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Madden NFL 13 News Post


It looks like Madden NFL 13 title update #3, which was scheduled to arrive tomorrow, is 1 day early and available now for 360 users, weighing in at 19MB.

*UPDATE: PS3 title update is available now, weighing in at 52MB.

For those that missed out on what the title update contains, check it out below or read more about it here.

Feature Additions:

Custom Rosters Offline: Added the ability to start an offline career with a custom roster.

Connected Careers Edit Player: Added the ability to edit gear and information for players in a league.

Coach Mode in Connected Careers: Added the ability to use coach mode in Connected Careers.

Changing Schemes in Connected Careers: Added the ability to change offensive and defensive schemes as a coach.

Offline Play Along in Connected Careers: Added the ability for multiple people to join a CCM game. This applies to coaches only.

Draft Clock: Added a draft clock during the draft that is displayed on screen if you leave the draft interface to view rosters, depth charts, etc.

Draft Filter: Added a filter to the draft screen to display players that have been drafted.

Connected Careers Practice XP: Added the ability for user controlled players to earn extra XP in practice mode through the stats they accumulate.
Gameplay Tuning:
  • Fixed an issue where WRs were dropping too many passes when playing on All Madden difficulty setting.
  • Fixed an issue where it was too easy to time the kick meter on FGs and PATs in user vs. user games.
  • Fixed an issue where punt returners were moving away from the landing spot if you called a fair catch while letting the CPU control the player.
  • Fixed an issue where someone who attempted to bull rush with the R stick once the ball was snapped activated run commit.
Commentary:
  • Added over a dozen logic fixes to make our commentary more intelligent.
Presentation:
  • Fixed an issue where specific offensive player celebrations were not triggering.
  • Fixed an issue where the referee was backwards when calling a penalty.
  • Fixed an issue with the Giants away uniforms (missing a sleeve stripe).
Connected Careers:
  • Fixed an issue where Offline Gameplay AI/Logic did not match the logic in Play Now.
  • Fixed an issue where playing the game on All-Madden is too easy.
  • Fixed an issue where changing the camera setting in CCM game works for single player.
  • Fixed an issue where League Sliders had limited impact on difficulty.
  • Fixed an issue where the Accelerated Clock did not function in an online CCM game when the option was set to On.
  • Fixed an issue where you could not turn on/off GameFlow in CCM.
  • Fixed an issue where you were unable to sign Free Agents during the season.
  • Fixed an issue where 'Starting a League' would reset Player Schemes.
  • Fixed an issue where after declining a trade offer, you are no longer able to accept or decline another offer.
  • Fixed an issue where you could exploit supersim to run the game clock indefinitely.
  • Fixed some spelling and polish issues in the News and Twitter.
  • Fixed an issue where a coach could make a contract offer to a user controlled player.
  • Fixed an issue where you are forced to select a throwing style for a created player that is not a QB.
  • Fixed an issue where turning Auto-Start to off does not save week to week.
  • Fixed an issue where you can see rookie overall ratings by accessing the player card of the prospect through Team Needs.
  • Fixed an issue where changing Auto-Sub Frequency does not change the correct data.
  • Fixed an issue where the profanity filter was preventing offline players from typing in their names.
  • Fixed an issue where you can draft a player and then trade down while the draft is paused. The issue resulted in the user keeping both the traded picks and drafted player.
Stability:
  • Fixed numerous crashes.
  • Fixed an issue with the in-game pause menu disappearing.
Madden Ultimate Team:
  • Changed the Packs button to Store Button.
  • Condensed Leaderboards and Help menus.
  • Implemented the ability to view videos from the hub.
  • Implemented Store Panel Changes.
  • Moved Auctions/Trades to a separate menu option.
  • Fixed several Solo Challenge exploits
Playbooks:
  • Fixed an issue where theHail Mary formation in a custom playbook had a blank play that resulted in a broken formation and invisible players if selected.

