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Gridiron Heroes News Post



Game Info:
  • Platform - Browser
  • Developer - Pixel Rampage
  • Genre - Sports MMO


UPDATE Notices

Gridiron Heroes
Quote:
The rebirth of a cult-classic with an added twist! Gridiron Heroes isn't just fantasy football—it's every sports fan's fantasy!

We developed Gridiron Heroes to address a void in today's social gaming scene. There's been nothing for the American football fan. Gridiron Heroes will change that, utilizing Facebook as the platform for the ultimate head-to-head competition in American Football GM-style Simulation.**

Trailer - http://youtu.be/wVjcupRPzQk
Gameplay - http://www.youtube.com/playlist?list...D&feature=plcp

Check out our Kickstarter project! - http://kck.st/wQNMgW

All-New Gameplay!
Offense: Shotgun, Singleback, Option, Wildcat, I-Formation & MORE!
Defense: 3-4, 3-3-5, 4-3, 4-6, Dime & MORE!
We're bringing it back!

You manage your franchise and take them head to head-to-head in a coaching simulation. How you setup your strategy affects how the AI will react against another user's team. Want to throw Hail Marys every play? It's on you! Love to blitz? Why not!

I would love your guys feedback!

** - Gridiron Heroes is currently a franchise-manager GM-style simulation. As we grow, this will become a full-blown live p2p multiplayer scenario. Start working on your D-pad thumb now!

Game: Gridiron HeroesHype Score: 9.5/10 - Vote Now
Platform: PCVotes for game: 3 - View All
Member Comments
# 101 davefmurray @ 03/05/12 04:34 PM
Quote:
Originally Posted by wEEman33
Looks good so far. Nice to see Tecmo Bowl running without flicker and slowdown.

One question:

Why are all the players' first names in lower case?
Minor formatting glitch at the moment. That will be corrected. Blitting all the cutscenes makes spacing a bit muddled.
 
# 102 vrock627 @ 03/05/12 06:21 PM
im curious on the setup of the leagues?

will they all be independent from each other? can you decide whos in or out of your leagues? will there be non-money-spending leagues?
 
# 103 davefmurray @ 03/05/12 06:35 PM
Quote:
Originally Posted by vrock627
im curious on the setup of the leagues?

will they all be independent from each other? can you decide whos in or out of your leagues? will there be non-money-spending leagues?
These have all been previously answered. So excuse my copy/paste as I'm not trying to be rude.

-- im curious on the setup of the leagues?
One full season of Gridiron Heroes lasts 28 days, with every team playing one league game every day—and for every game, you can watch a live simulation (for now**). At the end of the season, the top four teams qualify for the next season's Derby, and the top seven teams progress to the next level. In order to win matches,you need to have top-tier players on your team—either by acquiring them from the market, or by bringing them up yourself.


** - Gridiron Heroes is currently a team-manager GM-style simulation. As we grow, this will become a full-blown live multiplayer scenario. Start working on your D-pad thumb now!


--can you decide whos in or out of your leagues?
--will there be non-money-spending leagues?
Private leagues are an expansion being looked into but will not be a part of the main game. You will still play and build your team through the normal method but would be able to play in a separate private league with an optional handicap setting.
 
# 104 vrock627 @ 03/05/12 09:36 PM
Quote:
Originally Posted by davefmurray
These have all been previously answered. So excuse my copy/paste as I'm not trying to be rude.

-- im curious on the setup of the leagues?
One full season of Gridiron Heroes lasts 28 days, with every team playing one league game every day—and for every game, you can watch a live simulation (for now**). At the end of the season, the top four teams qualify for the next season's Derby, and the top seven teams progress to the next level. In order to win matches,you need to have top-tier players on your team—either by acquiring them from the market, or by bringing them up yourself.


** - Gridiron Heroes is currently a team-manager GM-style simulation. As we grow, this will become a full-blown live multiplayer scenario. Start working on your D-pad thumb now!


--can you decide whos in or out of your leagues?
--will there be non-money-spending leagues?
Private leagues are an expansion being looked into but will not be a part of the main game. You will still play and build your team through the normal method but would be able to play in a separate private league with an optional handicap setting.
sorry if these questions have been answered before, i read through most of the thread but i didnt get some of these. im considering putting down 15$ but im not sold yet.

will there be player aging, along with progression/regression, and a draft system?
 
