Home
Madden NFL 13 News Post


It looks like Madden NFL 13 title update #3, which was scheduled to arrive tomorrow, is 1 day early and available now for 360 users, weighing in at 19MB.

*UPDATE: PS3 title update is available now, weighing in at 52MB.

For those that missed out on what the title update contains, check it out below or read more about it here.

Feature Additions:

Custom Rosters Offline: Added the ability to start an offline career with a custom roster.

Connected Careers Edit Player: Added the ability to edit gear and information for players in a league.

Coach Mode in Connected Careers: Added the ability to use coach mode in Connected Careers.

Changing Schemes in Connected Careers: Added the ability to change offensive and defensive schemes as a coach.

Offline Play Along in Connected Careers: Added the ability for multiple people to join a CCM game. This applies to coaches only.

Draft Clock: Added a draft clock during the draft that is displayed on screen if you leave the draft interface to view rosters, depth charts, etc.

Draft Filter: Added a filter to the draft screen to display players that have been drafted.

Connected Careers Practice XP: Added the ability for user controlled players to earn extra XP in practice mode through the stats they accumulate.
Gameplay Tuning:
  • Fixed an issue where WRs were dropping too many passes when playing on All Madden difficulty setting.
  • Fixed an issue where it was too easy to time the kick meter on FGs and PATs in user vs. user games.
  • Fixed an issue where punt returners were moving away from the landing spot if you called a fair catch while letting the CPU control the player.
  • Fixed an issue where someone who attempted to bull rush with the R stick once the ball was snapped activated run commit.
Commentary:
  • Added over a dozen logic fixes to make our commentary more intelligent.
Presentation:
  • Fixed an issue where specific offensive player celebrations were not triggering.
  • Fixed an issue where the referee was backwards when calling a penalty.
  • Fixed an issue with the Giants away uniforms (missing a sleeve stripe).
Connected Careers:
  • Fixed an issue where Offline Gameplay AI/Logic did not match the logic in Play Now.
  • Fixed an issue where playing the game on All-Madden is too easy.
  • Fixed an issue where changing the camera setting in CCM game works for single player.
  • Fixed an issue where League Sliders had limited impact on difficulty.
  • Fixed an issue where the Accelerated Clock did not function in an online CCM game when the option was set to On.
  • Fixed an issue where you could not turn on/off GameFlow in CCM.
  • Fixed an issue where you were unable to sign Free Agents during the season.
  • Fixed an issue where 'Starting a League' would reset Player Schemes.
  • Fixed an issue where after declining a trade offer, you are no longer able to accept or decline another offer.
  • Fixed an issue where you could exploit supersim to run the game clock indefinitely.
  • Fixed some spelling and polish issues in the News and Twitter.
  • Fixed an issue where a coach could make a contract offer to a user controlled player.
  • Fixed an issue where you are forced to select a throwing style for a created player that is not a QB.
  • Fixed an issue where turning Auto-Start to off does not save week to week.
  • Fixed an issue where you can see rookie overall ratings by accessing the player card of the prospect through Team Needs.
  • Fixed an issue where changing Auto-Sub Frequency does not change the correct data.
  • Fixed an issue where the profanity filter was preventing offline players from typing in their names.
  • Fixed an issue where you can draft a player and then trade down while the draft is paused. The issue resulted in the user keeping both the traded picks and drafted player.
Stability:
  • Fixed numerous crashes.
  • Fixed an issue with the in-game pause menu disappearing.
Madden Ultimate Team:
  • Changed the Packs button to Store Button.
  • Condensed Leaderboards and Help menus.
  • Implemented the ability to view videos from the hub.
  • Implemented Store Panel Changes.
  • Moved Auctions/Trades to a separate menu option.
  • Fixed several Solo Challenge exploits
Playbooks:
  • Fixed an issue where theHail Mary formation in a custom playbook had a blank play that resulted in a broken formation and invisible players if selected.

Game: Madden NFL 13Reader Score: 6/10 - Vote Now
Platform: PS3 / Wii U / Xbox 360Votes for game: 77 - View All
Madden NFL 13 Videos
Member Comments
# 321 WillisFaithful @ 10/15/12 06:33 PM
Quote:
Originally Posted by dmar1126
for those who cannot connect to the server. Go into Saved Utility PS3..delete the roster file..that will solve the problem
Worked like a charm .. thanks buddeh ..
 
