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NBA 2K12 News Post


Check out the new NBA 2K12 Developer Insight #10, featuring Mike Wang, Sr. Game Designer, as he talks about some of the new features and improvements made to the offensive end of the floor in NBA 2K12 – primarily in the areas of ball handling and shooting.

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# 61 UMhester04 @ 09/19/11 04:08 PM
For size-up dribbles, are they all going to look the same for everyone since we are controlling them now or are there still different "styles"?
 
# 62 bigd916 @ 09/19/11 04:08 PM
Quote:
Originally Posted by JWiLL02
I believe it's been touched on by people who've had hands on time. The hop is still there in some capacity, but mercifully it's been toned down and is no longer invincible.

Not sure what the button press is though, I thought I read in one impression that it was a two button press now?

hmmm interesting
 
# 63 Da_Czar @ 09/19/11 04:10 PM
Quote:
Originally Posted by FreshPrince22
was the cpu legitimately schooling you, or was it just one of those things where all of their shots fall?


thanks for the response
Ashamed to say...
 
# 64 The 24th Letter @ 09/19/11 04:11 PM
Quote:
Originally Posted by TUSS11
Yeah. He confirmed it in another thread.
oh word....?
 
# 65 JWiLL02 @ 09/19/11 04:11 PM
Quote:
Originally Posted by UMhester04
For size-up dribbles, are they all going to look the same for everyone since we are controlling them now or are there still different "styles"?
I was wondering about just how "signature" the new isomotion is going to be. I definitely understood the limited variety in 2k11 giving that it was a brand new movement system being introduced.

Here's hoping there's some parity between Paul, Rondo, DWill, Wall, etc.

It should also be interesting to see how these animations are in the "Greatest" mode. 50s crossovers for the win.
 
# 66 Da_Czar @ 09/19/11 04:12 PM
Quote:
Originally Posted by UMhester04
For size-up dribbles, are they all going to look the same for everyone since we are controlling them now or are there still different "styles"?
Different styles and timing. some guys are slow and others are faster.
 
# 67 Da_Czar @ 09/19/11 04:14 PM
Quote:
Originally Posted by bigd916
Mike,

You didn't talk about the new Hop Steps since Y is post up now. Are the only hopsteps now the ones that automatically go to layups? I loved pressing Y for a quick hop get great position in the post with a post player so how's that going to work this year?
Hop step is done on the stick but you can just hop step or continue into a shot/layup if you want. Almost everything can be broken out of... almost.
 
# 68 UMhester04 @ 09/19/11 04:14 PM
Quote:
Originally Posted by Da_Czar
Different styles and timing. some guys are slow and others are faster.

Perfect so as an example if Im thinking about this correctly, some people will have crossovers that go infront of them and some will go between the legs, correct?
 
# 69 Beluba @ 09/19/11 04:18 PM
Quote:
Originally Posted by blues rocker
cool, so we can have both shot release feedback and shot grade feedback on at the same time?

Beluba, while you're here - I have an unrelated question, but it's something I've been meaning to ask about for a while now...it relates to the "2k cam" camera angle...this camera angle is almost perfect, but there is still one problem i have with it...when the ball is moved to the right or left side of the court, the other side of the court gets cut off and you can't see the players on the weak side...i would love it if you could zoom out the camera more, or have it so it doesn't pan over to follow the ball (so that no matter where the ball goes, you can always see the entire court and no players get cropped out of view)...it also happens when the ball goes into the paint and the camera moves in a bit, thus cropping out the perimeter players.

this is also annoying on fast breaks when you are running up the right side of the court, and you have a teammate on the left wing, but you can't see him because the camera is cutting him off...so you have to wait until he catches up and get's right near the hoop before you can see him come into view and pass off to him.

(in case you're going to ask...i have it the camera height as high as it can go, and i have it zoomed out as much as possible, yet it still cuts off large portions of the court depending on where the ball is).

is this an issue that can't be dealt with due to the game system not having the power to display too much of the crowd from being zoomed out?
I'll pass your feedback over to the prez guys.
 
# 70 Da_Czar @ 09/19/11 04:19 PM
Quote:
Originally Posted by UMhester04
Perfect so as an example if Im thinking about this correctly, some people will have crossovers that go infront of them and some will go between the legs, correct?
I know they are different' Just not sure there is that exact scenario. Probably but I am just being caution so I don't hear "Czar lied and said blah blah blah"
some are real basic and some like crawford have more shake to them.
 
