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# 221
baller7345 @ 05/04/12 10:45 PM
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Also the Pats do run a very fast no huddle but they also don't run it the entire game. Again a lot of it is paranoia on the part of sim leagues but it is also due to how most random people that join a league will run the offense in the first place.
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thats my main issue with SIM - why is your SIM right and theres wrong? to them you might be freestyle. SIM is totally different to different people.
just as you call that league paranoid - i believe that the overall rule set of "sim" is paranoid as well. just as you dont think no huddle should be banned for specific reasons is exactly why I feel nothing should be banned unless its a blatent glitch (see blocking FG's - offense cant make ANY adjustments to FG attempts to prevent the FG from being blocked)
why is it ok for your to think thats paranoid but its not ok for me to think taht?
why are your rules right?
(again they might not even be yours but its just in general - bc I think your a hybrid type like me with a bit more advantage towards the sim side where im a bit more freestyle side)
#hashtagrespectyouballer
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i guess my question to you would be this...
if i wanted to play a sim style approach could i only run no huddle 25% for my entire seasons games? or would it be ok to go to say 30% bc thats somehwat near the real number? what about 40% 50% etc
whats the acceptable amount I can run it - and most importantly why?
im literally trying to understand all this - and right now i feel as though most of it is tied to statistics - is that fair for me to think?
# 226
baller7345 @ 05/04/12 11:06 PM
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As for what I deem sim and what isn't sim its a combination of growing up watching GB's offense morph from a traditional west coast to a prostyle spread offense and watching WVU go from spread to air raid.
The big difference is in what you see as a glitch. You deem anything that can be stopped to not be a glitch. I don't see it that way, I've played plenty of online games and games in general to know that just because there is a way to counter it doesn't its not a glitch. You'd never get through a game like skyrim if you couldn't counter the glitches.
I see things like motion hike throws, shake blitz, warping, man switches, etc. as glitches in the engine with varying degrees of severity.
As for the plays and tactics used by the freestyle community I simply don't like many of them. I get the greatest enjoyment running the actual football concepts like you see them drawn up on the board. I don't need every route to matter or to be something deemed effective. I need the base concept and a couple of alert routes and everything is fine.
Finally I never said that you were wrong in playing the way you play (that was Smoke and Big FN I think). I simply wish to make sure that you know that just because there is a preconceived notion of sim doesn't mean that its true. You should really check out Madden School there are quite a few players like me from there, and the two sim franchises that are based there or were based there (one couldn't get its own sub forum) have very little in the way of actual rules as in a true sim league the rules aren't really necessary. Now there are arguments after some games due to emotions running high but they usually peter out soon afterward.
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Its easy to ask that SIM question. when all SIM is and was to begin with was just playing hard nose football. THe lollipop tactics and stuff came from guys who just so happend to stumble on it while jerking around in a game and decided to try it out online and against others.
Remember when there was no playmaker controls on defense until 05? No one thought people would just start running with mike vick or no damn reason in a video game to the point you had to either run a specific contain play form your defense which in turn exposed your defense to certain audibles and you were still left stuck on stupid. Same thing applies now, if im programming or preparing for something I seen, watched and played, I would have no clue to think about playing the game any other way.
As hard of a time these devs are having with programming the game now, I can just imagine how hard and frustrating it is to see it be all for nothing after watching vids of you guys playing. That crap is not exciting and if it were then the NFL would be a whole different ball game.
THe stunts you guys pull in madden would kill or severely injure the players on the field who would attempt such crap. Why would any QB risk putting his top player in harms way by throwing bullet lobs high in the air only for him to get hit and end his career or shorten his season? The risk just isnt there for you in madden.
Im hoping this connected careers is in regards to online play as if you use a team and players get those injuries that last more than a week, than you cant play with those players until after that next game or that week went by in real time just as it would in a franchise game!
That would fix that freestyle crap, make the risks for playing like that have you thinking twice about throwing your players to the wolves to get a meaningless win!
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Like I said before Smoke; the rules that we use in competitive Madden address blatant, game-breaking glitches. Outsdie of that, we compete as hard as we can within the ACTUAL RULES OF FOOTBALL to win. We don't play 75% football by forcing people to punt, etc.. If people want to make take risks, we let them do it at their own peril. Once again, competing in Madden, or anything else for that matter, is about winning, not entertaining your opponent; competition in of itself should provide entertainment to someone that truly enjoys this game.
I'm not sure where I try to make it seem like there isn't a difference between Competitive Madden and "Sim" madden. It's like you read what I type and end up seeing something completely different. -It's getting old Smokey.
What's coming next Smokedog? -More unfounded accusations from you saying I'm "playing both sides", "being snarky", "beating around the bush", or maybe something new!
# 229
baller7345 @ 05/04/12 11:11 PM
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Basically go study up on the air raid offense that WVU runs...or for that matter any air raid and how college teams run their no huddle offenses. Now while some of them run it the entire game they don't run the fast pace the entire game. No translate into the NFL where you once had the Buffalo Bills running a no huddle offense for most of their snaps but again they weren't running it at full speed everytime. When teams run it at a lighting tempo its more like short burst and they choose when to go at the team with it. Which is a big reason it normally results in points because its the same as throwing an entirely different look at the defense.
Basically as long as you are consistently running it a reasonable amount (i.e. avoid 70+ % of your snaps) then I'd be fine with it. Now not every sim league is going to allow it and I'm definitely in the minority with my view on it in general but I'm not totally alone. You can't actually enjoy watching college football and not understand that its a part of a sim game.
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keep on keepin on smoke - i respect the firey passion you have
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I have my audibles set up so if you dont have any then I blame the player im playing but im not going to run exploits as a bases of my no huddles!
