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# 221 baller7345 @ 05/04/12 10:45 PM
Quote:
Originally Posted by sgibs7
what do you do when you play online - do you still play 15 min qtrs? kudos for that.

pats run no huddle balls to the wall - not changing anyone out and just trying to gash you with there personal and you never know if they are goin 5 wide or a more traditional iform with hernandez and gronk
No I play the traditional 6 minute quarters online unless my online franchise is different. I would like to be able to play 15 minute quarters and get realistic results but its currently not possible.

Also the Pats do run a very fast no huddle but they also don't run it the entire game. Again a lot of it is paranoia on the part of sim leagues but it is also due to how most random people that join a league will run the offense in the first place.
 
# 222 Smoke6 @ 05/04/12 10:46 PM
Quote:
Originally Posted by KOACHK
Our leagues are a place where people can test and improve their game without the nonsense people have to go through in other places; especially not having to deal with extremely sore losers. We have rules, and expect our members to abide by them. That's how it's always been. Not sure how that's "playing both sides". Then why arent we seeing EYE TO EYE then Koach?




We usually don't play 15 minute quarter games Smoke; of course we wouldn't call as many plays as a coach would on the actual gridiron; but we're alson not going to be make our playcalling "random for the sake of randomness" just to entertain our opponent. The object is to win the game, not entertain our opponent. Competing in of itself should be entertainment enough to someone playing this game.

Now you are being funny again, most leagues dont run 15 minute quarters and I can call upto 15 or more plays a game and they would all be different plays out of my playbook!



Nothing wrong with a little humor to get a point accross sometimes Smokey! -Take some time out to laugh a little; you seeing red all the time can't be good for your blood pressure.

How could I know if an NFL coach uses my exact way of scheming and playcalling? It's just like saying you know exactly how many different plays a coach on the actual gridiron calls in a game. One thing's for sure; NFL coaches aren't following the "random for the sake of randomness" school of thought when it comes to playcalling. Many times coaches are calling the same plays out of multiple formations and packages based off of their gameplanning for that weeks game. Those coaches must have done a good job fooling you and alot of others to think that they're calling a billion different plays, when they're actually just giving you varied looks with different formations and personnel packages.

Never said a billion or even thinks like that, I never see them come out in the same play on both sides of the ball for more than 90% of the game like freestyle players do or their wannabe's.

I'll tell you this, I have seen soo many legit players (sim) turn their shoulder in order to compete with guys like yall. Yet you still cant tell me whats the different between your scene and ours.

So let me explain,

My sim communities eliminate the possibility for cheating to occur without taking too much away from the game. We can user catch and click off defenders and stuff like that (depends on the community).

We dont zig zag defenders or take them off their routes manually to make plays that werent drawn up as such, we have variety in our play calling that actually makes it more interesting in playing as you are not knowing what your opponent is doing and you feel inside that you stand a very good chance at defending it successfully.

We punts or FG on 4th downs and it depends on situations when we are allowed to go for it. With soo many broken defense due to the exploits in the game we dont risk the cheesing of someone to death and ruining their enjoyment of the game. It feel natural and it encourages people to explore their playbooks and dig deep in order to keep their hopes of wining alive.

But their are some bad apples in our community that give us a bad name for playing how we do. but like you and others in your community say, "well we told EA about it and they did nothing, so oh well", we choose to say no and ignore the fact that these issues exist and do our best to prevent them or anyone from using them.

if you cant get or understand that, then fine, we just dont understand the point of you guys being spiteful and killing off online play and your won competition scene by playing like a bunch of klowns in a circus!




Snarky = Doesn't agree with you. -Got it. Far from it, you keep making it seem their is no difference between our communities but you never explain how. I just dont understand how you rearrange the game like you have and call it skill when it doesnt play anything like football!

I heart you too Smokey
But its all good, its gonna be beat around the bush as normal!
 
# 223 Smoke6 @ 05/04/12 10:52 PM
Quote:
Originally Posted by WFColonel56
..........................
Power 43 times? He must of though he could use his freestyle madden concepts in a real live game, obviously that failed!
 
