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Madden NFL 13 News Post



It all seemed too good to be true.

Now after this week's bombshells that you cannot edit players in connected careers or play any other games in the mode other than your own, it seems like the Madden team is once again forcing you to play your game their way. To me, this is a huge problem. Others of you? Maybe not so much. But let's hear it: Has the 'closed' nature of Connected Careers turned you away and/or cooled your enthusiasm about Madden NFL 13?

Sound off!

Game: Madden NFL 13Reader Score: 6/10 - Vote Now
Platform: PS3 / Wii U / Xbox 360Votes for game: 77 - View All
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Member Comments
# 181 jerwoods @ 06/13/12 08:35 PM
on June 4 i was hyped then June 5 crushed bottom line i would buy it used but if u buy it used no online pass means no way to update rosters beyond the ones on disc but i will likely buy at launch because skipping ncaa utail OS has a good roster slider sets they are worth the wait but to my point if i download EA Rosters if CCM plays well this might work but will plob wait utail FEB to start a CCM
 
# 182 KingV2k3 @ 06/13/12 08:45 PM
I WAS willing to give it a try until I was made aware of the fact that the editing issue doesn't just affect attributes, but will make it impossible (for example) to move an aging CB to FS as a result of multiple year franchise regression / etc...

I'm mos def going to wait to read everything on OS re: this title up to and including the first patch cycle before making a definitive decision...

However, based on how much was removed / sacrificed with regard to us 32 team / offline franchise / sim players, I'm pretty sure I'll be passing this year...

They done gone "too far" IMHO, this time 'round...

Oh, and for perspectives sake, this would / will be the first time I passed on Madden since I bought my first console in 2002...
 
# 183 mdiggitydawg @ 06/13/12 08:50 PM
It has definitely cooled me...but then again, i was completely turned off by Madden after the past two years releases and vowed not to purchase until a few weeks of customer testing (for I don't believe the madden team does a good job at testing nor cares, and i feel reviewers don't get enough time to see the many bugs that the fans find).
 
# 184 Playmakers @ 06/13/12 08:53 PM
Very dissapointed in EA....I was really looking forward to Madden 13.

Not purchasing the game now because i have no desire to play the way they want me to play the game all year (their way).

Can't create Classic players and teams...

Can't play any game on the NFL schedule even if I decide to play with their rosters in CCM....

So, I'm going to excercise my rights to not buy their game this year...
 
# 185 BlackJack_Williams @ 06/13/12 08:56 PM
Doesn't bother me a bit. I'll be getting it.
 
# 186 edjames01 @ 06/13/12 08:56 PM
Quote:
Originally Posted by KingV2k3
I WAS willing to give it a try until I was made aware of the fact that the editing issue doesn't just affect attributes, but will make it impossible (for example) to move an aging CB to FS as a result of multiple year franchise regression / etc...

I'm mos def going to wait to read everything on OS re: this title up to and including the first patch cycle before making a definitive decision...

However, based on how much was removed / sacrificed with regard to us 32 team / offline franchise / sim players, I'm pretty sure I'll be passing this year...

They done gone "too far" IMHO, this time 'round...

Oh, and for perspectives sake, this would / will be the first time I passed on Madden since I bought my first console in 2002...
Are you sure that you can't do that? You certainly can in HC 09.
 
# 187 stooge 1010 @ 06/13/12 09:01 PM
i will still buy it,i usually dont edit the roster attributes,the only thing i fix is the jersey #s.so now i can only hope donny gets the #s right.
 
# 188 StL_RamZ @ 06/13/12 09:09 PM
why are people so down. i understand the negatives but of course thats all that people notice they never notice the positives.

i will give this madden a go and i have a feeling that this will be THE year. CC looks deep and as Josh looman has stated that eveything that has been shown is just the surface. He cant even tell people everything about this mode because it is so deep

cant wait for M13
 
# 189 DirkJesusNowitzki @ 06/13/12 09:12 PM
Quote:
Originally Posted by ajstorm1
Perhaps, but it's not really the same thing. If it were a situation where, they had 7-8 new things to add to the game, but only were able to put in 4-5(but did them extremely well), then this argument would work. It's a little harder to take that latter stance you mentioned, when EA added 4-5 new things, but took away 3-4 that were already there; to me, it doesn't hold the same weight.