# 322 WillisFaithful @ 10/15/12 06:34 PM
Quote:
Originally Posted by SloeyEZ
umm, I know I'm cynical but who said, and why before I go deleting anything.... juss sayin...
I just deleted all my roster files .. seeing as it doesn't matter if you do .. any saved rosters in CCM will stay the same ..
 
# 323 Find_the_Door @ 10/15/12 06:40 PM
Sweet so I can finally edit Miles Austin's chicken legs that EA refuses to fix!
 
# 324 bcruise @ 10/15/12 06:43 PM
Servers are fine for me on PS3, FWIW. Getting ready to play my OS Vets game for this week, in fact.
 
# 325 EMbow513 @ 10/15/12 06:48 PM
Damn man everything was going perfect, i edited a reciever to make him skinnier and i edited a lineman,and dlineman and guess what, my lineman are skinny like recievers and my reciever has huge *** arms... wow im stunned
 
# 326 TheCapstone32 @ 10/15/12 06:50 PM
So far so good on the run/pass ratio for me. Simming stats look good through 3 games as well. No 70-63 games with 200 plays each. Although Brees did throw 7 TDs one game.

Vick has 971 passing yards 12 TD 2 INT with 94 attempts through 3 games. And the leading rusher is Ryan Mathews with 355 yards on 59 carries through 3 games. Both seem reasonable. 12 TDs is a bunch. Brees is averaging 43 attempts per game. My biggest complaint would be low completion %. Brady 58% (66% IRL), Ponder 47% (69% IRL) , but Big Ben is at 70%, RG3 at 66% and Manning at 63%. It looks a lot better through 3 games than other CCM's I have done pre-patch.
 
# 327 ChicagoChris @ 10/15/12 06:56 PM
Quote:
Originally Posted by payton425
U guys bitch way too much...appreciate what u have!! A lot or debbie downers these days...ungrateful people on this forum. It
Agreed. M13 plays the best game of football i have had since 2k5. I was very good before patch and is damn near excellent now.
 
# 328 roadman @ 10/15/12 06:58 PM
Quote:
Originally Posted by TheCapstone32
So far so good on the run/pass ratio for me. Simming stats look good through 3 games as well. No 70-63 games with 200 plays each. Although Brees did throw 7 TDs one game.

Vick has 971 passing yards 12 TD 2 INT with 94 attempts through 3 games. And the leading rusher is Ryan Mathews with 355 yards on 59 carries through 3 games. Both seem reasonable. 12 TDs is a bunch. Brees is averaging 43 attempts per game. My biggest complaint would be low completion %. Brady 58% (66% IRL), Ponder 47% (69% IRL) , but Big Ben is at 70%, RG3 at 66% and Manning at 63%. It looks a lot better through 3 games than other CCM's I have done pre-patch.
As far as Ponder goes, I don't know if they have him elevated enough, ratings wise, from last season.

Just a thought.
 
# 329 garbear95 @ 10/15/12 07:09 PM
On ps3 sign out of psn then shut down or exit the game to avoid double beep
 
# 330 EMbow513 @ 10/15/12 07:10 PM
We wouldnt have these topics and issues if EA didnt touch franchise in the first effing place, all they had to do was add twitter and storylines... we wouldnt have these damn if issues if didnt try to get all fancy
 
# 331 knick9mm @ 10/15/12 07:10 PM
Can you add just one sleeve to someone? I want to edit Nate Washington. I know RGIII has one sleeve in the game
 
# 332 BonesKnows85 @ 10/15/12 07:11 PM
This patch is a good one no doubt. But simulated stats still aren't really good. I find it real hard to believe that they haven't fixed assisted tackles for USER teams yet. Still no assisted tackles registering in USER games. It hurts to people who play CCM as linebackers who have tackle goals that are hard to reach because assisted tackles don't count.

Also, still:
-Too many plays ran per game. Too many rushing attempts. Teams are running over 100 plays in a lot of games. You will have to starting and backup running back breaking the 20 carry mark. It's unreal.

