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To me, the game plays with more authority -- smoothness, whatever you want to call it. It feels overly familiar, but that's OK with me.
Perhaps I'll have more interest once I'm playing a "real" Dynasty, but for now those studio updates are obnoxious. You can click past the visual, but the guy keeps talking.
Someone please tell me these updates can be turned off -- or even controlled as to frequency, as with penalty sliders. I like the ticker, glad to have that back.
Still getting used to the down and distance going up in a nano-second. Cool.
Running game seems more difficult. QB still getting creamed on play action, but could be my fault (the read). Like the lobs, really surprised the first time that worked. Special teams an improvement on '11 and 12's awfulness.
Too much edge enhancement in the visuals. Starting with the silver ESPN graphics in the intro. At least the helmeted black players' eyes are no longer squiggly demonic when shown at midrange. Why does the grass seem to grow as you look at it?
Lots of little touches and tweaks in the animations. The crowd responses are nice, but need work, as pointed out numerous times in this thread.
Definitely a buy, but I won't buy week 1 in protest of last year's EA NCAA debacle.
Perhaps I'll have more interest once I'm playing a "real" Dynasty, but for now those studio updates are obnoxious. You can click past the visual, but the guy keeps talking.
Someone please tell me these updates can be turned off -- or even controlled as to frequency, as with penalty sliders. I like the ticker, glad to have that back.
Still getting used to the down and distance going up in a nano-second. Cool.
Running game seems more difficult. QB still getting creamed on play action, but could be my fault (the read). Like the lobs, really surprised the first time that worked. Special teams an improvement on '11 and 12's awfulness.
Too much edge enhancement in the visuals. Starting with the silver ESPN graphics in the intro. At least the helmeted black players' eyes are no longer squiggly demonic when shown at midrange. Why does the grass seem to grow as you look at it?
Lots of little touches and tweaks in the animations. The crowd responses are nice, but need work, as pointed out numerous times in this thread.
Definitely a buy, but I won't buy week 1 in protest of last year's EA NCAA debacle.
With the demo, I am having significant trouble reading the defense (with regards to the passing game). Apparently in NCAA 13 motioning a receiver to tell whether the defense is in Man or Zone does not work anymore. Several times I would motion to see if CB would move with my WR but am getting different results than the norm that we are all used to seeing (CB moves with the WR = Man, etc.). Because of this my passing game has been non-existent even though I like what EA has done with rehauling the passing game. Since this strategy is no longer valid, can anyone help me how to read defenses? I am sure that there are lots of gamers who never used motion in the first place who thrive in the passing game and any help and tips would be greatly appreciated, thanks.
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# 926
Jakeboutte @ 06/11/12 11:31 AM
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How do you advance the week?
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# 928
tHurley2010 @ 06/11/12 01:02 PM
To anyone with concerns about the frequency of the studio updates, do you think that it could be a product of the quarter length. I would think like to think that if you have longer quarter lengths, say 7 minutes, you'd get the studio updates at 1/2 the frequency that you see in the demo.
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I honestly have no problem with the studio updates, they do sound a little robotic but its a great improvement, I think it may sound better with a named roster, but we'll see. I'm still buying have since 2006! But like my earlier post is every week predetermined, or is it truly random. Will I want to play a few years as an SEC team, and then stop and start over with say A BIG TEN team, will I still get Virgina Tech winning over Miami week 10?
The Demo is just supposed to show us the new features, it did that, now we the people wait till July 10th to find out all the answers!! Cant wait!!
The Demo is just supposed to show us the new features, it did that, now we the people wait till July 10th to find out all the answers!! Cant wait!!
# 931
Falconsfan21 @ 06/11/12 03:27 PM
Ps3 demo review. At frist i hated it, but as i continue to play it i started liking it and getting better at it.
pros-
1. i like how the passing defense has improved. no more big play passes all the time.
2.i love the new catches. i like how when the reciever misses catching the ball, the saftey or corner would dive for it.
3. the ticker at the bottem is a nice touch. it makes it feel like im watching a real espn football game.
4. studio update is cool but can be a little annoying.
5.best part of the demo for me was the heisman challenge with RG3. i think the slow down feature was pretty good.
cons-
1.the commentary needs an complete overhaul.
