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MLB 13 The Show News Post


With the MLB 2K series all but confirmed to be dead, Kotaku's Owen Good has posted an article on what MLB 13 The Show must do to keep the fans of baseball gaming happy. It should be interesting, considering a simulation baseball game for the 360 doesn't look very likely.

Quote:
Your long slog through your career in Road to the Show makes the game's threadbare commentary painfully apparent. I think the world of Matt Vasgersian but he is shackled to an outdated commentary engine given to repetition and dead air. Dave Campbell's dialogue library is really showing its age, and a majority of his work sounds like Dave Campbell playing Dave Campbell. Eric Karros should be thanked for his service and sent home. The Show has world class visuals and a smooth, if minimalist, broadcast presentation. The commentary supporting it has not pulled its weight in years.

In your opinion, what does MLB 13 The Show need to do next year to satisfy your baseball gaming needs?

Source - If We Won’t Have MLB 2K to Kick Around Next Year, Here’s What The Show Must Do (Kotaku)

Game: MLB 13 The ShowReader Score: 9/10 - Vote Now
Platform: PS Vita / PS3Votes for game: 36 - View All
MLB 13 The Show Videos
Member Comments
# 421 Factzzz @ 08/11/12 11:48 PM
I want to see tighter and looser fitting jerseys, because not everyone wears the their jersey the same, see the difference between Dan Uggla and Jayson Werth. Also the option to unbutton your jersey, like Brian Wilson. This shouldn't be too hard to add, but then again, what do i know.

Also chains and necklaces, and balance bracelets would be awesome.
 
# 422 KGIY94 @ 08/12/12 12:36 AM
Gameplay:

-I think hard hit foul balls that just miss 1st base or 3rd base and carom off the wall are too common
-I've never ever had a bloop single.
-I think there are too many foul choppers just behind the plate
-How about we add foul tips into the game?
-I think the strike zones are a little off. When I perfectly dot the low outside corner with a curve it just looks far too low. YMMV are this one, because it may be my camera setting skewing my perception or there is too much break between the point a pitch reaches the plate and the point it reaches the catcher's mitt.
-Catcher's getting up to throw to second base is way too fast and seamless. I don't think the discrepancies in catcher defense ratings play well on the field
-On the topic of steals, I think tags are WAY too fast
-Improve the blocking mechanism. If my guy is stealing, the catcher shouldn't be able to glove a fastball in the dirt so damn smoothly as he gets up
-I don't like the look of a the baseball from the batter's view. The texture is kind of ugly and when it hits the dirt it looks lifeless.
-The swing animations and transition to baserunning is definitely smoother than in year's past. Still I think there should be more variety in swing animations and perhaps even special ones for players like MVP 2005. Please change the really ugly left handed swing where they immediately drop the bat and it falls completely straight.
-Most of my opposite field homeruns seem to be on inside pitches. It's unrealistic and consequently most oppo-shots are look ugly in the replays.
-There are way too many times my outfielder or the AI's fails to cut off a basehit and lose their balance as the ball rolls to the wall. This rarely ever happens in the MLB and I'm not sure if it is an issue with outfield depth or an over-abundance of linedrives.
-Not a big fan of the outfielder catch animation where they put both of their hands up just before the catch. It just doesn't look smooth.
-Also, the outfielders look like they're throwing shot-puts, which makes it look the ball is thrown way too fast. This can be more fluid (more arm extension?)
-Less OF frontflips on throws to the plate
-The animation when an outfielder cuts off the ball from the side is a bit clunky.
-Diving outfield catches should be a bit easier. Too often the glove overruns the ball
-I think the outfielder running animation is very stiff.
-The transition after catches near the wall can be smoother. My guy will sometimes jog and all of sudden they'll barrel into the wall as if the if it was a sprinting catch
-I understand it's hard to program a fan catching the ball, but we should tone down those huge bounces in the stands after a homerun to give an illusion of fan interaction.
-I don't like catcher popups. I feel they have less hang-time than average and a towards the end a catcher will stop and suddenly lunge
-A way to make baserunning ability more intuitive is to make sliding harder for some players. I think slides are too easy anyway. They're too ankle-breaking and trick the fielder too easily into whiffing the tag

That's just gameplay, folks!
 