-At the end of the season, this leads to too many running backs over 1,000 yards rushing.

So the stats still aren't fixed, but the game is heading in the right direction if they would patch what I just mentioned.
 
# 333 BonesKnows85 @ 10/15/12 07:14 PM
Quote:
Originally Posted by EMbow513
Damn man everything was going perfect, i edited a reciever to make him skinnier and i edited a lineman,and dlineman and guess what, my lineman are skinny like recievers and my reciever has huge *** arms... wow im stunned
Lol I wouldn't even mess with appearance other than height and weight.
 
# 334 Boltman @ 10/15/12 07:16 PM
Quick question since this thread became massive since I've returned from work.


How exactly do you save a custom roster and load it properly for offline CCM?

I've tried it a few times and it keeps loading a roster that doesn't have my created player(s) on it.
 
# 335 TheCapstone32 @ 10/15/12 07:17 PM
Quote:
Originally Posted by BonesKnows85

Also, still:
-Too many plays ran per game. Too many rushing attempts. Teams are running over 100 plays in a lot of games. You will have to starting and backup running back breaking the 20 carry mark. It's unreal.

-At the end of the season, this leads to too many running backs over 1,000 yards rushing.

So the stats still aren't fixed, but the game is heading in the right direction if they would patch what I just mentioned.
I disagree. The stats look really good so far in mine.
 
# 336 strife1013 @ 10/15/12 07:17 PM
Quote:
Originally Posted by BonesKnows85
This patch is a good one no doubt. But simulated stats still aren't really good. I find it real hard to believe that they haven't fixed assisted tackles for USER teams yet. Still no assisted tackles registering in USER games. It hurts to people who play CCM as linebackers who have tackle goals that are hard to reach because assisted tackles don't count.
Can assisted tackle stat be fixed or are we SOL?
 
# 337 riverchemistry @ 10/15/12 07:17 PM
I just bought the game a week ago but I need to ask.

This seems to be an important change to this update.
"Coach Mode in Connected Careers: Added the ability to use coach mode in Connected Careers."

Can someone fill me in why this was a problem before? If there was no coach mode in connected careers what the heck have I been playing for the last week? I chose Coach and I chose Jim H. Played my season. Is that not the coach mode?

I don't understand what was missing here.


Some things though. The Commentary is a lot better from what I heard. Plays are much more logical and I'm still playing around but looks great.
 
# 338 EMbow513 @ 10/15/12 07:18 PM
Quote:
Originally Posted by Boltman
Quick question since this thread became massive since I've returned from work.


How exactly do you save a custom roster and load it properly for offline CCM?

I've tried it a few times and it keeps loading a roster that doesn't have my created player(s) on it.
you have to load your custom roster first than open up ccm and click import
 
# 339 SloeyEZ @ 10/15/12 07:20 PM
Quote:
Originally Posted by riverchemistry
I just bought the game a week ago but I need to ask.

This seems to be an important change to this update.
"Coach Mode in Connected Careers: Added the ability to use coach mode in Connected Careers."

Can someone fill me in why this was a problem before? If there was no coach mode in connected careers what the heck have I been playing for the last week? I chose Coach and I chose Jim H. Played my season. Is that not the coach mode?

I don't understand what was missing here.


Some things though. The Commentary is a lot better from what I heard. Plays are much more logical and I'm still playing around but looks great.
Coach mode referred to two things, 1) an actual game mode such as the one in NCAA13 and 2) not having to control any players on the field.

What the patch did was allow the QB to throw the ball automatically in CCM where that only happened in Play Now mode before the patch.
 
# 340 coop9889 @ 10/15/12 07:20 PM
Quote:
Originally Posted by Boltman
Quick question since this thread became massive since I've returned from work.


How exactly do you save a custom roster and load it properly for offline CCM?

I've tried it a few times and it keeps loading a roster that doesn't have my created player(s) on it.
Do whatever changes to your roster you want.

Save the roster file. (I made it a separate roster file than the roster-custom that is automatically downloaded.)

Start an offline ccm, choose import my madden roster.




Now the only thing is, when using your own roster, there's a bug where the depth charts aren't accurate to real life. (Wilson, Kolb etc... not starting). So just be aware of that.
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.