10/15/12 03:30 PM
Quote:
Originally Posted by Danimal
Again not saying you are wrong but he said he played a game so that's 5 quarters of football. Just saying I personally would need a larger sample size before making a judgment as I've had games where the cpu play calling seemed fine to me pre-patch.
Actually, I need more than just a few games myself.

Just giving initial impressions.

Played a full game 12 minute quarters Niners vs Packers.

Niners had 15 passes to 29 rushes.

First game in real life, Niners had 32 rushes and 20 passes.

Not too bad.
 
# 180 Steve_OS @ 10/15/12 03:32 PM
Quote:
Originally Posted by MrDiode
Steve - any word on Schemes for Online CCM not allowing adjustments?
Haven't seen or heard anything.
 


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