# 423 Big Shmooz @ 08/12/12 04:36 AM
Quote:
Originally Posted by Willard76
I would like to see this in the main roster screen also - for those of use who are involved in updated roster releases it would make our lives easier.
Good point. I should have added that as well. Thanks for posting this.
 
# 424 Scooter3 @ 08/12/12 08:51 PM
I create players (BigKlu) one thing that I would like to see is to choose a players number and have it stick.

scooter...BigKlu...
 
# 425 mcgriffi @ 08/12/12 10:31 PM
I would like to see a better manager mode. Hopefully a one pitch mode-that would be great.
 
# 426 armymule @ 08/13/12 06:16 AM
Quote:
Originally Posted by mcgriffi
I would like to see a better manager mode. Hopefully a one pitch mode-that would be great.
I second the part about a better manager mode. I'm not so sure about one pitch mode though. It would be OK as an option i guess but I like to be able to work counts. I even hate it when the game only shows one pitch when there is an intentional walk.
 
# 427 Scooter3 @ 08/13/12 03:10 PM
Voting on the vault was meant to give people a heads-up as to the best rendition of any created player or created roster.

I don't believe it is successful at promoting the best what it seems to do is promote negative votes to protect their interests. People that want to stay on top vote competition down and both down loader and up loader loose.

SCEA please consider a positive vote only and have a running tally.
This would eliminate politics.

scooter...BigKlu...
 
# 428 DieHardYankee26 @ 08/13/12 03:30 PM
Is there a search feature in the vault? If not, there needs to be. It is difficult finding rosters or players that I'm looking for by people I want to find. Mate it's there and I just haven't found it.
 
# 429 mpbaseball22 @ 08/13/12 07:31 PM
You can sort by name, which is kind of the same I guess.




My suggestion: I just made a 6'8 255 closer and the first training session when my pitcher was walking to the mound with the coach i noticed they were the same height. I wish that would change so my pitcher actually appeared to be 6'8
 
# 430 DrkMynd @ 08/14/12 06:58 AM
I don't know if it has been posted or not, so I am going to post my suggestion.

I want to be able to re-sign my players during the season! There is absolutely no reason that this is not ALREADY in the game. I have never understood why it wasn't there. Strangest thing is...it is such a simple fix.
 
# 431 Knight165 @ 08/14/12 08:26 AM
Quote:
Originally Posted by DrkMynd
I don't know if it has been posted or not, so I am going to post my suggestion.

I want to be able to re-sign my players during the season! There is absolutely no reason that this is not ALREADY in the game. I have never understood why it wasn't there. Strangest thing is...it is such a simple fix.
While I would like it in....
Not really and "easy" fix....as the CPU would need an entire logic script written for it to
-know what players they want...
-know there future plans in regards to who they want...
-there deadline plan in regards to signings....
-who might be available during the off season in regards to in season signings....
-the budget constraints of all of the above.
etc...etc....

It wouldn't be good to just throw it in for the human player IMO.

M.K.
Knight165
 
# 432 tabarnes19_SDS @ 08/14/12 08:08 PM
Quote:
Originally Posted by Knight165
While I would like it in....
Not really and "easy" fix....as the CPU would need an entire logic script written for it to
-know what players they want...
-know there future plans in regards to who they want...
-there deadline plan in regards to signings....
-who might be available during the off season in regards to in season signings....
-the budget constraints of all of the above.
etc...etc....

It wouldn't be good to just throw it in for the human player IMO.

M.K.
Knight165

Reason I have never asked for it, is I am always worried if it is added, good free agent players will never hit the market. I can see this be a touchy thing.
 
# 433 mpbaseball22 @ 08/14/12 08:48 PM
I'd like to see the GO/AO stat added for pitchers and BABIP added for hitters
 
# 434 Knight165 @ 08/15/12 12:43 PM
Whoa....sorry for all the errors in my previous post.(and guys...thanks for not pointing them out! )...

