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Madden 12 News Post


IGN has posted a preview for Franchise Mode in Madden NFL 12.

Quote:
"'Any Given Sunday' isn't just the title of a bad football movie; it's an old adage that you never know what you're going to get when players step out on the field. Anything can happen. Your star QB could sling it five yards past every receiver. Your shaky rookie cornerback might come up clutch with a game-changing interception. Over the course of weeks and seasons, players are defined by their tendencies and begin assuming roles in their teams.

Madden NFL 12 developer Tiburon recognizes this and has made it part of the core upgrade to Franchise mode. It's true, Madden has disappointed with its Franchise mode the past few years, but that looks to be changing this year. The amount of improvements is staggering, but the most significant are the additions of dynamic player performance and player roles."

IGN will be releasing a follow-up blog on Monday, May 16th going more in depth about the changes to Franchise Mode.

Game: Madden NFL 12Reader Score: 6.5/10 - Vote Now
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Member Comments
# 161 buckeye02 @ 05/14/11 03:49 AM
Quote:
Originally Posted by droopizzle34
no one is asking you to understand,i'm sure people agree with you,just like i'm sure there are people who will agree with me.you have your opinion,I have mine.
Player roles are been there-seen that.I'm not gonna be excited just cause they are back when they should have been in the game already...nor will I get excited about hot/cold streaks till I see that they properly work like advertised.

When I see something new like storylines,a functioning highlight show,or anything else people have had on their wishlist thats never been in the game,then i'll get excited...that's why i'm waiting till May 16th...hoping to see something NEW,not something from the past that should have already been in the game...
There are spaces after punctuation. Not trying to be a douche, but it would be easier to read your posts.
 
# 162 thrust @ 05/14/11 04:06 AM
Combine this with an upgraded injury system and Walaa!!!
 
# 163 droopizzle34 @ 05/14/11 04:13 AM
Quote:
Originally Posted by Block-O
There are spaces after punctuation. Not trying to be a douche, but it would be easier to read your posts.
no one is asking you to understand, i'm sure people agree with you, just like i'm sure there are people who will agree with me. you have your opinion, I have mine.
Player roles are been there-seen that. I'm not gonna be excited just cause they are back when they should have been in the game already... nor will I get excited about hot/cold streaks till I see that they properly work like advertised.

When I see something new like storylines, a functioning highlight show, or anything else people have had on their wishlist thats never been in the game, then i'll get excited... that's why i'm waiting till May 16th... hoping to see something NEW, not something from the past that should have already been in the game...
 
# 164 droopizzle34 @ 05/14/11 04:17 AM
Quote:
Originally Posted by auburn2004
I feel like any move Madden makes in a productive direction for us as gamers and football fans to enjoy is a plus. Last years franchise was terrible. so im just happy i get to play franchise and actually have fun again and not think about how i wasted my money
i'm with you bro, i'm pretty sure it will make the mode better. I'm just not impressed about old features making their way back to the game, when they should have never been left out in the first place. I do appreciate any feature that can make Madden better. I'd just like to see some brand new things. I hope dynamic player ratings deliver as described in the IGN blog.
 
# 165 buckeye02 @ 05/14/11 04:19 AM
Quote:
Originally Posted by droopizzle34
no one is asking you to understand, i'm sure people agree with you, just like i'm sure there are people who will agree with me. you have your opinion, I have mine.
Player roles are been there-seen that. I'm not gonna be excited just cause they are back when they should have been in the game already... nor will I get excited about hot/cold streaks till I see that they properly work like advertised.

When I see something new like storylines, a functioning highlight show, or anything else people have had on their wishlist thats never been in the game, then i'll get excited... that's why i'm waiting till May 16th... hoping to see something NEW, not something from the past that should have already been in the game...
I understand where you're coming from. Most everyone gets hyped up on stuff they read. (myself included) When everyone knows that EA has a track record of falling short of expectations. I usually try to avoid getting hit by the hype train.