Just a different viewpoint.
That is what happened though.

Just because things like controlling multiple teams, playing games outside of your own, and editing ratings worked in Madden 12's franchise mode, doesn't mean they automatically work in Madden 13's Connected Career mode. You have to start from scratch and things like online incorporation, new progression, the dynamic roster occurrences, XP, etc etc can easily throw those features out of whack.

So if it comes down to either holding off on CC mode for Madden 14 so that you can incorporate and balance these features, or release Madden 13 with CC but with these small omissions, I am all for including CC in Madden 13.
 
# 190 stooge 1010 @ 06/13/12 09:13 PM
i like what this game offers,like i said if he keeps jersey #s right ill be happy.
 
# 191 CT Pitbull @ 06/13/12 09:15 PM
  • the main thing that irks me is that you cant play any other games on the schedule besides your game....why ....whats the difference if its simulated or played ...makes no sense to me.... i enjoy playing other rivalry/great matchups as i go...not to "RIG" the franchise but because i wanna play another game besides mine that matters..hope they can fix some of this stuff with a patch
 
# 192 mikeveli20 @ 06/13/12 09:19 PM
I'm definitely turned away and have cancelled my pre-order. I still can't believe I won't be buying the new version of Madden this year because I've done so for over 10 years. 07-12 on the current gen systems (no 06 because inability to create players), and probably from 96-06 on past gen systems.

My main reason is the fact that I can't have a created player and be a 'coach' at the same time. This is the way I've always played Madden and the only way I really want to play it. I would create myself but still control the team because I like doing that aspect of the game as well. Never got into Superstar mode because of the lack of team management ability so I've always been a franchise guy. I don't play online and don't ever plan to do so. I'm glad I kept Madden 12 so I'll just be able to download an updated roster or something and play it again this year.

Very disappointed to say the least.
 
# 193 sunnyrt @ 06/13/12 09:19 PM
It has completely turned me off. I have to play on a limited schedule that doesn't mesh with my friends. Because of that I like to play franchise mode and edit the rosters to change player numbers and equipment and make trades. On top of all of that I love doing fantasy drafts. I went back and forth with this release and the final nail for me was that if I edited the roster prior to starting a franchise, I would not be able to use that edited roster. That was the final work around that I was holding onto. With that gone I will not be ordering this game for the first time ever (40 yrs old here). I will continue to play 12, or something else until we start talking about 14.
 
# 194 stooge 1010 @ 06/13/12 09:21 PM
last year i created every practice squad player for every team,that does suck you cant do that now. i guess have to wait till the end of the season for them this year.
 
# 195 JBH3 @ 06/13/12 09:22 PM
It wouldn't be a problem if Madden had a solid rapport of providing a rewarding experience without user integration. However, ever since Madden09, I personally have had to control all-32 teams because I could not deal w/ the management of the CPU.

Now that the CPU will have full-on control and me the user none, it seems like it could be a disaster in the making.

If it plays like Head Coach then this could be a great experience with less time spent managing multiple teams...but since details are few and far between we can only speculate given past practices w/ past iterations.

EA needs to get some more info out stat to ease the consumer.
 
# 196 Daywalker3 @ 06/13/12 09:22 PM
It hasn't turned me off. I'll still buy it and enjoy it. I tend to take a reasonable stance and I'm not going to throw myself off a cliff if I can't change a guy's helmet or sleeve color. It's a bummer that you can't at least take an edited roster into the start of a CC but I'll live. I always control one team so the lack of 32 teams doesn't bother me. That just sounds exhausting to me. I want to make my team the best against the rest and draft AGAINST them, not play God and decide who signs with every team and who they draft and all that. Not my cup of tea but I respect those who enjoy it and I'm sorry you won't be able to do it this year.

The bottom line is that with online and offline being virtually an integrated "one-mode" experience this year, that's probably what kept some of these features out. Playing a 2nd controller on the same team, out, because they wouldn't want people to be able to do it online against other players and have an advantage. Can't edit player ratings for the same reason. Now, WHY they couldn't just make these things available to offline mode or allow for equipment editing only, I'll never know.

