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MLB 13 The Show News Post


With the MLB 2K series all but confirmed to be dead, Kotaku's Owen Good has posted an article on what MLB 13 The Show must do to keep the fans of baseball gaming happy. It should be interesting, considering a simulation baseball game for the 360 doesn't look very likely.

Quote:
Your long slog through your career in Road to the Show makes the game's threadbare commentary painfully apparent. I think the world of Matt Vasgersian but he is shackled to an outdated commentary engine given to repetition and dead air. Dave Campbell's dialogue library is really showing its age, and a majority of his work sounds like Dave Campbell playing Dave Campbell. Eric Karros should be thanked for his service and sent home. The Show has world class visuals and a smooth, if minimalist, broadcast presentation. The commentary supporting it has not pulled its weight in years.

In your opinion, what does MLB 13 The Show need to do next year to satisfy your baseball gaming needs?

Source - If We Won’t Have MLB 2K to Kick Around Next Year, Here’s What The Show Must Do (Kotaku)

Game: MLB 13 The ShowReader Score: 9/10 - Vote Now
Platform: PS Vita / PS3Votes for game: 36 - View All
MLB 13 The Show Videos
Member Comments
# 441 ryan36 @ 08/17/12 03:59 PM
If I could create myself as a manager and get fired etc, that'd be awesome.
 
# 442 TCM @ 08/18/12 11:07 AM
It would be cool if we could play as an RTTS catcher without having to call the whole game, just field grounders and throw runners out like the other positions.
 
# 443 candyman13 @ 08/18/12 11:49 PM
I think that ratings for players should be determined by sabermatrics such as ISO and OPS+ to give it more accuracy. Sorry if this has already been posted.
 
# 444 seanjeezy @ 08/19/12 12:13 AM
Quote:
Originally Posted by candyman13
I think that ratings for players should be determined by sabermatrics such as ISO and OPS+ to give it more accuracy. Sorry if this has already been posted.
I don't know, traditional stats do a much better job in determining specific skills. Sabermetrics are great in determining how valuable a player is in a wide range of categories. The only viable aspect of the game that can benefit from using metrics is fielding, but even those aren't too reliable. I would like to see power determined by HR/FB% though, there's a strong correlation between that stat and the guys with the most power.

On that note I would like to see tendencies make their way into this game, it would really help to diversify the gameplay and the individual players.
 
# 445 starryclub @ 08/19/12 12:41 AM
The amount of balls that hit the pitcher going up the middle is ridiculous. I can nail them with 4 or 5 right in the leg a game, and zero injuries. You can smoke a fastball 95mph off the bat, and the pitcher will go on the throw absolutely fine. Not just that, then he'll chase the ball in foul ground and throw you out at first.

I want to be able to control my 3rd basemen fully, I hate the stupid sluggish animation, I actually want to be able to dive, move to at least attempt to get the ball.

Fenway standings look really silly, especially getting deep into the season.
 
# 446 Spanky @ 08/20/12 12:02 PM
In no particular order:

User stats -- I'd like to see extensive batting, pitching, fielding, W-L stats. It's one of the few things the other title got right.

Fewer foul balls -- Even with the slider turned down completely for both HUM and CPU, I'm seeing too many of these, which increases the length of games.

Outfield positioning -- OFs seem to play too shallow, and yet hits down the line and in the corner that should be doubles often result in singles because the OF gets to the ball too quickly. Might need a sliders adjustment fix.

More throwback unis -- I like the selection they have. You can always have more.

Shorter postseason for shorter seasons -- For 14- and 29-game seasons, I want the option of single elimination or best of 3 playoff series.

That's all I can think of right now.

I've played about 12 games in the five days I've had this game and I can say it's about as close to perfection in a sports game that I've experienced in my 20 years of gaming. It is so good that I have no desire to play anything else.
 
# 447 KingV2k3 @ 08/20/12 01:46 PM
Quote:
Originally Posted by KingV2k3
After 100 plus games, I've concluded that there's not much difference (other than deilvery and pitch type) between pitchers this year...

I've tried All Star, Veteran and Rookie hitting and pitching with CPU control / consistancy as low as 1 and as high as 4, with strike frequency at 0 and:

EVERYBODY throws between 62-66 percent strikes, with a first pitch range of about 58-64...

D/F Control rated guys and above...they ALL end up with the same percentages...

And, no...I don't swing at more than 2-3 junk pitches all game or have an abnormal amount of foul balls...

Secondly, the CPU pitching is a little more clutch this year...they seem to get really effective when pitching out of a jam...the "meltdowns" have been VERY rare...

And, I'm sure the frequency of double plays has been well documented...

Well, I'm not alone on this...got a handful of "likes", etc...

Anyway:

After the last game in which I was tormented by ALL the above PLUS the slight overall "tilt" I feel goes to the CPUs advantage I decided to pop in MLB 10...

NONE of the above is in evidence...