Player roles were in the game, but the dynamic rating fluxuating up and down is different. I too cant wait to see what that is like.
 
# 166 buckeye02 @ 05/14/11 04:21 AM
Quote:
Originally Posted by auburn2004
I feel like any move Madden makes in a productive direction for us as gamers and football fans to enjoy is a plus. Last years franchise was terrible. so im just happy i get to play franchise and actually have fun again and not think about how i wasted my money
Madden 11 was a pretty decent game before the patches.
 
# 167 rootofalleli @ 05/14/11 05:00 AM
I'll be happy if...

1) Teams don't drop $15 million on right guard or something. I bet you've seen it- a 36 year old guard with 2 years left on his contract #3 on the depth chart behind two guys under 30, all making $5 mil a year. And the left guard situation is about the same. Please do better, AI- cut players before you are up against the cap! There needs to be a point at which AI teams will cut their losses on aging players and underachievers.

2) Player roles are NOT on everyone a few seasons in. Oh look- my defense has 2 shutdown corners, 2 hard-hitting safeties, 3 pass rushers, 4 run-stoppers, 8 defensive play-makers, and 7 playoff bad-asses (or whatever). Please do not hand out roles as door prizes. Same issue as having most starters 90+ OVR in 3 or 4 seasons. Average ratings should not inflate over time, and roles should be no more common in year 10 than year 1.

3) Some uncertainty exists. There is little point in knowing EXACTLY what you will get from free agents or in drafting a player and instantly knowing his progression. These expanded rosters will be amazing if they are an opportunity to scout players. They will be pointless otherwise. Managing a team becomes trivial when we know too much.

And one possible clarification: a lot of people are concerned about the 20-point swing in OVR for players. It's possible that this is a +/- 10 point variation. Perhaps Vick is 85 OVR, but can go as high as 95 or as low as 75. Just a guess!
 
# 168 brza37 @ 05/14/11 06:37 AM
Quote:
Originally Posted by rootofalleli
I'll be happy if...

1) Teams don't drop $15 million on right guard or something. I bet you've seen it- a 36 year old guard with 2 years left on his contract #3 on the depth chart behind two guys under 30, all making $5 mil a year. And the left guard situation is about the same. Please do better, AI- cut players before you are up against the cap! There needs to be a point at which AI teams will cut their losses on aging players and underachievers.

2) Player roles are NOT on everyone a few seasons in. Oh look- my defense has 2 shutdown corners, 2 hard-hitting safeties, 3 pass rushers, 4 run-stoppers, 8 defensive play-makers, and 7 playoff bad-asses (or whatever). Please do not hand out roles as door prizes. Same issue as having most starters 90+ OVR in 3 or 4 seasons. Average ratings should not inflate over time, and roles should be no more common in year 10 than year 1.

3) Some uncertainty exists. There is little point in knowing EXACTLY what you will get from free agents or in drafting a player and instantly knowing his progression. These expanded rosters will be amazing if they are an opportunity to scout players. They will be pointless otherwise. Managing a team becomes trivial when we know too much.

And one possible clarification: a lot of people are concerned about the 20-point swing in OVR for players. It's possible that this is a +/- 10 point variation. Perhaps Vick is 85 OVR, but can go as high as 95 or as low as 75. Just a guess!
Excellent points. Hope AJ can comment on these too.

Also, it seemed like in the one Screenshot showing the Free Agent bidding those players were getting really inflated bids. Considering their ages and overalls they shouldn't get contracts that long or with salaries that high. Hopefully, this can be tuned before release.
 
# 169 buckeye02 @ 05/14/11 06:45 AM
Quote:
Originally Posted by rootofalleli
I'll be happy if...

1) Teams don't drop $15 million on right guard or something. I bet you've seen it- a 36 year old guard with 2 years left on his contract #3 on the depth chart behind two guys under 30, all making $5 mil a year. And the left guard situation is about the same. Please do better, AI- cut players before you are up against the cap! There needs to be a point at which AI teams will cut their losses on aging players and underachievers.

