Home
NBA 2K13 News Post


The NBA 2K13 demo is available now on the Marketplace for Xbox Live "GOLD" members (available next week for Silver). Most are getting it by searching for "2K13" or going to Genre ---> Sports and Recreation. You can also queue it up right here.

The PS3 demo arrives later this afternoon, we'll update this post when it's available.

UPDATE: PS3 demo is available now. If you don't see it, search for it.

The new controls take a little while to get used to, so make sure you check out the Controls trailer, we posted yesterday.

NBA 2K13 Demo Features:
  • Oklahoma City Thunder at Miami Heat
  • 1 Five minute quarter
  • Quick Game and Online Quick Match. Can't invite friends, just random.
  • Can't change sliders, camera view, make substitutions or call plays
  • No commentary
  • Kinect enabled
  • 943 MB
Play a game or 2 and post your impressions here.

Game: NBA 2K13Reader Score: 8.5/10 - Vote Now
Platform: PC / PS3 / Xbox 360Votes for game: 75 - View All
NBA 2K13 Videos
Member Comments
# 1021 Eddie1967 @ 09/26/12 06:55 PM
Quote:
Originally Posted by sword1986
Just made my preorder today. $20.75 for NBA 2K13 with trade ins!

MW3, NBA 2K11, NBA 2K12, and Need for Speed

WOW you gave up MW3 and Need for Speed? That's a bit much just to get one game although I believe that NBA 2K13 will be great. Like others have said, the folks at gamestop sure know how to rip people off.
 
# 1022 blues rocker @ 09/26/12 07:00 PM
getting used to the contextual "auto-controls". not bad once you get a feel for how it works.

the one nagging thing that still really bothering me is all of the stopping catch animations. every time i pass to a cutting teammate, he stops to catch the ball...instead of continuing his path to the hoop. this issue is really annoying me. why would a cutter with a wide open path to the hoop just stop in his tracks as he catches the ball? he should catch in stride and continue to the hoop for the layup/dunk.
 
# 1023 Tybudd @ 09/26/12 07:12 PM
My Impresssons:

Upon turning on the game, it seemed kind of dry, nothing to jump out at you, like 2k12. But maybe its because its a demo and they didn't add all the bells and whistles, or it could be the lack of menus that makes it look so plain.

Starting the Game:

Imediately I wa nervous when they showed the starting line ups, the lack of definition to the character pictures did feel like a "large" stepback as mentioned by others in this forum.

The start of the game felt kind of lame as well, in 2k12 you'd have the Star do his ceremonial intro (like Lebron and his chalk, which he does here) and then the other stars of the home team would walk around to the opposing team and shake there hands. But in 2k13, Bron throws up his chalk, and then there is the tip off that's it.

Gameplay:

I've heard complaining around getting used to the shot stick, but to me gameplay seems pretty simple, if you get a seem and make some space, you are going to score, it was very easy to execute whatever I wanted to (could have been because of the mode). The think I LOVED is that the contact dunk animations aren't pre-determined. Before if the defender was in a certain position, not even attempting to block the dunk, they would be sucked into a contact dunk animation, and if the game said "Player 1 is here and Player 2 is here, so actuate this animation".
Dunking on peeps seems more active to the position of the defender and how he reacts, I've had times where the defender was under the court, didn't react to jump and my player offensive player did a dunk, but moved his body slightly to try to avoid contact. It seems more reactive and real to the situation.

Defense feels meh to me, I guess its what people wanted, and its right, for example with Chalmers I can't stop Westbrook no matter how hard I tried one on one, I feel like if I stop him, its because the person controlling him didn't execute well enough. Which in some situatoins can be considered real, we saw how he exploded in the finals even against Wade.

Bottom like I didn't get that wow feeling I wanted maybe because all that is missing, and with no comentary it really seems plain and dead, I need some Steve Kerr.

Before the start of the game with all the gold and stuff and even some of the menus that we've seen in the videos of players stats and Icons, looks too Arcadish to me, for example when you see those menus and all the Gold Glammer you don't think NBA Basketball, its more like NBA Ballers.
 
# 1024 sleepyshotta @ 09/26/12 07:27 PM
Negatives, players still don't grab the ball while in the the air, though the ball is in plain sight, and still, just like in 2K12, a lot of times when I press jump while wanting to attempt to grap a rebound, the game is non-responsive
 
# 1025 vannwolfhawk @ 09/26/12 07:29 PM
Quote:
Originally Posted by blues rocker
the one nagging thing that still really bothering me is all of the stopping catch animations. every time i pass to a cutting teammate he stops to catch the ball...instead of continuing his path to the hoop...this one is really annoying me. why would a cutter with a wide open path to the hoop just stop in his tracks as he catches the ball? he should catch in stride and continue to the hoop.
I have noticed this as well and its also bugging me...
 