# 224 sgibs7 @ 05/04/12 10:54 PM
Quote:
Originally Posted by baller7345
Its banned in many sim leagues simply because the players that would join and use a no huddle are the same guys that are going to be running it as a hurry up for the entire game. It is for that reason that it is banned usually. Now there are some paranoid sim leagues out there that ban it because the deem it an unsim tactic but its mostly due to how most online people who join the leagues run it.
its near impossible to run no huddle all game - unless you run every play or complete every pass. thats more me knit picking then anything else.

thats my main issue with SIM - why is your SIM right and theres wrong? to them you might be freestyle. SIM is totally different to different people.

just as you call that league paranoid - i believe that the overall rule set of "sim" is paranoid as well. just as you dont think no huddle should be banned for specific reasons is exactly why I feel nothing should be banned unless its a blatent glitch (see blocking FG's - offense cant make ANY adjustments to FG attempts to prevent the FG from being blocked)

why is it ok for your to think thats paranoid but its not ok for me to think taht?

why are your rules right?

(again they might not even be yours but its just in general - bc I think your a hybrid type like me with a bit more advantage towards the sim side where im a bit more freestyle side)

#hashtagrespectyouballer
 
# 225 sgibs7 @ 05/04/12 11:01 PM
Quote:
Originally Posted by baller7345
No I play the traditional 6 minute quarters online unless my online franchise is different. I would like to be able to play 15 minute quarters and get realistic results but its currently not possible.

Also the Pats do run a very fast no huddle but they also don't run it the entire game. Again a lot of it is paranoia on the part of sim leagues but it is also due to how most random people that join a league will run the offense in the first place.
they ran 25% of there plays throughout the entire year at no huddle and a few games they were right at 50%. one game specifically that i said earlier was the Broncos game where they were like 33 of 60 plays no huddle.

i guess my question to you would be this...

if i wanted to play a sim style approach could i only run no huddle 25% for my entire seasons games? or would it be ok to go to say 30% bc thats somehwat near the real number? what about 40% 50% etc

whats the acceptable amount I can run it - and most importantly why?

im literally trying to understand all this - and right now i feel as though most of it is tied to statistics - is that fair for me to think?
 
# 226 baller7345 @ 05/04/12 11:06 PM
Quote:
Originally Posted by sgibs7
its near impossible to run no huddle all game - unless you run every play or complete every pass. thats more me knit picking then anything else.

thats my main issue with SIM - why is your SIM right and theres wrong? to them you might be freestyle. SIM is totally different to different people.

just as you call that league paranoid - i believe that the overall rule set of "sim" is paranoid as well. just as you dont think no huddle should be banned for specific reasons is exactly why I feel nothing should be banned unless its a blatent glitch (see blocking FG's - offense cant make ANY adjustments to FG attempts to prevent the FG from being blocked)

why is it ok for your to think thats paranoid but its not ok for me to think taht?

why are your rules right?

(again they might not even be yours but its just in general - bc I think your a hybrid type like me with a bit more advantage towards the sim side where im a bit more freestyle side)

#hashtagrespectyouballer
Trust me if I'm a hybrid player in your eyes you wouldn't notice playing me. I don't use slant outs, I don't like to use any blitz that brings less than 5, and I'm the guy who is going to be kicking on 4th and inches most of the time unless in the grey area.

As for what I deem sim and what isn't sim its a combination of growing up watching GB's offense morph from a traditional west coast to a prostyle spread offense and watching WVU go from spread to air raid.

The big difference is in what you see as a glitch. You deem anything that can be stopped to not be a glitch. I don't see it that way, I've played plenty of online games and games in general to know that just because there is a way to counter it doesn't its not a glitch. You'd never get through a game like skyrim if you couldn't counter the glitches.

I see things like motion hike throws, shake blitz, warping, man switches, etc. as glitches in the engine with varying degrees of severity.

As for the plays and tactics used by the freestyle community I simply don't like many of them. I get the greatest enjoyment running the actual football concepts like you see them drawn up on the board. I don't need every route to matter or to be something deemed effective. I need the base concept and a couple of alert routes and everything is fine.

Finally I never said that you were wrong in playing the way you play (that was Smoke and Big FN I think). I simply wish to make sure that you know that just because there is a preconceived notion of sim doesn't mean that its true. You should really check out Madden School there are quite a few players like me from there, and the two sim franchises that are based there or were based there (one couldn't get its own sub forum) have very little in the way of actual rules as in a true sim league the rules aren't really necessary. Now there are arguments after some games due to emotions running high but they usually peter out soon afterward.
 
