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NCAA Football 13 News Post


For years, the NCAA Football series has sold well and enjoyed great reviews.

But this year, it feels like the tides of public opinion have shifted, and a series that once seemed immune to criticism is now subject to a growing wave of discontent. It doesn’t take more than 5 minutes in the OS forums to see that dedicated sports gamers have a whole laundry list of complaints and suggestions.

In this article, I discuss five things that the NCAA Football 13 team could do to restore gamers’ faith in the series.

Read More - Five Things for NCAA Football 13

Game: NCAA Football 13Reader Score: 7/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 60 - View All
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Member Comments
# 81 blkrptnt819 @ 02/01/12 11:37 AM
Quote:
Originally Posted by CuseGirl
Well, I think most people are referring to when defensive players are clearly running in a certain direction or angle and suddenly that direction/angle is reduced/nullified/changed/taken-away by a blocker. There is not one natural interaction between players in this game and it's the #1 killer to the game.
I see this too. It's very irritating but I still think one of the few good things that changed from 11 to 12 was the reduction of suction.
 
# 82 blkrptnt819 @ 02/01/12 11:42 AM
Quote:
Originally Posted by goNAVYbeatarmy
How to make recruiting more challenging. My 2 cents. Recruits should start the year with no stars. After an inital scouting/recruiting phase. The players with the most interest from schools should get the highest stars (which i think how it works with the scouting systems). SO, stars should be based on demand.

Also, coaches should have scouting ratings (A - great eye for talent, F- throw in the dark). You might peg a player high based off scouted ratings, but he might be worse/better when he shows up on campus.

These are what I call recruiting curve-balls that would make recruiting more challenging, realistic, and different. The way it is now, its too clean cut.
Only thing is recruiting services such as Scout and ESPN put out measurements on ppl. So I'm not sure how much a scouting feature is needed.
 
# 83 jmik58 @ 02/01/12 01:27 PM
Since it's national signing day, one thing that I think NCAA would do well to implement would be the number of scholarships you can offer. If you look at the list of offers that each college has made it's WAY higher than the number of scholarships they are allowed to give.

Just like the salary cap in other dynasty/franchise modes, you can have more in offers, but once the cap is reached then all other offers fall off the table.

I think this is something EA should incorporate.
 
# 84 PantherBeast_OS @ 02/01/12 01:38 PM
Yea my main complaints with both NCAA and Madden is the Super Linebackers and DBs that run the WRs routes before they do. Also the DBs and Safties sticking the WRs like Glue and never breaking down on the routes is stupid. They need to fix this problem on both games big time. This is the most annoying part of both games for me.
 
# 85 Woody19 @ 02/01/12 01:50 PM
As I am living in Europe, I would love EA to remove the region code so I can finally give NCAA a try on my XBox ...
 
# 86 blkrptnt819 @ 02/01/12 02:28 PM
I also would like to see injuries and fatigue fixed so I have a chance to show off my depth. But if they do that they need to expand rosters so I can have even more depth.
 
# 87 Reggie16 @ 02/01/12 02:55 PM
I would love for them to add underclassmen in recruiting adding sophomores, juniors,and freshmen. as the season goes on there is a big board or something ranking recruits. something along those lines
 
# 88 Bad_Intentions @ 02/01/12 04:54 PM
Quote:
Originally Posted by blkrptnt819
I also would like to see injuries and fatigue fixed so I have a chance to show off my depth. But if they do that they need to expand rosters so I can have even more depth.
This is another element missing from the game. Starters NEVER get tired. Look at how having depth helped LSU this year.

This should especially effect the defense in the 4th quarter if the offense keeps them on the field the whole game.
 
# 89 blkrptnt819 @ 02/01/12 04:57 PM
Quote:
Originally Posted by Reggie16
I would love for them to add underclassmen in recruiting adding sophomores, juniors,and freshmen. as the season goes on there is a big board or something ranking recruits. something along those lines
Recruiting already takes some time. I think it would be a good addition but I can see that hindering me.
 
# 90 CuseGirl @ 02/01/12 06:00 PM
Quote:
Originally Posted by blkrptnt819
Only thing is recruiting services such as Scout and ESPN put out measurements on ppl. So I'm not sure how much a scouting feature is needed.
the other thing is and I might agree with this to an extent, I want the game to BLEND realism with fun and even the occasional absurd. One of my complaints about these "true sim" games, "total realism", is that they're not fun. Like at times, My Player with NBA 2k-wutever isn't fun. You're player sucks forever. And you have to drop 35 points a game just to get enuff points to improve.

I dont want every recruit to be a star when I'm recruiting with Ohio State or Florida but I don't want it to be like Madden a few years back where they claimed to have a scouting feature and it literally DID NOT work, I always drafted trash. I hated that. That's a feature I can see the NCAA devs never getting right and the majority of fans will say "look, I'm head coach at Alabama, I expect to get stars, period"


Quote:
Originally Posted by Reggie16
I would love for them to add underclassmen in recruiting adding sophomores, juniors,and freshmen. as the season goes on there is a big board or something ranking recruits. something along those lines
I hope this never happens. I spend enough time recruiting between games and tweaking stuff. Adding in players for 2 years down the road is overkill.....Not to say those guys aren't being looked at now, but truth is, there's a lot of change as these guys go into their senior year. Do you wanna get stuck with a couple of great sophmores and then suddenly a bunch of guys elevate over them?
 
