IGN has posted a preview for Franchise Mode in Madden NFL 12.
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"'Any Given Sunday' isn't just the title of a bad football movie; it's an old adage that you never know what you're going to get when players step out on the field. Anything can happen. Your star QB could sling it five yards past every receiver. Your shaky rookie cornerback might come up clutch with a game-changing interception. Over the course of weeks and seasons, players are defined by their tendencies and begin assuming roles in their teams.
Madden NFL 12 developer Tiburon recognizes this and has made it part of the core upgrade to Franchise mode. It's true, Madden has disappointed with its Franchise mode the past few years, but that looks to be changing this year. The amount of improvements is staggering, but the most significant are the additions of dynamic player performance and player roles."
IGN will be releasing a follow-up blog on Monday, May 16th going more in depth about the changes to Franchise Mode.
"But roles go beyond game-day performance. The general manager for each computer-controlled team factors roles into his decision on free agents and draft picks. After all, if you have a "quarterback of the future" on the team, there's no reason to draft a QB in the first round. If a team is built on pounding the ball up the middle, they're going to try and sign a running back in free agency who fits the role. "
Although this makes me curious, I wonder if there can be BAD and GOOD GMs? For example, a good GM wouldn't draft 2 quarterbacks of the future, but an awful one would. Be cool if there's "GM Personalities" kinda thing.
I do like everything I'm reading from this article, player consistency and player hot/cold streaks are welcome additions. Nice to see player roles back into the game as well.
I do hope that the follow-up blog on Monday goes into more detail about changes in the structure of franchise mode, such as roster cutdowns, free agent bidding, player scouting, coaching staff management, and so on.
Dynamic player performance has me interested.
They claim a players ratings can fluctuate up and down 20 points in a week. I dont know how that is going to work but I'm curious to find out.
So i wonder if every player in the game will have a role, or just the players that actually see the field.
If every player doesnt have a role they could eventually grab one.
Only players that actually "qualify" for a role will be given one. When this feature was in last gen versions, only a handful of players on each team had a role and it was based on different criteria. Not even all starters were given a role. I believe its the same thing this time around.
"But roles go beyond game-day performance. The general manager for each computer-controlled team factors roles into his decision on free agents and draft picks. After all, if you have a "quarterback of the future" on the team, there's no reason to draft a QB in the first round. If a team is built on pounding the ball up the middle, they're going to try and sign a running back in free agency who fits the role."
I love this part the best
just a couple of comments... I'm not liking how there isn't even a different background for the draft, that's just lazy. fumble prone is a pretty simple and dumb label to put on someone as their "role". however having mentor roles that can actually boost other players is a great addition, adds realism for sure. a 20 point swing on mike vick from one week to the next?? terrible.
just a couple of comments... I'm not liking how there isn't even a different background for the draft, that's just lazy. fumble prone is a pretty simple and dumb label to put on someone as their "role". however having mentor roles that can actually boost other players is a great addition, adds realism for sure. a 20 point swing on mike vick from one week to the next?? terrible.
They're not saying Vick will be up 20 and down 20 the next. 20 is the max and i bet it rarely happens.
just a couple of comments... I'm not liking how there isn't even a different background for the draft, that's just lazy. fumble prone is a pretty simple and dumb label to put on someone as their "role". however having mentor roles that can actually boost other players is a great addition, adds realism for sure. a 20 point swing on mike vick from one week to the next?? terrible.
I thought the same thing too at first. But then I thought about it a bit more and I can see where they're coming from. Say Vick's overall is a 92 (just a guess). At times he can certainly play as poorly as a 72 OVR player so I suppose 20 pts isn't too big of a stretch, but I think 15 is prbly closer to what it should be IMO.
i think this stuff should be under the hood. i don't need a label to tell me if someone is fumble prone when i can just watch their performance or check their stats. if someone is future starting qb material, i'd rather read that in a headline or in a scouting report rather than a label. so while i like the idea, i'm not a fan of its vanilla execution.
Isn't that what it is? I thought I read that in the offseason, the engine runs a number of checks and tags necessary players with necessary roles?
You don't have to pop into the roles screen -- you have the option of just checking the stats .
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Originally Posted by Block-O
So i wonder if every player in the game will have a role, or just the players that actually see the field.
If every player doesnt have a role they could eventually grab one.
Like that there is a yearly Calendar. Hopefully this means injuries carryover season to season.
See "Training Camp"! Wonder if injuries can occur during a workout just like HC09
Like the Free Agent bidding, just like HC09!
Interested to hear more how these team roles work year to year. Like when does a Franchise QB (over 30yrs old) become a mentor? Does every QB turn into a mentor? Thinking Brett Favre and Aaron Rodgers here.......
Sounds good EA Madden Dev team.
Waiting for the foundation now (fixed I.R. , Practice Squad, Trade future draft choice, Wear and Tear injury system etc. etc. etc.)
For the first time since Shaun Alexander was on the cover, this guy will be purchased with my own hard-earned money. I've been an NCAA guy over Madden simply because there was no point to ever play Franchise mode. It was just a bunch of "Play Now" games with a generated schedule. Now...I can honestly say that this will add some much needed unpredictability to the mode.