Game: Madden NFL 13Reader Score: 6/10 - Vote Now
Platform: PS3 / Wii U / Xbox 360Votes for game: 77 - View All
Madden NFL 13 Videos
Member Comments
# 361 thrust @ 10/15/12 08:54 PM
Hi guys, i'm not the brightest so I ask for your help. Thanks in advance.

I have an on-line CCM on PS3. Do I have to start over to enjoy whatever the patch brings. Some people are saying that I will only get half of the changes if I dont start a new CCM. Some say I won't get anything. And a few say that all should be fine.
I originally thought that EA said that I will not have to do anything but download the patch. Then I heard that you had to download it, then turn off and re-start your PS3.
Can someone please clarify this?
 
# 362 wplatham @ 10/15/12 08:58 PM
Everything from the patch is working in my online CCM, and I didn't have to restart. The schemes option is coming Friday the 19th.
 
# 363 GamingJones @ 10/15/12 09:00 PM
Quote:
Originally Posted by wplatham
Everything from the patch is working in my online CCM, and I didn't have to restart. The schemes option is coming Friday the 19th.
Just don't edit your players.
 
# 364 RevTweak @ 10/15/12 09:01 PM
Don't know if I'm completely blind either, but how exactly do you change your base schemes in offline CCM? Like, how do you change an 'Attacking 3-4' to a 'Base 4-3' as your team's base defensive scheme? I checked every single page and could not find any answer other than 'it's in the schemes menu', even though it isn't - I only see the option to change schemes for each position instead of the whole team.
 
# 365 thrust @ 10/15/12 09:04 PM
Quote:
Originally Posted by MaxAbbitt
Just don't edit your players.
Maybe they'll fix that with the Oct. 19th mini patch.
 
# 366 Titus001 @ 10/15/12 09:06 PM
Quote:
Originally Posted by 1deadpanda
Apparently it only works if you start a new coach, though I'm not sure if you can change that coachs scheme later down the line...
I did start a new connected career. I can edit positions and the like. In the top right corner it does say I'm running a spread D. I'm wondering if spread D in the top right corner is incorrect. Perhaps its just a little graphics glitch since all the positions in the 4-3 look correct. Will that interfere with free agency and the draft making it harder to sign players? Last time I created a couch nobody, unless throwing a ton of money around would sign because of the incorrectly listed scheme.
 
# 367 Lil Worm @ 10/15/12 09:09 PM
I'm playing as a DT and use the bullrush pretty often........it appears to be working correctly now. Will post back if I see different.
 
# 368 Korrosive @ 10/15/12 09:29 PM
Game froze on me again while scouting a player. I'm almost done with this years game.
 
# 369 SloeyEZ @ 10/15/12 09:30 PM
Quote:
Originally Posted by Reed1417
With created coaches in an Online CCM is anyone else not seeing the option to change your scheme from West Coast to whatever? I am not seeing it in the scheme's option.
Change O and D schemes the same place you change player's position schemes. (More...Schemes) The team ones are the first two options to change.
 
# 370 ericmarksman @ 10/15/12 09:35 PM
Quote:
Originally Posted by kalahui21
You didnt answer my question, but I see where youre coming from.
I like to have my backups play some and the way that Madden handles fatigue and Auto-subs, it does not help me accomplish what I want.

So Formation subs is the way to go. I do about 10-15 formation subs every game and that usually takes at least 4-5 full downs on defense because of the timer, and nearly a whole drive on offense just subbing my RB in and out in different formations. And thats because I've gotten good at doing them so friggen fast since I have to do it EVERY game. Its very time consuming and quite irritating
What I used to do last year was turn the play clock off on the first off/def possession of the game to do the subs, then turn the play clock back on. But I only had to do it after preseason or after a player returned from injury, I also noticed that this year the changes weren't staying beyond one game, I don't know if it has been fixed with the update or not.

p.s: after you turn off the play clock on offense, you had to run one play after making your changes before turning the play clock back on or when you return to pick your offensive play you would have one second left on the play clock, and have to burn a timeout or get a 5 yard delay of game penalty.
 
