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NBA 2K12 News Post


Check out the new NBA 2K12 Developer Insight #10, featuring Mike Wang, Sr. Game Designer, as he talks about some of the new features and improvements made to the offensive end of the floor in NBA 2K12 – primarily in the areas of ball handling and shooting.

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# 41 mlp111 @ 09/19/11 03:18 PM
Quote:
Originally Posted by JWiLL02
The all caps really helped get your point across. We weren't clear the first time, thanks buddy!

*JWiLL02 hates this.
oh bro, your welcome, anytime!
 
# 42 BezO @ 09/19/11 03:20 PM
Oh snap! Talk about responding to community feedback. I'm having difficulty thinking of any major '11 complaints that haven't been addressed.

2K, please just make sure ALL user feedback and ALL player indicators are turn off-able. Names, range meters...
 
# 43 Nathan_OS @ 09/19/11 03:23 PM
****, just take the insight for what it is ! Arent you getting the demo tomorrow? ?
Edit: this was a direct post lol
Sent from Nathan Joseph
 
# 44 Da_Czar @ 09/19/11 03:25 PM
Quote:
Originally Posted by Yeah...THAT Guy
LMFAO!

This sounds amazing, although I'm a little skeptical about that line about the AI being smarter about good shots and knowing when to drive and stuff when we saw in the Clippers-Celtics video that on one of the plays, Bledsoe had an easy drive and instead stayed on the perimeter to continue running their play.
I don't know what level that is on but I can tell you that in the final version on sim 12 min qtrs I played the best cpu opponent I ever have. Don't forget watching a game being played and playing it are two different things. You can see more we just watching than you can actually playing. Because your not as concerned with the ball handler.

I received several 20 point tail whippings by the cpu. Now I wasn't as focused as I would be at home in the office and I am not 100% familiar with the game. But the cpu AI is no punk.

Again I don't know what the demo is like but the retail on 12 min all-star sim was the absolute business to me.
 
# 45 TUSS11 @ 09/19/11 03:26 PM
AHHHHH!!!!

 
# 46 Beluba @ 09/19/11 03:27 PM
Quote:
Originally Posted by Goffs
Mike is R-stick passing still in? or do we have an insight for that?
R-Stick passing is still an option
 
# 47 Da_Czar @ 09/19/11 03:28 PM
Quote:
Originally Posted by Sam Marlowe
I dig this, awesome stuff. One thing I do plan on doing is testing the new moves (especially in the post) with players who shouldnt have the ability to do them. A sore spot for me is seeing guys use players in a way thats not like their real life counterpart and getting away with it. (Eurostepping with Bill Walker, doing shimi shakes with Kwame Brown ect).
They can do the moves but there are not as fast or as effective as the other players and their shots out of those moves have a lower ceiling if you will. But test away of course.
 
# 48 CX1329 @ 09/19/11 03:28 PM
If Da Czar is getting blown out by the CPU, what hope is there for people like myself?
 
# 49 Beluba @ 09/19/11 03:28 PM
Quote:
Originally Posted by FreshPrince22
i'll be using it

i hope that Release Feedback is still in the game as a standalone though
You can turn timing feedback on separately
 
# 50 mlp111 @ 09/19/11 03:29 PM
Quote:
Originally Posted by Da_Czar
I don't know what level that is on but I can tell you that in the final version on sim 12 min qtrs I played the best cpu opponent I ever have. Don't forget watching a game being played and playing it are two different things. You can see more we just watching than you can actually playing. Because your not as concerned with the ball handler.

I received several 20 point tail whippings by the cpu. Now I wasn't as focused as I would be at home in the office and I am not 100% familiar with the game. But the cpu AI is no punk.

Again I don't know what the demo is like but the retail on 12 min all-star sim was the absolute business to me.
when we gonna see real video from a player like you playing, i bet u cam make the game play like its suppose to!
 
# 51 draztikrhymez @ 09/19/11 03:40 PM
Too illie! I can't wait
 
# 52 WTF @ 09/19/11 03:42 PM
Very nice read. Always my favorite insight of the year. Excellent write up Mike. Can't wait to get my grubby hands on this game.
 
# 53 blues rocker @ 09/19/11 03:49 PM
Quote:
Originally Posted by Beluba
You can turn timing feedback on separately
cool, so we can have both shot release feedback and shot grade feedback on at the same time?

Beluba, while you're here - I have an unrelated question, but it's something I've been meaning to ask about for a while now...it relates to the "2k cam" camera angle...this camera angle is almost perfect, but there is still one problem i have with it...when the ball is moved to the right or left side of the court, the other side of the court gets cut off and you can't see the players on the weak side...i would love it if you could zoom out the camera more, or have it so it doesn't pan over to follow the ball (so that no matter where the ball goes, you can always see the entire court and no players get cropped out of view)...it also happens when the ball goes into the paint and the camera moves in a bit, thus cropping out the perimeter players.

this is also annoying on fast breaks when you are running up the right side of the court, and you have a teammate on the left wing, but you can't see him because the camera is cutting him off...so you have to wait until he catches up and get's right near the hoop before you can see him come into view and pass off to him.

(in case you're going to ask...i have it the camera height as high as it can go, and i have it zoomed out as much as possible, yet it still cuts off large portions of the court depending on where the ball is).

is this an issue that can't be dealt with due to the game system not having the power to display too much of the crowd from being zoomed out?
 
# 54 adwin7 @ 09/19/11 03:50 PM
My poor wife. She might really break my ps3 this year.
 
# 55 The 24th Letter @ 09/19/11 03:54 PM
Mike, great job man.....can you confirm we can "create a sig shot" for NBA players as well?

If not, book it for next year sir!
 
# 56 Shakedowncapo @ 09/19/11 03:56 PM
Quote:
Originally Posted by adwin7
My poor wife. She might really break my ps3 this year.
blamemikewang.com

It would be a hit!
 
# 57 TUSS11 @ 09/19/11 04:02 PM
Quote:
Originally Posted by The 24th Letter
Mike, great job man.....can you confirm we can "create a sig shot" for NBA players as well?

If not, book it for next year sir!
Yeah. He confirmed it in another thread.
 
# 58 bigd916 @ 09/19/11 04:04 PM
Mike,

You didn't talk about the new Hop Steps since Y is post up now. Are the only hopsteps now the ones that automatically go to layups? I loved pressing Y for a quick hop get great position in the post with a post player so how's that going to work this year?
 
# 59 Eman5805 @ 09/19/11 04:06 PM
Just how deep does this create a sig shot go? It is just one shot or can you sig every single shot you take from the field including the pick up dribble shots, faders, and leaners? And what about FTs?
 
# 60 JWiLL02 @ 09/19/11 04:07 PM
Quote:
Originally Posted by bigd916
Mike,

You didn't talk about the new Hop Steps since Y is post up now. Are the only hopsteps now the ones that automatically go to layups? I loved pressing Y for a quick hop get great position in the post with a post player so how's that going to work this year?
I believe it's been touched on by people who've had hands on time. The hop is still there in some capacity, but mercifully it's been toned down and is no longer invincible.

Not sure what the button press is though, I thought I read in one impression that it was a two button press now?
 


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