Home
Madden 12 News Post


IGN has posted a preview for Franchise Mode in Madden NFL 12.

Quote:
"'Any Given Sunday' isn't just the title of a bad football movie; it's an old adage that you never know what you're going to get when players step out on the field. Anything can happen. Your star QB could sling it five yards past every receiver. Your shaky rookie cornerback might come up clutch with a game-changing interception. Over the course of weeks and seasons, players are defined by their tendencies and begin assuming roles in their teams.

Madden NFL 12 developer Tiburon recognizes this and has made it part of the core upgrade to Franchise mode. It's true, Madden has disappointed with its Franchise mode the past few years, but that looks to be changing this year. The amount of improvements is staggering, but the most significant are the additions of dynamic player performance and player roles."

IGN will be releasing a follow-up blog on Monday, May 16th going more in depth about the changes to Franchise Mode.

Game: Madden NFL 12Reader Score: 6.5/10 - Vote Now
Platform: PS3 / Wii / Xbox 360Votes for game: 44 - View All
Madden NFL 12 Videos
Member Comments
# 61 JayD @ 05/13/11 05:22 PM
With dynamic performance in I hope this means when a player is having a terrible game they will sub him out and give the back up a chance. Also hope that with player roles and dynamic performance there will be position battles during the off and pre season.
 
# 62 Broncos86 @ 05/13/11 05:24 PM
I'm curious how simming takes this all into consideration.
 
# 63 JayD @ 05/13/11 05:28 PM
Also noticed this in the article, "When trading or signing free agents, you're going to have to give extra weight to a player's role" I hope this means there will be trading between the cpu teams and not just the user.
 
# 64 goalieump413 @ 05/13/11 05:29 PM
It looks like Franchise and Superstar modes will now operate from the same player management system, as dynamic player performance, player roles, and other player characteristics will progress in the same fashion.

I also noticed that the info we've been given has only dealt with how players ratings and performance work, so nothing real substantial from the coaching or front office side until next week I suppose.

Bottom line for me: It looks like they really put a lot of effort into rebuilding things, not just adjusting what was already there.
 
# 65 BezO @ 05/13/11 05:31 PM
Sounds good. A few things though...

Fumble prone as a role? They could've left that to the ratings.

Pass rusher? I hope this means more, realistic defensive moves and a better, quicker edge rush.

I hope I'm happy enough with the gameplay to get into a franchise.
 
# 66 goalieump413 @ 05/13/11 05:33 PM
Quote:
Originally Posted by JayD
...Also hope that with player roles and dynamic performance there will be position battles during the off and pre season.
We saw this in the Superstar Information thread where the flame icon was present for that rookie Cowboys HB. Maybe that's the reason why he was listed as the starter. A player on a hot streak would get preferential treatment in this system, where dynamic player performance temporarily moves him up on the depth chart.
 
# 67 RGiles36 @ 05/13/11 05:34 PM
Quote:
Originally Posted by goh
I'm wondering if there's more than one role per player though.
49ers with Kaepernick for example. He's a playmaker,project player and QB of the future so what does he get? They drafted Aldon Smith in round 1 to be a pass rusher so does he get that and 1st round pick?
Yes, appears so. Look at some of the screens; could've sworn I saw a few names listed twice (Santonio Holmes I believe).

Edit:

Yup, Frank Gore has dual roles as does Pat Willis.
 
# 68 erich20012001 @ 05/13/11 05:36 PM
You can have more that one role per player. I saw LT had two with the Jets in one screen.
 
# 69 canes21 @ 05/13/11 05:40 PM
So, a little summary.

- Players can have multiple roles.
- Not all players get a role. You have to 'qualify' for it in the off season.
- Player roles can be positive or negative.
- Streaks only last 3 weeks to limit inflated stats and ratings.
- There are consistency and confidence ratings.
- Player performance can affect a players confidence which can also lead to better or worse performance.
- Inconsistent players can see their ratings go up or down 20 points in the most extreme cases.
- Payton Manning like players will only fluctuate a small amount if any throughout a season.
- Player roles actually have weight to them and matter to the AI when drafting and signing FA's.
- Apparently player roles also matter in trades now.

That sounds like it could really turn out to work great. Now taking that 75 overall player who is consistent might be the better idea over the 80 overall player who is as up and down as a diary.
 
