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NBA 2K12 Developer Insight #10 - Controls

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Old 09-19-2011, 03:27 PM   #9
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Re: NBA 2K12 Developer Insight #10 - Controls

awesome. anybody know if we can edit shots of real players by upper/lower body, or is it just for CAPs? last year, i remember wishing i could use ben gordon's release with devin harris' legs for gordon's sig shot. it'd be pretty cool if we could make those kinds of changes in 2K12
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Old 09-19-2011, 03:30 PM   #10
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I second that *in before whining* movement .... Great insight

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Old 09-19-2011, 03:30 PM   #11
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Re: NBA 2K12 Developer Insight #10 - Controls

awesome...the reason 2k makes great games is because they have dedicated developers who know what they're doing...and they listen to the gaming community...

It says a lot about the character of the devs that Mike Wang didn't think the "walk up dribble" was that important, but he included anyway because a lot of people wanted it...

i remember last year around this time, we were discussing the addition of a "shot quality grade" feedback system on these forums, Mike Wang commented in the thread and said they might add it...and now it's in 2k12...just another example of the devs being willing to listen to the community.

2k makes great games because they have devs that are willing to go the extra mile, and who WANT to go the extra mile. it's their passion, and it shows.


i'm loving the addition of more "explosiveness" being added to quick ball handlers...in 2k11, it always felt like it took a bit too long for fast players to accelerate into a sprint...they would kind of almost take a couple of slow steps before they could build up their speed...i'm really looking forward to having that explosiveness when using players who have that ability in real life.

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Old 09-19-2011, 03:31 PM   #12
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Re: NBA 2K12 Developer Insight #10 - Controls

Quote:
There have been a lot of instances watching different people play the AI this year in which I felt the AI played smarter, and took better shots than the human. There’s nothing better than watching an AI ball handler take me off the drive, start a spin jumper, pump fake to get me into the air, and then step through for an uncontested floater. It’s a thing of beauty and I don’t even feel bad when I get schooled.
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Old 09-19-2011, 03:32 PM   #13
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Re: NBA 2K12 Developer Insight #10 - Controls

After reading that, just make it available for pre-order and I'm all over it.

Impressive read.
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Old 09-19-2011, 03:34 PM   #14
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Re: NBA 2K12 Developer Insight #10 - Controls

Nice! I'm liking how 2K is finally implementing stuff that Live did years ago...
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Old 09-19-2011, 03:36 PM   #15
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Old 09-19-2011, 03:36 PM   #16
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great insight, its starting to sound like different game! every word was music to my ears
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