# 371 rudyjuly2 @ 10/15/12 09:39 PM
The first full Madden 13 patch is a big disappointment for me. While everyone was praising EA for what they did fix, they seemed to forget all the things that were absent.

For me the broken team tendencies was priority #1 and it wasn’t touched. Most teams in the game still choose to run roughly 80% of the time on first and second down. I played 1.5 games against the Patriots and Eagles and it was still the same as it was before the patch. If this didn’t bother you then you are lucky. It bothers me that all the teams have the same feel and it also makes the cpu too easy to stop. It robs the game of personality. Team songs still don’t play. I scored a TD at home with Miami and their team song is still absent for some reason.

Late game AI is still terrible. How can EA defend this? How can it be this bad after producing video game football for over 20 years? The cpu (Tom Brady) was losing by 6 with 18 seconds left and no time outs and they choose to run the ball from my 40. They actually got 20 yards and spiked the ball with 2 seconds left. So what do they do from just inside my 20 with only two seconds left? Bring out a 3 TE, 1 WR formation to run the ball of course. It’s beyond absurd.

While they may have patched the game so that the difficulty and sliders within CCM is the same as Play Now it still wasn’t good enough. The pass reaction slider still appears to do nothing. NCAA Football has a pass coverage slider that actually affects coverage. EA’s Madden team has not provided a tool to make the coverage easier or harder. Fail. FG kicking accuracy sliders are still only global which means the human player will continue to hit 100% of their FGs since the r-stick for accuracy means almost nothing and is way too easy. This wasn’t patched either.

I still saw the glitch where the game drops out of HD and looks fuzzy. It doesn’t happen often but no fix here either.

About the only positives I saw from playing 1.5 games were that the physics seems better. The players seemed to move smoother as well. I haven’t played Madden much lately since I’m so annoyed with the broken team tendencies. At this point I’d like to get through at least one off-season within franchise but I may just trade this game in and be done with it. If this was the best they could do with some obvious things like late game AI so bad, then I have lost a ton of faith in the Madden dev team. Frustrated right now.
 
# 372 SloeyEZ @ 10/15/12 09:50 PM
I haven't played since before October, so I never saw the pink, but I didn't see it in the games I tested today, so that seems to be fixed.
 
# 373 DJ @ 10/15/12 09:52 PM
Quote:
Originally Posted by rudyjuly2
The first full Madden 13 patch is a big disappointment for me. While everyone was praising EA for what they did fix, they seemed to forget all the things that were absent.

For me the broken team tendencies was priority #1 and it wasn’t touched. Most teams in the game still choose to run roughly 80% of the time on first and second down. I played 1.5 games against the Patriots and Eagles and it was still the same as it was before the patch. If this didn’t bother you then you are lucky. It bothers me that all the teams have the same feel and it also makes the cpu too easy to stop. It robs the game of personality. Team songs still don’t play. I scored a TD at home with Miami and their team song is still absent for some reason.

Late game AI is still terrible. How can EA defend this? How can it be this bad after producing video game football for over 20 years? The cpu (Tom Brady) was losing by 6 with 18 seconds left and no time outs and they choose to run the ball from my 40. They actually got 20 yards and spiked the ball with 2 seconds left. So what do they do from just inside my 20 with only two seconds left? Bring out a 3 TE, 1 WR formation to run the ball of course. It’s beyond absurd.

While they may have patched the game so that the difficulty and sliders within CCM is the same as Play Now it still wasn’t good enough. The pass reaction slider still appears to do nothing. NCAA Football has a pass coverage slider that actually affects coverage. EA’s Madden team has not provided a tool to make the coverage easier or harder. Fail. FG kicking accuracy sliders are still only global which means the human player will continue to hit 100% of their FGs since the r-stick for accuracy means almost nothing and is way too easy. This wasn’t patched either.