# 227 Smoke6 @ 05/04/12 11:07 PM
Quote:
Originally Posted by sgibs7
my biggest thing is exactly what you said here. who makes the sim rules? I understand they come from what the NFL is supposed to represent in Madden but everyone has there own standards but yet they will still band together and say they are both sim.

what is sim based off? it HAS to be based of statistics and if you are literally not on point with those statistics in EVERY aspect of the game - then in my mind you arent truly sim. (this has to do with the different levels scenario)
What is freestyle based off of? XFL tried and didnt succeed, so you are going to tell me that you just ad libbed a style out of madden and made it the defacto standard of playing football even when there is a sport and coach out there that reps FOOTBALL?

Its easy to ask that SIM question. when all SIM is and was to begin with was just playing hard nose football. THe lollipop tactics and stuff came from guys who just so happend to stumble on it while jerking around in a game and decided to try it out online and against others.

Remember when there was no playmaker controls on defense until 05? No one thought people would just start running with mike vick or no damn reason in a video game to the point you had to either run a specific contain play form your defense which in turn exposed your defense to certain audibles and you were still left stuck on stupid. Same thing applies now, if im programming or preparing for something I seen, watched and played, I would have no clue to think about playing the game any other way.

As hard of a time these devs are having with programming the game now, I can just imagine how hard and frustrating it is to see it be all for nothing after watching vids of you guys playing. That crap is not exciting and if it were then the NFL would be a whole different ball game.

THe stunts you guys pull in madden would kill or severely injure the players on the field who would attempt such crap. Why would any QB risk putting his top player in harms way by throwing bullet lobs high in the air only for him to get hit and end his career or shorten his season? The risk just isnt there for you in madden.

Im hoping this connected careers is in regards to online play as if you use a team and players get those injuries that last more than a week, than you cant play with those players until after that next game or that week went by in real time just as it would in a franchise game!

That would fix that freestyle crap, make the risks for playing like that have you thinking twice about throwing your players to the wolves to get a meaningless win!
 
# 228 KOACHK @ 05/04/12 11:08 PM
Quote:
Originally Posted by Smoke6
But its all good, its gonna be beat around the bush as normal!
So now "playing both sides" means that I don't agree with you? Smoke, I just don't agree with you; straight out. Is that direct enough for you?

Like I said before Smoke; the rules that we use in competitive Madden address blatant, game-breaking glitches. Outsdie of that, we compete as hard as we can within the ACTUAL RULES OF FOOTBALL to win. We don't play 75% football by forcing people to punt, etc.. If people want to make take risks, we let them do it at their own peril. Once again, competing in Madden, or anything else for that matter, is about winning, not entertaining your opponent; competition in of itself should provide entertainment to someone that truly enjoys this game.

I'm not sure where I try to make it seem like there isn't a difference between Competitive Madden and "Sim" madden. It's like you read what I type and end up seeing something completely different. -It's getting old Smokey.

What's coming next Smokedog? -More unfounded accusations from you saying I'm "playing both sides", "being snarky", "beating around the bush", or maybe something new!
 
# 229 baller7345 @ 05/04/12 11:11 PM
Quote:
Originally Posted by sgibs7
they ran 25% of there plays throughout the entire year at no huddle and a few games they were right at 50%. one game specifically that i said earlier was the Broncos game where they were like 33 of 60 plays no huddle.

i guess my question to you would be this...

if i wanted to play a sim style approach could i only run no huddle 25% for my entire seasons games? or would it be ok to go to say 30% bc thats somehwat near the real number? what about 40% 50% etc

whats the acceptable amount I can run it - and most importantly why?

im literally trying to understand all this - and right now i feel as though most of it is tied to statistics - is that fair for me to think?
From a game to game basis you don't have to limit yourself to a set percentage as long as you aren't going to be one of those guys that run it every single time unless they throw an incompletion or run out of bounds.

Basically go study up on the air raid offense that WVU runs...or for that matter any air raid and how college teams run their no huddle offenses. Now while some of them run it the entire game they don't run the fast pace the entire game. No translate into the NFL where you once had the Buffalo Bills running a no huddle offense for most of their snaps but again they weren't running it at full speed everytime. When teams run it at a lighting tempo its more like short burst and they choose when to go at the team with it. Which is a big reason it normally results in points because its the same as throwing an entirely different look at the defense.

Basically as long as you are consistently running it a reasonable amount (i.e. avoid 70+ % of your snaps) then I'd be fine with it. Now not every sim league is going to allow it and I'm definitely in the minority with my view on it in general but I'm not totally alone. You can't actually enjoy watching college football and not understand that its a part of a sim game.
 