Maybe it was more difficult than we know to write in that code and they didn't have time to put it in before they had to be "feature-complete", which contrary to most people's beliefs is generally several months before ship date. They did create this new mode from scratch and it wasn't as simple as just carrying over the code from M12 for those features. They didn't necessarily "cut" those features out of the game. They were most likely never in this new code for CC mode. It's a bummer, yes, but I'll play and enjoy it as always. Couch co-op is big for me and my best friend but I play mostly on my own anyway.
 
# 197 bigeastbumrush @ 06/13/12 09:28 PM
August 28th
 
# 198 Jukeman @ 06/13/12 09:31 PM
Quote:
Originally Posted by MMChrisS


It all seemed too good to be true.

Now after this week's bombshells that you cannot edit players in connected careers or play any other games in the mode other than your own, it seems like the Madden team is once again forcing you to play your game their way. To me, this is a huge problem. Others of you? Maybe not so much. But let's hear it: Has the 'closed' nature of Connected Careers turned you away and/or cooled your enthusiasm about Madden NFL 13?

Sound off!
Turned me away after reeling me in all within the same month lol.

However, I will rent it on release day and if the gameplay is too good to pass up, then I guess I'll be finding me a 32 user league this fall...

CC sounds awesome but I kind of been here already, I somewhat know the story beforehand.

HC09 had a AWESOME franchise mode, prolly still one of the best concepts available on consoles today.

BUT the game was not for me (not to mention the awful gameplay) because the franchise mode was "closed". I couldnt modify anything outside of my own team and that was even limited..

Teams wasn't smart enough to maximize their talent, far too often I've seen terrible QB's start in all 16 games stinking up the league with stats like 7TD's 30 Ints..It became no fun and non competitive because of the incompetent AI and the lack of a humanized feel.

CC sounds great but I am worried..

Being "Closed" in a franchise mode is what kept me away from FiFA and NHL for so long despite the ravings of the gameplay throughout its next gen years.

I still haven't given those games a change even though things are probably different as of date.

Customization is huge for me personally. I'm sure my fellow College Hoops players know that. 👌
 
# 199 Playmakers @ 06/13/12 09:35 PM
Quote:
Originally Posted by JBH3
It wouldn't be a problem if Madden had a solid rapport of providing a rewarding experience without user integration. However, ever since Madden09, I personally have had to control all-32 teams because I could not deal w/ the management of the CPU.

Now that the CPU will have full-on control and me the user none, it seems like it could be a disaster in the making.

If it plays like Head Coach then this could be a great experience with less time spent managing multiple teams...but since details are few and far between we can only speculate given past practices w/ past iterations.

EA needs to get some more info out stat to ease the consumer.
I think some people tend to turn their head away from this aspect of gameplay and how it has hurt USER's who play only OFFLINE Franchise mode.

Some of us don't care for online play and therefor having a smart CPU AI both on and off the field is a BIG DEAL.

I'm not saying that EA can't get this right this year...they could give us the best CPU AI ever this year.

But until i see it i won't believe it and for me personally having the ability to edit CPU players in order to make the gameplay realistic on and off the field is the #1 thing that effects my decision with Madden 13.

I've tweaked their ratings for the past few years and to me I just don't like how EA's default rosters play anymore. I can use them to a certain extent but there is always something they screw up that makes me start editing players to get better gameplay for my OWN Madden experience.

Not being able to play other big games on the schedule is also a killer...that would be like not having the NFL Ticket and only being able to watch the Cowboys play their games.

I've never said Madden 13 will be a bad game.....it's just not the way I prefer to play the game this year.
 
# 200 tizorch @ 06/13/12 09:48 PM
At first I was going to skip this year completely and go with the every other year approach. However, with the introduction of the infinity engine I thought I'd at least give it a try. I was even fairly intrigued with CCM. But ever since details have emerged (no imported draft class and editing, mainly) I cancelled my preorder and I'm back to waiting until next year.

The one good thing with NCAA 12 was the ability to customize almost anything. This year's version of Madden seems to have gone completely in the opposite direction offering little to no customization.
 


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