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so what happens when you come head to head with someone that has different sim rules - who wins and whose right?
if im so sim to the point where I think that you are freestyle because you dont play every game at 15 min qtrs whose right and wrong?
I would be right correct? bc if you dont play 15 min qtrs every game then you arent representing a simulation of the NFL experiance. is that correct?
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if i didnt run no huddle 25% of the tiem with them - then that should actually be considered not sim? i think right? bc thats not NFL like - tahts not a direct simulation of what I see the Patriots do on Sunday
SIM can get crazy - you can take it as far as you want. someone that is truly sim would adhere to everything im saying.
15 min qtrs
no acc clock
running the correct play % run and pass
running the correct defensive play counts and blitz %
using the same depth charts etc
this is all true correct?
# 234
baller7345 @ 05/04/12 11:29 PM
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Just because I can't play 15 minute quarters every single game doesn't mean I can't play the game as close to how I see Green Bay play in real life. Its not so much about concrete numbers in terms of quarter length or the amount you run no huddle. The % something is ran changes from game to game. You could put a number on it in the rules of a franchise if you wanted too but that is simply too strict and too restrictive as anyone can make a claim if they keep track and you go 1% over.
As for who wins if the rules are different than my interpretation of what is sim. Well as long as it isn't my franchise I will revert to the commissioners decisions while possibly voicing my opinions on the subject. I avoid some of the really strict ones that take it too far such as this one:
Ballers Madden League Rules (the name is purely coincidental)
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Nothing is automatic in the game of football and that should ring true for the videogame version of it too. No one here can go out there full go 3-4 downs in a row or more and rocket catch, spec catch, or just keep running deep streaks with no consequences at all tied to this behavior. With real fatigue to counter this, only a few teams in real life would even try to throw deep like that in the first place or attempt so many.
Usering the safety in madden is like controlling the field, but you cant, the safety often tells you where and when you can throw the ball deep based off of what he is doing for the simple fact that there isnt anyone who but a couple people who can cover the field east and west like that to make plays even when they're clearly out of the play.
What about the sideline catches that we all know the intended WR stepped out and came back in to catch the ball and its called fair? This is another tactic that most user catchers do online and its very frustrating.
You shouldnt be automatic in throwing deep over the shoulder passes with great success at anytime, there is no QB that can do that in a real game situation as accurately as you can in madden.
We all know of those soft spots on the field you guys like to run your mesh or those crossing routes just past the left hash marks. Thats the hottest spot for most passes in madden and very hard to defend without some kinda of heat to force the pass sooner.
its not fun to me knowing what will work and using it all game, its a whole lot better of a game when you are busy trying to figure out your opponent instead of coming to the game with it all figured out from the get go!
# 236
WFColonel56 @ 05/04/12 11:31 PM
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thats news to me..you can audible, playmaker, etc
So I cant make you pay for picking the wrong defense and testing me? Ima keep your guys on the field as long as I can. The defense has plenty of options to get me out if it....Make a stop, call a timeout, jump offsides. Like in real life
no huddle is not broken for defense. You just have to be prepared to face no huddle and know what your options are.
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literally if you dont play 15 mins qtrs for every game that you play - i really think you have no ground to stand on when it comes to saying that you are sim.
# 238
baller7345 @ 05/04/12 11:41 PM
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Now for something you mentioned in one of your other posts. The accelerated clock is one of the more sim aspects except that it doesn't run during the 2 minute drill which almost defeats the purpose of running a hurry up 2 minute drill. It actually simulates the time it takes a team to huddle and call a play as long as its not some extreme number like 10. I personally want it to run for the entire game but as one develop who wanted the same thing in the game said it wasn't a 1 man decision and he lost that year.
Outside of the online world I do play 15 minute quarters and while I do that less and less due to how bad Madden's cpu play calling is I'm more than happy to play it that way. I tend to avoid off line franchises unless I'm just going to sim every game because when I do play 15 minute quarters its never a proper score since as I said the play calling by the cpu is horrible.
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Its not that a team is unstoppable in real life, its their execution and the way the other teams takes what they know about them for granted.
No one thought my 9ers would have had the record or made it as far as they did this year at all, but each and every game teams underestimated them because of a mediocre QB at the time and it was basically the same squad from the rear before with a new coach. well, it wont happen again and when it came down to it we executed plays people havent seen ran before in quit some time. we were very creative and executed it flawlessly.
We baited the defenders that we game planned to bait on certain plays and our wrs executed their routes and the linemen did an outstanding job blocking for the run game. None of that was cheesy, glitchy, or beyond the parameters of the game. Our defenders were right where they were supposed to be and our man coverage took care of business.
None of that was pre determined but good coaching and player skill played a great part in that run and for a lot of other teams aswell. That all we want to see in madden.
If you want to run the same play all game long, lets make sure there's not some reason outside of your opponent is just not adjusting. Other than that, if its something posted about on the internet that questionable like back in the day with "lead blocking" and people running goaline up and down the field, then that becomes a problem and therefore SIM leagues are gonna adjust to this accordingly. Its like breaching security so we gotta have some strict protocols to maintain our communities integrity and keep people faith in playing football!
Its just not fun getting abused by someone who doenst even have the personnel on the field that matches up with your 4-5 wide sets and shutting you down out of a 3-4 with nothing but LBs covering the speediest of recievers!
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if i had to assess your game based off what you wrote here - i would say that you need to practice a bit more and work on trying to stop those mesh patterns and try click on more to the defender to stop the user catches (try the strafe swat - it LOCKS UP user catching)
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