2) Player roles are NOT on everyone a few seasons in. Oh look- my defense has 2 shutdown corners, 2 hard-hitting safeties, 3 pass rushers, 4 run-stoppers, 8 defensive play-makers, and 7 playoff bad-asses (or whatever). Please do not hand out roles as door prizes. Same issue as having most starters 90+ OVR in 3 or 4 seasons. Average ratings should not inflate over time, and roles should be no more common in year 10 than year 1.

3) Some uncertainty exists. There is little point in knowing EXACTLY what you will get from free agents or in drafting a player and instantly knowing his progression. These expanded rosters will be amazing if they are an opportunity to scout players. They will be pointless otherwise. Managing a team becomes trivial when we know too much.

And one possible clarification: a lot of people are concerned about the 20-point swing in OVR for players. It's possible that this is a +/- 10 point variation. Perhaps Vick is 85 OVR, but can go as high as 95 or as low as 75. Just a guess!
To make another point on #1. Older players and underachievers need to take less money if they're picked up by another team.
 
# 170 rootofalleli @ 05/14/11 07:01 AM
Quote:
Originally Posted by Block-O
To make another point on #1. Older players and underachievers need to take less money if they're picked up by another team.
For real! The NFL has veteran minimum salaries because older players often have to take whatever deal they can get.
 
# 171 Armor and Sword @ 05/14/11 08:22 AM
Quote:
Originally Posted by TyghtWork
Madden 12 sounds like a better looking 07 to me. The info from today was all from madden 07 ps2.

Its nothing wrong with that, 07 was 10x better then what we have now IMO.


Long time hardcore Madden player here. This is what I expected from Madden 2010. Same awesome franchise mode from 2007 with next gen graphics, AI and power. Looks not only are we getting back a lot of the great proven features from last gen Madden franchise mode, but Monday we will also get a bunch of new features as well that only new gen can provide.

Of course I want to see some more innovation. We all do. But I love Maddens core gameplay. Always have. If your a player who has not...you left this franchise long ago. And the fact it is the only NFL game in town has some people really upset that never liked Maddens core gameplay. I can understand the frustration.

But for those of us who have stuck with Madden....Hell Yeah!!!!

Madden 12 is going to slay it!!!
 
# 172 Yukon46 @ 05/14/11 09:33 AM
Quote:
Originally Posted by CHooe



Looks like Madden has that portrait blending stuff from NFL 2K5 for Rookie portraits, maybe? I have no earthly idea who "Carter Wilson" and "Deangelo Washington" are, otherwise.
I am very interested in hearing more about this....the "real" pictures for these unknown rookies.

How many unknown "real" faces could they possibly have ?


And then still seeing the "Blank Silhouette" on real NFL rookie Lonyae Miller...that is a little disappointing (again).


What are NCAA imported draft classes gonna look like ?
 
# 173 K_GUN @ 05/14/11 10:27 AM
Quote:
Originally Posted by adembroski
Don't wanna be TOO confrontational here, but I gotta say this.

Ok, Peterson's fumble issues are not a matter of frequency, but of context. The man fumbles in the very worst moments he can possibly fumble. Also, he has a higher than normal frequency of lost fumbles.

One season with 4 fumbles cannot forgive what he did the previous year. We remember the NFC Championship game when he fumbled 3 times, losing all three, and cost the Vikings a Superbowl trip... but a few weeks earlier to fumbles away the Vikings shot at home field advantage throughout the playoffs by fumbling in Chicago territory in overtime.

I've lived the past 14 years in Vikings broadcast territory, I've seen damn near every carry Peterson's ever had. He's an amazing back, second only to Sanders in terms of pure ball carrying ability that I've ever seen. But to argue that he doesn't have a problem with fumbles is ridiculous. If he goes another season with only 4- and they don't cost the Vikings their entire season- we'll talk.

