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NBA 2K12 Developer Insight #10 - Controls

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Old 09-19-2011, 04:25 PM   #49
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Re: NBA 2K12 Developer Insight #10 - Controls

Quote:
Originally Posted by Yeah...THAT Guy
LMFAO!

This sounds amazing, although I'm a little skeptical about that line about the AI being smarter about good shots and knowing when to drive and stuff when we saw in the Clippers-Celtics video that on one of the plays, Bledsoe had an easy drive and instead stayed on the perimeter to continue running their play.
I don't know what level that is on but I can tell you that in the final version on sim 12 min qtrs I played the best cpu opponent I ever have. Don't forget watching a game being played and playing it are two different things. You can see more we just watching than you can actually playing. Because your not as concerned with the ball handler.

I received several 20 point tail whippings by the cpu. Now I wasn't as focused as I would be at home in the office and I am not 100% familiar with the game. But the cpu AI is no punk.

Again I don't know what the demo is like but the retail on 12 min all-star sim was the absolute business to me.
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Old 09-19-2011, 04:26 PM   #50
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Re: NBA 2K12 Developer Insight #10 - Controls

AHHHHH!!!!

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Old 09-19-2011, 04:27 PM   #51
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Re: NBA 2K12 Developer Insight #10 - Controls

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Originally Posted by Goffs
Mike is R-stick passing still in? or do we have an insight for that?
R-Stick passing is still an option
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Old 09-19-2011, 04:28 PM   #52
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Re: NBA 2K12 Developer Insight #10 - Controls

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Originally Posted by Sam Marlowe
I dig this, awesome stuff. One thing I do plan on doing is testing the new moves (especially in the post) with players who shouldnt have the ability to do them. A sore spot for me is seeing guys use players in a way thats not like their real life counterpart and getting away with it. (Eurostepping with Bill Walker, doing shimi shakes with Kwame Brown ect).
They can do the moves but there are not as fast or as effective as the other players and their shots out of those moves have a lower ceiling if you will. But test away of course.
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Old 09-19-2011, 04:28 PM   #53
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Re: NBA 2K12 Developer Insight #10 - Controls

If Da Czar is getting blown out by the CPU, what hope is there for people like myself?
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Old 09-19-2011, 04:28 PM   #54
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Re: NBA 2K12 Developer Insight #10 - Controls

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Originally Posted by FreshPrince22
i'll be using it

i hope that Release Feedback is still in the game as a standalone though
You can turn timing feedback on separately
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Old 09-19-2011, 04:29 PM   #55
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Re: NBA 2K12 Developer Insight #10 - Controls

Quote:
Originally Posted by Da_Czar
I don't know what level that is on but I can tell you that in the final version on sim 12 min qtrs I played the best cpu opponent I ever have. Don't forget watching a game being played and playing it are two different things. You can see more we just watching than you can actually playing. Because your not as concerned with the ball handler.

I received several 20 point tail whippings by the cpu. Now I wasn't as focused as I would be at home in the office and I am not 100% familiar with the game. But the cpu AI is no punk.

Again I don't know what the demo is like but the retail on 12 min all-star sim was the absolute business to me.
when we gonna see real video from a player like you playing, i bet u cam make the game play like its suppose to!
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Old 09-19-2011, 04:38 PM   #56
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Re: NBA 2K12 Developer Insight #10 - Controls

Quote:
Originally Posted by Da_Czar
I don't know what level that is on but I can tell you that in the final version on sim 12 min qtrs I played the best cpu opponent I ever have. Don't forget watching a game being played and playing it are two different things. You can see more we just watching than you can actually playing. Because your not as concerned with the ball handler.

I received several 20 point tail whippings by the cpu. Now I wasn't as focused as I would be at home in the office and I am not 100% familiar with the game. But the cpu AI is no punk.

Again I don't know what the demo is like but the retail on 12 min all-star sim was the absolute business to me.
was the cpu legitimately schooling you, or was it just one of those things where all of their shots fall?

Quote:
Originally Posted by Beluba
You can turn timing feedback on separately
thanks for the response
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