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Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

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Old 05-04-2012, 11:18 PM   #297
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Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

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Originally Posted by baller7345
From a game to game basis you don't have to limit yourself to a set percentage as long as you aren't going to be one of those guys that run it every single time unless they throw an incompletion or run out of bounds.

Basically go study up on the air raid offense that WVU runs...or for that matter any air raid and how college teams run their no huddle offenses. Now while some of them run it the entire game they don't run the fast pace the entire game. No translate into the NFL where you once had the Buffalo Bills running a no huddle offense for most of their snaps but again they weren't running it at full speed everytime. When teams run it at a lighting tempo its more like short burst and they choose when to go at the team with it. Which is a big reason it normally results in points because its the same as throwing an entirely different look at the defense.

Basically as long as you are consistently running it a reasonable amount (i.e. avoid 70+ % of your snaps) then I'd be fine with it. Now not every sim league is going to allow it and I'm definitely in the minority with my view on it in general but I'm not totally alone. You can't actually enjoy watching college football and not understand that its a part of a sim game.
70% seems so arbitrary - you just kinda made that number up and said its ok.

so what happens when you come head to head with someone that has different sim rules - who wins and whose right?

if im so sim to the point where I think that you are freestyle because you dont play every game at 15 min qtrs whose right and wrong?

I would be right correct? bc if you dont play 15 min qtrs every game then you arent representing a simulation of the NFL experiance. is that correct?
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Old 05-04-2012, 11:22 PM   #298
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Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

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Originally Posted by Smoke6
I wouldnt even go that far to using statistics to see how sim you can play, its all about the fluidity and the nature of the plays that are ran. If you call a no huddle after you have noticed your opponent is a favorable defense, then thats cool, but to keep running no huddle after no huddle because your opponent doesnt have the right personnel is borderline, but doing it and audibling because you know no huddle is broken for the defense is pure wrong.

I have my audibles set up so if you dont have any then I blame the player im playing but im not going to run exploits as a bases of my no huddles!
sim would be 25% no huddle if i were to play with the patriots.

if i didnt run no huddle 25% of the tiem with them - then that should actually be considered not sim? i think right? bc thats not NFL like - tahts not a direct simulation of what I see the Patriots do on Sunday

SIM can get crazy - you can take it as far as you want. someone that is truly sim would adhere to everything im saying.

15 min qtrs
no acc clock
running the correct play % run and pass
running the correct defensive play counts and blitz %
using the same depth charts etc

this is all true correct?
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Old 05-04-2012, 11:29 PM   #299
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Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

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Originally Posted by sgibs7
70% seems so arbitrary - you just kinda made that number up and said its ok.

so what happens when you come head to head with someone that has different sim rules - who wins and whose right?

if im so sim to the point where I think that you are freestyle because you dont play every game at 15 min qtrs whose right and wrong?

I would be right correct? bc if you dont play 15 min qtrs every game then you arent representing a simulation of the NFL experiance. is that correct?
You are right about 70% being completely arbitrary, as I made it up on the spot. You are over thinking it. If you are in a good sim league with a good set of players its just flows naturally.

Just because I can't play 15 minute quarters every single game doesn't mean I can't play the game as close to how I see Green Bay play in real life. Its not so much about concrete numbers in terms of quarter length or the amount you run no huddle. The % something is ran changes from game to game. You could put a number on it in the rules of a franchise if you wanted too but that is simply too strict and too restrictive as anyone can make a claim if they keep track and you go 1% over.

As for who wins if the rules are different than my interpretation of what is sim. Well as long as it isn't my franchise I will revert to the commissioners decisions while possibly voicing my opinions on the subject. I avoid some of the really strict ones that take it too far such as this one:

Ballers Madden League Rules (the name is purely coincidental)
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Old 05-04-2012, 11:30 PM   #300
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Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

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Originally Posted by sgibs7
keep on keepin on smoke - i respect the firey passion you have
I have played football up until a 2 yrs ago about 15yrs now, it just pains me to see Finely, Mega tron, and all those other high profile WR just rocket catch in coverage AT WILL!

Nothing is automatic in the game of football and that should ring true for the videogame version of it too. No one here can go out there full go 3-4 downs in a row or more and rocket catch, spec catch, or just keep running deep streaks with no consequences at all tied to this behavior. With real fatigue to counter this, only a few teams in real life would even try to throw deep like that in the first place or attempt so many.

Usering the safety in madden is like controlling the field, but you cant, the safety often tells you where and when you can throw the ball deep based off of what he is doing for the simple fact that there isnt anyone who but a couple people who can cover the field east and west like that to make plays even when they're clearly out of the play.

What about the sideline catches that we all know the intended WR stepped out and came back in to catch the ball and its called fair? This is another tactic that most user catchers do online and its very frustrating.

You shouldnt be automatic in throwing deep over the shoulder passes with great success at anytime, there is no QB that can do that in a real game situation as accurately as you can in madden.

We all know of those soft spots on the field you guys like to run your mesh or those crossing routes just past the left hash marks. Thats the hottest spot for most passes in madden and very hard to defend without some kinda of heat to force the pass sooner.

its not fun to me knowing what will work and using it all game, its a whole lot better of a game when you are busy trying to figure out your opponent instead of coming to the game with it all figured out from the get go!
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Old 05-04-2012, 11:31 PM   #301
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Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

Quote:
Originally Posted by Smoke6
I wouldnt even go that far to using statistics to see how sim you can play, its all about the fluidity and the nature of the plays that are ran. If you call a no huddle after you have noticed your opponent is a favorable defense, then thats cool, but to keep running no huddle after no huddle because your opponent doesnt have the right personnel is borderline, but doing it and audibling because you know no huddle is broken for the defense is pure wrong.

