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Madden NFL 13 News Post


It looks like Madden NFL 13 title update #3, which was scheduled to arrive tomorrow, is 1 day early and available now for 360 users, weighing in at 19MB.

*UPDATE: PS3 title update is available now, weighing in at 52MB.

For those that missed out on what the title update contains, check it out below or read more about it here.

Feature Additions:

Custom Rosters Offline: Added the ability to start an offline career with a custom roster.

Connected Careers Edit Player: Added the ability to edit gear and information for players in a league.

Coach Mode in Connected Careers: Added the ability to use coach mode in Connected Careers.

Changing Schemes in Connected Careers: Added the ability to change offensive and defensive schemes as a coach.

Offline Play Along in Connected Careers: Added the ability for multiple people to join a CCM game. This applies to coaches only.

Draft Clock: Added a draft clock during the draft that is displayed on screen if you leave the draft interface to view rosters, depth charts, etc.

Draft Filter: Added a filter to the draft screen to display players that have been drafted.

Connected Careers Practice XP: Added the ability for user controlled players to earn extra XP in practice mode through the stats they accumulate.
Gameplay Tuning:
  • Fixed an issue where WRs were dropping too many passes when playing on All Madden difficulty setting.
  • Fixed an issue where it was too easy to time the kick meter on FGs and PATs in user vs. user games.
  • Fixed an issue where punt returners were moving away from the landing spot if you called a fair catch while letting the CPU control the player.
  • Fixed an issue where someone who attempted to bull rush with the R stick once the ball was snapped activated run commit.
Commentary:
  • Added over a dozen logic fixes to make our commentary more intelligent.
Presentation:
  • Fixed an issue where specific offensive player celebrations were not triggering.
  • Fixed an issue where the referee was backwards when calling a penalty.
  • Fixed an issue with the Giants away uniforms (missing a sleeve stripe).
Connected Careers:
  • Fixed an issue where Offline Gameplay AI/Logic did not match the logic in Play Now.
  • Fixed an issue where playing the game on All-Madden is too easy.
  • Fixed an issue where changing the camera setting in CCM game works for single player.
  • Fixed an issue where League Sliders had limited impact on difficulty.
  • Fixed an issue where the Accelerated Clock did not function in an online CCM game when the option was set to On.
  • Fixed an issue where you could not turn on/off GameFlow in CCM.
  • Fixed an issue where you were unable to sign Free Agents during the season.
  • Fixed an issue where 'Starting a League' would reset Player Schemes.
  • Fixed an issue where after declining a trade offer, you are no longer able to accept or decline another offer.
  • Fixed an issue where you could exploit supersim to run the game clock indefinitely.
  • Fixed some spelling and polish issues in the News and Twitter.
  • Fixed an issue where a coach could make a contract offer to a user controlled player.
  • Fixed an issue where you are forced to select a throwing style for a created player that is not a QB.
  • Fixed an issue where turning Auto-Start to off does not save week to week.
  • Fixed an issue where you can see rookie overall ratings by accessing the player card of the prospect through Team Needs.
  • Fixed an issue where changing Auto-Sub Frequency does not change the correct data.
  • Fixed an issue where the profanity filter was preventing offline players from typing in their names.
  • Fixed an issue where you can draft a player and then trade down while the draft is paused. The issue resulted in the user keeping both the traded picks and drafted player.
Stability:
  • Fixed numerous crashes.
  • Fixed an issue with the in-game pause menu disappearing.
Madden Ultimate Team:
  • Changed the Packs button to Store Button.
  • Condensed Leaderboards and Help menus.
  • Implemented the ability to view videos from the hub.
  • Implemented Store Panel Changes.
  • Moved Auctions/Trades to a separate menu option.
  • Fixed several Solo Challenge exploits
Playbooks:
  • Fixed an issue where theHail Mary formation in a custom playbook had a blank play that resulted in a broken formation and invisible players if selected.

Game: Madden NFL 13Reader Score: 6/10 - Vote Now
Platform: PS3 / Wii U / Xbox 360Votes for game: 77 - View All
Madden NFL 13 Videos
Member Comments
# 61 Ninomarley @ 10/15/12 12:18 PM
Can you edit attributes during the season or just prior?
 
# 62 Armor and Sword @ 10/15/12 12:19 PM
Will DL tonight and give some impressions. But I am looking forward to restarting my offline Dolphins CCM.

Finally....can play some Madden 13!!!
 
# 63 NYBorn81 @ 10/15/12 12:27 PM
Quote:
Originally Posted by booker21
I know is early but anyone actually tried to play 2 users on the same team (coop) in CCM?

