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Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

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Old 10-16-2012, 02:04 AM   #497
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

I've noticed a difference in offline CCM with the gameplay. It plays just like play now, but the late game playcalling for the computer is still terrible. The computer runs the ball a lot easier, I have a much more difficult time stopping that than before, where I could constantly shut down the CPU's run game game after game. Now they break multiple yard runs more often than not. So that aspect has definitely been improved.
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Old 10-16-2012, 02:06 AM   #498
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

took the oakland raiders. coach mode with john madded. defense 4-3, sim the game, sim stats were for a 3-4 D. leading tackler mlb, third leading tackler my other mlb.

switched schemes on offense, simmed, same stats with run power offense as vertical offense. it doesn't matter what scheme you run, you're stuck with default.

And Coach Mode? it's Auto Pass....whoopie. EA you suck. Patch my A#s
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Old 10-16-2012, 02:08 AM   #499
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

This game is honestly mind numbing to play. I give up. Patch added in editing and it has become more and more obvious that it was like putting a band-aid on a broken leg. Custom rosters are pointless because nothing sticks. Depth charts are out of whack and mind blowing player cuts still exist. Depth charts still lock up, game still freezes at the load screen right before you start a game, players with tiny arms. Not trying to rant but in my opinion they might as well go the route of Live and just shut it down.
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Old 10-16-2012, 02:19 AM   #500
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

I just played a close game against the Titans with the Jags and won 17-13. I feel okay about the game post patch, but there was definitely some stuff I was shaking my head about. Anyway, I'll give the bad first so we can get that out of the way...

The Bad:
  • The CPU got up 13-0 in the first half through some dynamic playcalling (dropped back 15 times to pass the ball and 13 times to run the ball) but almost immediately after they got that big lead, their playcalling became stagnant. Chris Johnson on 1st and 2nd down was almost assured, and even sometimes on 3rd down. He ended up with 28 carries. Only one other person carried the ball all game.
  • The CPU would run fantastic against me, and then negate it by calling a bunch of toss plays that would often end in 5-7 yard losses.
  • The playcalling was just altogether bad, and a huge disappointment to someone whose only big gripe with the game was playcalling.

The Good:
  • The CPU ran the ball really well for the most part. I played on pretty much default All-Madden and it seemed almost perfect. Johnson ended up with like 117 yards on 28 carries.
  • Offense almost felt perfect. Between the seemingly tuned physics and challenge the CPU gives on defense, I was in heaven for half of the game (the half where I had the ball).
  • Nice to see all the cameras working like they should.

Overall, I'd say the bad outweighs the good by just a hair because the game is almost unplayable with the stale CPU playcalling. It also is extremely irksome to me that the CPU runs the ball 30 times in a game but only one other guy outside of Johnson gets a single touch. The Physics feel awesome, and have me extremely excited for the future of NCAA as well as Madden. But as of right now, I'm having a very frustrating overall experience.
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Old 10-16-2012, 02:26 AM   #501
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

Quote:
Originally Posted by frat77
This game is honestly mind numbing to play. I give up. Patch added in editing and it has become more and more obvious that it was like putting a band-aid on a broken leg. Custom rosters are pointless because nothing sticks. Depth charts are out of whack and mind blowing player cuts still exist. Depth charts still lock up, game still freezes at the load screen right before you start a game, players with tiny arms. Not trying to rant but in my opinion they might as well go the route of Live and just shut it down.
All I did was change the OLineman's number (had a retired jersey number) and in game he now looks like a Pop Warner kid out there.

I am ready to quit on this myself.

EA has some serious issues.
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Old 10-16-2012, 02:33 AM   #502
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

So if u edit anything on player will he become skinny or just certain things?
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Old 10-16-2012, 03:06 AM   #503
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

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Originally Posted by BonesKnows85
The guys who make and patch this game are GAME DEVELOPERS. They are not NFL Head Coaches, Draft Experts, Stat Experts, and they are most likely not big enough fans to know the ins and outs of how playcalling and AI logic should go. So if you are ever expecting play calling to resemble what you see on Sunday to the T, then you might be waiting a while.
Would it hurt to pull up football reference and find the percentage of pass plays a team runs? I mean, sure, have to do a tad bit of math, but still.

You don't need to be an expert. No one is asking for absolute perfection, duplication, or replication. Just plausibility and getting the basics right.

I mean, part of game development is creating a robust AI.
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Old 10-16-2012, 03:22 AM   #504
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Lol this thread is ridiculously funny! Get the patch and still complaints, smh.

I guess EA can quote Shaq at this point: "Consumers tell me how my butt taste".
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