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NBA 2K12 News Post


The NBA 2K12 demo is available now for the 360. Later today for the PS3.

Scroll to the "N" section to find it. It's 1.1 GB.
  • Miami Heat vs. Dallas Mavericks (Can only play as the Mavs)
  • Difficulty set to default/casual
  • No commentary
  • 1 - 4 Minute Quarter
  • Can't run plays
  • No sliders, options, camera views, etc.
  • Free throw bug, after 3 second violation, is demo bug only.
Just play the demo and post your impressions here.

Game: NBA 2K12Reader Score: 8/10 - Vote Now
Platform: iOS / PC / PS3 / Xbox 360Votes for game: 102 - View All
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Member Comments
# 861 VDusen04 @ 09/21/11 01:40 PM
Quote:
Originally Posted by mreyes930
Hold the stick in any direction (No Modifiers- L2/R2 etc.). Just before release, flick the stick in the opposite direction. Works great with a good face up game. I get the ball to Dirk in the post, faceup and bank it with ease.
Okay, good. It's encouraging to hear you're putting in work with the bank. I read that command in the controls screenshot and it felt really funny when I tried it in the demo. But knowing it's possible is half the battle.
 
# 862 baller_of_the_year @ 09/21/11 01:49 PM
I've been playing this game for hours and I must say: This is going to be the greatest sports game ever made.

Here's why:
- This is the most fluid sports game that I have ever witness. I have been linking multiple dribbling moves into varying machinations of the shotstick and the transition is SEAMLESS. The possibilities ENDLESS. I can't believe more people aren't understanding how incredible this alone is. It's like the frames don't even exist and I am controlling a living breathing being. It's unreal. There is absolutely NO hiccups in this game. And this is the demo for Chrissakes. I bet playing with the likes of D-Rose and Chris Paul in this game is going to UNBELIEVABLY BRILLIANT.

- The physics in this game are remarkable. Players moves, contort, react, and respond like actual people would. I can only imagine how many different animations and frames that went into the number of unique collisions that occurred during my few hours of play time. I mean it's the demo. Just try **** out and see. Drive into the paint looking for contact try moves out and watch how real the outcome looks. It's absurd how good it is. Also, just sprint to the scorer's table and watch your player hop on it and into the stands. It's sweeeeet!

- The post game is where it's at this year in 2K. OMG. Just tap triangle and it's on. Engage your defender in a backdown and open up what I've discovered are like 50 unique animations and moves that can be altered, adjusted, linked into, or cancelled out of into another move flawlessly. There are going to be some **** battles in the paint this year. Because the post defense is buffed as well. Anticipate and react. Do this correctly and your opponent will be infinitely frustrated. It's a chess match.

- The presentation is stunning. From the **** intros to the stylish new overlays to the diving onto the scorer's table loose balls the game is amazing. But man, oh man, did 2K outdo themselves with this year's SIGNATURE STYLE. Boot up the demo, toss Dirk Nowitzsky the ball down low and be absolutely floored with out UNCANNY his moves were rendered by 2K's team. It's freaking glorious. Wondrous to behold. His contorted finger, back pedaling, unorthodox release from his fadeaway put a smile on my face so big it hurt my jawbone. Not too mention how they capture detail on Lebron's game this year too. His jumper is FINALLY perfection. And when the cpu is playing with him. I've seen them SEVERAL TIMES do Lebron's double in and out with the left before pulling up. BRILLIANT. It's scary real.

Bottomline, this game is INCREDIBLE. I finished paying off my preorder immediately after my first couple of hours playing it. "CANT WAIT!" *Bart Scott voice*
 
# 863 TheKasmar @ 09/21/11 01:56 PM
Bobbled passes arent always stolen by the defender now. The ball is actually live and loose. I saw the bobble aniamation and was expecting the defender to steal the ball, but instead it bounced off of both players down the floor.
 
# 864 ZoneBlitz @ 09/21/11 01:56 PM
Quote:
Originally Posted by Da_Czar
Albert I understand your points on 2K11. I concur with that example 100%. The Mavs in the demo don't have anyone who is explosive off the dribble so the demo is not a great indicator of the speed differences available in the final.

They made it this year to that depending on your skill level your crosses are faster/ better. Playing with Crawford or Rose is much different and much more explosive than playing Kidd / Dirk / Chandler.

From what your saying though I have no idea if that is close enough for you to find the game enjoyable.

Now to your other point of real life. There are only certain times ( when the ball is in your hands) that you can change direction and speed in real basketball. When the ball has left your hands your stuck in an animation if you will.

Game companies handle this one of two ways. They cheat like elite did last year and allow you to move and change direction when you shouldn't to give you the feeling of instant control. The problem is once you cheat in on area you have to continue to cheat to keep the game balanced.

IE they had to make shot blocks where the defender doesn't bend his legs.. And on and on it goes until your no longer playing a game based on reality. BUT it sure feels great as your crossing over 7 ways to Sunday...

In real basketball that delay is not known to those who are watching the game you just see a player pull up or cross. But if you think about it you know that decision was made a second or part of a second or two before that.

2k tries to make control decision based on what would a real player be able to do. While still trying to give you as much control as possible while STILL giving you a game that looks like actual basketball movement.

Taking all of that into consideration I would rather have game based on real movement and have it look like basketball players making basketball moves.

This is why I like to compare games to other games when trying to decipher what is good or what can a company do better. Because no game will compare to the "game" we think should be made.

But when you compare the benefits and the issues with 2k to any other game available including that games limitations 2k stands alone.

People are excited I think because they understand that compared to what has been available in the past 2k12 gets you there more than any other game previously made.

