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Madden NFL 13 News Post


It looks like Madden NFL 13 title update #3, which was scheduled to arrive tomorrow, is 1 day early and available now for 360 users, weighing in at 19MB.

*UPDATE: PS3 title update is available now, weighing in at 52MB.

For those that missed out on what the title update contains, check it out below or read more about it here.

Feature Additions:

Custom Rosters Offline: Added the ability to start an offline career with a custom roster.

Connected Careers Edit Player: Added the ability to edit gear and information for players in a league.

Coach Mode in Connected Careers: Added the ability to use coach mode in Connected Careers.

Changing Schemes in Connected Careers: Added the ability to change offensive and defensive schemes as a coach.

Offline Play Along in Connected Careers: Added the ability for multiple people to join a CCM game. This applies to coaches only.

Draft Clock: Added a draft clock during the draft that is displayed on screen if you leave the draft interface to view rosters, depth charts, etc.

Draft Filter: Added a filter to the draft screen to display players that have been drafted.

Connected Careers Practice XP: Added the ability for user controlled players to earn extra XP in practice mode through the stats they accumulate.
Gameplay Tuning:
  • Fixed an issue where WRs were dropping too many passes when playing on All Madden difficulty setting.
  • Fixed an issue where it was too easy to time the kick meter on FGs and PATs in user vs. user games.
  • Fixed an issue where punt returners were moving away from the landing spot if you called a fair catch while letting the CPU control the player.
  • Fixed an issue where someone who attempted to bull rush with the R stick once the ball was snapped activated run commit.
Commentary:
  • Added over a dozen logic fixes to make our commentary more intelligent.
Presentation:
  • Fixed an issue where specific offensive player celebrations were not triggering.
  • Fixed an issue where the referee was backwards when calling a penalty.
  • Fixed an issue with the Giants away uniforms (missing a sleeve stripe).
Connected Careers:
  • Fixed an issue where Offline Gameplay AI/Logic did not match the logic in Play Now.
  • Fixed an issue where playing the game on All-Madden is too easy.
  • Fixed an issue where changing the camera setting in CCM game works for single player.
  • Fixed an issue where League Sliders had limited impact on difficulty.
  • Fixed an issue where the Accelerated Clock did not function in an online CCM game when the option was set to On.
  • Fixed an issue where you could not turn on/off GameFlow in CCM.
  • Fixed an issue where you were unable to sign Free Agents during the season.
  • Fixed an issue where 'Starting a League' would reset Player Schemes.
  • Fixed an issue where after declining a trade offer, you are no longer able to accept or decline another offer.
  • Fixed an issue where you could exploit supersim to run the game clock indefinitely.
  • Fixed some spelling and polish issues in the News and Twitter.
  • Fixed an issue where a coach could make a contract offer to a user controlled player.
  • Fixed an issue where you are forced to select a throwing style for a created player that is not a QB.
  • Fixed an issue where turning Auto-Start to off does not save week to week.
  • Fixed an issue where you can see rookie overall ratings by accessing the player card of the prospect through Team Needs.
  • Fixed an issue where changing Auto-Sub Frequency does not change the correct data.
  • Fixed an issue where the profanity filter was preventing offline players from typing in their names.
  • Fixed an issue where you can draft a player and then trade down while the draft is paused. The issue resulted in the user keeping both the traded picks and drafted player.
Stability:
  • Fixed numerous crashes.
  • Fixed an issue with the in-game pause menu disappearing.
Madden Ultimate Team:
  • Changed the Packs button to Store Button.
  • Condensed Leaderboards and Help menus.
  • Implemented the ability to view videos from the hub.
  • Implemented Store Panel Changes.
  • Moved Auctions/Trades to a separate menu option.
  • Fixed several Solo Challenge exploits
Playbooks:
  • Fixed an issue where theHail Mary formation in a custom playbook had a blank play that resulted in a broken formation and invisible players if selected.

Game: Madden NFL 13Reader Score: 6/10 - Vote Now
Platform: PS3 / Wii U / Xbox 360Votes for game: 77 - View All
Madden NFL 13 Videos
Member Comments
# 421 ClemsonTiger81 @ 10/16/12 12:36 AM
Game plays really great. Much much better now. Do you HAVE to restart a CCM dynasty however...in order for these new settings to work. Or will it work with pre-exisiting?
 
# 422 alexgators1 @ 10/16/12 12:41 AM
It looks like you can change your scheme to something new, thank God. I haven't looked for it yet, because it's pretty late. Where can I go to change it in my Online CC? I read there's a scheme menu. Where is this? I want to change from a spread to an attacking 3-4. Thanks guys!
 
