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NBA 2K13 Hands-On Preview From Gamescom (via DaWolf)

This is a discussion on NBA 2K13 Hands-On Preview From Gamescom (via DaWolf) within the NBA 2K Last Gen forums.

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Old 08-15-2012, 05:08 PM   #41
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Re: NBA 2K13 Hands-On Preview From Gamescom (via DaWolf)

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Originally Posted by Altimus
The automatic thing is a disappointment. In a way it favors the offensive team because it gives them a last second life line. Or at least a second chance if the ball hits the rim.

Hopefully this is eliminated as it is completely unnecessary.
Sorry just bad translation from my part.

NO AUTOMAITC SHOTS
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Old 08-15-2012, 05:09 PM   #42
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Re: NBA 2K13 Hands-On Preview From Gamescom (via DaWolf)

Im also curious about the bumping on the perimeter. In 2k12 u could have a man beaten only to get rocked back because some small part of your body would contact the defender. How is it?
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Old 08-15-2012, 05:10 PM   #43
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Re: NBA 2K13 Hands-On Preview From Gamescom (via DaWolf)

I hope Wang knos what he's doing
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Old 08-15-2012, 05:10 PM   #44
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Re: NBA 2K13 Hands-On Preview From Gamescom (via DaWolf)

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Originally Posted by DaWolf
Sorry that was not correct. Its not automatic. I mean when you shoot the jump shot the shot changes to this type of shot.
Thanks for the clarification.
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Old 08-15-2012, 05:11 PM   #45
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Will fatigue matter at all or can you still play a whole game with an energized starting 5 just by calling timeouts?
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Old 08-15-2012, 05:11 PM   #46
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When you say the game 'automatically' makes you do a one handed hoist at the end of the shot clock, do you literally mean automatically? or of you happen to hit the shot button...

I remember in similar situations in the Live 10, you would do a quick shot so you wouldn't get caught in an animation when the shot clock is going down...you'd have to actually initiate it though...

Is that what you mean?
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Old 08-15-2012, 05:12 PM   #47
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Re: NBA 2K13 Hands-On Preview From Gamescom (via DaWolf)

So is the Dunking overall more realistic this year?
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Old 08-15-2012, 05:12 PM   #48
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Re: NBA 2K13 Hands-On Preview From Gamescom (via DaWolf)

Quote:
Originally Posted by Sam Marlowe
Im also curious about the bumping on the perimeter. In 2k12 u could have a man beaten only to get rocked back because some small part of your body would contact the defender. How is it?
I think thats the part where they spent most of their time. Its great. One little concern is the animation you saw in the trailer. I think this partiular animation not based on physics but an actual full animation like the suck in animation in 2k8. but I guess its just realistic - if youre beaten you cant recover quickly.
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