Home
NCAA Football 13 News Post


For years, the NCAA Football series has sold well and enjoyed great reviews.

But this year, it feels like the tides of public opinion have shifted, and a series that once seemed immune to criticism is now subject to a growing wave of discontent. It doesn’t take more than 5 minutes in the OS forums to see that dedicated sports gamers have a whole laundry list of complaints and suggestions.

In this article, I discuss five things that the NCAA Football 13 team could do to restore gamers’ faith in the series.

Read More - Five Things for NCAA Football 13

Game: NCAA Football 13Reader Score: 7/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 60 - View All
NCAA Football 13 Videos
Member Comments
# 41 SkillzKillz719 @ 01/30/12 09:47 PM
Quote:
Originally Posted by Porters55
One of the little things that I miss from the PS2 days are the score updates from the rest of the country. They should add the ESPN ticker on the bottom with scores from that day's games in dynasty, and give people the option to turn it on/off so that it doesn't distract people who don't want it there.

Somebody mentioned it earlier, but every game in dynasty just feels like a one-off exhibition game. Remind us during the game that there's a college football "world" beyond that single game.
Yes! I've been saying this exactly!
 
# 42 rudyjuly2 @ 01/30/12 09:47 PM
So true. The author's comments on the physics engine couldn't be more perfect to sum up my feelings. I just can't take the lousy physics engine and the way the players move anymore. I simply am giving up on EA football until this is MUCH better. Or at least give us an option similar to the speed threshold where we can make momentum matter.

As for the recruit weights, the game randomly generates weight which is completely and unrealistically independent of the type of player. Seeing a 4*, 6' 7" 198 pound "run stopping" DE is ludicrous. Either start tying weight into attributes or at least change the weight ranges for specific player types. Run stopping DEs should have a higher range than pass rushers. It's common sense.
 
# 43 TDenverFan @ 01/30/12 10:17 PM
I think the game play is fine, focus on Dynasty.
 
# 44 blkrptnt819 @ 01/30/12 10:22 PM
Quote:
Originally Posted by TDenverFan
I think the game play is fine, focus on Dynasty.
Really? Gameplay looks like what you see on Saturday? I just wanna see your side of this.
 
# 45 TDenverFan @ 01/30/12 10:28 PM
Quote:
Originally Posted by blkrptnt819
Really? Gameplay looks like what you see on Saturday? I just wanna see your side of this.
No. But is it pretty realistic compared to Recruiting and the Coaching Carosel? YEs.
 
# 46 fcboiler87 @ 01/30/12 10:29 PM
Quote:
Originally Posted by TDenverFan
No. But is it pretty realistic compared to Recruiting and the Coaching Carosel? YEs.
I think the gameplay has a lot of glaring issues. But I cannot argue with you on this.
 
# 47 WipeOut464 @ 01/30/12 10:45 PM
Quote:
Originally Posted by TDenverFan
No. But is it pretty realistic compared to Recruiting and the Coaching Carosel? YEs.
Yeah, but how hard is it to beat the realism of a roulette pitch wheel for recruiting?

Sure, Recruiting and Coach Carousel (and Custom Playbooks, for that matter) could be worked on, but they're really just ancillary features -- and the CORE game still needs tons of work. Think of how much time you spend recruiting and going through the Carousel versus the time you spend on the field watching 220lb 6'7" DEs hold the line against All-American OTs or CBs and WRs being oblivious to one another (or ball trajectory or momentum-less DBs or psychic playcalling, etc. etc...).
 
# 48 blkrptnt819 @ 01/30/12 10:56 PM
Quote:
Originally Posted by TDenverFan
No. But is it pretty realistic compared to Recruiting and the Coaching Carosel? YEs.
Umm I'm not too sure about that, but either way the gameplay needs a lot of work. The carousel needs more work that recruiting. Let us pick our topics, problem solved. There's more work that can be done to recruiting but physics ,psychic DBs, pass trajectory, psychic play calling, blocking interactions and wr/db interaction while the ball is in the air all need work.
 
# 49 kc816 @ 01/30/12 11:22 PM
bottom line is its 2012 we all feel that technology has come far enough to where we should see better physics amongst other things such as halttime show post game show basically becasue we all saw that in nfl 2k5, great game btw. ea is holding back period, 2k is holding back. hopefully we can get back to some good o fashing competition with more gaming companies. socialisim is bacisally what we are experiencing as far as sports games r concerned. make it more real and stop cheating us cuz we seen better and and spend 67.66 at freakin game stop. s/o to the 816 kcmo
 
# 50 blkrptnt819 @ 01/31/12 12:02 AM
Quote:
Originally Posted by moneal2001
head coaches play editor was good, but i remember NCAA 00 or 99 for the PS1 that had an amazing play editor. I remember creating a quad option from the I were you could either hand off to the FB, pitch to the RB, pitch to the WR on a Reverse or keep with the QB. You could even select what direction you wanted players to block like: run block left, middle, or right and same for passing.
So I popped this in today to see what you are talking about and that play editor was pretty good. If they had every route available it would be amazing!! I just hope they have something to allow you to make option plays and playaction plays.
 