# 1026 blues rocker @ 09/26/12 07:33 PM
Quote:
Originally Posted by vannwolfhawk
I have noticed this as well and its also bugging me...
yeah, they really need to fix that. i've missed out on so many inside shots due to this. i'll have a teammate with a wide open lane, he cuts, i'm expecting an easy layup or dunk, then he just stops in his tracks as he catches the ball. this is the source of many WTF moments. this is the one blatant "how did they not fix this?" issue that's sticking out. most of the other issues are minor for me, but this one sticks out like a sore thumb.
 
# 1027 RawCITY @ 09/26/12 07:36 PM
I really don't like that almost every time someone tries to pass, they lift the ball above their head to do so. It happens quite often, and isn't very real, imo.
 
# 1028 Rob19ny @ 09/26/12 07:37 PM
Quote:
Originally Posted by sword1986
Don't play them. All I play is NBA 2K. The MW3 was a Christmas gift that collected dust, and the Need For Speed was a game included with my new PS3 I bought off eBay.
Wow, I got $18.00 back for only selling 2K12 at gamestop. lol
 
# 1029 ©roke @ 09/26/12 07:48 PM
I found this in other site. I guess LeBron or Wade got fire or something, but I'm still trying to figure out how they took a point from OKC, lol



I've played around 10-12 quarters and didn't see anything like it. Did it happened to anyone else?
 
# 1030 CMH @ 09/26/12 07:57 PM
Quote:
Originally Posted by blues rocker
i think the difficult thing about the player movement right now is that it's somewhat unpredictable due to all the added contextual animations going on...it makes it a bit harder to predict how your player will move...the game seemed to take on this "variable animation" quality in 2k12.

Say what you will about the player movement in 2k11, but what made the control feel good was consistency. There was less variety to the animations, so you always knew how your player would move...it was simpler and a thus bit easier to grasp.

anyway, i don't necessarily think their control philosophy is a bad thing, but it's going to take some getting used to. as gamers we've been trained that when you do specific motion on your controller, you get a specific movement from the character. we have been trained that every time you do that motion, you will get the same exact animation...now I feel like my player kind of has a mind of his own. i still need to adjust.
This is a good piece and taking this into mind I felt a little better in my last demo game.

I tried less pushing my guy where I wanted and instead following his momentum and I saw some really nice things under the basket or while driving to the basket.

Another thing that the change in control layout has done is mistakenly help me make better moves while driving before attempting a layup. I find myself wanting to hit the shot stick to shoot and instead finding a way around a close defender before I hit L2 to finish the play.

I'm still adjusting. I still don't really like that I don't feel I have as much control of what a guy does when I push him forward, but I'll see.

It's possible I may just need to wait a bit and get the urge when everyone else is talking about the game.
 
# 1031 AllStarDaDon @ 09/26/12 08:24 PM
Finally got my hands on this.

Beau-ti-ful!

It's mad smoove! I couldn't dribble to save my life first 3 games but I picked it up.

PNR's are good, seems like for us sim ballers who actually call plays, when we want to freelance it's going to be a bit easier.. Remember last year when you bought the ball up the court without calling a play, you seen minimal movement and basically had to iso? Not this year. Defense is there this year finally we have the tools to counter on the perimeter. Post defense still needs works tho, but it is decent.

I like the new dribble controls. Why would I switch back? It's like taking a stepback. Also it's a challenge to learn a whole new control system, plus it's combined with the shot stick dopeeeee. You really have to follow momentum of your player. If you have no idea how to string together moves in real life, or how to string together moves in 2K12 you're going to have a difficult time. Because of the momentum you have to dribble the ball with realistic chain moves.

Finally seen the menus live in person. Is it NBA like? No. But I don't see a problem, it's different. But next year they should definitely keep the TV broadcast theme. Why can't they get NBA TV?

I also love the contact in the paint. As people mentioned above the main problem is on the PnR when you have the roll man catch the ball he stops his momentum towards the basket and gives the defense time to recover. Other then that no major problems I see.

It's just killing me that I can't call plays yet. But thanks to the improved free lance I'm seeing little brush screens and pin downs.
 
# 1032 Wildcats302 @ 09/26/12 08:48 PM
I rejoice that after like 12 playthroughs I held an opponent under 10 points against the CPU. I know it is 5 minute quarters but my CPU teammates keep leaving people wide open for layups and 3's....and the CPU opponent almost NEVER misses.

I like the game though, hope every game is not so high scoring though. I know OKC and Miami are two of the best three teams on the game so I'm sure every game won't be the same against different opponents.
 