# 423 SloeyEZ @ 10/16/12 12:44 AM
Quote:
Originally Posted by alexgators1
It looks like you can change your scheme to something new, thank God. I haven't looked for it yet, because it's pretty late. Where can I go to change it in my Online CC? I read there's a scheme menu. Where is this? I want to change from a spread to an attacking 3-4. Thanks guys!
you can change your offensive and defensive schemes in the More...Schemes menu (same place you change player position schemes) First two options are Team O and D but you can't change online until the 19th. Offline is patched now.
 
# 424 HakeemDaDream @ 10/16/12 12:46 AM
Was really hoping that the stadiums with retractable roofs would show the sun reflecting off the grass after this patch, but no.
 
# 425 whodat406 @ 10/16/12 12:49 AM
I was wondering if anyone has the same problem as me, but in my CCM mode, I try to edit a player's equipment (Will Smith), and everyone knows he's a DE. A large DE. So, after I edit his equipment, and go to actual gameplay play, he looks like a scrawny dude who hasnt eaten in weeks. I go back and edit his physical appearance back to normal. Try to play again, and he STILL looks skinny.
 
# 426 whodat406 @ 10/16/12 12:51 AM
Also, this is a minor detail, but I wish they'd fix how the kickoff/playoff/pink ribbon field logos are all facing the wrong direction. I know it's a very minor detail, but am I the only one bothered by this? It seems like this should be an easy fix for EA, and it still isn't fixed
 
# 427 GamingJones @ 10/16/12 12:57 AM
Quote:
Originally Posted by whodat406
I was wondering if anyone has the same problem as me, but in my CCM mode, I try to edit a player's equipment (Will Smith), and everyone knows he's a DE. A large DE. So, after I edit his equipment, and go to actual gameplay play, he looks like a scrawny dude who hasnt eaten in weeks. I go back and edit his physical appearance back to normal. Try to play again, and he STILL looks skinny.
Yes editing players creates stick figures that ruin the game.

Julius Peppers shouldn't look like Steve Urchel.
 
# 428 Jarodd21 @ 10/16/12 12:57 AM
It was just one game but Dallas threw the ball against me 32 times and only ran the ball 13 times at the start of the 4th quarter.. This was on All-Madden with my black set.. The game was too long with 15 minute quarters so I had to cut it short and I had to take care of something.. The gameplay was good though.. I was impressed with how the CPU was playing for that game... I'm definitely looking forward to getting some more games in..
 
# 429 HakeemDaDream @ 10/16/12 01:03 AM
Would it hurt the CPU for once to attempt a kickoff return just three yards into the end zone? It's the same whether the returner is Devin Hester or Josh Cribbs. Not sure if this can be patched.
 
# 430 Caveman24 @ 10/16/12 01:05 AM
good stuff will try
 
# 431 brahmagoul @ 10/16/12 01:40 AM
I thought this update was including the ability to control multiple teams, such as 32-team control. I'm not seeing it.
 
# 432 RandyBass @ 10/16/12 01:42 AM
Quote:
Originally Posted by rudyjuly2
Late game AI is still terrible. How can EA defend this? How can it be this bad after producing video game football for over 20 years? The cpu (Tom Brady) was losing by 6 with 18 seconds left and no time outs and they choose to run the ball from my 40. They actually got 20 yards and spiked the ball with 2 seconds left. So what do they do from just inside my 20 with only two seconds left? Bring out a 3 TE, 1 WR formation to run the ball of course. It’s beyond absurd.
Dammit.

I wonder, does the NFL know about all this stuff wrong with the game? Do they actually check the quality of product? You think they would, or at least you think they'd want to. This game is in their name. It represents them. For a league that seems to care so much about image and reputation, you'd think they'd be on top of this to a certain degree.

And look, I know these games can't be perfect, but Madden has been behind the curve for so long now. Maybe it's time for someone to grab the NFL's attention and say, um... Ya know, you might wanna check this out...

Ignore the bogus reviews from game sites, they are BS... Forget about sales numbers, Madden is the only game in town so consumers don't have much of a choice...

Have you actually examined the product for yourself?

I have to think the NFL wouldn't be real pleased if they knew the real story here, and I think we're pretty much at the point where this is just unacceptable. No excuses for this stuff. Time to give someone else a try.
 
# 433 swaggadactyl @ 10/16/12 01:43 AM
Quote:
Originally Posted by brahmagoul
I thought this update was including the ability to control multiple teams, such as 32-team control. I'm not seeing it.
Yeah uhhh yikes, this update was doing nothing toward controlling 32 teams.
 