The strike percentages were spot on with minor slider tweaks and all the pitchers threw according to their relative control ratings...

First pitch strikes, etc. also very tight...

Overall, despite the "ball under the glove" animation and inferior graphics, it played a MUCH better overall game of baseball...

MLB11 is the first year I didn't but the show, so the major difference between 12 and 10 (IMHO) MAY have been triggered by the advent of analog controls...

When the game was re tuned for those additions, I wonder if the core of the classic pitching / zone hitting interfaces I prefer were altered?

Not sure, but ALL the things (including the abundance of DPs)that concern me the most aren't in 10...

I do miss "contact swing" and "time out" in the box tho...



Transaction in 10 tho are ker-azy...12 ain't perfect but I forgot how nutz it used to be...

Lots of tradeoffs, but I'll always trade for overall gameplay...
 
# 448 seanjeezy @ 08/20/12 01:57 PM
A small, but time saving feature would be to have an additional right stick toggle at the team matchup screen to select sliders. I'm sure some people have sliders for simming and sliders for actually playing the game, and having this feature would save all of the back and forth between screens.
 
# 449 Perfect Zero @ 08/20/12 02:13 PM
After playing countless games, here are some of the things that I would ask for:

Improved Diamond Dynasty - I know it's a first year effort (and a good one at that), but Diamond Dynasty needs some things changed. The card system is ok, but there is no incentive to use the actual major league players. The collection system is a touch difficult, and the online issues are horrible. One should be able to be home or away in a single player game, and there should be more uniform options. I would also like to see tournaments online and perhaps a league.

New Franchise Additions - Franchise in this game is good, but it could be so much better. Trading needs to be upgraded and perhaps there needs to be a few hidden attributes such as "franchise players" (i.e. Derek Jeter and Mariano Rivera would never play at Citi Field in orange and blue unless things were really bad, which happened in my franchise). Franchise feels a bit stale, but I know the minds at SCEA can spruce it up.

Improved Online - 'Nuff said. Online is horrid on this game. Even though I rarely venture online, I don't mind doing so on this game, but the lag is just awful.

Playoff Mode - There are so many times during the season where I look at the standings and say "If the playoffs started today...". I would like to have the ability to make a playoff only mode so that we can do this during the season. It would just be a nice feature.

Dynamic Intangibles - I think it would be neat to have more throwback and alternate slots so that teams can have a better library of uniforms. I would also like to see hats connected with helmets for color choices and an undershirt option. Perhaps the biggest thing would be dynamic stadia where roofs close and rain becomes a problem or lets off. It's a lot to ask for, but it would make the game so much better.

Speedy Mode - Sometimes I don't have enough time to play a full game and I want to get nine innings done in a quick time. Perhaps an option to have an automatic 1-1 count and no cutscenes would be great for this game.
 
# 450 Knight165 @ 08/20/12 02:18 PM
Quote:
Originally Posted by Perfect Zero
After playing countless games, here are some of the things that I would ask for:

Improved Diamond Dynasty - I know it's a first year effort (and a good one at that), but Diamond Dynasty needs some things changed. The card system is ok, but there is no incentive to use the actual major league players. The collection system is a touch difficult, and the online issues are horrible. One should be able to be home or away in a single player game, and there should be more uniform options. I would also like to see tournaments online and perhaps a league.

New Franchise Additions - Franchise in this game is good, but it could be so much better. Trading needs to be upgraded and perhaps there needs to be a few hidden attributes such as "franchise players" (i.e. Derek Jeter and Mariano Rivera would never play at Citi Field in orange and blue unless things were really bad, which happened in my franchise). Franchise feels a bit stale, but I know the minds at SCEA can spruce it up.
A. It was definitely a "throw a line in the water" to start. DD is by no means(from what I gathered at the Community Events) stuck in one direction as a mode.
I'm surprised there wasn't a thread asking for more feedback on this actually.

B. Definitely. Franchise is good...but needs some changes. Fingers crossed as to seeing those for '13 and beyond!

M.K.
Knight165
 
# 451 Armor and Sword @ 08/20/12 07:54 PM
A playoff mode would be fantastic.
 
# 452 DJ @ 08/20/12 09:27 PM
Having a pitcher's confidence meter and individual pitch confidence stick when re-booting a saved game.

I like the league leader OSD's, but the dead air is a bit much at times. I'd like to hear some banter about player X leading whatever category is shown.
 
# 453 Knight165 @ 08/20/12 09:44 PM
Quote:
Originally Posted by DJ
Having a pitcher's confidence meter and individual pitch confidence stick when re-booting a saved game.

I like the league leader OSD's, but the dead air is a bit much at times. I'd like to hear some banter about player X leading whatever category is shown.

Yes...that would be really nice.
Even if they talk about things that aren't being shown on screen...but are outside of your game....but in your franchise.


