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Madden NFL 13 News Post


It looks like Madden NFL 13 title update #3, which was scheduled to arrive tomorrow, is 1 day early and available now for 360 users, weighing in at 19MB.

*UPDATE: PS3 title update is available now, weighing in at 52MB.

For those that missed out on what the title update contains, check it out below or read more about it here.

Feature Additions:

Custom Rosters Offline: Added the ability to start an offline career with a custom roster.

Connected Careers Edit Player: Added the ability to edit gear and information for players in a league.

Coach Mode in Connected Careers: Added the ability to use coach mode in Connected Careers.

Changing Schemes in Connected Careers: Added the ability to change offensive and defensive schemes as a coach.

Offline Play Along in Connected Careers: Added the ability for multiple people to join a CCM game. This applies to coaches only.

Draft Clock: Added a draft clock during the draft that is displayed on screen if you leave the draft interface to view rosters, depth charts, etc.

Draft Filter: Added a filter to the draft screen to display players that have been drafted.

Connected Careers Practice XP: Added the ability for user controlled players to earn extra XP in practice mode through the stats they accumulate.
Gameplay Tuning:
  • Fixed an issue where WRs were dropping too many passes when playing on All Madden difficulty setting.
  • Fixed an issue where it was too easy to time the kick meter on FGs and PATs in user vs. user games.
  • Fixed an issue where punt returners were moving away from the landing spot if you called a fair catch while letting the CPU control the player.
  • Fixed an issue where someone who attempted to bull rush with the R stick once the ball was snapped activated run commit.
Commentary:
  • Added over a dozen logic fixes to make our commentary more intelligent.
Presentation:
  • Fixed an issue where specific offensive player celebrations were not triggering.
  • Fixed an issue where the referee was backwards when calling a penalty.
  • Fixed an issue with the Giants away uniforms (missing a sleeve stripe).
Connected Careers:
  • Fixed an issue where Offline Gameplay AI/Logic did not match the logic in Play Now.
  • Fixed an issue where playing the game on All-Madden is too easy.
  • Fixed an issue where changing the camera setting in CCM game works for single player.
  • Fixed an issue where League Sliders had limited impact on difficulty.
  • Fixed an issue where the Accelerated Clock did not function in an online CCM game when the option was set to On.
  • Fixed an issue where you could not turn on/off GameFlow in CCM.
  • Fixed an issue where you were unable to sign Free Agents during the season.
  • Fixed an issue where 'Starting a League' would reset Player Schemes.
  • Fixed an issue where after declining a trade offer, you are no longer able to accept or decline another offer.
  • Fixed an issue where you could exploit supersim to run the game clock indefinitely.
  • Fixed some spelling and polish issues in the News and Twitter.
  • Fixed an issue where a coach could make a contract offer to a user controlled player.
  • Fixed an issue where you are forced to select a throwing style for a created player that is not a QB.
  • Fixed an issue where turning Auto-Start to off does not save week to week.
  • Fixed an issue where you can see rookie overall ratings by accessing the player card of the prospect through Team Needs.
  • Fixed an issue where changing Auto-Sub Frequency does not change the correct data.
  • Fixed an issue where the profanity filter was preventing offline players from typing in their names.
  • Fixed an issue where you can draft a player and then trade down while the draft is paused. The issue resulted in the user keeping both the traded picks and drafted player.
Stability:
  • Fixed numerous crashes.
  • Fixed an issue with the in-game pause menu disappearing.
Madden Ultimate Team:
  • Changed the Packs button to Store Button.
  • Condensed Leaderboards and Help menus.
  • Implemented the ability to view videos from the hub.
  • Implemented Store Panel Changes.
  • Moved Auctions/Trades to a separate menu option.
  • Fixed several Solo Challenge exploits
Playbooks:
  • Fixed an issue where theHail Mary formation in a custom playbook had a blank play that resulted in a broken formation and invisible players if selected.

Game: Madden NFL 13Reader Score: 6/10 - Vote Now
Platform: PS3 / Wii U / Xbox 360Votes for game: 77 - View All
Madden NFL 13 Videos
Member Comments
# 121 roadman @ 10/15/12 02:10 PM
Quote:
Originally Posted by Danimal
You also said you played a quarter. Not trying to be negative but I would think people need a bigger sample size before forming an opinion one way of the other.