2.i thought the running game was slighty improved. there are still issues where your trying to run inside and you get stuck behind the o-line blocking for you.
i know its the demo but i give it a 8.0. i will preorder it.
pros-
1. i like how the passing defense has improved. no more big play passes all the time.
2.i love the new catches. i like how when the reciever misses catching the ball, the saftey or corner would dive for it.
3. the ticker at the bottem is a nice touch. it makes it feel like im watching a real espn football game.
4. studio update is cool but can be a little annoying.
5.best part of the demo for me was the heisman challenge with RG3. i think the slow down feature was pretty good.
cons-
1.the commentary needs an complete overhaul.
2.i thought the running game was slighty improved. there are still issues where your trying to run inside and you get stuck behind the o-line blocking for you.
i know its the demo but i give it a 8.0. i will preorder it.
# 932
TDenverFan @ 06/11/12 03:28 PM
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One minor feature I do miss is the 'custom' endzone celbration. It was like NCAA 10 i think where you could run around the back of the endzone if you want, turn and run into the arms of a lineman, do the quick STOP right pass the goal line and walk back nonchalantly. ahhh i loved celebrating the way i wanted.. the celebrations now suck lol
# 934
Colonel Reb @ 06/11/12 04:16 PM
I really think the Studio Updates coming so frequently is a combination of the short quarter lengths as well as it being programmed by EA to show certain stories at certain times so the feature is shown off. Rece says the exact same thing every single time, and the scores are always the same every single time. But that's just a guess. I'll admit I'm beginning to get tired of it but that's just because I've seen it by now. I like the feature.
I started paying attention to the gameclock of the games in the updates. Makes total sense that the frequency is based on 3 min quarters. 1 min left on my quarter and the update would be around the 5min mark.
Should space out much more nicely on retail.
Should space out much more nicely on retail.
First impression: it plays just like NCAA 12.
Cut scenes are the same
Player models are the same
Dreads are still terrible
Motion blur is overdone and looks bad IMO
Players "warp" too much
I do like the ESPN bottomline, the updates, and the new overlays. Also the crowd atmosphere is much improved. The new passing mechanic is alright and the catch animations are better.
I'm torn on what I'm going to do this year
Cut scenes are the same
Player models are the same
Dreads are still terrible
Motion blur is overdone and looks bad IMO
Players "warp" too much
I do like the ESPN bottomline, the updates, and the new overlays. Also the crowd atmosphere is much improved. The new passing mechanic is alright and the catch animations are better.
I'm torn on what I'm going to do this year
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And (VERY important): if the cpu AI playcalling isn't fixed, this game will be a joke. 3rd and 14 and they run a running play up the gut?? I'm reading that some like the ball physics, but will admit I think it's a bit too floaty...
Right now, I'd give this game a 6.9 out of 10. It's just not that good, and much more of the same stuff. Really on the fence on this, and in reading the roster information, those guys will have a TON of work to do on them to even make this game remotely resemble real college football ratings.
I'm still really bothered by the amount of hiccups and poor framerate. Anyone else?
# 939
newbsrus22 @ 06/11/12 06:10 PM
I feel the passing alone makes it leagues above ncaa 12. But I'm sure the people that think it's like ncaa 12 aren't big passers.
# 940
tHurley2010 @ 06/11/12 06:17 PM
The passing game does make it feel different than NCAA 12. The graphics look at least somewhat newer and crisper, but maybe that's a result of me not playing 12 for a while. I'm sure on a higher difficulty the defense will play tighter, which will be great.
The ESPN bottom line and the studio updates will be a great addition to dynasty mode, both on and off line. I do have a question, and I think it to be bit of a stretch, but: in online dynasty, say you and your friend have a game at 3:30, and say you're both playing at the same time. If they score, will that update on your bottom line?
I do not like the motion blur, and some of the hiccups during replays, however. I feel they could do with more player models, instead of working on the USC cheerleaders...
And, I am all for a more animated sideline.
The ESPN bottom line and the studio updates will be a great addition to dynasty mode, both on and off line. I do have a question, and I think it to be bit of a stretch, but: in online dynasty, say you and your friend have a game at 3:30, and say you're both playing at the same time. If they score, will that update on your bottom line?
I do not like the motion blur, and some of the hiccups during replays, however. I feel they could do with more player models, instead of working on the USC cheerleaders...
And, I am all for a more animated sideline.
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