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Sound Off: Has the 'Closed' Nature of Connected Careers Turned You Away?

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Old 06-13-2012, 09:19 PM   #233
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Re: Sound Off: Has the 'Closed' Nature of Connected Careers Turned You Away?

It has completely turned me off. I have to play on a limited schedule that doesn't mesh with my friends. Because of that I like to play franchise mode and edit the rosters to change player numbers and equipment and make trades. On top of all of that I love doing fantasy drafts. I went back and forth with this release and the final nail for me was that if I edited the roster prior to starting a franchise, I would not be able to use that edited roster. That was the final work around that I was holding onto. With that gone I will not be ordering this game for the first time ever (40 yrs old here). I will continue to play 12, or something else until we start talking about 14.
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Old 06-13-2012, 09:21 PM   #234
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Re: Sound Off: Has the 'Closed' Nature of Connected Careers Turned You Away?

last year i created every practice squad player for every team,that does suck you cant do that now. i guess have to wait till the end of the season for them this year.
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Old 06-13-2012, 09:22 PM   #235
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Re: Sound Off: Has the 'Closed' Nature of Connected Careers Turned You Away?

It wouldn't be a problem if Madden had a solid rapport of providing a rewarding experience without user integration. However, ever since Madden09, I personally have had to control all-32 teams because I could not deal w/ the management of the CPU.

Now that the CPU will have full-on control and me the user none, it seems like it could be a disaster in the making.

If it plays like Head Coach then this could be a great experience with less time spent managing multiple teams...but since details are few and far between we can only speculate given past practices w/ past iterations.

EA needs to get some more info out stat to ease the consumer.
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Old 06-13-2012, 09:22 PM   #236
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Re: Sound Off: Has the 'Closed' Nature of Connected Careers Turned You Away?

It hasn't turned me off. I'll still buy it and enjoy it. I tend to take a reasonable stance and I'm not going to throw myself off a cliff if I can't change a guy's helmet or sleeve color. It's a bummer that you can't at least take an edited roster into the start of a CC but I'll live. I always control one team so the lack of 32 teams doesn't bother me. That just sounds exhausting to me. I want to make my team the best against the rest and draft AGAINST them, not play God and decide who signs with every team and who they draft and all that. Not my cup of tea but I respect those who enjoy it and I'm sorry you won't be able to do it this year.

The bottom line is that with online and offline being virtually an integrated "one-mode" experience this year, that's probably what kept some of these features out. Playing a 2nd controller on the same team, out, because they wouldn't want people to be able to do it online against other players and have an advantage. Can't edit player ratings for the same reason. Now, WHY they couldn't just make these things available to offline mode or allow for equipment editing only, I'll never know.

Maybe it was more difficult than we know to write in that code and they didn't have time to put it in before they had to be "feature-complete", which contrary to most people's beliefs is generally several months before ship date. They did create this new mode from scratch and it wasn't as simple as just carrying over the code from M12 for those features. They didn't necessarily "cut" those features out of the game. They were most likely never in this new code for CC mode. It's a bummer, yes, but I'll play and enjoy it as always. Couch co-op is big for me and my best friend but I play mostly on my own anyway.
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Old 06-13-2012, 09:28 PM   #237
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Re: Sound Off: Has the 'Closed' Nature of Connected Careers Turned You Away?

August 28th
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Old 06-13-2012, 09:31 PM   #238
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Originally Posted by MMChrisS


It all seemed too good to be true.

Now after this week's bombshells that you cannot edit players in connected careers or play any other games in the mode other than your own, it seems like the Madden team is once again forcing you to play your game their way. To me, this is a huge problem. Others of you? Maybe not so much. But let's hear it: Has the 'closed' nature of Connected Careers turned you away and/or cooled your enthusiasm about Madden NFL 13?

Sound off!
Turned me away after reeling me in all within the same month lol.

However, I will rent it on release day and if the gameplay is too good to pass up, then I guess I'll be finding me a 32 user league this fall...

CC sounds awesome but I kind of been here already, I somewhat know the story beforehand.

HC09 had a AWESOME franchise mode, prolly still one of the best concepts available on consoles today.

BUT the game was not for me (not to mention the awful gameplay) because the franchise mode was "closed". I couldnt modify anything outside of my own team and that was even limited..

Teams wasn't smart enough to maximize their talent, far too often I've seen terrible QB's start in all 16 games stinking up the league with stats like 7TD's 30 Ints..It became no fun and non competitive because of the incompetent AI and the lack of a humanized feel.

CC sounds great but I am worried..

Being "Closed" in a franchise mode is what kept me away from FiFA and NHL for so long despite the ravings of the gameplay throughout its next gen years.

I still haven't given those games a change even though things are probably different as of date.

Customization is huge for me personally. I'm sure my fellow College Hoops players know that. 👌
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Old 06-13-2012, 09:35 PM   #239
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Re: Sound Off: Has the 'Closed' Nature of Connected Careers Turned You Away?

Quote:
Originally Posted by JBH3
It wouldn't be a problem if Madden had a solid rapport of providing a rewarding experience without user integration. However, ever since Madden09, I personally have had to control all-32 teams because I could not deal w/ the management of the CPU.

Now that the CPU will have full-on control and me the user none, it seems like it could be a disaster in the making.

If it plays like Head Coach then this could be a great experience with less time spent managing multiple teams...but since details are few and far between we can only speculate given past practices w/ past iterations.

EA needs to get some more info out stat to ease the consumer.
I think some people tend to turn their head away from this aspect of gameplay and how it has hurt USER's who play only OFFLINE Franchise mode.

Some of us don't care for online play and therefor having a smart CPU AI both on and off the field is a BIG DEAL.

I'm not saying that EA can't get this right this year...they could give us the best CPU AI ever this year.

But until i see it i won't believe it and for me personally having the ability to edit CPU players in order to make the gameplay realistic on and off the field is the #1 thing that effects my decision with Madden 13.

I've tweaked their ratings for the past few years and to me I just don't like how EA's default rosters play anymore. I can use them to a certain extent but there is always something they screw up that makes me start editing players to get better gameplay for my OWN Madden experience.

Not being able to play other big games on the schedule is also a killer...that would be like not having the NFL Ticket and only being able to watch the Cowboys play their games.

I've never said Madden 13 will be a bad game.....it's just not the way I prefer to play the game this year.
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Last edited by Playmakers; 06-13-2012 at 09:38 PM.
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Old 06-13-2012, 09:48 PM   #240
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At first I was going to skip this year completely and go with the every other year approach. However, with the introduction of the infinity engine I thought I'd at least give it a try. I was even fairly intrigued with CCM. But ever since details have emerged (no imported draft class and editing, mainly) I cancelled my preorder and I'm back to waiting until next year.

The one good thing with NCAA 12 was the ability to customize almost anything. This year's version of Madden seems to have gone completely in the opposite direction offering little to no customization.
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