I still saw the glitch where the game drops out of HD and looks fuzzy. It doesn’t happen often but no fix here either.

About the only positives I saw from playing 1.5 games were that the physics seems better. The players seemed to move smoother as well. I haven’t played Madden much lately since I’m so annoyed with the broken team tendencies. At this point I’d like to get through at least one off-season within franchise but I may just trade this game in and be done with it. If this was the best they could do with some obvious things like late game AI so bad, then I have lost a ton of faith in the Madden dev team. Frustrated right now.
Spot on, Rudy. I saw the same things today, both in and out of CCM, as it relates to AI playcalling. That's awfully tough to look past.

I'll play a few more games within CCM and see if I can at least get some good games out of the CPU (default All-Madden), but more than likely, this thing is getting traded in for WWE 13 at the end of the month.
 
# 374 DJ @ 10/15/12 09:57 PM
Quote:
Originally Posted by rspencer86
For those interested in sim stats, here you go:

AFC Standings


NFC Standings


Least Points Against


Most Points Against


Least Points For


Most Points For


Passing Yards Individual Leaders


Most Passing TDs Individual Leaders


Most Passing Attempts Individual Leaders


Most Rushing Attempts Individual Leaders


Most Rushing Yards Individual Leaders


Most Receptions Individual Leaders


Most Receiving Yards Individual Leaders


Most Receiving Touchdowns Individual Leaders


Tackles Individual Leaders


Sacks Individual Leaders


Interceptions Individual Leaders


OK, need some help with analysis. Is this better, worse or the same?
Not sure, but those sack numbers are scary-looking. No DE's anywhere to be found

Alex Smith and Christian Ponder near the top for passing yards is another head-scratcher.
 
# 375 Jarodd21 @ 10/15/12 10:00 PM
Quote:
Originally Posted by rudyjuly2
The first full Madden 13 patch is a big disappointment for me. While everyone was praising EA for what they did fix, they seemed to forget all the things that were absent.

For me the broken team tendencies was priority #1 and it wasn’t touched. Most teams in the game still choose to run roughly 80% of the time on first and second down. I played 1.5 games against the Patriots and Eagles and it was still the same as it was before the patch. If this didn’t bother you then you are lucky. It bothers me that all the teams have the same feel and it also makes the cpu too easy to stop. It robs the game of personality. Team songs still don’t play. I scored a TD at home with Miami and their team song is still absent for some reason.

Late game AI is still terrible. How can EA defend this? How can it be this bad after producing video game football for over 20 years? The cpu (Tom Brady) was losing by 6 with 18 seconds left and no time outs and they choose to run the ball from my 40. They actually got 20 yards and spiked the ball with 2 seconds left. So what do they do from just inside my 20 with only two seconds left? Bring out a 3 TE, 1 WR formation to run the ball of course. It’s beyond absurd.

While they may have patched the game so that the difficulty and sliders within CCM is the same as Play Now it still wasn’t good enough. The pass reaction slider still appears to do nothing. NCAA Football has a pass coverage slider that actually affects coverage. EA’s Madden team has not provided a tool to make the coverage easier or harder. Fail. FG kicking accuracy sliders are still only global which means the human player will continue to hit 100% of their FGs since the r-stick for accuracy means almost nothing and is way too easy. This wasn’t patched either.

I still saw the glitch where the game drops out of HD and looks fuzzy. It doesn’t happen often but no fix here either.

About the only positives I saw from playing 1.5 games were that the physics seems better. The players seemed to move smoother as well. I haven’t played Madden much lately since I’m so annoyed with the broken team tendencies. At this point I’d like to get through at least one off-season within franchise but I may just trade this game in and be done with it. If this was the best they could do with some obvious things like late game AI so bad, then I have lost a ton of faith in the Madden dev team. Frustrated right now.

So far in this first game I'm playing against Dallas they have thrown the ball 8 times and they ran it 4. It's just the first quarter so I'll see how the games turns out at the end and I'll definitely be looking out for the other stuff you mentioned.

