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NBA 2K13 News Post


Our friend DaWolf from nbagames.de and OS Forums regular has just posted his NBA 2K13 hands-on preview, based off of some early demo code at Gamescom.

Make sure you keep up with the comments, as DaWolf has been answering questions, whenever he has the time.

Read More - NBA 2K13 Hands-On Preview From Gamescom

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Member Comments
# 41 deetoman @ 08/15/12 05:12 PM
So is the Dunking overall more realistic this year?
 
# 42 DaWolf @ 08/15/12 05:12 PM
Quote:
Originally Posted by Sam Marlowe
Im also curious about the bumping on the perimeter. In 2k12 u could have a man beaten only to get rocked back because some small part of your body would contact the defender. How is it?
I think thats the part where they spent most of their time. Its great. One little concern is the animation you saw in the trailer. I think this partiular animation not based on physics but an actual full animation like the suck in animation in 2k8. but I guess its just realistic - if youre beaten you cant recover quickly.
 
# 43 DaWolf @ 08/15/12 05:13 PM
Quote:
Originally Posted by The 24th Letter
When you say the game 'automatically' makes you do a one handed hoist at the end of the shot clock, do you literally mean automatically? or of you happen to hit the shot button...

I remember in similar situations in the Live 10, you would do a quick shot so you wouldn't get caught in an animation when the shot clock is going down...you'd have to actually initiate it though...

Is that what you mean?
yes thats what I meant.
 
# 44 Vni @ 08/15/12 05:14 PM
Layups Dawolf? did you see any improvements in that area? Less lasy and slow layups?
 
# 45 DaWolf @ 08/15/12 05:15 PM
Quote:
Originally Posted by deetoman
So is the Dunking overall more realistic this year?
Animation wise like I said more forcefull which I liked a lot. But like I also said in the preview some instances where the animation was played out although there was a defender next to me.
 
# 46 Mintsa @ 08/15/12 05:15 PM
Hey DaWolf,

Thanks again for your yearly impressions from Gamescom.

Question: Are the D-Pad options useful like in 2k11 (subs, quick plays etc) or the non useful options in 2k12 (camera changes, hot streaks).

Hopefully they went back to 2k11 on this one.
 
# 47 Xuriath @ 08/15/12 05:15 PM
Please tell me speed matters this year. Joel Anthony wasn't keeping up with Westbrook was he?
 
# 48 DaWolf @ 08/15/12 05:18 PM
Quote:
Originally Posted by Mintsa
Hey DaWolf,

Thanks again for your yearly impressions from Gamescom.

Question: Are the D-Pad options useful like in 2k11 (subs, quick plays etc) or the non useful options in 2k12 (camera changes, hot streaks).

Hopefully they went back to 2k11 on this one.
not activated in the demo
 
# 49 jersez @ 08/15/12 05:18 PM
Just two simple questions,
1. how would you judge the physics system?
2. How was the offensive players movement and does momentum play apart in isomotion?
 
# 50 Guard-ian @ 08/15/12 05:19 PM
So, there were no off the ball calls apart from over the backs? I would like to see off the ball calls when your opponent set the defensive pressure too high, "deny ball" and that kind of stuff.
It also would be nice to have plays to specifically attack zone defenses, but I guess you won't be able to look for anything like that in the demo...

Thanks for your comments, DaWolf! ;-)
 
# 51 Rockie_Fresh88 @ 08/15/12 05:19 PM
well it was a 5 minute demo so...

Did you enjoy the demo? was it fun compared to 2k11?
 
# 52 iLLosophy @ 08/15/12 05:22 PM
Quote:
Originally Posted by blues rocker
this was already in 2k12, wasn't it?
Only in certain contexts, like dribble pull ups, up-and-unders, or escape dribbles. Never saw it on a regular spot up jumper - i seen players fall back, but never a full "i'm falling on top of you" reggie miller style foul
 
# 53 DaWolf @ 08/15/12 05:23 PM
Quote:
Originally Posted by jersez
Just two simple questions,
1. how would you judge the physics system?
2. How was the offensive players movement and does momentum play apart in isomotion?
1. very good
2. its really tough to get used to the right stick dribbling. momentum is of course a big part of the success
 
# 54 HuRRiCaNeS27 @ 08/15/12 05:24 PM
Very clutch DaWolf, thank you. But i have 3 questions:

1. Are the layups improved? Do they still do unnecessary animations which results in the player getting blocked???

2. Is the passing any better? 2k said this was going to be one of the bigeer improvements in this game and i HATED the passing in 2k12.

3. Idk if you called any plays, but if you did, did the players come off the screens better? In 2k12 it was the must pathetic thing to see. They would walk around the screen instead of running to try and create separation.

These 3 things i hated the most (and the spacing of the offense but you already said its the same which pisses me off). Especially the first two, i would be very pleased if it got fixed.
 
# 55 DaWolf @ 08/15/12 05:25 PM
Quote:
Originally Posted by Guard-ian
So, there were no off the ball calls apart from over the backs? I would like to see off the ball calls when your opponent set the defensive pressure too high, "deny ball" and that kind of stuff.
It also would be nice to have plays to specifically attack zone defenses, but I guess you won't be able to look for anything like that in the demo...

Thanks for your comments, DaWolf! ;-)
I dont know which fouls had been called but I think there was one where my teammate ran over a defender.
 
# 56 jersez @ 08/15/12 05:26 PM
Quote:
Originally Posted by DaWolf
1. very good
2. its really tough to get used to the right stick dribbling. momentum is of course a big part of the success
Thank your for answering my question. I forgot to ask this one.

Also how many up and unders did you see?
 
# 57 SouthBeach @ 08/15/12 05:27 PM
Did the players feel different?

Like, were you able to differentiate between LeBron and Wade in terms of "weight" or whatever?

And if you remember, was there any separation between the offensive player and defensive player on a fast break?

(Similar to getting beaten off the dribble and not being able to recover, were there any instances where the ball was stolen in the passing lane that led to an easy dunk/layup without being caught by the defender?)
 
# 58 Miami Supremacy @ 08/15/12 05:27 PM
@DaWolf Quick questions:
1. Did you notice any players sweating? I know in 2k12 players did not sweat(unrealistic).
2. Did you get to the free throw line? And if so is it the same as 2k12 with the percentages?
 
# 59 DaWolf @ 08/15/12 05:29 PM
Quote:
Originally Posted by HuRRiCaNeS27
Very clutch DaWolf, thank you. But i have 3 questions:

1. Are the layups improved? Do they still do unnecessary animations which results in the player getting blocked???

2. Is the passing any better? 2k said this was going to be one of the bigeer improvements in this game and i HATED the passing in 2k12.

3. Idk if you called any plays, but if you did, did the players come off the screens better? In 2k12 it was the must pathetic thing to see. They would walk around the screen instead of running to try and create separation.

These 3 things i hated the most (and the spacing of the offense but you already said its the same which pisses me off). Especially the first two, i would be very pleased if it got fixed.
1. As I was only doing layups with the button yes. but if you use the stick that shouldnt happen. None of those weird ones though.
2. I know they said that. But aside from the bounce pass I didnt see a huge difference tbh
3. you couldnt call plays
 
# 60 DaWolf @ 08/15/12 05:30 PM
Quote:
Originally Posted by Miami Supremacy
@DaWolf Quick questions:
1. Did you notice any players sweating? I know in 2k12 players did not sweat(unrealistic).
2. Did you get to the free throw line? And if so is it the same as 2k12 with the percentages?
1. no didnt see sweat
2. same but now ith grades rather than percentages
 


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