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Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

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Old 10-15-2012, 04:22 PM   #257
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

I don't know if I'm the only this happens to...

In Offline CCM it completely changes my depth chart after each and every practice...
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Old 10-15-2012, 04:25 PM   #258
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

So whats the eta on title update #4? *shoots self*

Last edited by UC Bearcat; 10-15-2012 at 04:33 PM.
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Old 10-15-2012, 04:27 PM   #259
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The Punt Glitch is still present on the PS3.
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Old 10-15-2012, 04:28 PM   #260
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

Quote:
Originally Posted by kzdwfy
Saints (CPU) vs. Bills

- Saints had 13 rushes vs. 9 passes in the first half....Not happy about this. Looks like the playcall logic is not adjusted but as long as I can add a custom playbook to the CPU team during CCM offline Ill be alright.

After all of these issues, I'm not too excited about next year's offering of Madden....

Here could prove an issue in play calling by the CPU, though need a bigger test with the Saints....

Currently the Saints, this year, have attempted 236 passes, with only 96 run attempts....

http://www.neworleanssaints.com/team/statistics.html
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Old 10-15-2012, 04:28 PM   #261
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

Quote:
Originally Posted by Cory Levy
Just to have some pictorial evidence, here are some photos of the dis-proportioned linemen I'm seeing. Maybe they're not exactly stick arms and legs anymore, but they're still much thinner than should be. Sorry about the quality, I don't have anything to capture the game with other than a crappy camera, but you get the gist of it.

The first three are pictures from inside the game and then the last is what the players should look like and does in the edit menu.









I also noticed that the FB I drafted had slim legs as well but I edited him up and he did keep the changes, so it's just the two guards that are acting wonky.
Was waiting for this patch before deciding to buy the game or not.

(Drumroll please...) nope not going to buy. EA you little devils you almost had me again!
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Old 10-15-2012, 04:29 PM   #262
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

As I've looked more at it, I've found out that the tiny linemen glitch is most definitely caused by editing the O-Linemen.

I just went into the edit menu of Tyron Smith, didn't edit anything, exited and sure enough get to the game and he's just like my two drafted guards. So it's not a draft issue or player issue, it's an edit issue.

I would think it'd be best to put a warning out there to not attempt to edit any offensive linemen for fear of the glitch showing up. Once you enter the edit menu for offensive linemen, it somehow automatically resets their appearance traits to 0 and you can't change them back.

It has happened to me in both online and offline CCMs. So beware, I suppose.
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Old 10-15-2012, 04:29 PM   #263
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

Quote:
Originally Posted by roadman
Actually, I need more than just a few games myself.

Just giving initial impressions.

Played a full game 12 minute quarters Niners vs Packers.

Niners had 15 passes to 29 rushes.

First game in real life, Niners had 32 rushes and 20 passes.

Not too bad.
I don't understand what this proves? The issue is that the run/pass ratio works the same way for all the teams. To see if this issue is fixed play the Packers, Saints or Patriots and see if they run the ball as much as they pass. There is no reason it should be 50-50 or above.

I played the Pats as the Jets just fussing around and they ran the ball far too much post patch just as before the patch.

I understand people wanting to be optimistic. I have a theory that the Run/Pass ratio is indentical for every team, and that the only thing that controls it is the CPU and USER current score of the game. If you are winning the CPU will throw more. If you are winning all four quarters then the CPU will probably have a much better looking run/pass ratio. However if you are tied or are losing to the CPU they do not throw the ball enough. That is my take on it I am hoping to see the Saints Packers and Pats be pass heavy but I am very cautious in my optimism. You really need to play vs one of those teams to test the logic.

The best solution would be to have every team use a different run/pass ratio logic built in based on the 2012 real life run/pass ratio stats. If that isnt possible then the next best thing would be to raise the pass side and make it more 60-40 rather than the current 50-50 and below
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Old 10-15-2012, 04:29 PM   #264
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

we have a previously started ccm and scheme edit and extra xp from practices are not yet in for ours, anyoen else have it in theirs ?
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