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NBA 2K13 News Post


Our friend DaWolf from nbagames.de and OS Forums regular has just posted his NBA 2K13 hands-on preview, based off of some early demo code at Gamescom.

Make sure you keep up with the comments, as DaWolf has been answering questions, whenever he has the time.

Read More - NBA 2K13 Hands-On Preview From Gamescom

Game: NBA 2K13Reader Score: 8.5/10 - Vote Now
Platform: PC / PS3 / Xbox 360Votes for game: 75 - View All
NBA 2K13 Videos
Member Comments
# 81 J_Posse @ 08/15/12 07:49 PM
Hmmm, sounds like they have improved certain areas of the game. Gonna have to find how far along the build DaWolf played was and compare his thoughts to my own once the demo drops. Can't wait for 2K13.....

From Spurs Nation/Bills Backer Clubhouse
 
# 82 Furq @ 08/15/12 08:12 PM
Sorry if answered but do charges get called at all this year?

Last 2 years it was almost impossible to get a charge call either by you or the CPU
 
# 83 raiderphantom @ 08/15/12 08:23 PM
I appreciate the time taken out to answer these questions. I have a million but if it had to be just one and I already saw it posted but don't think it was answered. If you're still taking questions...please tell me for the love of God are the up n unders removed or drastically reduced? It's like every player is rondo or Luis scola.
 
# 84 domidomdomz @ 08/15/12 08:29 PM
How was the hop-step move button? Do you think it will be a source of exploit?
 
# 85 jersez @ 08/15/12 08:48 PM
Quote:
Originally Posted by Goffs
I wonder if JerseyReign made it in...
He went up there but something happen with a lady. He's going tomorrow and maybe some footage from him tomorrow...... maybe.
 
# 86 Blessin @ 08/15/12 08:51 PM
Nice! Idk why i'm even hyped a little bit so far game play wise NBA 2K13 seems to be just a polished NBA 2K13. So, i'm still looking forward to a demo with game play. Computer A.I. and teammate A.I needs a major upgrade, along with physics, and how the sliders work and more user friendly slider interface. Regardless tho, as long is an overall improvement ima keep buying NBA 2K because it's still a great game!
 
# 87 KyotoCarl @ 08/15/12 08:53 PM
Quote:
Originally Posted by chandlerbang
man DAwolf looks like no one aside from me agrees with your biggest concern!!!! Even that video clip with ray allen showed those horrible button tap releases are back
How exactly does it show that?
 
# 88 Beluba @ 08/15/12 08:53 PM
Quote:
Originally Posted by chandlerbang
man DAwolf looks like no one aside from me agrees with your biggest concern!!!! Even that video clip with ray allen showed those horrible button tap releases are back
I still don't know what you guys are talking about regarding your issue with jump shots.
 
# 89 Vni @ 08/15/12 08:56 PM
I don't really either.
 
# 90 ClevelandinDistress @ 08/15/12 08:58 PM
Quote:
Originally Posted by Beluba
I still don't know what you guys are talking about regarding your issue with jump shots.
Hey mike, thanks for dropping in. I think people have an issue with the speed of the jumpshot animation and that it doesn't allow for proper timing and its simply a tap and release system. Not.sure whether this makes sense or not
 
# 91 KyotoCarl @ 08/15/12 09:03 PM
I'm not sure what you guys mean either. If you hold the shot "button" too long your shot comes up short, if you you release it too early the shot is long, which makes sense and felt natural to me.
 
# 92 domidomdomz @ 08/15/12 09:10 PM
I think NBA 2K12's jump shooting is just fine as it is. So if NBA 2K13 is somewhat unchanged from NBA2K12, that would be great. Perhaps, to each his own.
 
# 93 Vni @ 08/15/12 09:10 PM
Ray Allen has a rather quick release yes even though it can be kinda tricky at times. But try Joe Johnson, KG, Lebron James, Battum's release to name a few they aren't button tap release.
 
# 94 KyotoCarl @ 08/15/12 09:12 PM
Quote:
Originally Posted by chandlerbang
but what if you dont release the shot button or stick? do you travel or is it auto release? DL 2k8 from XBL and see what we mean. This new way just seems to simplistic compared to the older mechanics. 2k12 and 10 had that problem where it didnt seem like releases were visually user controlled.
That's true. It auto releases it for you making the shot come up short. I've played 2K8, but not that much but now I see what you mean.

To me that's alright, as long as the whole issue with the shot coming up short or long is still in. It would be cool if not releasing it at all resulted in a travel but the current system works for me cause you still have to learn the different shooters shots in order to be able to release it at top of the jump.
 
# 95 Vni @ 08/15/12 09:12 PM
Quote:
Originally Posted by chandlerbang
but what if you dont release the shot button or stick? do you travel or is it auto release? DL 2k8 from XBL and see what we mean. This new way just seems to simplistic compared to the older mechanics. 2k12 and 10 had that problem where it didnt seem like releases were visually user controlled.
I should probably try 2K11 again, because I've never realised that. In 2K11 if I don't release the shot button I'am gona travel, is that what you're saying?
 
# 96 Goffs @ 08/15/12 09:14 PM
Quote:
Originally Posted by chandlerbang
but what if you dont release the shot button or stick? do you travel or is it auto release? DL 2k8 from XBL and see what we mean. This new way just seems to simplistic compared to the older mechanics. 2k12 and 10 had that problem where it didnt seem like releases were visually user controlled.
I know what you guys are talking about! I just didn't remember which of the 2k's had this....when you held the shot to long without releasing you would end up with a traveling call. It was truly a user controlled release shot and not auto released.

I do remember being disappointed when they took this away as I thought it was a great way to have a travelling call ingame.
 
# 97 KyotoCarl @ 08/15/12 09:36 PM
Quote:
Originally Posted by JerryJones3
so are the black and white replays one example of the kind of garbage we can expect from jay-z?
Seems like it's for the Nike+ replays. I don't see how it's garbage though. Just turn replays to off and you should be set!
 
# 98 KyotoCarl @ 08/15/12 09:52 PM
Quote:
Originally Posted by JerryJones3
if it's for nike+ only then whatever it's fine. but how is turning them off a solution when i like watching normal replays? so no i won't be set. if it's for every replay it's garbage because that isn't true to life.
DaWolf said those replays were shown along with a measure of the height that the player dunking it jumped and those measures are only in Nike+ replays.

I agree with you that it's not true to life but then again no replays in NBA game history has ever been true to life. Showing a replay right after a dunk is never how it's shown on TV.

I still advocate that replays should be shown between free throws or other interruptions in plays and only then, never directly after a nice play.
 
# 99 deetoman @ 08/15/12 10:04 PM
With this whole Nike+ thing getting bigger I'm sure we will see it a lot sometime in the future during NBA games....
 
# 100 adwin7 @ 08/15/12 10:07 PM
I know what Dawolf is talking about logically with jump shots but 2k11 felt great and 2k12 felt better when it came to releases. I feel like their is still a connection to the animation and the button release its just smoother so its less noticeable.
 


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