# 434 NYBorn81 @ 10/16/12 02:04 AM
I've noticed a difference in offline CCM with the gameplay. It plays just like play now, but the late game playcalling for the computer is still terrible. The computer runs the ball a lot easier, I have a much more difficult time stopping that than before, where I could constantly shut down the CPU's run game game after game. Now they break multiple yard runs more often than not. So that aspect has definitely been improved.
 
# 435 trockz2000 @ 10/16/12 02:06 AM
took the oakland raiders. coach mode with john madded. defense 4-3, sim the game, sim stats were for a 3-4 D. leading tackler mlb, third leading tackler my other mlb.

switched schemes on offense, simmed, same stats with run power offense as vertical offense. it doesn't matter what scheme you run, you're stuck with default.

And Coach Mode? it's Auto Pass....whoopie. EA you suck. Patch my A#s
 
# 436 frat77 @ 10/16/12 02:08 AM
This game is honestly mind numbing to play. I give up. Patch added in editing and it has become more and more obvious that it was like putting a band-aid on a broken leg. Custom rosters are pointless because nothing sticks. Depth charts are out of whack and mind blowing player cuts still exist. Depth charts still lock up, game still freezes at the load screen right before you start a game, players with tiny arms. Not trying to rant but in my opinion they might as well go the route of Live and just shut it down.
 
# 437 BenGerman @ 10/16/12 02:19 AM
I just played a close game against the Titans with the Jags and won 17-13. I feel okay about the game post patch, but there was definitely some stuff I was shaking my head about. Anyway, I'll give the bad first so we can get that out of the way...

The Bad:
  • The CPU got up 13-0 in the first half through some dynamic playcalling (dropped back 15 times to pass the ball and 13 times to run the ball) but almost immediately after they got that big lead, their playcalling became stagnant. Chris Johnson on 1st and 2nd down was almost assured, and even sometimes on 3rd down. He ended up with 28 carries. Only one other person carried the ball all game.
  • The CPU would run fantastic against me, and then negate it by calling a bunch of toss plays that would often end in 5-7 yard losses.
  • The playcalling was just altogether bad, and a huge disappointment to someone whose only big gripe with the game was playcalling.

The Good:
  • The CPU ran the ball really well for the most part. I played on pretty much default All-Madden and it seemed almost perfect. Johnson ended up with like 117 yards on 28 carries.
  • Offense almost felt perfect. Between the seemingly tuned physics and challenge the CPU gives on defense, I was in heaven for half of the game (the half where I had the ball).
  • Nice to see all the cameras working like they should.

Overall, I'd say the bad outweighs the good by just a hair because the game is almost unplayable with the stale CPU playcalling. It also is extremely irksome to me that the CPU runs the ball 30 times in a game but only one other guy outside of Johnson gets a single touch. The Physics feel awesome, and have me extremely excited for the future of NCAA as well as Madden. But as of right now, I'm having a very frustrating overall experience.
 
# 438 Sturzinator @ 10/16/12 02:26 AM
Quote:
Originally Posted by frat77
This game is honestly mind numbing to play. I give up. Patch added in editing and it has become more and more obvious that it was like putting a band-aid on a broken leg. Custom rosters are pointless because nothing sticks. Depth charts are out of whack and mind blowing player cuts still exist. Depth charts still lock up, game still freezes at the load screen right before you start a game, players with tiny arms. Not trying to rant but in my opinion they might as well go the route of Live and just shut it down.
All I did was change the OLineman's number (had a retired jersey number) and in game he now looks like a Pop Warner kid out there.

I am ready to quit on this myself.

EA has some serious issues.
 
# 439 Rawdeal28 @ 10/16/12 02:33 AM
So if u edit anything on player will he become skinny or just certain things?
 
# 440 KBLover @ 10/16/12 03:06 AM
Quote:
Originally Posted by BonesKnows85
The guys who make and patch this game are GAME DEVELOPERS. They are not NFL Head Coaches, Draft Experts, Stat Experts, and they are most likely not big enough fans to know the ins and outs of how playcalling and AI logic should go. So if you are ever expecting play calling to resemble what you see on Sunday to the T, then you might be waiting a while.
Would it hurt to pull up football reference and find the percentage of pass plays a team runs? I mean, sure, have to do a tad bit of math, but still.

You don't need to be an expert. No one is asking for absolute perfection, duplication, or replication. Just plausibility and getting the basics right.

I mean, part of game development is creating a robust AI.
 


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