NBA 2K12 News Post
NBA 2K12 Videos
Member Comments
# 222
Knickerbocker @ 09/03/11 03:24 PM
|
|||||||||||||
|
Hats off to you sir, Da Czar.
This insight just sold it for me. Finally an effective inbound play. This will really help the last second crunch time play.
This insight just sold it for me. Finally an effective inbound play. This will really help the last second crunch time play.
That was one heck of an insight. So much info to take in my brain is pulsating. I'm gonna have to wait on DaCzar to break that down visually in a video. Everything sounds so in depth. Great job 2k (Atleast on paper it sounds like it...need 2 see it in execution.)
|
|||||||||||||
|
|
|||||||||||||
|
When Chalmers is on the floor with out either of the big 2 he is the primary ball handler.
|
|||||||||||||
|
The combination that caused this were too few authentic plays for your main guy. Last year you were forced to have plays for EVERY player on the floor even a guy who may never shoot. So although the plays were authentic they weren't deep enough to allow you to see a guy score in the variety of ways he might.
The cpu was also limited in not knowing playtypes and which one a player should prefer.
The defense was at a supreme disadvantage trying to trail a guy coming off any types of screens due to movement/ animation limitations.
This year you have play types which are ranked in order 1-4. They looked at the AI for calling plays and made sure the AI would have access to and utilize all plays in the playbook.
Think about it. Last year you played 48 minute games ( some of you) with 4 plays and now you can have 1 play type with as many of those types of plays in your playbook. So if you have 20 iso plays and you have a player who is an Iso he has access to all of those AND all of up to 3 more types of plays.
So the play pool has greatly expanded. This means the cpu can have multiple post and iso and pick and roll plays that are only limited by the playbooks.
The defensive movement has also been improved which will cut down on the number of wide open shots wing players will receive.
So from a design standpoint all the major issues with that were addressed. Now the only question is how well was it implemented.
Also when you get the game don't forget we didn't want the cpu to just run away from plays that were working and just have generic play distribution. If you can't stop something then why would we run anything else ?
So there is a delicate balance there and we won't know till you guys get it and play it if went to far or stopped too short. So good quality feedback will definitely be helpful prior to any patches if there are any.
|
|||||||||||||
|
Like Dirk is unstoppable. Period. I had Lebron score 17 of his teams 25 points in one quarter against me. Just dominate. So for me on the build I played that was not even an issue. I can't lie I have a HUGE smile anytime I see the cpu correctly use a branch on me as I cheat one of the angles.
It's not perfect though its a first year implementation and I didn't get every idea I had in because of time but I think it represents one hell of a first step into making the cpu more life like and less predictable.
Miles ahead of 2k11 anyway.
# 228
guesswhozbak17 @ 09/03/11 10:01 PM
|
|||||||||||||
|
|
|||||||||||||
|
I play 95 percent online so I know how you feel but it is a little ridiculous to say this is useless.
Sent from my HTC Glacier using Tapatalk
# 230
spit_bubble @ 09/03/11 10:54 PM
This looks really cool, but it only makes me wish it were College Hoops instead!
# 231
Spartan901 @ 09/03/11 10:56 PM
|
|||||||||||||
|
I just gotta say Czar, you are the man and absolutely LOVE the fact that 2k involved you in the process of developing this game. With them reaching out to you in this way and Mo on the trailers, to me it shows an incredible appreciation and respect for their fan base and I am hard pressed to think of another company that includes the people that keep the boat afloat in such a marvelous way. Kudos man and much respect for 2k
Thanks again for your insight and answering my questions Da Czar! It's great to have someone like you who represents the NBA 2K Nation Community!
I have a few more questions if you don't mind bud, regarding the penetration and defense.
How's the defense by the cpu when the user tries to force and drive their way in for a dunk? How does the cpu defenders prevent the user abusing this strategy? Faster rotations? More physical one on one D? Less dunks in the paint? Abusing turbo by the user is a non factor this year?