# 71 SouthBeach @ 09/19/11 04:22 PM
Quote:
Originally Posted by The_Throne2K11
I hate how everything has to be approved, it's just a video and the demo comes out tonight, so what is it they don't want us to see yet??
Well, no one said it was coming out tonight.

Last I read, Ronnie said the 20th...which could mean 6am, 7am, 3pm, 10:38pm, or 11:59pm September 20th.
 
# 72 blues rocker @ 09/19/11 04:22 PM
Quote:
Originally Posted by Beluba
I'll pass your feedback over to the prez guys.
cool...thanks man...i've been wanting a more "zoomed out" 2k cam for a while now, and was hoping one would be added, but it just never gets added....

while on the subject of cameras...there's another camera that has the same problem (i can't remember the name, but it's similar to the 2k cam but it rotates to stay behind your player at all times)...i would love to use this camera as well, but it tends to crop off too much of the court to the point that i can only see a few feet around my player...if it could be zoomed out more to always show the entire floor, i would love this camera.
 
# 73 The 24th Letter @ 09/19/11 04:23 PM
from how it sounds, escape dribble pull ups are taking the place of signature gathers?
 
# 74 UMhester04 @ 09/19/11 04:24 PM
Quote:
Originally Posted by Da_Czar
I know they are different' Just not sure there is that exact scenario. Probably but I am just being caution so I don't hear "Czar lied and said blah blah blah"
some are real basic and some like crawford have more shake to them.

With all that you bring to this game and the people playing it, saying you lied and throwing you under the bus like that is far from any of my intentions, trust me. Even if it is just that people have more shake to them than others that is perfectly fine for me, as long as every move doesnt look the same for every player in the game, then im good. Thanks alot!
 
# 75 bigd916 @ 09/19/11 04:24 PM
Quote:
Originally Posted by Da_Czar
Hop step is done on the stick but you can just hop step or continue into a shot/layup if you want. Almost everything can be broken out of... almost.

so what direction do you press the stick?


Let's say Demarcus Cousins grabs a rebound in traffic. I wanna do a quick hop step into closer position, pump fake, then go for the layin/dunk
 
# 76 Beluba @ 09/19/11 04:25 PM
to expand on what the czar posted, Hop steps are built into the shot system now.

So if you're driving toward the basket and want to do a hop step, Hold LT and move the Shot Stick left or right. As your player begins the hop step move, if you keep the Shot Stick held, he'll play out the rest of the hop step layup. But if you center the Shot Stick before he finishes the hop, he'll pump fake at the end of the hop step move. From here, you can do nothing or you can move the Shot Stick again (while the player's pump faking) to shoot a step through layup.

Same if you're in the post. Hold LT and move the Shot Stick away from the rim and to the left or right. This will put your player into the Hakeem Olajuwon hop step jumper move. Center the stick to just do the hop, or keep it held to finish with a jumper.
 
# 77 UMhester04 @ 09/19/11 04:26 PM
Quote:
Originally Posted by blues rocker
cool...thanks man...i've been wanting a more "zoomed out" 2k cam for a while now, and was hoping one would be added, but it just never gets added....

while on the subject of cameras...there's another camera that has the same problem (i can't remember the name, but it's similar to the 2k cam but it rotates to stay behind your player at all times)...i would love to use this camera as well, but it tends to crop off too much of the court to the point that i can only see a few feet around my player...if it could be zoomed out more to always show the entire floor, i would love this camera.

I think youre talking about the drive camera, as I share the same views about it as you do.
 
# 78 infam0us @ 09/19/11 04:28 PM
Thanks for the clarification Mike, tomorrow is going to be fun and frustrating trying to to get some these moves down.
 
# 79 OGKing @ 09/19/11 04:28 PM
This game is just....wow. Amazing
 
# 80 RedSceptile @ 09/19/11 04:28 PM
Quote:
Originally Posted by Da_Czar
I know they are different' Just not sure there is that exact scenario. Probably but I am just being caution so I don't hear "Czar lied and said blah blah blah"
some are real basic and some like crawford have more shake to them.
Is there a scenario that dictates everytime I go up against Ray Allen I make him fall using Jamal Crawford? I don't care if it's a canimation I think it's only fair to have in game for realism sake.
 


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