Also in CCM if you choose All madden, user sliders go to 25? or they are still at 100?
User sliders are set at 25.
 
# 64 DirtyJerz32 @ 10/15/12 12:28 PM
NCAA coach mode: Play calling, flip plays, hot route, audibles and snapping the ball.
Madden coach mode: Everything NCAA can do.

In NCAA you have no controller of your players. That's biggest difference, everything is done by the cpu AI, that includes kicking in NCAA.
 
# 65 trey2k198003 @ 10/15/12 12:32 PM
So only restarted my offline ccm with a coach and i created a rb...yes! I played about a quarter and a half before realizing i was 2 hrs late for work haha. But i played on all pro didnt mess with the sliders but ill say this the bears cpu play calling was better. And not to mention the a.i. was driving the ball on me before i cut it off! Like legitamite two first downs in a row. They couldnt do that before unless i made a bone head play or cranked the sliders all the way up for the cpu and down for me. So my inital feel is good and the game does seem to play a bit smoother i agree with above. Also as far as fatigue goes....mcgahee broke a 40 yd run on the first play of the game and on the next play was tired! Another positive.
 
# 66 roadman @ 10/15/12 12:32 PM
Quote:
Originally Posted by ozzy57
Did you just not move your player or were you not given that option because I'm trying to help these guys out and tell them "True Coach" mode and they were saying not playing as a player just picking plays is what they want and that's not how I'm seeing it as of now, hopefully it is just not reading properly yet just waiting for server side updates or something
I didn't move my player around because I used to play coach mode way back when and didn't move it around at that time.
 
# 67 schnaidt1 @ 10/15/12 12:40 PM
i have a ps3 so i cant get the patch yet. but can anyone verify whether or not the patch now allows us to use our custom playbooks in ccm when we are the coach? never could before and this is a huge deal to me

thank you.
 
# 68 tdogg097 @ 10/15/12 12:43 PM
I know this is a really stupid question but I'm not a tech guy. Since the PS3 network is down for mx, can you not download this patch via USB? I know you can do this for system updates.
 
# 69 Marcus @ 10/15/12 12:44 PM
Do assisted tackles work now?
 
# 70 Sturzinator @ 10/15/12 12:45 PM
Are assisted tackles and half sacks being recorded?

Anyone played with the penalty sliders to see if their impact has been cranked up, specifically OPI/DPI?
 
# 71 butcherblack @ 10/15/12 12:47 PM
I don't see where you can change the offensive and defensive schemes at for the Coach. Anyone see where you can do it or am I just overlooking it?
 
# 72 ozzy57 @ 10/15/12 12:48 PM
Quote:
Originally Posted by butcherblack
I don't see where you can change the offensive and defensive schemes at for the Coach. Anyone see where you can do it or am I just overlooking it?
If your in an offline ccm its under schemes if your in an online ccm it wasn't showing up earlier
 
# 73 Steve_OS @ 10/15/12 12:55 PM
Bummer. Can't use broadcast view in CCM. Only available options are Zoomed, Standard and Wide.
 
# 74 cubsfan128 @ 10/15/12 12:58 PM
Quote:
Originally Posted by iloveparkmin
the patch for ps3 is out now .. xD
I'm downloading it! Version 1.03 correct?

I see that on the first post in this thread it says the patch on the 360 is 19 MB.. It was a 52 MB download on my ps3, any idea why?
 
# 75 Anners @ 10/15/12 12:59 PM
Anyone else seeing a massive improvement in the CPU run game? Seem to be breaking more tackles and having bigger gains.
 
# 76 Evlmnky33 @ 10/15/12 12:59 PM
Had the CPU down 11 with 30 seconds left and after they scored they did a normal kickoff giving me the win. Should've been an onside kick to try and recover and score again. Don't know if this was a issue before?
 
# 77 fripperiffic @ 10/15/12 01:00 PM
Quote:
Originally Posted by iloveparkmin
the patch for ps3 is out now .. xD
He's right! 52MB update. D/L right now. It FIGURES!! I got to go to work right now............
 
# 78 cubsfan128 @ 10/15/12 01:01 PM
Quote:
Originally Posted by Evlmnky33
Had the CPU down 11 with 30 seconds left and after they scored they did a normal kickoff giving me the win. Should've been an onside kick to try and recover and score again. Don't know if this was a issue before?
Did they have any timeouts left?
 
# 79 J-Unit40 @ 10/15/12 01:02 PM
Quote:
Originally Posted by Steve_OS
Bummer. Can't use broadcast view in CCM. Only available options are Zoomed, Standard and Wide.
That is a bit of a letdown.
 
# 80 KR817 @ 10/15/12 01:04 PM
Just downloaded the patch for ps3
 


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