Another main concern was the lack of pull-up Js. It was extremely hard for the user to drive and stop and pull-up esp using Kobe trying to emulate what he does in real-life since he's not as athletic as he once was. Are pull-up Js easier to execute and does the cpu utilize it as well more often?
Although it was confirmed by Mike Wang that there will be a walk-up the court animation this year, I didn't see it in the demo. Can you confirm to us again if it is in 2K12 and it's utilized by the cpu too?
How are accessory colors this year? Can you choose different headband colors for home and away games? I know that in 2K11 that the armband, sleeves would change color if you used the 2ndary accessory color option but those colors were already preset...
Lastly, are there any new user/cpu gameplay sliders and/or player tendency/attributes that are in 2K12?
Thanks alot man, really appreciate your time and feedback!
I have a few more questions if you don't mind bud, regarding the penetration and defense.
How's the defense by the cpu when the user tries to force and drive their way in for a dunk? How does the cpu defenders prevent the user abusing this strategy? Faster rotations? More physical one on one D? Less dunks in the paint? Abusing turbo by the user is a non factor this year?
Another main concern was the lack of pull-up Js. It was extremely hard for the user to drive and stop and pull-up esp using Kobe trying to emulate what he does in real-life since he's not as athletic as he once was. Are pull-up Js easier to execute and does the cpu utilize it as well more often?
Although it was confirmed by Mike Wang that there will be a walk-up the court animation this year, I didn't see it in the demo. Can you confirm to us again if it is in 2K12 and it's utilized by the cpu too?
How are accessory colors this year? Can you choose different headband colors for home and away games? I know that in 2K11 that the armband, sleeves would change color if you used the 2ndary accessory color option but those colors were already preset...
Lastly, are there any new user/cpu gameplay sliders and/or player tendency/attributes that are in 2K12?
Thanks alot man, really appreciate your time and feedback!
Don't know if this been mentioned in the thread, but court spacing looks really good this year IMO.
# 234
stillfeelme @ 09/04/11 10:33 AM
|
|||||||||||||
|
|
|||||||||||||
|
now that is more like it when it comes to an insight the one before it was like
well that painted a very well rounded offensive approach in nba 2k12, but cant say that much defensive info can be extracted.hope when they do release an in depth info on how the defensive side of things works to kinda balance off the offensive upgrades.
well that painted a very well rounded offensive approach in nba 2k12, but cant say that much defensive info can be extracted.hope when they do release an in depth info on how the defensive side of things works to kinda balance off the offensive upgrades.
|
|||||||||||||
|
|
|||||||||||||
|
A few people who have played have mentioned the rotations. Significant changes were made in that area. Can't elaborate as again I don't know if there is a defensive insight but it all comes together to make the CPU play smarter D.
|
|||||||||||||
|
Now again after I get the game and play it for awhile then maybe things will be different but as it stood the cpu was no punk and not is a cheese to keep it close way that I could see.
Every year they add more basketball elements that make the game a tad more difficult. This year I believe they added more of those elements than any single year in their past. Just my opinion thought and keep in mind working on a game and sitting there playing it all day are two different things. I spent most of my time evaluating and suggesting so It could be different when I only have to play. That is key to understand when interpreting my answers.
That said I don't feel I should ever be down to the cpu by 26 points on all star.
[quote=tcnumba10;2042806336] it was confirmed by Mike Wang that there will be a walk-up the court animation this year, I didn't see it in the demo. Can you confirm to us again if it is in 2K12 and it's utilized by the cpu too?
|
|||||||||||||
|
How's play art handled this year czar? Playing against someone next to you and trying to run a play is no fun since he can see the arrows which tells me to run this way or that way and he would just cut me off which destroys the play I'm trying to run.
# 239
Knickerbocker @ 09/04/11 06:20 PM
|
|||||||||||||
|
Post A Comment