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NBA 2K12 Developer Insight #10 - Controls

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Old 09-19-2011, 05:24 PM   #81
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Re: NBA 2K12 Developer Insight #10 - Controls

Quote:
Originally Posted by Da_Czar
Hop step is done on the stick but you can just hop step or continue into a shot/layup if you want. Almost everything can be broken out of... almost.

so what direction do you press the stick?


Let's say Demarcus Cousins grabs a rebound in traffic. I wanna do a quick hop step into closer position, pump fake, then go for the layin/dunk

Last edited by bigd916; 09-19-2011 at 05:28 PM.
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Old 09-19-2011, 05:25 PM   #82
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Re: NBA 2K12 Developer Insight #10 - Controls

to expand on what the czar posted, Hop steps are built into the shot system now.

So if you're driving toward the basket and want to do a hop step, Hold LT and move the Shot Stick left or right. As your player begins the hop step move, if you keep the Shot Stick held, he'll play out the rest of the hop step layup. But if you center the Shot Stick before he finishes the hop, he'll pump fake at the end of the hop step move. From here, you can do nothing or you can move the Shot Stick again (while the player's pump faking) to shoot a step through layup.

Same if you're in the post. Hold LT and move the Shot Stick away from the rim and to the left or right. This will put your player into the Hakeem Olajuwon hop step jumper move. Center the stick to just do the hop, or keep it held to finish with a jumper.
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Old 09-19-2011, 05:26 PM   #83
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Re: NBA 2K12 Developer Insight #10 - Controls

Quote:
Originally Posted by blues rocker
cool...thanks man...i've been wanting a more "zoomed out" 2k cam for a while now, and was hoping one would be added, but it just never gets added....

while on the subject of cameras...there's another camera that has the same problem (i can't remember the name, but it's similar to the 2k cam but it rotates to stay behind your player at all times)...i would love to use this camera as well, but it tends to crop off too much of the court to the point that i can only see a few feet around my player...if it could be zoomed out more to always show the entire floor, i would love this camera.

I think youre talking about the drive camera, as I share the same views about it as you do.
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Old 09-19-2011, 05:28 PM   #84
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Re: NBA 2K12 Developer Insight #10 - Controls

Thanks for the clarification Mike, tomorrow is going to be fun and frustrating trying to to get some these moves down.
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Old 09-19-2011, 05:28 PM   #85
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Re: NBA 2K12 Developer Insight #10 - Controls

This game is just....wow. Amazing
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Old 09-19-2011, 05:28 PM   #86
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Re: NBA 2K12 Developer Insight #10 - Controls

Quote:
Originally Posted by Da_Czar
I know they are different' Just not sure there is that exact scenario. Probably but I am just being caution so I don't hear "Czar lied and said blah blah blah"
some are real basic and some like crawford have more shake to them.
Is there a scenario that dictates everytime I go up against Ray Allen I make him fall using Jamal Crawford? I don't care if it's a canimation I think it's only fair to have in game for realism sake.
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Old 09-19-2011, 05:28 PM   #87
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Re: NBA 2K12 Developer Insight #10 - Controls

I see Practice Mode/Training Camp is going to be my BFF for the first couple of weeks again LOL.

Every year I tell myself, "Man I'm gonna get these controls down pat like my man Mo has them" and then a few months later I got like 6-8 moves down
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Old 09-19-2011, 05:32 PM   #88
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Re: NBA 2K12 Developer Insight #10 - Controls

Love how hop steps work. So you can hop step with momentum going towards the basket, or around your defender in the post, not through.

Perfect.

I'm not going to hold out hope that it's in the game this year, but how awesome would it be to have a "hangar" mode like Live 10 in the demo to practice all these moves? That could be a demo in itself!

I can dream though!
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