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8 min quarters at most with acc clock, I am pretty sure you would enjoy yourself by atleast trying to abide by a SIM leagues rules and regulations for a season. I have been thru the ringer dealing with freestyle players and those who were trying to be freestyle players because they were tired of losing to them and it was the only way for them to play the game online.
Now you got this younger gen of people who think its cool now to find these gimmicks and exploits in the game and use them on any and everybody.
My main thought an concern is: Why kill off the potential that you have in competition when everyone can be on the same page as far as game play goes? it doesnt make sense, I am sure there would be tons of people flocking to compete in madden like they wer doing back when they were doing 32 cities tours for MCs! All that died with the main reason of people being allowed to cheat!
You gotta open your eyes, I see it from both sides and winning and money is just not that important to me if I cant do it right to begin with. You might as well just tell me to stick my hands up and take my money and move on, because im gonna feel the same way if you cheated me for it anyway!
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you cant just decide to ignore certain things and then acknolwedge others as you see fit
thats fair right?
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This has kept my level of sanity while being in the hospital for the past 2 1/2 days. Baby is wide awoke right now too and im just running off of fumes until she goes to sleep. But im gonna keep fighting!
Probably make some FREEstyle MADDEN T-shirts soon lol !
# 266
baller7345 @ 05/05/12 01:55 AM
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Slant outs are something I strong dislike simply because they aren't on a route tree but it doesn't mean I'm going to argue that its an unsim tactic to flood a zone with them. I don't use them because they are more or less unheard of in just about all forms of football. I guess it gives me a head start on some people going into M13.
Its when you start running things like ghosts routes (not all motioned routes are equal), or run an offense that is literally composed of nothing but streaks and screens (whether its good or not). For those of us who have no interest in the tournament scene but are way too good to get any enjoyment out of the cpu the things that we have to put up with in random online games is nuts. I quit playing ranked games this year much faster than any other because it was about 10 times worse when it comes to running into those 1 play wonders or shake blitzing, or fg blocking, onside kicks every go, etc. I quit right in the middle of a streak where I had won 26 out of my last 27 games because playing like that stopped being fun. This year random online games went to a new high in terms of the amount of cheese that you would see (cheese equals running the same thing over and over and over regardless of results).
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you can either let it frustrate you, try and figure out how to stop it (until its fixed), or make rules around it in a lg that u play in (which i respect and totally understand why people do this)
# 268
baller7345 @ 05/05/12 02:03 AM
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It is also seen on posts and corners and you can even kind of do it with the offensive players. Its basically just pushing a player right out of the way by essentially body checking them out of the way although its not quite as extreme as a body check.
Its not really a big problem in terms of it actually effecting the game as a whole but it is something that I'd love to see improved. Give some push off animations or someting to the offensive player and give the defensive player some sort of mauling animation or something lol. Its all about using animations to improve the interactions between players for me.
EDIT:
Give me about 10-15 mintues and I'll post a very poor quality web video demonstrating what he is talking about.
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literally in the eye of hte hurricane now
# 270
baller7345 @ 05/05/12 02:20 AM
Video should be uploaded soon. Its a little more extreme than I wanted due to me being only an average user when using 1 hand but I've seen things like this not get called on multiple occasions.
Its still not something that I would say is worth banning as normally in those situations its just as easy to swat the ball down but when someone doesn't have good user skill then its kind of like a cheap way to stop some throws though much harder to actually accomplish than an actual swat.
Its still not something that I would say is worth banning as normally in those situations its just as easy to swat the ball down but when someone doesn't have good user skill then its kind of like a cheap way to stop some throws though much harder to actually accomplish than an actual swat.
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as of right now im headed to bed.
tee time for 11.
# 272
baller7345 @ 05/05/12 02:32 AM
There it is, sorry for the crappy quality. That is more blatant than I wanted it to be but that still isn't called very often when I literally ran right into him on that route. That is what I think Big FN Deal is getting at.
# 273
shaunlmason @ 05/05/12 03:29 AM
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I'm far more concerned about being honest and respectful than worrying about what is or isn't "sim", though I enforce TSO's community standards as much as anyone. To me, "sim" isn't the underlying tenet of TSO as much as being able to find a league/experience that mimics how you want to play. The only reason we don't have more "freestyle" leagues is we don't have a way to group people appropriately.
# 274
shaunlmason @ 05/05/12 04:12 AM
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If I were going to put a dog into this fight, it would be to say this:
The disconnect between "sim" and "freestyle" is the importance placed on the correlation between what is effective in reality vs. what is effective in Madden.
I'm fine with Hernendez at HB, because I know that he has a rare blend of talent that allows him to be effective utilized in a specific scheme in reality. If I am putting him in similar spots where he should have similar success then I'm fine with it.
Conversely, looking at the effectiveness of slot streaks in combination with screen plays; it isn't viable in reality. Why? Screens rely on deception. You are trying to take advantage of the defenses natural inclination to be aggressive upfield. Because of the deception the QB has limited time to make a read, so his key is the screen receiver. In reality, the play is constrained by time, focus, and the inability for the QB to see downfield, where in Madden you only have the time constraint. The camera angle allows you to make that downfield read where most of the time it isn't possible in real life. My opinion is the QB needs to suffer a penalty to his accuracy down field on screen plays in order to balance the effectiveness in game with the effectiveness in reality.
