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NBA 2K12 Developer Insight #10 - Controls

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Old 09-19-2011, 03:50 PM   #25
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Re: NBA 2K12 Developer Insight #10 - Controls

I would do so many things to have NCAA Footballs development team be like this development team. Unbelievable job Mike Wang with the things you guys have put into this game. Im really not even that big of an NBA fan (more of a football fan than anything) but this game is making me like/appreciate the NBA in ways I neer thought I would. I often find myself watching highlight tapes of guys like Rose and Melo and find myself trying to pull off moves in the game that they do in their highlight tapes, and it seems like every year the moves we can pull off in the game go up exponentially.


Unbelievable job, keep doing what you guys do best (seriously, you guys are the best)
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Old 09-19-2011, 03:50 PM   #26
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Re: NBA 2K12 Developer Insight #10 - Controls

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Originally Posted by mlp111
Never fails, Ronnie can never deliver trailer that's suppose to come with insights...... Insight useless without trailer, IMO!
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Old 09-19-2011, 03:51 PM   #27
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Re: NBA 2K12 Developer Insight #10 - Controls

I wish everybody a happy 2K day tomorrow. 2K basketball seems to be Mike Wang's entire career. With such dedicated devs, it's no wonder the series continues to improve.
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Old 09-19-2011, 03:53 PM   #28
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Re: NBA 2K12 Developer Insight #10 - Controls

"Another area of focus for us this year was the AI’s (artificial intelligence) usage of shots. In the past, we admittedly haven’t spent enough time adequately equipping the AI with all the same weapons that are available to the user. They would often play a shot randomly, not really looking at the difference between a straight up jumper or one that would create space. This is greatly improved in NBA2K12. The AI is much better at recognizing driving opportunities and, based on the particular player’s tendencies, will now utilize the full suite of shots available in the game.

There have been a lot of instances watching different people play the AI this year in which I felt the AI played smarter, and took better shots than the human. There’s nothing better than watching an AI ball handler take me off the drive, start a spin jumper, pump fake to get me into the air, and then step through for an uncontested floater. It’s a thing of beauty and I don’t even feel bad when I get schooled."

Hopefully this means AI plays better in MP.
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Old 09-19-2011, 03:53 PM   #29
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Re: NBA 2K12 Developer Insight #10 - Controls

Quote:
Originally Posted by mlp111
Never fails, Ronnie can never deliver trailer that's suppose to come with insights...... Insight useless without trailer, IMO!
You do know that ronnie didn't/isnt making the trailer himself? He could have waited to release the insight till the trailer was ready but he didn't so whats all the entitlement from? This insight is def not useless without a vid and it does the same thing all the other dev insights have done.
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Old 09-19-2011, 03:54 PM   #30
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Re: NBA 2K12 Developer Insight #10 - Controls

Quote:
Originally Posted by UMhester04
I would do so many things to have NCAA Footballs development team be like this development team. Unbelievable job Mike Wang with the things you guys have put into this game. Im really not even that big of an NBA fan (more of a football fan than anything) but this game is making me like/appreciate the NBA in ways I neer thought I would. I often find myself watching highlight tapes of guys like Rose and Melo and find myself trying to pull off moves in the game that they do in their highlight tapes, and it seems like every year the moves we can pull off in the game go up exponentially.


Unbelievable job, keep doing what you guys do best (seriously, you guys are the best)
Me too.
I am far from a basketball fan. I am just a casual BBall fan. But, you have to appreciate the type of job NBA 2K devs does.
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Old 09-19-2011, 03:55 PM   #31
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Re: NBA 2K12 Developer Insight #10 - Controls

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Originally Posted by richmo
LMFAO!

This sounds amazing, although I'm a little skeptical about that line about the AI being smarter about good shots and knowing when to drive and stuff when we saw in the Clippers-Celtics video that on one of the plays, Bledsoe had an easy drive and instead stayed on the perimeter to continue running their play.
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Old 09-19-2011, 03:56 PM   #32
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Re: NBA 2K12 Developer Insight #10 - Controls

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We’ve also added a new feature that I encourage everyone to turn on. If you navigate to Options >> My NBA >> Presentation and turn the option titled “Shot Quality Feedback” to “All Shots,” a letter grade will appear at the top of the screen representing the quality of the shot taken. It grades the shot based on all the factors that we use to determine the final shot percentage of that shot, things like: release timing, defensive impact, range, shooter’s skill, etc.
i'll be using it

i hope that Release Feedback is still in the game as a standalone though
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