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Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

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Old 05-04-2012, 11:11 PM   #273
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Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

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Originally Posted by baller7345
Running realtively few concepts while giving different looks is perfectly sim. The entire concept of an air raid offense is based completely on that principle. You run Shallow Cross, Mesh, Drive, Shakes (corner strike), Flanker Drive, Smash, and 4 verticals and you run it out of multiple looks. As for running the ball in this sort of offense, its only done when the offense reads a weakness in the defense. That is perfectly sim in my book.
That is why I teach people to play the way I do. I teach people to run the 5 Sets for Success. Power Run scheme (left, middle, right - u take what they give you), quick passes for facing the blitz, man beaters, using crompression and tons of crossing patterns, zone beaters using trips and bunch formations to flood the zone effectively (or bench), and finally a X Factor/Redzone style play - something you bust out for big time situations I really like screens for this.

It becomes unsim when you either don't change looks or only have maybe 2 looks or you come out in say strong close to tell if the cover is man or zone and audible instantly from there into something else. It also strays from sim when there is some tactic that is literally used by everyone because it is so hard to stop.
That would be your definition of SIM - sim is very different all around the web.

Of course your talking to the guy who is perfectly fine with a no huddle offense as long as it doesn't involve running a hurry up the entire game.
I run no huddle about 50% of the time - the Pats ran No huddle this season 22% (25% including playoffs) 50% against the broncos in there playoff game. Is 50% no huddle a ok number? How are these limitations and decisions on what sim is made? They all need to be tied to statistics is what im assuming on the Sim end correct?

Sim isn't limited to 3 yards and a cloud of dust. Avoid throwing DT A gap pressure at me, and use real world concepts to play offense and you are playing sim enough for me to say you are sim. Now I'm not overly fond of other defensive tactics like 3 man edge pressure but that is due to how it only works that way because its a DE.

need a few words here for it to post - see above hahahah
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Old 05-04-2012, 11:13 PM   #274
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Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

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Originally Posted by baller7345
Did I ever say that using motion to determine if its man or zone isn't sim. I was referring to how players can come out in bunch or strong close and before they even line up know if its man or zone. You can run bunch and audible before the other team knows whats going on in terms of coverage before either team lines up completely. Also Madden is very basic at disguising your coverages, its one of the reasons so many people are happy that they are implementing zone swapping this year.
then whats the issue with coming out in zone and audibling to man after that initial read?

And if they are audibling and the defensive player doesnt know what is going on coverage wise than he deserves to lose. Theres no excuse for being clueless in a game
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Old 05-04-2012, 11:18 PM   #275
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Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

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then whats the issue with coming out in zone and audibling to man after that initial read?

And if they are audibling and the defensive player doesnt know what is going on coverage wise than he deserves to lose. Theres no excuse for being clueless in a game
from the sim standpoint theres no reason to do that bc the game shouldnt have that issue in the first place and i 100% agree with that thought processs.

However where I disagree with them and agree with you is Im not going to ignore that im still playing a game - im going to adjust to whats happening and make the approate steps to ensure that i can get around whats going on.

ya its not perfect but thats why we need to make changes to the game
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Old 05-04-2012, 11:19 PM   #276
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Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

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Originally Posted by sgibs7
I run no huddle about 50% of the time - the Pats ran No huddle this season 22% (25% including playoffs) 50% against the broncos in there playoff game. Is 50% no huddle a ok number? How are these limitations and decisions on what sim is made? They all need to be tied to statistics is what im assuming on the Sim end correct?
There is a difference between a no huddle and a hurry up. You can run a no huddle all game as long as you actually are running a true no huddle and not a 2 minute drill hurry up. Most players who get accused of no huddle cheese are running a hurry up.

Now there are other issues that cause it to be something many sim players hate such as the fatigue problem where it fatigues the defense way more than the offense. It does this to the point that you can get a couple of first downs out of a running formation and all you have to do is change out your back while the defense is completely gassed at every position.
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Old 05-04-2012, 11:26 PM   #277
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Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

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Originally Posted by baller7345
There is a difference between a no huddle and a hurry up. You can run a no huddle all game as long as you actually are running a true no huddle and not a 2 minute drill hurry up. Most players who get accused of no huddle cheese are running a hurry up.

Now there are other issues that cause it to be something many sim players hate such as the fatigue problem where it fatigues the defense way more than the offense. It does this to the point that you can get a couple of first downs out of a running formation and all you have to do is change out your back while the defense is completely gassed at every position.
We all agree fatigue isnt where it needs to be but why is it unacceptable to run an Oregan like tempo?

When in fact the way tourney guys use it with the same exact mindset that oregan does.
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Old 05-04-2012, 11:28 PM   #278
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Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

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We all agree fatigue isnt where it needs to be but why is it unacceptable to run an Oregan like tempo?

When in fact the way tourney guys use it with the same exact mindset that oregan does.
Oregon has multiple tempos. They don't run their lightning (or at least that was what it was called when it was ran at WVU) temp all game long. They may run it for stretches but not for an entire game.
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Old 05-04-2012, 11:31 PM   #279
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Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

Quote:
Originally Posted by baller7345
There is a difference between a no huddle and a hurry up. You can run a no huddle all game as long as you actually are running a true no huddle and not a 2 minute drill hurry up. Most players who get accused of no huddle cheese are running a hurry up.

Now there are other issues that cause it to be something many sim players hate such as the fatigue problem where it fatigues the defense way more than the offense. It does this to the point that you can get a couple of first downs out of a running formation and all you have to do is change out your back while the defense is completely gassed at every position.
no huddle and hurry up are essentially the same thing with the same goal in mind. to tire and confuse the defense and trying to snap the ball as quickly as possible

am I wrong?
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Old 05-04-2012, 11:34 PM   #280
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Re: Madden NFL 13 Video Interview - EA Tiburon Breaks Down Some of the New Changes

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Originally Posted by sgibs7
no huddle and hurry up are essentially the same thing with the same goal in mind. to tire and confuse the defense and trying to snap the ball as quickly as possible

am I wrong?
A no huddle offense isn't just about speed. It has multiple tempos and can be as slow as any huddle offense. Hurry up is what is ran in 2 minute warning situations or when the no huddle is running its lighting tempo.

The change in tempo along with the rapid changing of personnel as they sub player on and off much like a soccer game is all part of the strength of the no huddle you see ran in college. However its not all about rushing back to the line every single time, you'd tire out your OL if you tried that an entire game. NCAA currently has the best setup for a no huddle as they give you the ability to change your tempo before each play so if you are like me and like to play 15 minute quarters you don't have to set there for 20+ seconds to play a slower tempo no huddle. Its more about confusion than it is about speed.

EDIT:
"The no-huddle offense is usually employed as part of a hurry-up offense, but it is not necessarily an attempt to snap the ball (begin the play) quicker. Rather, the lack of huddle allows the offense to threaten to snap the ball quickly, denying the defending team time to substitute players and communicate effectively between coaches and players.[2] When operating in the no-huddle, the offense typically lines up in a predetermined formation at scrimmage, possibly with a predetermined play in mind. The quarterback may then call an audible, altering the play call based on a perceived weakness in the defense's response. Some teams use this methodology to react to the defense and will remain at this pre-snap state for a considerable time as the clock runs down, providing a stream of actual and counterfeit play changes."

Last edited by baller7345; 05-04-2012 at 11:40 PM.
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