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NBA 2K13 Hands-On Preview From Gamescom (via DaWolf)

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Old 08-15-2012, 07:53 PM   #97
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Re: NBA 2K13 Hands-On Preview From Gamescom (via DaWolf)

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Originally Posted by chandlerbang
man DAwolf looks like no one aside from me agrees with your biggest concern!!!! Even that video clip with ray allen showed those horrible button tap releases are back
How exactly does it show that?
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Old 08-15-2012, 07:53 PM   #98
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Re: NBA 2K13 Hands-On Preview From Gamescom (via DaWolf)

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Originally Posted by chandlerbang
man DAwolf looks like no one aside from me agrees with your biggest concern!!!! Even that video clip with ray allen showed those horrible button tap releases are back
I still don't know what you guys are talking about regarding your issue with jump shots.
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Old 08-15-2012, 07:56 PM   #99
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Re: NBA 2K13 Hands-On Preview From Gamescom (via DaWolf)

I don't really either.
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Old 08-15-2012, 07:58 PM   #100
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Re: NBA 2K13 Hands-On Preview From Gamescom (via DaWolf)

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Originally Posted by Beluba
I still don't know what you guys are talking about regarding your issue with jump shots.
Hey mike, thanks for dropping in. I think people have an issue with the speed of the jumpshot animation and that it doesn't allow for proper timing and its simply a tap and release system. Not.sure whether this makes sense or not
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Old 08-15-2012, 08:03 PM   #101
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Re: NBA 2K13 Hands-On Preview From Gamescom (via DaWolf)

I'm not sure what you guys mean either. If you hold the shot "button" too long your shot comes up short, if you you release it too early the shot is long, which makes sense and felt natural to me.
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Old 08-15-2012, 08:05 PM   #102
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Re: NBA 2K13 Hands-On Preview From Gamescom (via DaWolf)

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Originally Posted by ClevelandinDistress
Hey mike, thanks for dropping in. I think people have an issue with the speed of the jumpshot animation and that it doesn't allow for proper timing and its simply a tap and release system. Not.sure whether this makes sense or not
yeah , thats teh main issue, they seem to all be button tap releases unlike the more user controlled ones we had in 2k8 where it seemed like we controlled the release motion
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Old 08-15-2012, 08:05 PM   #103
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Re: NBA 2K13 Hands-On Preview From Gamescom (via DaWolf)

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Originally Posted by KyotoCarl
I'm not sure what you guys mean either. If you hold the shot "button" too long your shot comes up short, if you you release it too early the shot is long, which makes sense and felt natural to me.
but what if you dont release the shot button or stick? do you travel or is it auto release? DL 2k8 from XBL and see what we mean. This new way just seems to simplistic compared to the older mechanics. 2k12 and 10 had that problem where it didnt seem like releases were visually user controlled.
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Old 08-15-2012, 08:10 PM   #104
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Re: NBA 2K13 Hands-On Preview From Gamescom (via DaWolf)

I think NBA 2K12's jump shooting is just fine as it is. So if NBA 2K13 is somewhat unchanged from NBA2K12, that would be great. Perhaps, to each his own.
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