Also if they had patched this they why wouldn't they put it in the patch notes?
They did, though, something like CCM similar play calling to CCM

I also said before it was a small sample size, but a slider creater, SEC is backing me too.

Connected Careers:

Fixed an issue where Offline Gameplay AI/Logic did not match the logic in Play Now.
 
# 122 Steve_OS @ 10/15/12 02:11 PM
OK, so CCM "Player" doesn't have broadcast mode
CCM "Coach" does.

FYI, for those having issues.

I'd like broadcast in "Player" mode, because it's fun to be the MLB. Oh well. Game seems to actually play much better, haven't seen a lot of the crazy IE animation issues. While there are some, it seems to be toned down.
 
# 123 tdogg097 @ 10/15/12 02:14 PM
Not trying to jump to conclusions but Offline CCM is not playing the same as Play Now. On default all-madden settings in play now I was giving up 450ypg and having a hell of time stopping anyone.

In the first half of Raiders CCM, I'm up 27-3 (two defensive td's) and I'm stopping the CPU with ease. Rivers has been sacked 4 times (3 with base schemes).

*No assisted tackle stats.
*And the uniforms have the pink accents in the first game of season.
*No penalty changes.

I'll post stats once game is finished.
 
# 124 bsa7707 @ 10/15/12 02:14 PM
Can anyone tell me if they fixed the issue with the man press on the PS3. You can't press the WRs on the left side of the field. This issue was only on PS3.
 
# 125 roadman @ 10/15/12 02:16 PM
Quote:
Originally Posted by KBLover
What was the run/pass ratio for the game?
I'll play a game with 10 minute qts and report back.

Offline CCM, all-pro, no slider adjustments.
 
# 126 Hova57 @ 10/15/12 02:23 PM
in regard to xp is this patched in just for player ccm's or coach and player ccm
 
# 127 mavfan21 @ 10/15/12 02:28 PM
Anyone notice the improved play-calling in an EXISTING CCM?

I have read through and it looks like many started new CCMs to test patch.

I thought all the fixes worked in current CCMs?
 
# 128 Steve_OS @ 10/15/12 02:31 PM
Anyone having any luck changing coaching schemes? Am I blind? LOL
 
# 129 Sturzinator @ 10/15/12 02:31 PM
Quote:
Originally Posted by mavfan21
Anyone notice the improved play-calling in an EXISTING CCM?

I have read through and it looks like many started new CCMs to test patch.

I thought all the fixes worked in current CCMs?

This was my understanding as well.

I think some people wanted to restart because they were several seasons into their CCM and wanted to start fresh with - hopefully - better simmed stats and so forth.
 
# 130 MrDiode @ 10/15/12 02:32 PM
Quote:
Originally Posted by Gatorfan89
I see you can change coach schemes now, but can you change the ratios in addition to that now? As in if Im 50/50 pass at the start of my CCM, can I change it to 60/40 pass, etc.
No ability to do anything with scheme in a 32 man online CCM in Week 7.

Also, CPU INTs are still completely ridiculous. Any deep route is undercut and ball trajectory still makes it impossible to throw over a CB or even LB.

Ran through over 20 practices. The CPU INTs were consistent across the board. Single coverage, wide open with safety racing 3/4 across the field, didn't matter. Picks were guaranteed for CPU.
 
# 131 MrDiode @ 10/15/12 02:32 PM
Quote:
Originally Posted by Steve_OS
Anyone having any luck changing coaching schemes? Am I blind? LOL
Same.

I think it only works for Offline or creating a new CCM..
 
# 132 shugknight @ 10/15/12 02:35 PM
Quote:
Originally Posted by Anners
To be fair, it didn't happen in the 4th quarter, just the 2nd.

If anyone is curious, the 2 games had Mathews run for 152 yards from 21 carries, and Bush run for 205 from 23 carries. Better stats than pre-patch games I've had.
Yes it happens at the end of each half.
 