# 230 sgibs7 @ 05/04/12 11:16 PM
Quote:
Originally Posted by Smoke6
What is freestyle based off of? XFL tried and didnt succeed, so you are going to tell me that you just ad libbed a style out of madden and made it the defacto standard of playing football even when there is a sport and coach out there that reps FOOTBALL?
freestyle is a way to play madden a game that simulates the NFL. Freestyle means to play the game and do whatever you like - as long as its not a blatent glitch (has no counter that your opponent can make to prevent whats happening - ie fg blocking)

Its easy to ask that SIM question. when all SIM is and was to begin with was just playing hard nose football. THe lollipop tactics and stuff came from guys who just so happend to stumble on it while jerking around in a game and decided to try it out online and against others.

Remember when there was no playmaker controls on defense until 05? No one thought people would just start running with mike vick or no damn reason in a video game to the point you had to either run a specific contain play form your defense which in turn exposed your defense to certain audibles and you were still left stuck on stupid. Same thing applies now, if im programming or preparing for something I seen, watched and played, I would have no clue to think about playing the game any other way.
Isnt that kinda what Vick did to the NFL? He changed the way teams drafted, he changed the way teams gameplanned to stop him. Makes sense to me why Maddne changed - he literally changed the game

As hard of a time these devs are having with programming the game now, I can just imagine how hard and frustrating it is to see it be all for nothing after watching vids of you guys playing. That crap is not exciting and if it were then the NFL would be a whole different ball game.
I have a great time playing the game man and im sorry that you dont like the way I play - nothing I can do to prevent that from happening.

THe stunts you guys pull in madden would kill or severely injure the players on the field who would attempt such crap. Why would any QB risk putting his top player in harms way by throwing bullet lobs high in the air only for him to get hit and end his career or shorten his season? The risk just isnt there for you in madden.
Thats a bold statement. I think your referring to what people USED to do in the game "Make it Rain". Its no longer a problem as its fixed for the defense to defend it.

Im hoping this connected careers is in regards to online play as if you use a team and players get those injuries that last more than a week, than you cant play with those players until after that next game or that week went by in real time just as it would in a franchise game!

That would fix that freestyle crap, make the risks for playing like that have you thinking twice about throwing your players to the wolves to get a meaningless win!

keep on keepin on smoke - i respect the firey passion you have
 
# 231 Smoke6 @ 05/04/12 11:16 PM
Quote:
Originally Posted by sgibs7
they ran 25% of there plays throughout the entire year at no huddle and a few games they were right at 50%. one game specifically that i said earlier was the Broncos game where they were like 33 of 60 plays no huddle.

i guess my question to you would be this...

if i wanted to play a sim style approach could i only run no huddle 25% for my entire seasons games? or would it be ok to go to say 30% bc thats somehwat near the real number? what about 40% 50% etc

whats the acceptable amount I can run it - and most importantly why?

im literally trying to understand all this - and right now i feel as though most of it is tied to statistics - is that fair for me to think?
I wouldnt even go that far to using statistics to see how sim you can play, its all about the fluidity and the nature of the plays that are ran. If you call a no huddle after you have noticed your opponent is a favorable defense, then thats cool, but to keep running no huddle after no huddle because your opponent doesnt have the right personnel is borderline, but doing it and audibling because you know no huddle is broken for the defense is pure wrong.

I have my audibles set up so if you dont have any then I blame the player im playing but im not going to run exploits as a bases of my no huddles!
 
# 232 sgibs7 @ 05/04/12 11:18 PM
Quote:
Originally Posted by baller7345
From a game to game basis you don't have to limit yourself to a set percentage as long as you aren't going to be one of those guys that run it every single time unless they throw an incompletion or run out of bounds.

Basically go study up on the air raid offense that WVU runs...or for that matter any air raid and how college teams run their no huddle offenses. Now while some of them run it the entire game they don't run the fast pace the entire game. No translate into the NFL where you once had the Buffalo Bills running a no huddle offense for most of their snaps but again they weren't running it at full speed everytime. When teams run it at a lighting tempo its more like short burst and they choose when to go at the team with it. Which is a big reason it normally results in points because its the same as throwing an entirely different look at the defense.

