IGN has posted a preview for Franchise Mode in Madden NFL 12.
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"'Any Given Sunday' isn't just the title of a bad football movie; it's an old adage that you never know what you're going to get when players step out on the field. Anything can happen. Your star QB could sling it five yards past every receiver. Your shaky rookie cornerback might come up clutch with a game-changing interception. Over the course of weeks and seasons, players are defined by their tendencies and begin assuming roles in their teams.
Madden NFL 12 developer Tiburon recognizes this and has made it part of the core upgrade to Franchise mode. It's true, Madden has disappointed with its Franchise mode the past few years, but that looks to be changing this year. The amount of improvements is staggering, but the most significant are the additions of dynamic player performance and player roles."
IGN will be releasing a follow-up blog on Monday, May 16th going more in depth about the changes to Franchise Mode.
Are GM's going to draft based on their teams base D. A 3-4 team will draft 3-4 players that fit the scheme. Same thing for who they go after in free agency.
I second that question. It's important for franchise mode to work properly that 4-3 defenses aren't drafting/signing obvious 3-4 players and vice versa. Additionally will CPU controlled teams force players into new positions depending on the system e.g. turn a 4-3 DE into a 3-4 OLB like the Texans are doing with Mario Williams this year.
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Originally Posted by adembroski
I'm not sure where they got that number. I don't think it's that big of a swing. Really it's not overall based, it's individual ratings, so we never recalculate the overall.
A quick follow-up to the topic of overall ratings; will, say, Vick be a 91 overall on all teams regardless of their system (run heavy, west coast etc.) and will a 84 overall 3-4 DE also be 84 overall in a 4-3 system like in previous Maddens?
So if a player has "playoff performer" as a role does that means he gets a ratings boost in playoff games?
If a play has "fumble prone" as a role does that just mean he has a low carry rating, or does it mean his fumble prone role lowers his carry rating even more?
I'm a fan of them adding roles and it's good to see them actually do something right. What I don't want to see is players getting ratings boosts (or having their ratings lowered) just because they have a certain role. I like the roles like Mentor/Franchise QB more because they seem to be more about off the field.
He gets worse in every category. Hopefully his playoff performer role doesn't mean it gives him attribute boosts in a playoff game. Hopefully it just affects his confidence and consistency, making him less likely to have severe rating fluctuations since he doesn't get "rattled" by big pressure situations. Otherwise it's basically just recreating the "robo qb" thing where all of a sudden a QB becomes unstoppable for no reason.
He gets worse in every category. Hopefully his playoff performer role doesn't mean it gives him attribute boosts in a playoff game. Hopefully it just affects his confidence and consistency, making him less likely to have severe rating fluctuations since he doesn't get "rattled" by big pressure situations. Otherwise it's basically just recreating the "robo qb" thing where all of a sudden a QB becomes unstoppable for no reason.
I'm no expert of course, but someone told me playoff teams play better defense.
There's a slight chance competition might be stiffer in the playoffs.
I'm not putting down his playoff stats, I'm just showing that he doesn't become more accurate. My question is about how the playoff performer role is represented in the game. I'm hoping "playoff performer" doesn't mean something like +5 to accuracy +10 to awareness.
I haven't bought the last 3 Madden's, but this info has me leaning toward purchasing it this year. We'll see if the rest of the info can make it a must buy.
I'm not sure but shouldn't more guys be signed if you only have 28 mil cap room?
Not to be an alarmist, but a few things:
1) Why would someone sign a FB to a 3 year contract at 39 years old?
2) Why is Cle. bidding on Rogers when they just cut him?
3) Why is Cle. bidding on a starting caliber LT that is 10 years older than Joe Thomas? To play RT, maybe but I doubt the AI is keen enough to do that.
I'm not sure where they got that number. I don't think it's that big of a swing. Really it's not overall based, it's individual ratings, so we never recalculate the overall.
Even if it is... if Mike Vick is a 91, for instance, that means he can play like a 71 some games, or like a 99 some games. Doesn't seem out of the realm of possibility to me (though I think Vick has reached a level where he's not QUITE that inconsistant... but Cutler is).
Sure... how many times did he fumble in the one game before last year?
20 times out having 1197 rushes and 119 catches...
1) Why would someone sign a FB to a 3 year contract at 39 years old?
2) Why is Cle. bidding on Rogers when they just cut him?
3) Why is Cle. bidding on a starting caliber LT that is 10 years older than Joe Thomas? To play RT, maybe but I doubt the AI is keen enough to do that.
Not a big deal, just a few things I noticed.
I like the 75 player limit though.
Foremost, the 75 player rosters are indeed wonderful.
1 - If I recall correctly from Head Coach 09, contract terms could be negotiated once a bid had been won (at least for user-controlled teams; i.e. there are preset bids in the "auction period"). Someone double-check me on that though, it's been a while since I've played. Or perhaps bids are put in with years on them and some team wants Tony Richardson for three years, who knows.
2 - I don't think releases are taken into account, i.e. Madden doesn't know that the Browns released Rogers before the game started and doesn't care.
3 - I actually do think that Madden AI teams will look for left tackles to play right tackle if they don't see a good-enough right tackle. Someone will have to check me on that.
This is a GREAT addition, IMO. Anything that make the game and franchise mode feel more organic mode is definitely a plus. This will help distinguish players from one another, and add a more lifelike curve to your players' performance and progression.
The 3 Super Bowl Championships? Those don't count?
Arent we talking about 2012 here? No disrespect but the pats havent won a super bowl in 8 years. I am not knocking what he did, but if you are going to be accurate, and base the game on 2012 stats going forward, I am just saying that I am a little concerned that these "intagibles" are a little skewed
Something I noticed. During the 2010 season Mark Sanchez was in his sophomore year... and Madden has him as the Franchise Quarterback. Do they have "QB of the Future" for rookies only or something?
Im curious to find out how you receive an "underachiever" role. It says 20+ roles. I wonder what some other roles will be? Could be "1st round bust", "Diamond in the rough". I just hope there isnt a big icon underneath the players feet on the field. Leave the player roles on the menu's please.
Chad Henne could be a lot of different roles. Underachiever, Project Player, Fumble Prone.. lol
Anyhow, I am really not sure how I feel about some of these team roles. I mean, Team Mentor? Its not the old days when players actually mentored and coached other players. This just seems really arbitrary. Can I just make Randy Moss my team mentor? Will it make any difference if I make him or someone like Manning?
Could I assign "Fumble prone" or "Playoff Performer" to just anyone? Will that cause someone who doesnt fumble to cough it up? What if I make Tarvaris Jackson a Playoff performer?
I guess I am a stat nut and play mostly text sims for that very reason. to me, altering a player based on subjective ratings is worriesome. If you can just assign these team roles freely and they have the same affect on a great player as they do a scrub, I would be a bit put off.