M.K.
Knight165
 
# 454 foreverasnake @ 08/21/12 04:37 PM
IMO this game needs MANY things to be successful, or at least more enjoyable. Not necessarily a complete overhaul, but the gameplay def needs to be more smooth. 9 times out of 10 when a ball is hit towards ss or 2b, the guy running toward the ball misses it entirely. There are other little annoyances like this that need to be adressed, like when you have foul frequency on the lowest setting, but every pitch is still hit foul. For me the sliders seemed to make no difference to how the cpu pitches, everything seems to be down in the corners, not saying they dont have the right to pitch smart, but even the lower class guys tend to be very cheap when pitching.

Hair: Aren't we about due for some long hair styles? As they seem to be more prevelant now, I only think it necessary to include the option for some, Tyler Clippard was the only one that I can think of that had it. Also tattoos, why can't they get guys right models, I know it may be a layer issue but still, it would look more realistic.

The announcing is def getting a little stale as well. I would rather have real commentators from tv, would be even better if they had team-specific people announce for those teams like they really do.

I find the updating system to be quite annoying as well. When the updates come out, they put in the new guys each week, but take out others. I don't understand this, why take someone out that you dont even know is off a team, and then they get called up and you cant use them in the game, we dont need all those no name guys in the minors, just take some of them out.

I think this game needs a boost to make it fun to play again, some kind of new mechanic that makes it seem more realistic, cuz I can say after a year of playing it, it's still fun, but very frusterating at times.
 
# 455 KGIY94 @ 08/22/12 12:53 AM
Oh, and please fix the fielder's interfering with the baserunners. Either avoid cutoff men standing in the basepaths or at least penalize them for it.
 
# 456 KingV2k3 @ 08/22/12 09:24 AM
Well, after revisiting and playing a number of games on MLB 10 (after about 100 games of frustration on 12), I've concluded that I'd like to see:

Gameplay like 10, with the "look" of 12...

I play classic pitching / zone hitting / vet or AS / Psychobulk's sliders (or close to 'em)...

Shocking how much control I have as a user over 10, where as 12 just seemed to have it's own agenda...

 
# 457 RedK @ 08/22/12 06:47 PM
yea it basically is. The gameplay hasnt really changed. Maybe a few things but not alot. I have played every single show game this generation except for the latest one. It doesnt feel any different. Just looks better. They still need to tune the pitching/fielding mechanics more.
 
# 458 KGIY94 @ 08/23/12 01:58 AM
Quote:
Originally Posted by BegBy
10 does play better in some regards. It's more organic and less scripted.

My biggest gripe in 12 (aside from my opinion that pitching needs an overhaul) is that I hate the feeling of not being in control as a pitcher unless I'm getting K's. I can't pitch to contact in this game. I can't do it with any slider set on any difficulty level. Once I throw a pitch and it's a hit, 80% of the time I'm gonna give up a second hit almost right away which always drives in the first hit. I can paint corners and hitters will just leave that bat on their shoulders. It can be an 0-2 count and they just watch pitches cruise by like it's nothing. Or, they foul off 7 pitches until they get the hit.

I know it could be me, and I'll even concede it is, but holy crap it seems so scripted. I can throw any pitch, but if they got on me, they are getting another for a run. You can book it.

I wanna pitch to contact. I really do. I want grounballs on good pitches at the right time. I don't mean those missiles either. I want balls that have no shot at beating the infielder. I don't want it all the time. But, I do want it.

Sent from my SGH-I747M using Tapatalk 2
I do think that guy who fouls off 8 pitches in a AB is a little contrived. No matter what speed, no matter what location...even if he does that tied up swing he'll make contact. Obviously there are ABs like that in real baseball, but it just feels off.
 
# 459 Knight165 @ 08/23/12 11:24 AM
Quote:
Originally Posted by BegBy
Exactly. Some guys turn into Ichiro, and that's kind of a bummer. I decided that after 3 fouls, I walk them. Which sucks because it really hurts my pitchers feelings and I often give up a hit right away anyway. Scripted at bats kill the flow of the game for me, and are disheartening to say the least.

Sent from my SGH-I747M using Tapatalk 2
There are no scripted at-bats.
Zero.

M.K.
Knight165
 
# 460 KingV2k3 @ 08/23/12 01:31 PM
Quote:
Originally Posted by Knight165
There are no scripted at-bats.
Zero.

M.K.
Knight165
Though I agree that "scripted" isn't the proper word choice here, I also maintain that the "flow" of 10 FEELS different than 12, esp. with regard to the pitching / hitting interaction...

I FEEL I have much more USER input / control with both on 10, and much less with 12...

I still theorize that when analog controls were implemented, something changed re: that part of the core gameplay...

I go by strike and early count percentages as well as the "eye test" re: USER ability to locate and 10 plays very realistically for me, while 12 was pretty much spotty and impossible to replicate those numbers and that result...

I still think that things got re tuned for analog and the basic modes got tweaked for the worse in the process...

It's been VERY, VERY interesting to revisit 10, esp. since the 100 or so game of 12 are so fresh in my memory...
 


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