To me that is a "sim" gameplay design element. Would "freestyle" players hate it? Yes because they are unable to impact the game in the manner they choose. To me, it's an "exploit" to abuse the over effectiveness so I choose not to.
Bottom line, there should be a way to do both, because my view isn't the only view. When EA comes out and declares they are making a simulation and not a game my opinion would change.
# 275
WFColonel56 @ 05/05/12 10:54 AM
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This is what i dont understand
The Hb slip screen YES is predicated on deception. Because literally without deception of the defensive lineman it doesnt work. But it only needs to deceive a couple of players and they are lineman
The slip screen in Madden does in fact does that job of deceiving the Lineman
(but a decent amount of the time a DE will sniff it out, and if you have an aware DE he will do it A LOT)
Is it kind of robotic that the game allows you to get the same (or pretty much the same) reaction from the DL every time? YES
But here is where some disconnect comes in with tourney players. As the defensive player you can control the environment.
The same way a coach on the side line can yell "WATCH THE SCREEN!" you can as well with the use of playmakers..
And with WR screens IRL they are really predicated on deception at all. The most important factors are spacing and coverage depth...one of the 08 NE Pats fav passes was the WR/Bubble screen because the coverage dictated it.
And with slot streaks in cover 2 its supposed to be open behind the hooks
With cover 3 it is supposed to be open opposite of the safety rotation past the hooks briefly
With cover 4 once you get past the hooks its pretty much 1 on 1 with the safety and if the WR gets an advantageous position on the CB it is open
With man if the receiver gets inside position its open. If you go on coachhuey.com you will see them talk about it at nausea how they like 4 verts vs cover 0
Im just confused when the seam route pretty much has the same effectiveness as IRL
(of course it may be a little more effective but it is still in the ballpark of how effective it is IRL)
And the fact that you can control the environment of your defense to tell them to play the slip screen , without selling the house I might add.
I dont understand how that is an exploit.
I have said in before posts that everything is done for a reason. If they keep calling it, it is for a reason. Because it hasnt been stopped. The same way that in High School my defense saw power 43 times in 1 game. We didnt stop it so thats all we saw.
The slip screen in Madden does in fact does that job of deceiving the Lineman
(but a decent amount of the time a DE will sniff it out, and if you have an aware DE he will do it A LOT)
And this is the problem with the game, the DE would come directly off the edge to the QB and he HB would be in the perfect position to slip by and miraculously the DE would just change direction on a dime and would be tackling the HB from behind for a loss or a short gain.
The mere fact that foot planting is non existent is what makes running this play hard for most to do unless some people have a different way of making it work in which I dont like dropping back 20yrds or running the opposite way (intentionally) to make it work. Once we get some foot planting and momentum physically from players, then the screen would be just as deadly as we see it in the game when the defense over commits!
(but a decent amount of the time a DE will sniff it out, and if you have an aware DE he will do it A LOT)
And this is the problem with the game, the DE would come directly off the edge to the QB and he HB would be in the perfect position to slip by and miraculously the DE would just change direction on a dime and would be tackling the HB from behind for a loss or a short gain.
The mere fact that foot planting is non existent is what makes running this play hard for most to do unless some people have a different way of making it work in which I dont like dropping back 20yrds or running the opposite way (intentionally) to make it work. Once we get some foot planting and momentum physically from players, then the screen would be just as deadly as we see it in the game when the defense over commits!
# 277
WFColonel56 @ 05/05/12 11:16 AM
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You can say there is lack of foot planting and you would be correct but that isnt the reason that the play gets sniffed out or makes it any harder to run.
http://www.youtube.com/watch?v=Q-P3U...ature=youtu.be
Video I posted describes exactly whats wrong with madden today and the blocking schemes involved. But people on here say to use slide protection or whatnot to counter some of these things when you see it happening, but this is 6 against 2!
Any explanation on to why this goes on, you already know where it came from but im just wanting to know is this something that has been brought to EA's attention?
The guy who posted also said he had been labbing this for a while and still is trying to make it 100% more effective than it is. Whats the point in practicing something like if you know good and damn well this is not for single player?
Video I posted describes exactly whats wrong with madden today and the blocking schemes involved. But people on here say to use slide protection or whatnot to counter some of these things when you see it happening, but this is 6 against 2!
Any explanation on to why this goes on, you already know where it came from but im just wanting to know is this something that has been brought to EA's attention?
The guy who posted also said he had been labbing this for a while and still is trying to make it 100% more effective than it is. Whats the point in practicing something like if you know good and damn well this is not for single player?
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lets lock into a game sometime soon and I want you to literally try and run into my receivers every play and I want to see howbig a problem it causes. would that be cool? I know thats not the "point" and I understand where you guys are coming from on that.
but you gotta remember the way I look the game is that Im not going to stand there and just do nothing and complain about the problems at hand. DO SOMETHING ABOUT IT. If you click on tot he receiver you can do a little wiggle and get around it.
so in recap.
1. I didnt see much contact to where I thought THIS IS GAME BREAKING
2. Wont happen every play, just wont. Its an exaggeration and a crutch to lean on.
3. Do something about it to fix the situation at hand that you currently have to deal with, or complain about it.
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its not sim, its not freestyle, its about madden players finding madden players to play games with.
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