# 70 Danimal @ 05/13/11 05:46 PM
Quote:
Originally Posted by mvb34
FYI EA Adrain Peterson only fumble one time last year.. I like what I'm hearing..... Finally Franchise Mode is back in Madden!!!!

You guys read the part where the reviewer said they had no idea if AP had the fumble prone rating right? That was his interpretation of who should have it.
 
# 71 SoxFan01605 @ 05/13/11 05:51 PM
Definitely a good start. If it works right, it should make drafting, trades, and FA ALL much more realistic and interesting. Now I just want to hear about coaching, rosters, and editing...hopefully some good news on those fronts come Monday.
 
# 72 Broncos86 @ 05/13/11 05:51 PM
I'd imagine Peyton Hillis will be fumble prone.
 
# 73 thudias @ 05/13/11 05:56 PM
Wow I am truly impressed.. I cant wait for Madden12..
 
# 74 PSRusse83 @ 05/13/11 06:01 PM
I just heard some fantastic news but I think all i can say right now is DUH WINNING! as it pertains to a feature in Franchise.
 
# 75 blakenation11 @ 05/13/11 06:08 PM
Damn it Madden! Now for the 4 straight year I'm going to buy it. I was dead set against buying it this year due to my distaste for the last 3 years. They roped me in again. I really hope it can reach its potential this year.
 
# 76 at23steelers @ 05/13/11 06:08 PM
I really like the potential of this new feature and definitely adds more immersion to franchise. Here are a few questions I have:

- Are GM's going to draft based on their teams base D. A 3-4 team will draft 3-4 players that fit the scheme. Same thing for who they go after in free agency.

- Is an injury role player with 70 injury rating different than a non-injury role player with a 70 injury rating? Same thing for all roles?

- If a player has 3 great weeks, why doesn't the player just have a boost in overall rating, instead of making that the max and then not affecting the player. I don't buy into the inflation of ratings, because there should be an equal amount of players who are decreased / increased after 3 weeks.
 
# 77 Mike Smoove @ 05/13/11 06:08 PM
Thank you for bringing this back.
 
# 78 bostonsports @ 05/13/11 06:09 PM
looks like they were true to their word last year when they said they would overhall franchise and superstar modes. I wasnt thrilled with madden 11 but this is looking very good. If they could fix minor gameplay things like pass rush I would be happy. And the 3-4 d really needs to be fixed, but its still way to early to say they havent done both
 
# 79 smace767 @ 05/13/11 06:13 PM
Quote:
Originally Posted by mburke2
I thought the same thing too at first. But then I thought about it a bit more and I can see where they're coming from. Say Vick's overall is a 92 (just a guess). At times he can certainly play as poorly as a 72 OVR player so I suppose 20 pts isn't too big of a stretch, but I think 15 is prbly closer to what it should be IMO.

I think that when things swing 20 points its in most cases its meant from high range to low range. If rated 88 being the rating then his high limit is 98 and his low limit is78.

Picture Vick an 88 ovr qb. He leads the Eagles to a last second win week 2.
He comes in week three now rated 98 after that big performance.

For three qrts he is shredding the Cowboys in week three, performing like a 98 ovr player. But in the last 4 minutes he throws a pick 6 and fumbles twice and the Eagles lose the game.

The next week his confidence is down and he comes in rated 78 for week 4. Now you must tailor your game plan to a lower rated 78 ovr qb.

can't wait!

hopefully there is dynamic progression and dynamic potential. meaning you come in an A potential player at a 78 ovr.

At A potential you could end up a 80-99 ovr player.
Some A's could be 87 to 99. Some A's are 90-99. The range of potential fluctuates. Also you could have more career changing/ending injuries or just straight busts. guys Who have A potential but just dont progress.

The performance and role determines how you progress. If you ride the bench you progress a little the early years, but if you keep an A potential guy on the bench you wold stay at the low end or his potential drops 5- to 10 points and you see your A potential guy is now a B

This would add so much to a franchise. Do you play that young guy and try and get him progressed to his full potential? Do you bench or trade the young guy who is inconsistent but has a higher ceiling or let him play. Or do you play the steady performer and try to win now?

The answers are what coaches and GMs get paid to decide.
 
# 80 Cryolemon @ 05/13/11 06:20 PM
Some cool info. As was said, I hope the IR thing is finally fixed.
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.