I must have been very tired.

M.K.
Knight165
 
# 435 KingV2k3 @ 08/16/12 12:46 PM
After 100 plus games, I've concluded that there's not much difference (other than deilvery and pitch type) between pitchers this year...

I've tried All Star, Veteran and Rookie hitting and pitching with CPU control / consistancy as low as 1 and as high as 4, with strike frequency at 0 and:

EVERYBODY throws between 62-66 percent strikes, with a first pitch range of about 58-64...

D/F Control rated guys and above...they ALL end up with the same percentages...

And, no...I don't swing at more than 2-3 junk pitches all game or have an abnormal amount of foul balls...

Secondly, the CPU pitching is a little more clutch this year...they seem to get really effective when pitching out of a jam...the "meltdowns" have been VERY rare...

And, I'm sure the frequency of double plays has been well documented...
 
# 436 BenGerman @ 08/16/12 06:49 PM
The more and more I get into my Franchise (currently well into my 4th season), the more I wish that the presentation of working trades and signing FA's was completely different. Both should have a lot of back and forth as well as compromise.

I'd even take 2K's (basketball) current system, where you can kind of see what the CPU is willing to give up for certain players.
 
# 437 jflo_24 @ 08/16/12 07:40 PM
No idea if this has been mentioned but the ability to "read" the type of pitch coming a la MVP 05. It's too difficult to work a count when everything looks like a fastball until the end.
 
# 438 seanjeezy @ 08/16/12 08:00 PM
Quote:
Originally Posted by jfloirendo
No idea if this has been mentioned but the ability to "read" the type of pitch coming a la MVP 05. It's too difficult to work a count when everything looks like a fastball until the end.
In case it isn't changed next year (I personally didn't like the MVP mechanism but that's just me), check out this post over at the show nation. Here's the first paragraph and possibly the solution to your (and many others) problem:

Quote:
Timing
The key to hitting in MLB The Show 12 is timing. Now of course you probably already suspected this, but the real question is how do you distinguish between a fastball and an offspeed pitch? To recognize the speed of a given pitch you must discern the pitch’s rate of optical expansion as it leaves the pitcher’s hand; pitches that travel at greater speeds increase in their apparent size (expand optically) sooner after leaving the pitcher hand than pitches that travel at lower speeds. Let me reiterate this point from a different perspective: BOTH fastballs and off-speed pitches increase in their apparent size after being released from a pitcher’s hand and have the same net magnitude of increase in size, the difference between the two pitches is a TEMPORAL DIFFERENCE, NOT A VISUAL DIFFERENCE. Fastballs increase in their apparent size in LESS TIME compared to off-speed pitches which take MORE TIME to increase in apparent size. This means that in order to distinguish between fastballs and off-speed pitches you need to be consciously aware of how much time has elapsed after the pitcher’s release, and you use this awareness of elapsed time and compare it to the baseball’s size on the screen. If the ball is large compared to its size at release and little time has elapsed you need to start your swing earlier, but if after the same period of time has elapsed the ball appears to not have increased in size quite that much then you should automatically know to wait a bit longer before beginning your swing.
 
# 439 jflo_24 @ 08/17/12 01:00 AM
Quote:
Originally Posted by seanjeezy
In case it isn't changed next year (I personally didn't like the MVP mechanism but that's just me), check out this post over at the show nation. Here's the first paragraph and possibly the solution to your (and many others) problem:
That definitely does help. I mean not necessarily the exact same thing but similar and should also related to your plate vision rating unlike MVP where everyone saw the same thing
 
# 440 KingV2k3 @ 08/17/12 01:28 PM
Quote:
Originally Posted by seanjeezy
In case it isn't changed next year (I personally didn't like the MVP mechanism but that's just me), check out this post over at the show nation. Here's the first paragraph and possibly the solution to your (and many others) problem:
Great find, thanks!

Makes a lot of sense, but even with pitch speed at zero...

I just don't (seem to) have that kind of time!



I will give it a try though...
 


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