Basically as long as you are consistently running it a reasonable amount (i.e. avoid 70+ % of your snaps) then I'd be fine with it. Now not every sim league is going to allow it and I'm definitely in the minority with my view on it in general but I'm not totally alone. You can't actually enjoy watching college football and not understand that its a part of a sim game.
70% seems so arbitrary - you just kinda made that number up and said its ok.

so what happens when you come head to head with someone that has different sim rules - who wins and whose right?

if im so sim to the point where I think that you are freestyle because you dont play every game at 15 min qtrs whose right and wrong?

I would be right correct? bc if you dont play 15 min qtrs every game then you arent representing a simulation of the NFL experiance. is that correct?
 
# 233 sgibs7 @ 05/04/12 11:22 PM
Quote:
Originally Posted by Smoke6
I wouldnt even go that far to using statistics to see how sim you can play, its all about the fluidity and the nature of the plays that are ran. If you call a no huddle after you have noticed your opponent is a favorable defense, then thats cool, but to keep running no huddle after no huddle because your opponent doesnt have the right personnel is borderline, but doing it and audibling because you know no huddle is broken for the defense is pure wrong.

I have my audibles set up so if you dont have any then I blame the player im playing but im not going to run exploits as a bases of my no huddles!
sim would be 25% no huddle if i were to play with the patriots.

if i didnt run no huddle 25% of the tiem with them - then that should actually be considered not sim? i think right? bc thats not NFL like - tahts not a direct simulation of what I see the Patriots do on Sunday

SIM can get crazy - you can take it as far as you want. someone that is truly sim would adhere to everything im saying.

15 min qtrs
no acc clock
running the correct play % run and pass
running the correct defensive play counts and blitz %
using the same depth charts etc

this is all true correct?
 
# 234 baller7345 @ 05/04/12 11:29 PM
Quote:
Originally Posted by sgibs7
70% seems so arbitrary - you just kinda made that number up and said its ok.

so what happens when you come head to head with someone that has different sim rules - who wins and whose right?

if im so sim to the point where I think that you are freestyle because you dont play every game at 15 min qtrs whose right and wrong?

I would be right correct? bc if you dont play 15 min qtrs every game then you arent representing a simulation of the NFL experiance. is that correct?
You are right about 70% being completely arbitrary, as I made it up on the spot. You are over thinking it. If you are in a good sim league with a good set of players its just flows naturally.

Just because I can't play 15 minute quarters every single game doesn't mean I can't play the game as close to how I see Green Bay play in real life. Its not so much about concrete numbers in terms of quarter length or the amount you run no huddle. The % something is ran changes from game to game. You could put a number on it in the rules of a franchise if you wanted too but that is simply too strict and too restrictive as anyone can make a claim if they keep track and you go 1% over.

As for who wins if the rules are different than my interpretation of what is sim. Well as long as it isn't my franchise I will revert to the commissioners decisions while possibly voicing my opinions on the subject. I avoid some of the really strict ones that take it too far such as this one:

Ballers Madden League Rules (the name is purely coincidental)
 
# 235 Smoke6 @ 05/04/12 11:30 PM
Quote:
Originally Posted by sgibs7
keep on keepin on smoke - i respect the firey passion you have
I have played football up until a 2 yrs ago about 15yrs now, it just pains me to see Finely, Mega tron, and all those other high profile WR just rocket catch in coverage AT WILL!

Nothing is automatic in the game of football and that should ring true for the videogame version of it too. No one here can go out there full go 3-4 downs in a row or more and rocket catch, spec catch, or just keep running deep streaks with no consequences at all tied to this behavior. With real fatigue to counter this, only a few teams in real life would even try to throw deep like that in the first place or attempt so many.

Usering the safety in madden is like controlling the field, but you cant, the safety often tells you where and when you can throw the ball deep based off of what he is doing for the simple fact that there isnt anyone who but a couple people who can cover the field east and west like that to make plays even when they're clearly out of the play.

What about the sideline catches that we all know the intended WR stepped out and came back in to catch the ball and its called fair? This is another tactic that most user catchers do online and its very frustrating.

You shouldnt be automatic in throwing deep over the shoulder passes with great success at anytime, there is no QB that can do that in a real game situation as accurately as you can in madden.

We all know of those soft spots on the field you guys like to run your mesh or those crossing routes just past the left hash marks. Thats the hottest spot for most passes in madden and very hard to defend without some kinda of heat to force the pass sooner.

its not fun to me knowing what will work and using it all game, its a whole lot better of a game when you are busy trying to figure out your opponent instead of coming to the game with it all figured out from the get go!
 