# 1033 blues rocker @ 09/26/12 08:49 PM
Quote:
Originally Posted by CMH
This is a good piece and taking this into mind I felt a little better in my last demo game.

I tried less pushing my guy where I wanted and instead following his momentum and I saw some really nice things under the basket or while driving to the basket.

Another thing that the change in control layout has done is mistakenly help me make better moves while driving before attempting a layup. I find myself wanting to hit the shot stick to shoot and instead finding a way around a close defender before I hit L2 to finish the play.

I'm still adjusting. I still don't really like that I don't feel I have as much control of what a guy does when I push him forward, but I'll see.

It's possible I may just need to wait a bit and get the urge when everyone else is talking about the game.
yeah, it seems like there is an "automatic" feeling to the control. i kind of notice it on drives to the hoop - when you have a lane to the hoop and start to drive through it, you can feel your player automatically speed up and get sucked through the open lane. so rather than you making him speed up and drive, the game kind of pulls him in that direction for you...it's a bit weird, and i'd rather do it myself, but once you see it enough times, you start to anticipate these "automatic" moments and they aren't so jarring.
 
# 1034 swaggedout @ 09/26/12 09:15 PM
One of the best demos I've played. Paying off my copy tomorrow.
 
# 1035 Sundown @ 09/26/12 09:25 PM
Quote:
Originally Posted by blues rocker
yeah, it seems like there is an "automatic" feeling to the control. i kind of notice it on drives to the hoop - when you have a lane to the hoop and start to drive through it, you can feel your player automatically speed up and get sucked through the open lane. so rather than you making him speed up and drive, the game kind of pulls him in that direction for you...it's a bit weird, and i'd rather do it myself, but once you see it enough times, you start to anticipate these "automatic" moments and they aren't so jarring.
Yea, I've noticed 2K13 "guides" you through openings and has your player make the right moves on the drive to slip by defenders rather than 2K12, where you hit a brick wall and go into a jump shot animation whenever you make partial contact. I think I like it better especially with good scorers on the break.


I was also able to split the defenders with Lebron once driving from the perimeter using the LS in conjunction with the RS. Don't know how I did it exactly but it was nice. You would never have seen that in 2K11 or 12.
 
# 1036 Panicshade @ 09/26/12 09:32 PM
Quote:
Originally Posted by MLBTheShowShortStop
i played online one game today and all my opponent did was throw the ball off the backboard and dunk it with KD like it was an all star game..smh..
I haven't played any games online since I am just trying to get a grip on the controls offline. I imagine that stuff won't go on with most people here since everyone tries to play as realistic as possible. I have a hard enough time doing basic stuff so I don't mes around with all the fancy skill moves and such.
 
# 1037 OSUFan_88 @ 09/26/12 09:37 PM
Really like the movement and feel of the game. Still some regular 2k problems like floor spacing, but overall it definitely feels awesome. The physics and feel of the players is amazing. They even improved momentum on jump shots, which is fantastic.

The controls feel weird, but as expected. I think with a little practice I'll get used to the "hold L2" for shot stick, but I do really like the iso moves on the right stick. Also I like that they kept some basic moves on the left stick as well, meaning I can do some size up moves without using the right stick.

Hopefully this game is as good as the demo. In the past, 2k demos have been awful while the game is much better. If this is any indication, this may be one of the better basketball games in quite some time. Hopefully it fulfills that promise.
 
# 1038 Ejfalcon9 @ 09/26/12 09:39 PM
Downloading it now ,but sadly i'll be stuck with broadcast. Probably gonna go over to a friend's who also has the demo and has a kinect tomorrow so I can try out some plays and switch to the 2k Cam. Thanks to Chris Smoove for making a video showing you can switch camera's and run plays in the demo with kinect.
 
# 1039 Sundown @ 09/26/12 09:40 PM
Also wanted to note that I really like all the little off-ball collision animations this year. Anytime two players collide, they try to animate like they're aware of the other guy and go into a variety of brush off/slip/collision/reaction animations. It makes the off ball game look so much less jarring with a whole lot less robotic sliding. This is a great step towards a game with zero sliding and proper foot planting.

What's cool is it happens even between players on the same team and even extends to players bumping into each other in between plays/at end of quarters. I think sometimes they even have words with each other. I knew 2K13 had this during dead ball sequences but I'm glad it was an outflow of the actual gameplay rather than just a neat thing to clean up the presentation between plays.
 
# 1040 risinglotus @ 09/26/12 09:45 PM
The hell is with Westbrook's moustache?

Sent from my Galaxy Nexus using Tapatalk 2
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.