What level are you playing on BTW? You can't expect the CPU to play there best if you are playing on All-Pro..
 
# 376 TJdaSportsGuy @ 10/15/12 10:07 PM
Quote:
Originally Posted by Titus001
Are created coaches still bugged out? It still lists my defense as spread. This will make it difficult to sigh players in free agent sighing period. Nobody will play for a spread D unless you throw alot of cash. It should say I'm running attacking 4-3.
Try it using Offline CCM. If you change your defensive scheme from attacking 4-3 to anything else, it'll show up properly. Looks like it shows up as "Spread" if you have attacking 4-3 as your defensive scheme. This is music to my ears for once the Online CCM update drops in 4 days.

Quote:
Originally Posted by Coltsnpacers
It's impossible to run the ball on all-pro. Keep losing 3-4 yards every play.
Really? C.J. Spiller just went 26 carries for 156 yards for me in a game I just played against the league's top defense, using sliders found in the sliders forum.

Quote:
Originally Posted by 1deadpanda
Apparently it only works if you start a new coach, though I'm not sure if you can change that coachs scheme later down the line...
Not true. You can change it whenever you want. I believe the only thing you can't do once your coach is created is change your default playbook, but this isn't a HUGE deal because you can always change it before you enter a game.
 
# 377 rudyjuly2 @ 10/15/12 10:08 PM
Quote:
Originally Posted by Jarodd21
So far in this first game I'm playing against Dallas they have thrown the ball 8 times and they ran it 4. It's just the first quarter so I'll see how the games turns out at the end and I'll definitely be looking out for the other stuff you mentioned.

What level are you playing on BTW? You can't expect the CPU to play there best if you are playing on All-Pro..
I'm playing on All-Pro. All-Pro is largely what EA designs the game around. Certainly I expect All-Madden to be harder but team tendencies should be independent of difficulty. I'm not good enough to play on All-Madden but I doubt it's different there anyway.

We tried to get EA's rep Emmdot to answer the question in the original patch thread. All he ever said was he would ask and he never answered the question (even though he answered others). To me this was a clear sign they didn't touch this area.

I don't think all teams are horrible. Whenever I've played the Lions they seem to be pass happy like they should be but the vast majority of teams always seemed to pound the rock on 1st and 2nd down. The two-minute drill and third downs will feature more passes but overall it's frustrating. I'll come out in 46 defenses and dare them to throw it and they still run it into the teeth of my defense.

For those that are enjoying the game I am glad. I'm just not one of them. Won't be posting much anymore.
 
# 378 Jarodd21 @ 10/15/12 10:14 PM
Quote:
Originally Posted by rudyjuly2
I'm playing on All-Pro. All-Pro is largely what EA designs the game around. Certainly I expect All-Madden to be harder but team tendencies should be independent of difficulty. I'm not good enough to play on All-Madden but I doubt it's different there anyway.

We tried to get EA's rep Emmdot to answer the question in the original patch thread. All he ever said was he would ask and he never answered the question (even though he answered others). To me this was a clear sign they didn't touch this area.

I don't think all teams are horrible. Whenever I've played the Lions they seem to be pass happy like they should be but the vast majority of teams always seemed to pound the rock on 1st and 2nd down. The two-minute drill and third downs will feature more passes but overall it's frustrating. I'll come out in 46 defenses and dare them to throw it and they still run it into the teeth of my defense.
I don't know the results of this Madden yet but on Past Madden the AIs playcalling was different and worse on lower levels.. They were definitely more agressive with there playcalling on All-Madden but they jury is out on that situation at the moment until I get a handful of games in..
 
# 379 ewing6 @ 10/15/12 10:17 PM
Been looking for this but haven't found a definite answer yet. Do i have to restart my ccm
 
# 380 TJdaSportsGuy @ 10/15/12 10:18 PM
Quote:
Originally Posted by ewing6
Been looking for this but haven't found a definite answer yet. Do i have to restart my ccm
NO!
 


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