# 236 WFColonel56 @ 05/04/12 11:31 PM
Quote:
Originally Posted by Smoke6
I wouldnt even go that far to using statistics to see how sim you can play, its all about the fluidity and the nature of the plays that are ran. If you call a no huddle after you have noticed your opponent is a favorable defense, then thats cool, but to keep running no huddle after no huddle because your opponent doesnt have the right personnel is borderline, but doing it and audibling because you know no huddle is broken for the defense is pure wrong.

I have my audibles set up so if you dont have any then I blame the player im playing but im not going to run exploits as a bases of my no huddles!
How is no huddle broken for defense?
thats news to me..you can audible, playmaker, etc

So I cant make you pay for picking the wrong defense and testing me? Ima keep your guys on the field as long as I can. The defense has plenty of options to get me out if it....Make a stop, call a timeout, jump offsides. Like in real life

no huddle is not broken for defense. You just have to be prepared to face no huddle and know what your options are.
 
# 237 sgibs7 @ 05/04/12 11:31 PM
Quote:
Originally Posted by baller7345
You are right about 70% being completely arbitrary, as I made it up on the spot. You are over thinking it. If you are in a good sim league with a good set of players its just flows naturally.

Just because I can't play 15 minute quarters every single game doesn't mean I can't play the game as close to how I see Green Bay play in real life. Its not so much about concrete numbers in terms of quarter length or the amount you run no huddle. The % something is ran changes from game to game. You could put a number on it in the rules of a franchise if you wanted too but that is simply too strict and too restrictive as anyone can make a claim if they keep track and you go 1% over.

As for who wins if the rules are different than my interpretation of what is sim. Well as long as it isn't my franchise I will revert to the commissioners decisions while possibly voicing my opinions on the subject. I avoid some of the really strict ones that take it too far such as this one:

Ballers Madden League Rules (the name is purely coincidental)
but see i see a huge flaw with SIM with what your saying here. its ok for you to knit pick certain things about the game but then you can just ignore other aspects of what you are doing that isnt sim.

literally if you dont play 15 mins qtrs for every game that you play - i really think you have no ground to stand on when it comes to saying that you are sim.
 
# 238 baller7345 @ 05/04/12 11:41 PM
Quote:
Originally Posted by sgibs7
but see i see a huge flaw with SIM with what your saying here. its ok for you to knit pick certain things about the game but then you can just ignore other aspects of what you are doing that isnt sim.

literally if you dont play 15 mins qtrs for every game that you play - i really think you have no ground to stand on when it comes to saying that you are sim.
The reason 15 minute quarters aren't played is two fold. One no one has the time or at least most people don't have the time. Two against your average madden player this is going to turn into a massive scoring fest simply due to how Madden is played and one of the big draws of a league is the stats and team building. Why ruin your statistics by making everyone have seasons that would never be seen in the NFL just to adhere to 15 minute quarters.

Now for something you mentioned in one of your other posts. The accelerated clock is one of the more sim aspects except that it doesn't run during the 2 minute drill which almost defeats the purpose of running a hurry up 2 minute drill. It actually simulates the time it takes a team to huddle and call a play as long as its not some extreme number like 10. I personally want it to run for the entire game but as one develop who wanted the same thing in the game said it wasn't a 1 man decision and he lost that year.

Outside of the online world I do play 15 minute quarters and while I do that less and less due to how bad Madden's cpu play calling is I'm more than happy to play it that way. I tend to avoid off line franchises unless I'm just going to sim every game because when I do play 15 minute quarters its never a proper score since as I said the play calling by the cpu is horrible.
 
# 239 Smoke6 @ 05/04/12 11:44 PM
Quote:
Originally Posted by KOACHK
So now "playing both sides" means that I don't agree with you? Smoke, I just don't agree with you; straight out. Is that direct enough for you?

Like I said before Smoke; the rules that we use in competitive Madden address blatant, game-breaking glitches. Outsdie of that, we compete as hard as we can within the ACTUAL RULES OF FOOTBALL to win. We don't play 75% football by forcing people to punt, etc.. If people want to make take risks, we let them do it at their own peril. Once again, competing in Madden, or anything else for that matter, is about winning, not entertaining your opponent; competition in of itself should provide entertainment to someone that truly enjoys this game.

I'm not sure where I try to make it seem like there isn't a difference between Competitive Madden and "Sim" madden. It's like you read what I type and end up seeing something completely different. -It's getting old Smokey.