At any rate, I'll try to go through and answer some of the questions posted here sometime tomorrow or Sunday. No promises though.

all valid points Adem...but it is what it is...his fumbles were down last year........is there some type of weighting system for a players label/role....using the past 3 years with most weight on the most recent year?
 
# 174 ab2c4 @ 05/14/11 10:29 AM
I am curious to see how all of this ends up. Will it be implemented well and work great, or will it have too much impact on the game. I just hope it isn't over the top like how Momentum was in NCAA Football 07 thus making it unrealistic. I guess we just have to wait and see.
 
# 175 4solo @ 05/14/11 10:34 AM
Quote:
Originally Posted by CHooe
Also, for refresher, here is how Player Roles functioned in Madden 07 (I fully realize that this may not be how they function in Madden 12).
Reading through those made me remember the good ole days when franchise was fun. The best one was Return Specialist, Dante Hall was a beast to stop. For people concern about the negative roles; in 07 they were really roles applied to a player b/c of low ratings and bad performance. The RB received the fumble prone role b/c he had low carry rating and certain amont of fumbles. The role affected the RB on 3rd Down and 4th QRT, and lowered his carry by 5. It really just made you think about giving the ball to such a back in a crucial situation. But it really wasn't overdone. Sometimes if the CAR wasn't too low you could remove the role just by going through a training camp drill with the RB and Increasing his carry. This role was useful b4 trading for a RB or picking one up in FA you would see that he was Fum prone w/o having to look at ratings.

Another thing that I think will be added this year b/c they kinda go hand in hand is player morale. Alot of the roles were based on a player receiving a certain amount of playing time and if they didn't get it their morale would lower. Then the player would start to demand trades and going to the paper saying you was a horrible coach b/c you wasn't using him right. Or just being an overall distraction affecting the team. Hell I remember if you would put a star player on the Trading blocks just to see what you could get for him, the whole team moral would drop. LOL *Sigh* The good times.
 
# 176 Lodeus @ 05/14/11 11:05 AM
This article has got me excited. Gameplay wasn't a huge issue to me the past few Maddens, it was more of the game keeping me entertained. Now that it seems they added a ton to franchise mode I should be playing the game for months.
 
# 177 mvb34 @ 05/14/11 11:36 AM
Quote:
Originally Posted by adembroski
Don't wanna be TOO confrontational here, but I gotta say this.

Ok, Peterson's fumble issues are not a matter of frequency, but of context. The man fumbles in the very worst moments he can possibly fumble. Also, he has a higher than normal frequency of lost fumbles.

One season with 4 fumbles cannot forgive what he did the previous year. We remember the NFC Championship game when he fumbled 3 times, losing all three, and cost the Vikings a Superbowl trip... but a few weeks earlier to fumbles away the Vikings shot at home field advantage throughout the playoffs by fumbling in Chicago territory in overtime.

I've lived the past 14 years in Vikings broadcast territory, I've seen damn near every carry Peterson's ever had. He's an amazing back, second only to Sanders in terms of pure ball carrying ability that I've ever seen. But to argue that he doesn't have a problem with fumbles is ridiculous. If he goes another season with only 4- and they don't cost the Vikings their entire season- we'll talk.

At any rate, I'll try to go through and answer some of the questions posted here sometime tomorrow or Sunday. No promises though.
He only lost it one out of three times in that game and 12 man in the huddle plus Farve's INt cost the Vikings a trip to the Superbowl.. He's has two season of fumling 4 times or less.. I don't believe that should be consider a fumbler especially when some could exchange between him and the QB..
 
# 178 jyoung @ 05/14/11 11:36 AM
Even though they should've been re-added to the game a long time ago, these are good features.

Glad to see they are finally back again.
 
# 179 jmurphy31 @ 05/14/11 11:57 AM
Pretty solid information. Can't wait to see it in action. Implementation of these ideas and features is always more telling than the descriptions. Hopefully these additions are workable and have solid in game logic to go with it.
 
# 180 Lexicon @ 05/14/11 12:08 PM
I'm most interested in how the new free agent bidding system works with multi-user franchises
 


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