# 91 ColeWorld21 @ 02/01/12 08:18 PM
I really think EA Sports should go back to some of the more classic editions of NCAA Football, like the 2006 edition. In this particular edition, I enjoyed seeing Corso predict his winner for the game, watching both teams enter the field, having FCS teams on the game, and creating my own school without having to have XBOX Live or PlayStation Network. I also think that EA should add some diversity to how the throwing styles of the quarterbacks, and some running styles of the backs, receivers, and defensive players. Adding such diversity to the game would really make the game more realistic. I agree that the physics in this game is very poor. But really, the little things do matter for us hardcore gamers.
 
# 92 ColeWorld21 @ 02/01/12 08:30 PM
I think the game would be better if it didn't have the same bands playing the same lame songs... EA needs to add some actual soundtracks to the games, like the 2006 NCAA Football did. I think that was one of the best versions of NCAA Football.
 
# 93 HammerOfGod @ 02/02/12 06:00 AM
I have a purely visual gripe in addition to all the gameplay fixes this game needs.

That gripe is the fact that body types and even certain faces are tied to positions, and furthermore are tied to certain height/weight combinations. In addition to that, the body slider for arms isn't even properly implemented.

I implore EA to look back at Madden 2005 (believe that was the year Ray Lewis was on the cover but too lazy to look) to see what they were once capable of in terms of body types.

If I remember correctly, the sliders for body parts were in increments that went from 0-100 and actually went up by 1 at a time. IMO, M'05 had the most diverse and frankly best looking player models. You could see a distinct difference between individual players. If I wanted to make a guy who was completely rail thin but had comically large biceps (David Boston ring a bell) I could do that, but now it's literally impossible and all the players at certain positions end up built exactly the same.

And bring back the ability to edit specific hairstyles please. And add about 50 more faces for each skin tone, and let me put whatever face I want on a player regardless of his height, weight, or position. Give me long hair for white guys, with the ability to actually change it's color.

EA, you used to give me so many options in regards to editing a players physical appearance! What happened? Damn, I almost want to play Madden '05 now.

/Rant.
 
# 94 Fluffhead @ 02/02/12 08:34 AM
One very minor item I would like to see is just a simple end of season update on where my graduates or early leaves went in the NFL draft. Even if it was just simple OVR ranking draft. It was in some of the older versions and I think adds a nice touch.
 
# 95 Broncos86 @ 02/02/12 06:08 PM
The expanded rosters is huge. I'm tired of cutting kids that are solid recruits.
 
# 96 illwill10 @ 02/02/12 08:08 PM
Quote:
Originally Posted by Broncos86
The expanded rosters is huge. I'm tired of cutting kids that are solid recruits.
Nothing worse than cutting someone who isnt starter worthy, but can come in and make a impact/fits your scheme. Especially if a injury comes up.
 
# 97 grismosw @ 02/02/12 10:26 PM
How about they tweak the CPU playcalling and AI to make it seem like they at least want to try to win.

On All-American:
- QB's are generally incompetent.
- The read option and spread running game is a joke - kind of important since it seems like 50% of the country run some variation of this offense.
- DBs for the most part already know the route you are running.

Recruit generation is still flawed. I just recruited a 6'4" 250 lbs athlete who imported as a running back, but a speed running back with 51 for STR ... that was his best position. Also had a 170 lbs power running back...
 
# 98 illwill10 @ 02/02/12 10:40 PM
Quote:
Originally Posted by grismosw
How about they tweak the CPU playcalling and AI to make it seem like they at least want to try to win.

On All-American:
- QB's are generally incompetent.
- The read option and spread running game is a joke - kind of important since it seems like 50% of the country run some variation of this offense.
- DBs for the most part already know the route you are running.

Recruit generation is still flawed. I just recruited a 6'4" 250 lbs athlete who imported as a running back, but a speed running back with 51 for STR ... that was his best position. Also had a 170 lbs power running back...
Fully agree.
It seems like the only time the CPU offense "wants" to move the ball is when Mid 2nd and 4th quarter hits.
The way how everything is scripted/players not having a mind of their own and CPU PlayCalling makes it hard for me to play NCAA 12. There isnt much difference between games.
 
# 99 weeeeeeez @ 02/03/12 12:02 AM
For me by far the most important thing for me is fixing the crowd noise/ college atmosphere. It's why I want to play the game after watching a full day of college football and am extremely disappointed at the lack of crowd noise and effort put into building the college atmosphere.
 
# 100 khaliib @ 02/03/12 11:54 AM
If we really want to be serious with ourselves, NCAA 13 will consist mostly of "Attempted" game fixes. That's the caboose hooked up to this game now. 12 had so many issues across the board, it was hard to even play the game as intended.

I feel it's an insult to the gaming community for them to use that same old "Embargo" garbage for this game.

They need to address that last year's problems "Will Not" be in NCAA 13. All of them!!!

This is a sign to consumers that you stand behind your product and it's producers.

Right now, there is NO confidence in this game or it's developers due to the fact they can't/won't stand behind a simple statement that last year's issues will not be in NCAA 13.

All the Marketing Hype is just "Cheap Talk" as they have yet to stand behind their own product with such a statement.

They might get more consumer confidence if they just came out and Man-Up by saying we simply can't guarantee all of last year's problems have been resolved.

Here's the first question any Gamechanger at these Community Events should ask the Dev's...

Can you stand behind your game and "Guarantee" that none of NCAA 12's issues will show up in NCAA 13?

This does not fall under any Embargo guidelines, so why not ask/answer?

Two side-bet(s) to anyone: $10 each
Broadcast Cam is not implemented for a 3rd year.

Madden's DPP is not implemented or some variation to prevent player's from being the same having no variation/on-field impact, across the board for the 7th year

Any takers?
 


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