If you disagree I would love to see which game you feel handles control , look and implementation based on real basketball better.
Awesome explanation Czar. BTW, how far back is this build?
 
# 865 ..GameOver.. @ 09/21/11 02:02 PM
The song on the demo is sick. Hopefully most of the songs are like that. Either that or I will disable 75% of the songs like last year haha.
 
# 866 Da_Czar @ 09/21/11 02:02 PM
Quote:
Originally Posted by ZoneBlitz
Awesome explanation Czar. BTW, how far back is this build?
I don't know the exact specs but it doesn't feel close to the final to me. I wouldn't be surprised if it's the same of similar to the gamescon build. That is just my opinon tho. Nothing offical on what build. I see some stuff happen that I know was addressed awhile ago tho.

Final was smoother to me and more responsive especially on defense. This build feels a tad sluggish to me.
 
# 867 CX1329 @ 09/21/11 02:05 PM
Dudes who say not much has changed in 2K12 are either not being entirely honest, or don't know the sport of basketball enough to appreciate all the changes, such as the brand new collision system. Is it possible not to be too impressed by the demo, or even dislike it? Absolutely! Especially considering just how amazing 2K11 was. I don't think anybody can get away with claiming 2K12 didn't change much, though. I played this game all day yesterday, and I'm still noticing new or improved things.
 
# 868 magicman32 @ 09/21/11 02:19 PM
The gameplay in that demo is off the charts. Definitely an improvement from 2k11. The game is so smooth. And the controls are nice.

Can't wait to play with the old school teams like the Showtime Lakers and the Magic. I'm officially excited. Wow!!!!
 
# 869 TheKasmar @ 09/21/11 02:21 PM
Quote:
Originally Posted by eDotd
You probably aren't doing it fast enough. Flick the stick as fast as you can and you should get it.

Sent from my DROIDX using Tapatalk
After we flick the stick do we have to hold to the left/right side or let the RS go?
 
# 870 magicman32 @ 09/21/11 02:22 PM
Quote:
Originally Posted by Da_Czar
I don't know the exact specs but it doesn't feel close to the final to me. I wouldn't be surprised if it's the same of similar to the gamescon build. That is just my opinon tho. Nothing offical on what build. I see some stuff happen that I know was addressed awhile ago tho.

Final was smoother to me and more responsive especially on defense. This build feels a tad sluggish to me.
Really? I played about 5 games last night and it felt responsive and smooth compared to 2k11. So gameplay is better? That's crazy. Great news.
 
# 871 Knickerbocker @ 09/21/11 02:23 PM
Wow I never used the size ups in 2k11 thought they werent effective enough, but the size up here is just a killer. With two size up moves I can blow past Chalmers with ease every time.

Ah also the abusing of steal when posted up was removed. Hated that they always spun me out of post in a bad position. Now if the steal doesnt suceed its either a free basket or a foul.
 
# 872 alaska2k3 @ 09/21/11 02:24 PM
PS3:

-Really fluid animations

-Dirk feels like Dirk, the other stars look and play like themselves.

-Purposely turbo'd into the annoucer table to see if I could jump over it. I did haha. Pretty neat.

-Post moves are a lot easier than I thought.

-Court looks a lot livelier

----
Con: It seems like the players "float" when they jump to block or dunk. Ehh.
 
# 873 TheKasmar @ 09/21/11 02:28 PM
Quote:
Originally Posted by iLLosophy
There's way too much delay on passing. I swear on a lot these passes a half second goes by before they then telegraph who they're passing to.....then pass the ball.
When I'm icon passing, sometimes it feels like it takes 4 seconds to leave the passer's hand when it could have taken 1 second because he does some uneccassary aniamation. I take it as I made made a bad pass, but I do get that one pass every once in a while that feels clunky and gets picked off.
 
# 874 Knickerbocker @ 09/21/11 02:29 PM
Are flick flicks still done by holding the LT. Cant pull them off.
 
# 875 CX1329 @ 09/21/11 02:29 PM
I just hate it that all we can do is cheese around with Dirk and Kidd. I absolutely can't wait to get the full version and try some real plays.
 
# 876 DutchMastah7 @ 09/21/11 02:29 PM
I'm still trying to get used to how the controls work for some of these new additions, but I'm loving it so far. One thing I'm having trouble with is whenever I tap the RT to do one of those push-the-ball-up-the-floor moves, he always ends it with a half-spin.
 
# 877 alaska2k3 @ 09/21/11 02:33 PM
Quote:
Originally Posted by DutchMastah7
I'm still trying to get used to how the controls work for some of these new additions, but I'm loving it so far. One thing I'm having trouble with is whenever I tap the RT to do one of those push-the-ball-up-the-floor moves, he always ends it with a half-spin.
Are you double tapping it? Pressing turbo once will do the push-the-ball. I think pressing and tapping again will do the half-spin.
 
# 878 Knickerbocker @ 09/21/11 02:34 PM
Quote:
Originally Posted by DutchMastah7
I'm still trying to get used to how the controls work for some of these new additions, but I'm loving it so far. One thing I'm having trouble with is whenever I tap the RT to do one of those push-the-ball-up-the-floor moves, he always ends it with a half-spin.
Taping RT is the command for the half spin. For the push press it normaly.
 
# 879 Eman5805 @ 09/21/11 02:34 PM
Is it just me or does Chris Bosh have a huge white zit on his cheek?
 
# 880 CX1329 @ 09/21/11 02:34 PM
The contact in this demo never ceases to impress me. Eddie House attempted some weak layup, but Dirk got in the way with his arms raised and stopped House like a brick wall, resulting in a brick. In 2K11, this would have led to some ugly two-man canimation and a shooting foul, either that or Dirk's presence would have been ignored entirely.
 


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