# 105 davefmurray @ 03/05/12 09:46 PM
Quote:
Originally Posted by vrock627
sorry if these questions have been answered before, i read through most of the thread but i didnt get some of these. im considering putting down 15$ but im not sold yet.

will there be player aging, along with progression/regression, and a draft system?
Yes and maybe.

Players have a career-span and age over time.

Player acquisition can happen a few ways.
1) FA list
2) A farm-type system. You can receive up to 2 new players each season and this can be accelerated when upgrading your training facilities.

A draft-type model is something we have been messing with as well. With our league structure, it will be interesting to find balance for this and to see if it works.
 
# 106 jyoung @ 03/05/12 09:54 PM
I hope you guys make it harder to acquire/develop elite players than it currently is in Madden.

After only one or two seasons in Madden, you can have an entire team of 80-99 overall rated players with A and B potential.

The game of football becomes a lot more strategic when you have less star power to work with.
 
# 107 davefmurray @ 03/05/12 09:57 PM
Balancing will all be part of the beta.
 
# 108 vrock627 @ 03/05/12 10:08 PM
Quote:
Originally Posted by davefmurray
Yes and maybe.

Players have a career-span and age over time.

Player acquisition can happen a few ways.
1) FA list
2) A farm-type system. You can receive up to 2 new players each season and this can be accelerated when upgrading your training facilities.

A draft-type model is something we have been messing with as well. With our league structure, it will be interesting to find balance for this and to see if it works.
i think a draft system would work great with a private league.
 
# 109 davefmurray @ 03/05/12 10:46 PM
Quote:
Originally Posted by vrock627
i think a draft system would work great with a private league.
I agree but with how the player distribution works it would have to be implemented into the main 14 or 16 team league.

An automated draft based on need would make the most sense for the beginning.

You set the parameters of need:
QB
DB
OL

and it would draft in order of rating and/or potential.
 
# 110 jyoung @ 03/06/12 12:14 AM
So there is a "potential" rating ala Madden that determines player progression?

Or is player progression based more on the season statistics players earn?
 
# 111 davefmurray @ 03/06/12 08:17 AM
Quote:
Originally Posted by wEEman33
So there is a "potential" rating ala Madden that determines player progression?

Or is player progression based more on the season statistics players earn?
All players are randomly assigned attributes and are assigned a superstar rating.

Players progress through games played, stats and training.
 
# 112 davefmurray @ 03/06/12 12:37 PM


Two days left!

Any new backers would be epic!

http://www.kickstarter.com/projects/...ridiron-heroes - LINK
 
# 113 The GIGGAS @ 03/06/12 01:03 PM
I had held out due to financial reasons, but I just backed the project. I look forward to seeing the results and playing the game!
 
# 114 davefmurray @ 03/06/12 02:03 PM
Quote:
Originally Posted by The GIGGAS
I had held out due to financial reasons, but I just backed the project. I look forward to seeing the results and playing the game!
Thanks man!

And THANK YOU to everyone who has pledged!
 
# 115 davefmurray @ 03/06/12 05:23 PM
 
# 116 davefmurray @ 03/07/12 07:18 PM
The Final Countdown! Danana-nanananaaaaa
24 hrs left!

Any Pledges would be SUPER HELPFUL!
- LINKAGE
 
# 117 davefmurray @ 03/08/12 01:06 AM
18hrs left! 50% Funded! Let's do this thangggg!

http://kck.st/wPwkLp
 
# 118 davefmurray @ 03/08/12 09:18 AM
10hours – 70% Funded! We can do this!!
Let’s bring TSB BACK! – LINK http://kck.st/wPwkLp
 
# 119 davefmurray @ 03/08/12 10:28 AM


9hours - 75% Funded! We can do this!!

http://kck.st/wPwkLp
 
# 120 davefmurray @ 03/08/12 10:59 AM
VIDEO:
http://youtu.be/W8NR0-nIX_4

New plays you say?

Wildcat
Option
WR Screen

BOOM.BOOM.BOOM.

8hours - 75% Funded! Come on sons!

http://kck.st/wPwkLp
 


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