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Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

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Old 10-15-2012, 04:31 PM   #265
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In CCM when you put your difficulty on all madden do user sliders still stay at 50?
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Old 10-15-2012, 04:31 PM   #266
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

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Originally Posted by Lasson
I don't know if I'm the only this happens to...

In Offline CCM it completely changes my depth chart after each and every practice...

Lasson I had this same issued and was still trying to figure out what triggered this. So you have confirmed that every time you play a practice in auto orders your depth chart? Can you confirm if this is happening only in preseason or are you in regular season?
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Old 10-15-2012, 04:33 PM   #267
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

Well the arm glitch means I'm just gonna play 2k for now..too big off a headache

Because I'm gonna wanna bring a custom roster in..right now players have skinny arms in edit but not on field

But if I change their equip do I need to give them right arm size or what

And I don't wanna play a year and draft a o lineman who will look like a twig on the field

Get it together ea madden has yet to bring me any pleasure
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Old 10-15-2012, 04:33 PM   #268
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

Quote:
Originally Posted by Cory Levy
As I've looked more at it, I've found out that the tiny linemen glitch is most definitely caused by editing the O-Linemen.

I just went into the edit menu of Tyron Smith, didn't edit anything, exited and sure enough get to the game and he's just like my two drafted guards. So it's not a draft issue or player issue, it's an edit issue.

I would think it'd be best to put a warning out there to not attempt to edit any offensive linemen for fear of the glitch showing up. Once you enter the edit menu for offensive linemen, it somehow automatically resets their appearance traits to 0 and you can't change them back.

It has happened to me in both online and offline CCMs. So beware, I suppose.
This probably why EA didn't have editing in the first time around then knew it was flawed..
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Old 10-15-2012, 04:34 PM   #269
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

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Originally Posted by BrianU
I don't understand what this proves? The issue is that the run/pass ratio works the same way for all the teams. To see if this issue is fixed play the Packers, Saints or Patriots and see if they run the ball as much as they pass. There is no reason it should be 50-50 or above.

I played the Pats as the Jets just fussing around and they ran the ball far too much post patch just as before the patch.

I understand people wanting to be optimistic. I have a theory that the Run/Pass ratio is indentical for every team, and that the only thing that controls it is the CPU and USER current score of the game. If you are winning the CPU will throw more. If you are winning all four quarters then the CPU will probably have a much better looking run/pass ratio. However if you are tied or are losing to the CPU they do not throw the ball enough. That is my take on it I am hoping to see the Saints Packers and Pats be pass heavy but I am very cautious in my optimism. You really need to play vs one of those teams to test the logic.

The best solution would be to have every team use a different run/pass ratio logic built in based on the 2012 real life run/pass ratio stats. If that isnt possible then the next best thing would be to raise the pass side and make it more 60-40 rather than the current 50-50 and below
Actually, the Packers passed 39 times last night and rushed 31 times. They are trying to be more balanced with the running game this year.

A few people asked me to do run/pass ratios, so, that's what I did. I played a game and gave them the outcome.

Also, people were complaining pre-patch that the cpu did run run pass. I didn't see that in the game I played.

I agree the play calling is tied into the score.

Last edited by roadman; 10-15-2012 at 04:52 PM.
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Old 10-15-2012, 04:36 PM   #270
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

Quote:
Originally Posted by Cory Levy
As I've looked more at it, I've found out that the tiny linemen glitch is most definitely caused by editing the O-Linemen.

I just went into the edit menu of Tyron Smith, didn't edit anything, exited and sure enough get to the game and he's just like my two drafted guards. So it's not a draft issue or player issue, it's an edit issue.

I would think it'd be best to put a warning out there to not attempt to edit any offensive linemen for fear of the glitch showing up. Once you enter the edit menu for offensive linemen, it somehow automatically resets their appearance traits to 0 and you can't change them back.

It has happened to me in both online and offline CCMs. So beware, I suppose.
Equipment edit or ratings edit? Both?
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Old 10-15-2012, 04:36 PM   #271
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

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Originally Posted by SloeyEZ
But again, there is not a coach mode it is simply not having to pass, and you do still have to do your own kicks also.
Thats disappointing considering 2 reps said that it was just call the plays and watch. I should of known better than to get my hopes up.
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Old 10-15-2012, 04:37 PM   #272
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

Roadman, from what you've played so far post patch is the game more competitive in CCM? That was really my only issue with that mode, just too easy....if that's been rectified, I will be satisfied
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