I have my audibles set up so if you dont have any then I blame the player im playing but im not going to run exploits as a bases of my no huddles!
How is no huddle broken for defense?
thats news to me..you can audible, playmaker, etc

So I cant make you pay for picking the wrong defense and testing me? Ima keep your guys on the field as long as I can. The defense has plenty of options to get me out if it....Make a stop, call a timeout, jump offsides. Like in real life

no huddle is not broken for defense. You just have to be prepared to face no huddle and know what your options are.
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Old 05-04-2012, 11:31 PM   #302
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Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

Quote:
Originally Posted by baller7345
You are right about 70% being completely arbitrary, as I made it up on the spot. You are over thinking it. If you are in a good sim league with a good set of players its just flows naturally.

Just because I can't play 15 minute quarters every single game doesn't mean I can't play the game as close to how I see Green Bay play in real life. Its not so much about concrete numbers in terms of quarter length or the amount you run no huddle. The % something is ran changes from game to game. You could put a number on it in the rules of a franchise if you wanted too but that is simply too strict and too restrictive as anyone can make a claim if they keep track and you go 1% over.

As for who wins if the rules are different than my interpretation of what is sim. Well as long as it isn't my franchise I will revert to the commissioners decisions while possibly voicing my opinions on the subject. I avoid some of the really strict ones that take it too far such as this one:

Ballers Madden League Rules (the name is purely coincidental)
but see i see a huge flaw with SIM with what your saying here. its ok for you to knit pick certain things about the game but then you can just ignore other aspects of what you are doing that isnt sim.

literally if you dont play 15 mins qtrs for every game that you play - i really think you have no ground to stand on when it comes to saying that you are sim.
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Old 05-04-2012, 11:41 PM   #303
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Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

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Originally Posted by sgibs7
but see i see a huge flaw with SIM with what your saying here. its ok for you to knit pick certain things about the game but then you can just ignore other aspects of what you are doing that isnt sim.

literally if you dont play 15 mins qtrs for every game that you play - i really think you have no ground to stand on when it comes to saying that you are sim.
The reason 15 minute quarters aren't played is two fold. One no one has the time or at least most people don't have the time. Two against your average madden player this is going to turn into a massive scoring fest simply due to how Madden is played and one of the big draws of a league is the stats and team building. Why ruin your statistics by making everyone have seasons that would never be seen in the NFL just to adhere to 15 minute quarters.

Now for something you mentioned in one of your other posts. The accelerated clock is one of the more sim aspects except that it doesn't run during the 2 minute drill which almost defeats the purpose of running a hurry up 2 minute drill. It actually simulates the time it takes a team to huddle and call a play as long as its not some extreme number like 10. I personally want it to run for the entire game but as one develop who wanted the same thing in the game said it wasn't a 1 man decision and he lost that year.

Outside of the online world I do play 15 minute quarters and while I do that less and less due to how bad Madden's cpu play calling is I'm more than happy to play it that way. I tend to avoid off line franchises unless I'm just going to sim every game because when I do play 15 minute quarters its never a proper score since as I said the play calling by the cpu is horrible.
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Old 05-04-2012, 11:44 PM   #304
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Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

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Originally Posted by KOACHK
So now "playing both sides" means that I don't agree with you? Smoke, I just don't agree with you; straight out. Is that direct enough for you?

Like I said before Smoke; the rules that we use in competitive Madden address blatant, game-breaking glitches. Outsdie of that, we compete as hard as we can within the ACTUAL RULES OF FOOTBALL to win. We don't play 75% football by forcing people to punt, etc.. If people want to make take risks, we let them do it at their own peril. Once again, competing in Madden, or anything else for that matter, is about winning, not entertaining your opponent; competition in of itself should provide entertainment to someone that truly enjoys this game.

I'm not sure where I try to make it seem like there isn't a difference between Competitive Madden and "Sim" madden. It's like you read what I type and end up seeing something completely different. -It's getting old Smokey.

What's coming next Smokedog? -More unfounded accusations from you saying I'm "playing both sides", "being snarky", "beating around the bush", or maybe something new!
Please, people were ready to bash sim players the moment the saints did that surprise onside kick. It happened once and will never be lived down because it was successful that 1 time. What have the Saints done since then!

Its not that a team is unstoppable in real life, its their execution and the way the other teams takes what they know about them for granted.

No one thought my 9ers would have had the record or made it as far as they did this year at all, but each and every game teams underestimated them because of a mediocre QB at the time and it was basically the same squad from the rear before with a new coach. well, it wont happen again and when it came down to it we executed plays people havent seen ran before in quit some time. we were very creative and executed it flawlessly.

We baited the defenders that we game planned to bait on certain plays and our wrs executed their routes and the linemen did an outstanding job blocking for the run game. None of that was cheesy, glitchy, or beyond the parameters of the game. Our defenders were right where they were supposed to be and our man coverage took care of business.

None of that was pre determined but good coaching and player skill played a great part in that run and for a lot of other teams aswell. That all we want to see in madden.

If you want to run the same play all game long, lets make sure there's not some reason outside of your opponent is just not adjusting. Other than that, if its something posted about on the internet that questionable like back in the day with "lead blocking" and people running goaline up and down the field, then that becomes a problem and therefore SIM leagues are gonna adjust to this accordingly. Its like breaching security so we gotta have some strict protocols to maintain our communities integrity and keep people faith in playing football!

Its just not fun getting abused by someone who doenst even have the personnel on the field that matches up with your 4-5 wide sets and shutting you down out of a 3-4 with nothing but LBs covering the speediest of recievers!
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