# 133 jack58 @ 10/15/12 02:35 PM
Sorry if a dumb question, but can this patch be downloaded without a GOLD LIVE account? I no longer have LIVE ... and not willing to spend the $60 on LIVE just to get game fixes that should be included with the game when purchased new!
 
# 134 Cory Levy @ 10/15/12 02:36 PM
I started a new CCM post-patch, simmed through the first season and went through the Off-Season. I was really excited to have a new O-Line with two good drafted guards all set to go when I go into my first game and find out both Guards are stuck having skinny arms, thin bodies and stick legs.

I tried to see if it was just for that drive but it wasn't. Tried to see if it was just that game but it wasn't. They looked the same in practice as well. Edited both guys to have as large a body as possible in the edit menu but nothing changed. They look normal in the edit menu but they're stick figures in the game.

I then traded one of the guards for another decent rookie guard and the same thing happened to him.

Anyone have any insights on this? Has it been happening before patch? Do you think it's just my CCM itself being glitched up? I'm playing off-line on the 360 for the matter.

It's frustrating when I've been looking forward to this CCM since the patch was announced and now it's being ruined by one minor appearance glitch. Gah.
 
# 135 KR817 @ 10/15/12 02:37 PM
Is anyone else having this issue? No matter what roster I pick offline or online every single offensive lineman has 0 arms. I mean tiny arms. Am I going to have to fix them all?
 
# 136 niles08 @ 10/15/12 02:38 PM
What about assisted tackles? Do these register now?
 
# 137 schubert @ 10/15/12 02:39 PM
I just downloaded the patch on 360. I am in the off-season after three seasons into my CC, and when I go to edit my players, it still does not allow me the option to change their position (e.g. move one of my corners to FS, tackle to guard, etc.). I thought this was part of the patch. Any info would be appreciated.
 
# 138 Sturzinator @ 10/15/12 02:39 PM
Quote:
Originally Posted by Cory Levy
I started a new CCM post-patch, simmed through the first season and went through the Off-Season. I was really excited to have a new O-Line with two good drafted guards all set to go when I go into my first game and find out both Guards are stuck having skinny arms, thin bodies and stick legs.

I tried to see if it was just for that drive but it wasn't. Tried to see if it was just that game but it wasn't. They looked the same in practice as well. Edited both guys to have as large a body as possible in the edit menu but nothing changed. They look normal in the edit menu but they're stick figures in the game.

I then traded one of the guards for another decent rookie guard and the same thing happened to him.

Anyone have any insights on this? Has it been happening before patch? Do you think it's just my CCM itself being glitched up? I'm playing off-line on the 360 for the matter.

It's frustrating when I've been looking forward to this CCM since the patch was announced and now it's being ruined by one minor appearance glitch. Gah.

Not surprising.

I was waiting (while Sony undergoes maintenance....) to see what would be messed up with the new "fixes".

Someone posted earlier about this type of edit problem in NCAA where RBs would have skinny stick arms. Sounds like it has replicated itself here in Madden.
 
# 139 MrDiode @ 10/15/12 02:40 PM
Quote:
Originally Posted by schubert
I just downloaded the patch on 360. I am in the off-season after three seasons into my CC, and when I go to edit my players, it still does not allow me the option to change their position (e.g. move one of my corners to FS, tackle to guard, etc.). I thought this was part of the patch. Any info would be appreciated.
You can only change position if it's swappable (.e.g LE to RE, LG to RG).

No TE to WR or FB to HB or CB to FS
 
# 140 TheRealGooch @ 10/15/12 02:40 PM
Quote:
Originally Posted by Danimal
Just to confirm you need to set your setting to this? Meaning if I want a coach mode only CCM i need to count on all the owners making this a personal setting and not a league wide setting?

I guess I was hoping when I created a CMM the choice to make it coach mode only was there.
That's a good question. When I set my "test league" up, I put myself as the only member. I know in NCAA, the commisioner set the league rules and settings, and it automatically set them for all the coaches who joined the league. I'm going to assume that the same is true for Madden, since the league is essentially being created by the commisioner, and therefore, the rules and settings he/she creates should stand for everyone else too, since they are joining the commisioner's league.
 


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