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NBA 2K13 Hands-On Preview From Gamescom (via DaWolf)

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Old 08-15-2012, 05:19 PM   #57
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Re: NBA 2K13 Hands-On Preview From Gamescom (via DaWolf)

So, there were no off the ball calls apart from over the backs? I would like to see off the ball calls when your opponent set the defensive pressure too high, "deny ball" and that kind of stuff.
It also would be nice to have plays to specifically attack zone defenses, but I guess you won't be able to look for anything like that in the demo...

Thanks for your comments, DaWolf! ;-)
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Old 08-15-2012, 05:19 PM   #58
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Re: NBA 2K13 Hands-On Preview From Gamescom (via DaWolf)

well it was a 5 minute demo so...

Did you enjoy the demo? was it fun compared to 2k11?
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Old 08-15-2012, 05:22 PM   #59
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Re: NBA 2K13 Hands-On Preview From Gamescom (via DaWolf)

Quote:
Originally Posted by blues rocker
this was already in 2k12, wasn't it?
Only in certain contexts, like dribble pull ups, up-and-unders, or escape dribbles. Never saw it on a regular spot up jumper - i seen players fall back, but never a full "i'm falling on top of you" reggie miller style foul
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Old 08-15-2012, 05:23 PM   #60
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Re: NBA 2K13 Hands-On Preview From Gamescom (via DaWolf)

Quote:
Originally Posted by jersez
Just two simple questions,
1. how would you judge the physics system?
2. How was the offensive players movement and does momentum play apart in isomotion?
1. very good
2. its really tough to get used to the right stick dribbling. momentum is of course a big part of the success
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Old 08-15-2012, 05:24 PM   #61
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Re: NBA 2K13 Hands-On Preview From Gamescom (via DaWolf)

Very clutch DaWolf, thank you. But i have 3 questions:

1. Are the layups improved? Do they still do unnecessary animations which results in the player getting blocked???

2. Is the passing any better? 2k said this was going to be one of the bigeer improvements in this game and i HATED the passing in 2k12.

3. Idk if you called any plays, but if you did, did the players come off the screens better? In 2k12 it was the must pathetic thing to see. They would walk around the screen instead of running to try and create separation.

These 3 things i hated the most (and the spacing of the offense but you already said its the same which pisses me off). Especially the first two, i would be very pleased if it got fixed.
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Old 08-15-2012, 05:25 PM   #62
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Re: NBA 2K13 Hands-On Preview From Gamescom (via DaWolf)

Quote:
Originally Posted by Guard-ian
So, there were no off the ball calls apart from over the backs? I would like to see off the ball calls when your opponent set the defensive pressure too high, "deny ball" and that kind of stuff.
It also would be nice to have plays to specifically attack zone defenses, but I guess you won't be able to look for anything like that in the demo...

Thanks for your comments, DaWolf! ;-)
I dont know which fouls had been called but I think there was one where my teammate ran over a defender.
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Old 08-15-2012, 05:26 PM   #63
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Re: NBA 2K13 Hands-On Preview From Gamescom (via DaWolf)

Quote:
Originally Posted by DaWolf
1. very good
2. its really tough to get used to the right stick dribbling. momentum is of course a big part of the success
Thank your for answering my question. I forgot to ask this one.

Also how many up and unders did you see?
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Old 08-15-2012, 05:27 PM   #64
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Re: NBA 2K13 Hands-On Preview From Gamescom (via DaWolf)

Did the players feel different?

Like, were you able to differentiate between LeBron and Wade in terms of "weight" or whatever?

And if you remember, was there any separation between the offensive player and defensive player on a fast break?

(Similar to getting beaten off the dribble and not being able to recover, were there any instances where the ball was stolen in the passing lane that led to an easy dunk/layup without being caught by the defender?)
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