# 51 CuseGirl @ 01/31/12 03:14 AM
As long as casual gamers drop 60 full retail for the first few weeks, Ea has no obligation to listen to any of this. They have less features than last gen on more powerful systems. Im over it.
 
# 52 jfsolo @ 01/31/12 04:54 AM
IMO, anyone who goes to a Community Day event should bring a laptop and show that telepathic A.I. video, and rhetorically ask "what gives?" People have been talking about psychic defenders for a long time now, but I honestly didn't know that it was this bad, I guess I didn't want to know.

This is much worse than all the other issues, IMO. I'm somewhat demoralized, because I have to believe that the team simply doesn't know how to fix this issue, because it seems unconscionable that they would choose to implement something like this if they were capable of doing better.
 
# 53 JerzeyReign @ 01/31/12 06:18 AM
You know what? Their is nothing more to say. If they fix those issues than NCAA won't be that bad. Well... maybe they should fix player to field ratio but I'd settle for that.

Great write up!
 
# 54 jgess6232 @ 01/31/12 08:56 AM
One other added thing about recruiting, would be the ability to create a recruit class. Similiar to 2k's draft classes for the NBA draft. This way we can create 200 some odd recruits, REAL recruits with names and all. Make them (with a logic that the stars/gems/busts) randomly selects them to be so. Why this has not been implemented already is beyond me. But it needs to be addressed, so we can upload a draft class and share it.
 
# 55 IronVictory @ 01/31/12 09:54 AM
I agree that the gameplay needs altering, and I also agree that coaching carousel (while loaded with potential) can be a lot better.

However, the "roulette wheel" recruiting format is preposterous. I used to coach college football, and I spent a lot of time recruting. At NO POINT was I ever sitting at my desk spinning a big wheel, hoping it would land on "Campus Lifestyle" when I was talking on the phone to a recruit.

Why can't we just ASK THE RECRUIT? They respond, we (the user) note their response, and we know how to proceed from there.

Also, I agree that rosters of 85 would be a huge help.
 
# 56 Cardot @ 01/31/12 10:45 AM
Great list. I especially agree with the point in the first section about too many plays/routes being too successful or too prone to fail. This has been my gripe with pretty much every video football game I have ever played. It really limits the playbook, and makes the game boring.

I also agree on atmosphere. The visuals are already great. No need to touch this area. But the audio is woefully behind. I popped in 2004 the other day, and was shocked how much better the audio was in that game than what we have now. The crowd really came to life.

The only think I don't agree with is "New Features" part. There are already enough modes I don't use. LOL. I think it was '04 that had vintage teams in leather helmets. Seemed like a cool feature, but I only actually used it once. Although I do understand the marketing team needs something to sell.
 
# 57 choadler @ 01/31/12 12:46 PM
Basically done with these games. They have not made progress really. It is usually one step forward 2 steps back with them.
 
# 58 Bad_Intentions @ 01/31/12 01:39 PM
CPU reading your controller is the trump here. that KILLS this and madden. Half of football is deception. Play action, screens, draws, in EA football world you have to throw these plays out the window b/c if someone knows what you're doing it's no point. The point is to catch the other team off guard for potentially a big gain, also to keep them honest later on in the game so you can run other things out of the same formation.

When I call 5 wide shot gun formation and a QB keeper near the goaline, the defense is all up at the line. Audible to a pass play from the same formation and they all spread out to cover my wideouts! Audible back to my original QB keeper from the same formation and they leave the wideouts and crowd the line! UNACCEPTABLE and FAKE!

Not to mention DB's who have their backs turned to the ball but yet break towards wherever i'm throwing it without looking and right on time!
 
# 59 All-Vol @ 01/31/12 01:40 PM
Question for the programmers out there: what is stopping EA from taking NCAA 06's engine and code, then just updating the graphics? I need to go change my pants after thinking about the possibility.
 
# 60 LionsFanNJ @ 01/31/12 01:45 PM
A couple of things i'll add.


Can the CPU please actually run their offense correctly? Playing Georgia Tech is an easy win every time becaue the AI cannot run the option at all. Hell, Oregon is an easy win as well as the AI cannot run the option at all.


Have the ratings matter more thus creating individuality between players and stop having arbitrary animations override everything, like the DT throw away animation to the OG no matter the rating of both players.

Also, stop having the CPU be psychic, especially when you call blitz, because it can and DOES screw up the CPU offense, especially screen plays where they audible the screen man to block, thus not having an active route running reciever on the play.
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.