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NBA 2K13 Hands-On Preview From Gamescom (via DaWolf)

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Old 08-15-2012, 05:13 PM   #49
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Re: NBA 2K13 Hands-On Preview From Gamescom (via DaWolf)

Quote:
Originally Posted by The 24th Letter
When you say the game 'automatically' makes you do a one handed hoist at the end of the shot clock, do you literally mean automatically? or of you happen to hit the shot button...

I remember in similar situations in the Live 10, you would do a quick shot so you wouldn't get caught in an animation when the shot clock is going down...you'd have to actually initiate it though...

Is that what you mean?
yes thats what I meant.
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Old 08-15-2012, 05:14 PM   #50
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Re: NBA 2K13 Hands-On Preview From Gamescom (via DaWolf)

Layups Dawolf? did you see any improvements in that area? Less lasy and slow layups?
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Old 08-15-2012, 05:15 PM   #51
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Re: NBA 2K13 Hands-On Preview From Gamescom (via DaWolf)

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Originally Posted by deetoman
So is the Dunking overall more realistic this year?
Animation wise like I said more forcefull which I liked a lot. But like I also said in the preview some instances where the animation was played out although there was a defender next to me.
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Old 08-15-2012, 05:15 PM   #52
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Re: NBA 2K13 Hands-On Preview From Gamescom (via DaWolf)

Hey DaWolf,

Thanks again for your yearly impressions from Gamescom.

Question: Are the D-Pad options useful like in 2k11 (subs, quick plays etc) or the non useful options in 2k12 (camera changes, hot streaks).

Hopefully they went back to 2k11 on this one.
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Old 08-15-2012, 05:15 PM   #53
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Re: NBA 2K13 Hands-On Preview From Gamescom (via DaWolf)

Please tell me speed matters this year. Joel Anthony wasn't keeping up with Westbrook was he?
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Old 08-15-2012, 05:16 PM   #54
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Re: NBA 2K13 Hands-On Preview From Gamescom (via DaWolf)

Thanks for the answer man. Do big men finally cut to the rim when their man leaves to help protect the basket? Nothing would burn me up more than getting into the paint and drawing the D only to have my center camping out 20ft from the basket.
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Old 08-15-2012, 05:18 PM   #55
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Re: NBA 2K13 Hands-On Preview From Gamescom (via DaWolf)

Quote:
Originally Posted by Mintsa
Hey DaWolf,

Thanks again for your yearly impressions from Gamescom.

Question: Are the D-Pad options useful like in 2k11 (subs, quick plays etc) or the non useful options in 2k12 (camera changes, hot streaks).

Hopefully they went back to 2k11 on this one.
not activated in the demo
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Old 08-15-2012, 05:18 PM   #56
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Just two simple questions,
1. how would you judge the physics system?
2. How was the offensive players movement and does momentum play apart in isomotion?
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