What's coming next Smokedog? -More unfounded accusations from you saying I'm "playing both sides", "being snarky", "beating around the bush", or maybe something new!
Please, people were ready to bash sim players the moment the saints did that surprise onside kick. It happened once and will never be lived down because it was successful that 1 time. What have the Saints done since then!

Its not that a team is unstoppable in real life, its their execution and the way the other teams takes what they know about them for granted.

No one thought my 9ers would have had the record or made it as far as they did this year at all, but each and every game teams underestimated them because of a mediocre QB at the time and it was basically the same squad from the rear before with a new coach. well, it wont happen again and when it came down to it we executed plays people havent seen ran before in quit some time. we were very creative and executed it flawlessly.

We baited the defenders that we game planned to bait on certain plays and our wrs executed their routes and the linemen did an outstanding job blocking for the run game. None of that was cheesy, glitchy, or beyond the parameters of the game. Our defenders were right where they were supposed to be and our man coverage took care of business.

None of that was pre determined but good coaching and player skill played a great part in that run and for a lot of other teams aswell. That all we want to see in madden.

If you want to run the same play all game long, lets make sure there's not some reason outside of your opponent is just not adjusting. Other than that, if its something posted about on the internet that questionable like back in the day with "lead blocking" and people running goaline up and down the field, then that becomes a problem and therefore SIM leagues are gonna adjust to this accordingly. Its like breaching security so we gotta have some strict protocols to maintain our communities integrity and keep people faith in playing football!

Its just not fun getting abused by someone who doenst even have the personnel on the field that matches up with your 4-5 wide sets and shutting you down out of a 3-4 with nothing but LBs covering the speediest of recievers!
 
# 240 sgibs7 @ 05/04/12 11:47 PM
Quote:
Originally Posted by Smoke6
I have played football up until a 2 yrs ago about 15yrs now, it just pains me to see Finely, Mega tron, and all those other high profile WR just rocket catch in coverage AT WILL!
cant really rocket catch anymore. outside of endzone lobs theres nothing really left i the game that is what it once was. user catching streaks is a different animal - i tihnk thats what u mean

Nothing is automatic in the game of football and that should ring true for the videogame version of it too. No one here can go out there full go 3-4 downs in a row or more and rocket catch, spec catch, or just keep running deep streaks with no consequences at all tied to this behavior. With real fatigue to counter this, only a few teams in real life would even try to throw deep like that in the first place or attempt so many.
user streaks arent used like that in the competition i play against - i did do that i would be throwing ints left and right bc my opponent would adjust and defend against it. nothing in madden is unstoppable so thats a good representation of what you see in the NFL


Usering the safety in madden is like controlling the field, but you cant, the safety often tells you where and when you can throw the ball deep based off of what he is doing for the simple fact that there isnt anyone who but a couple people who can cover the field east and west like that to make plays even when they're clearly out of the play.
dont the best safeties in the lg make unreal plays? the video thats uploading will show that you cant move east to west and make plays like you are saying.

What about the sideline catches that we all know the intended WR stepped out and came back in to catch the ball and its called fair? This is another tactic that most user catchers do online and its very frustrating.
ya that needs to be fixed (cant be first guy to touch the ball rule)- i dont see anyone doing this though - its actually the absolute worst way to try and user catch - u take your receiver way to far away from the catch circle to make a play on the ball

You shouldnt be automatic in throwing deep over the shoulder passes with great success at anytime, there is no QB that can do that in a real game situation as accurately as you can in madden.
i dont undestand this one - i saw cam newton do it last year. remember trent dilfer going nuts - HE THREW A DIME ON THAT BALL!!!!!!

We all know of those soft spots on the field you guys like to run your mesh or those crossing routes just past the left hash marks. Thats the hottest spot for most passes in madden and very hard to defend without some kinda of heat to force the pass sooner.
2 purples and a spy will lock up just about every crossing pattern combination in the game

its not fun to me knowing what will work and using it all game, its a whole lot better of a game when you are busy trying to figure out your opponent instead of coming to the game with it all figured out from the get go!
its about knowing what works and then facing off against somone that can adjust. then you yourself adjusting.

if i had to assess your game based off what you wrote here - i would say that you need to practice a bit more and work on trying to stop those mesh patterns and try click on more to the defender to stop the user catches (try the strafe swat - it LOCKS UP user catching)
 


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