Experience the pride and pageantry of gameday like never before with the NCAA Football 12 demo. With an enhanced in-game presentation, new traditions, and an all-new tackling system, make an impact by leading your team to victory. Play in two exciting match-ups as Alabama takes on Florida State and Oregon battles Texas. Get details on other great improvements to NCAA Football 12, and share the demo with a friend to unlock 5 Nike Pro Combat uniforms for use in the full retail version of the game.
In the middle of my second game of the demo. Very disappointed in some of the poor CPU logic that was never addressed from last year.
* Less than a minute to go, third-and-14 for Oregon, I'm in a pass-prevent defense playing as Texas, I'm up by 7, so the CPU tries to get cute and calls a draw play. Dumb!
* A disappointing glitch from last year remains in the game. I return a kickoff. There's clipping on my team on the kick. The CPU declines it.
Does EA even realize some of the glitches in its own games? I'm guessing the excessive CPU fake punts near midfield are still in the game, as well.
I can deal with most of the game being the same, but I was VERY disappointed that CPU qb's still dont run......FSU's QB had a WIDE open field on a 3rd and 9, yet he stood there for a sec, then fired a 40yd hail mary into coverage.
I hope this is fixed the final version.
On the flip side I just faced Oregon and D Thomas scrambled a few times for good gains. Longest was 20 yards.
I strongly disagree that playing on Heisman is the way to go..from experience. Heisman or any high difficulty on EA sports or 2k games doesn't actually make it challenging due to a smarter CPU...they just increase the frustration by increasing the catch up AI, fumbles, bad throws by the QB even though u pressed the button at the right time...the best thing you can do is keep it no higher than AA and adjust the sliders...
Just played another HUM v HUM game. Texas vs Oregon. I won 10-3. Maybe I'm less picky than others, but I think HUM v HUM is great. Zone working fixed most cheese, and the game plays pretty well statistically for me out of the box. It definitely isn't going to be a shootout where both teams hit 50 points every game.
I strongly disagree that playing on Heisman is the way to go..from experience. Heisman or any high difficulty on EA sports or 2k games doesn't actually make it challenging due to a smarter CPU...they just increase the frustration by increasing the catch up AI, fumbles, bad throws by the QB even though u pressed the button at the right time...the best thing you can do is keep it no higher than AA and adjust the sliders...
This is always the classic answer from guys who don't mess with Heisman on NCAA or All-Madden on Madden. Slider adjustments don't do anything for experienced players on All-American or All-Pro. Slider adjustment for Heisman or All-Madden is the way to go to keep the game competitive yet cut out the BS that comes a long with the default settings.
I strongly disagree with the throwing part. If you know how to throw using the left stick you won't miss throws like that. I'm able to place the ball where I want to when I directional throw or precision pass with the left stick. Just pressing the button doesn't get it done all the time and balls will sail on you like that if all you do is press the button to throw without using the left stick..
I know I'm late to the party, but I played 1 game and was bored with it. I don't know if the speed was too fast or what, but I couldn't feel any momentum at all. The commentary was stale and I agree with other people, it's NCAA 11.5. The PS3 didn't help either with the jaggies. I couldn't even notice the much-touted HDR lighting.
It's the best NCAA game out there but it's still mediocre in my opinion. I'll probably blow $60 on Madden and pick this up off of CL much later for much cheaper.
Edit: 1 big positive, for me, it was much tougher to complete passes.
the new tackling has def. changed the game for the better. i did notice that there are too many crazy INT's where guys are jumpin 10 feet in the air and catching it with one hand. also sometimes cbs know the routes better than the receivers do. the comp. also blitzes a lot. overall i like the changes this year they just need to do a little tweaking with the sliders
I've also had a really easy time completing long passes on Heisman, even without PA. In 6-7 games I played my #1 receiver was wide open on a Go Route at least once every game. He either got behind the defense, or the corner would make a failed attempt to swat the ball away. Coverage is still somewhat broken in my opinion.
I know I'm late to the party, but I played 1 game and was bored with it. I don't know if the speed was too fast or what, but I couldn't feel any momentum at all. The commentary was stale and I agree with other people, it's NCAA 11.5. The PS3 didn't help either with the jaggies. I couldn't even notice the much-touted HDR lighting.
It's the best NCAA game out there but it's still mediocre in my opinion. I'll probably blow $60 on Madden and pick this up off of CL much later for much cheaper.
Edit: 1 big positive, for me, it was much tougher to complete passes.
its the two minutes quarters your handicapped so you really can't play how you would like. Hence the boredom with the game.
I've also had a really easy time completing long passes on Heisman, even without PA. In 6-7 games I played my #1 receiver was wide open on a Go Route at least once every game. He either got behind the defense, or the corner would make a failed attempt to swat the ball away. Coverage is still somewhat broken in my opinion.
I agree with you. Safeties allow the receivers to get behind them. It didn't happen all the time. I believe it had to do with awr of the DB, but who knows until we get our hands on the game.
One thing I know thats not going to get changed that is wrong are the pre game entrances. EA has it backwards. Teams warm up first then run out of the locker rooms. The key players should be talked about b4 the teams run out.
On another note I've been getting some good returns with greg reid on heisman whch is promising.
I'm not sure if past NCAA games have done this, but I know Madden doesn't do it and I love that I see it in the NCAA 12 demo: when your checkdown receivers reach the sidelines, they redirect upfield. Finally! Lack of sideline awareness used to drive me nuts.
One thing I know thats not going to get changed that is wrong are the pre game entrances. EA has it backwards. Teams warm up first then run out of the locker rooms. The key players should be talked about b4 the teams run out.
On another note I've been getting some good returns with greg reid on heisman whch is promising.
This isn't an issue just imagine that the warm ups aren't live.
Oregon called 3 time outs back to back to back at the beginning of the 4th quarter.
I scored a TD with Texas, it showed Oregon's RB practicing FG kicks on the sideline.
On an option play, Oregon's QB ran backwards for 7 yards to the left, stood there for 5 seconds hunched over like he suppose to have been running but wasn't running. Then he started to run.
Refs reviewed a wide open TD catch that was caught clearly in the FRONT of the end zone standing up, to see if the ball bounced off the ground. Kirk even said I seen the ball bounce off the ground into his hands when he went diving for the catch.
I was like WTF ? I didn't even dive for the catch, WR wasn't even touched nor fell to the ground. And I top of that, the refs reversed the call and took away my TD saying it was an incomplete pass !!!!!